Carbineer Archive

Thread: CARBINES ROCKS BABY!

EisMan_Buckeye
Sat Jun 05, 2004 9:33 am
#27






Jumbo_Fett wrote:

The problem with all these people talking about their DPS vs. Mitigation 3 is that my bet is, they're looking at their combat tab for damage, not the numbers that pop over the target's head. Invariably, my Elite does more damage against my master rifleman buddy, than does my Laser, despite my Laser's higher max damage.







I think I can speak for TA and myself (knowing we both use the same formulas in our spreadsheets) when I say that we are not using the combat tab nor the in game overhead numbers when talking about any type of DPS. We have spreadsheets that calculate many types of DPS valuesfor all of our weapons. We have precise formulas that calculate the adjusted damage each weapon will do vs. mitigation 3 opponents, and we then use the basic DPS formula with these adjusted values to give us the average DPS vs. mitigation 3.


The spreadsheet I am currently using is my own hybrid version of TA's (I took his, tweaked a few things, and added a few bells and whistles). After puting in all my weapon info, it calculates the DPS and HAM costs for just about every special we have. The highest DPS special is highlighted, and placed on another sheet that list each weapon and it's best DPS (with +85 speed, it's allways using crippling shot). I then have columns that report, for each weapon, Max DPS Special, DPS vs No Armor (PvE), DPS vs Light Armor (PvE), DPS vs No Armor (PvP), DPS vs Light Armor (PvP, no mitigation), and DPS vs Light Armor and Mitigation 3 (PvP).All calculations include AP modifiers, and allPvP values include the 75% reduction. Given the higher popularity in high end mods (i.e. nightsisters), I think I will add a column for both medium and heavy armor in PvE. All the highest DPS values are highlighted, making it easy to see which weapon is best in each category. A ranking of each weapon is also listed under the DPS table.




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


pentjaksilat
Sat Jun 05, 2004 4:20 pm
#28

eh...we weren't working of combat chat at all, just examining the weapons & running the numbers. little bit better tissues or a little bit better slice...and a laser carbine will outdamage an elite, even w/ mitigation.


~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

pentjaksilat
Tue Jun 08, 2004 2:00 pm
#29






Cartouche wrote:





"Us PvE types rarely care about AP rating"


Hmm. Speak for yourself. What do you hunt? Doesn't sound terribly exciting .





heh, agreed. anything i generally fight is for fun/challenge & going to have at least ar1, quite commonly ar2 & sometimes heavy of course. i haven't carried a dh17 or ee3 on me since the old days...worthless in PVP, worthless in even mid-level PVE. dxr6/laser are the way to go...'course lately i've had scythe/hammer to augment those as well...'tis a shame swordsman's so powerful in PVE, rarely find use for carb on anything difficult these days.


~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

Rorenikibi
Tue Jun 08, 2004 2:22 pm
#30






pentjaksilat wrote:





Cartouche wrote:





"Us PvE types rarely care about AP rating"


Hmm. Speak for yourself. What do you hunt? Doesn't sound terribly exciting .






heh, agreed. anything i generally fight is for fun/challenge & going to have at least ar1, quite commonly ar2 & sometimes heavy of course. i haven't carried a dh17 or ee3 on me since the old days...worthless in PVP, worthless in even mid-level PVE. dxr6/laser are the way to go...'course lately i've had scythe/hammer to augment those as well...'tis a shame swordsman's so powerful in PVE, rarely find use for carb on anything difficult these days.


~pentjak






EE3's are kings of Dantooine, might wanna tap that Examine window when you engage, the numbers you see might surprise you. Heat vulnerability is more common than I though.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


EisMan_Buckeye
Tue Jun 08, 2004 7:04 pm
#31






Rorenikibi wrote:


EE3's are kings of Dantooine, might wanna tap that Examine window when you engage, the numbers you see might surprise you. Heat vulnerability is more common than I though.





I thought I'd shed a little light on this subject. You might want to be carefull next time you assume that your EE3 with heat damage is better just because your target is vulnerable to heat. I ran some numbers comparing some of my better carbines to my best EE3 (granted it's not an uber EE3, but neither are some of my other carbs). Column "D" in my table is the % resistance a target can have to the other carbine's respective damage types while still being able to do the same DPS on the target. Even though a target is vulnerable to heat, its armor rating still decreases the damage done by the EE3.


For example:
The very 1st listed carbine on there is my regular elite with no bells and whistles (just bought it off of a WS vendor). If I shoot a target with Light Armor, 55% resistance to energy and vulnerable to heat with that elite, I will do the same DPS as I would with with my EE3. So, to put that info into practical terms I can use on the battle field, if a target has AR1 and is vulnerable to heat, but has less than 55% resistance to energy, I am better off using the elite.Also to note, though the Krayt Laser is a little on the uber side for a typical PvE carbine (it was only made with +30, -.3 tissues and a FFS, but still better than most "grinding" weapons), it does show just how high of resistance (75%) a target can have to energy and it is still better to use energy over heat.


---------------------------------------------------------------------------
Weapon A B C D
---------------------------------------------------------------------------
Elite 1337.04 1671.30 1337.04 55.0

Laser 1 1400.00 2100.00 1750.00 65.6

DXR6 1153.33 1441.67 1153.33 47.8

Krayt Laser 1937.04 2905.56 2421.30 75.1

EE31203.75 1203.75 601.88 0.0

Enhanced E11 1293.10 1616.38 1293.10 53.5

Krayt Elite 2032.50 2540.63 2032.50 70.4
---------------------------------------------------------------------------

A = Max DPS Special

B = DPS on Target w/ No Armor (PvE) (before resistances)

C = DPS on Target w/ Armor (PvE) (before resistances)

D = Equivilent Resistance to equal DPS of EE3 vs. Target w/ Light Armor and Vuln. to Heat

---------------------------------------------------------------------------

Message Edited by EisMan_Buckeye on 06-08-2004 10:06 PM



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


Doq_Utek
Tue Jun 08, 2004 8:47 pm
#32

Wow EisMan that's very interesting stuff. I'm going to have to run some numbers myself. I think I have may have to change tactics based on this. Too bad I hate doing the math



Doq Utek Master Carbineer
Rorenikibi
Tue Jun 08, 2004 10:11 pm
#33

I can only go by the performance ingame.


Krayt Enhanced E11(no bleed special uses left) with an Imperial stock and Precision scope: .9 speed, 115-257 damage vsKrayt EE3 no stock, Precision scope: 1.7 speed, 90-220 damage


The EE3 drops them faster, hands down. ScatterShot2 is the shot of choice. I use a Crimson Razor Cat to land the Dizzy, its been more reliable than FullAutoSingle2 and doesn't cost me a shot with lower DPS before unloading a single (special note for TAF, only one!) ChargeShot1 to put them down for a flopping session. I don't have the math, just watching the bars go white on my targets a few seconds faster with one over the other.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


jfang
Wed Jun 09, 2004 7:04 am
#34



Your using scatter shot in PvE, Rorenikibi? Have you tried using either fullautosingle2 or legshot2?


In my experiences, scattershot2 is too balanced between the three HAM bars, so it takes a little longer than legshot2 (does less damage but more targeted) to kill something, and a lot longer than fullautosingle (more likely to concentrate damage on health).


Then again, by all rights, I haven't given scatter shot a fair shot. I've tried killingabout 3 creatures before writing it off in PvE, because it seemed to have taken longer and no state effects. I might have to try that next time I go hunting.
TAfirehawk
Wed Jun 09, 2004 7:43 am
#35






pentjaksilat wrote:

eh...we weren't working of combat chat at all, just examining the weapons & running the numbers. little bit better tissues or a little bit better slice...and a laser carbine will outdamage an elite, even w/ mitigation.


~pentjak







EXACTLY, if you use the same tissues and get the same slice the ELITE IS BETTER IN MOST PvP.....come on, you are not comparing apples to apples here......





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Jun 09, 2004 7:44 am
#36

I use ScatterShot2 in PvP depending on how the HAM bars have moved with FAS2 or even CripplingShot. But honestly the switch is more for variety than a clear difference in kill speed.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

EisMan_Buckeye
Wed Jun 09, 2004 8:51 am
#37






Rorenikibi wrote:

I can only go by the performance ingame.


Krayt Enhanced E11(no bleed special uses left) with an Imperial stock and Precision scope: .9 speed, 115-257 damage vsKrayt EE3 no stock, Precision scope: 1.7 speed, 90-220 damage


The EE3 drops them faster, hands down. ScatterShot2 is the shot of choice. I use a Crimson Razor Cat to land the Dizzy, its been more reliable than FullAutoSingle2 and doesn't cost me a shot with lower DPS before unloading a single (special note for TAF, only one!) ChargeShot1 to put them down for a flopping session. I don't have the math, just watching the bars go white on my targets a few seconds faster with one over the other.






Here are the numbers I ran for a target with no armor rating (i.e. Jantas, Mokks, Kungas, etc.) As you can see, when you go from AR1 to AR0, the EE3 shines a little brighter. This is due to the fact that the EE3 is no longer taking the 50% reduction of damage due to AP0 vs AR1. Still note, my good laser and good elite can stillgo as high as the 50%mark and still outdamage the EE3.


---------------------------------------------------------------------------
Weapon A B C D
---------------------------------------------------------------------------
Elite 1337.04 1671.30 1337.04 28.0

Laser 1 1400.00 2100.00 1750.00 42.7

DXR6 1153.33 1441.67 1153.33 16.5

Krayt Laser 1937.04 2905.56 2421.30 58.6

EE31203.75 1203.75 601.88 0.0

Enhanced E11 1293.10 1616.38 1293.10 25.5

Krayt Elite 2032.50 2540.63 2032.50 52.6
---------------------------------------------------------------------------

A = Max DPS Special

B = DPS on Target w/ No Armor (PvE) (before resistances)

C = DPS on Target w/ Armor (PvE) (before resistances)

D = Equivilent Resistance to equal DPS of EE3 vs. Target w/No Armor and Vuln. to Heat

---------------------------------------------------------------------------




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


EisMan_Buckeye
Wed Jun 09, 2004 9:18 am
#38



I threw Rorenikibi's stats on their Krayt EE3 and their Krayt Enh. E11 into the mix. I was going to post the numbers until I realized something. The E11 was only a hair higher than my regular Elite (the 1st one listed) coming in at 1395 DPS vs AR1 (the Elite was at 1337 (lmao, NO, that is not a hoax for you leet speakers out there, that it the ACTUAL DPS vs. AR1 for it!) Also, my EE3 was at tad better coming in at 602 DPSvs Rorenikibi's 581 DPS. Using his numbers only makes the EE3 look worse, so I won't go to the trouble of making the stats look pretty just to post them on the forums (if only we could embed spreadsheets here lol).


In addition, I'd like to say that the current AP vs AR system in the game is borked to hell and back. Any of you that read the Jedi boards probably already know this. It should be that being vulnerable to something means that the respectivedamage type punches right threw the armor, with NO reduction whatsoever. That is not the case. The only way to punch threw armor with no reduction is for the armor to not list any stat on the respective damage type.




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


jfang
Wed Jun 09, 2004 9:43 am
#39









EisMan_Buckeye wrote:



(if only we could embed spreadsheets here lol).







Only on the carbineer's forum...


I know people always say carbineer is the "thinking person's profession"... I think the forums are enough evidence for that.


(Although some would argue that there is a fine line between thinking and obsessive... )


Edit: added 2nd and 3rd paragraph

Message Edited by jfang on 06-09-2004 12:49 PM

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