Carbineer Archive
Thread: Next question please...
EisMan_Buckeye wrote:
Rorenikibi wrote:
Questions are confrontations. They are challenges to the Devs to either defend their decisions or change them to reflect something resembling common sense.
Personally, I'd like to know why even though I am spamming FullAutoSingle2 at a target that is 100% resistance to my damage, I can't get a state to stick? Is it a damage threshold that must be crossed before a state applies?
How about that one, Nova and Co.?
I am torn between this one and the accuracy vs. accuracy while moving question. Right now they are tied for #1 with me. Keep in mind, the devs are not going to want to reveal certain dynamics of the game to the public (for example, they would not tell us exactly how speed worked, we had to gigure it out for ourselves). Also, we don't know exactly what they plan on changing in the rebalance, so they way accuracy or applying states works now may not be the same when the rebalance is out. It's tough asking a question pertaining to combat right now knowing the whole system is getting an overhaul. Perhaps we should lead off with "Is _______ going to change with the rebalance, and if not, how does it work?"
Nova, how long do we have until we must submit the question?
We have until next week. I try to open discussion early so that I do not surprise anyone with the topic.
I am against the states question even though it is very relevant because the answer really gets us nothing. If the answer is, you must do damage to get the state to stick, where do we go from there since they are not going to change our damage types soon. If the answer is, you do not need to do damage to get the state to stick, well then we have identified a bug they wont fix until the revamp. Don't get me wrong. I think this is an important issue, but at the same time I think it is important to ask a question that gets us something... anything... even if it is only a small piece of knowledge.
TAfirehawk wrote:
It is nice to hear reports on what the Devs THINK they MIGHT do in the future but as they have proven hundreds of times before, they don't know what the hell they aregoing to do......
The patch notes of a publish are often 25% wrong even.......so I don't put much stock in anything they promise right now until WELL AFTER it is here.....
I totally agree TA. I'm one of the biggest skeptics out there.
EisMan_Buckeye wrote:
TAfirehawk wrote:
It is nice to hear reports on what the Devs THINK they MIGHT do in the future but as they have proven hundreds of times before, they don't know what the hell they aregoing to do......
The patch notes of a publish are often 25% wrong even.......so I don't put much stock in anything they promise right now until WELL AFTER it is here.....
I totally agree TA. I'm one of the biggest skeptics out there.
SKEPTIC??? I thought I was being extremely generous and nice.....hmmmmmm
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My second would be the question about applying states, and my third would be if the states in the game are actually working as intended as stated in the last 19 questions, and a little more in the way of specifics (what order are resists applied in? what exactly does it mean that an attack "lowers defenses" or "lowers offensive output"?).
TAfirehawk wrote:
EisMan_Buckeye wrote:
I'd drop the whole leg shot 3 issue. After the revamp, no profession will have any pool specific attacks.
Can you also pick the lottery numbers for me too?
TAfirehawk wrote:
It is nice to hear reports on what the Devs THINK they MIGHT do in the future but as they have proven hundreds of times before, they don't know what the hell they aregoing to do......
The patch notes of a publish are often 25% wrong even.......so I don't put much stock in anything they promise right now until WELL AFTER it is here.....
First, patch notes are not written by the designers, which is why they are sometimes incorrect.
Second, when was the last time a design decision was announced and later revoked? I can only think of the so-called "crafting nerf", and that was recalled simply because of the enormous public outcry, not because the developers didn't know where they were going. Everyone gets pissy at the Devs and starts making conclusions about their abilities because they run into scheduling problems. But not being able to fit in a Smuggler revamp or whatever else boils your blood has nothing to do with a lack of design vision. Every time we've been given a design for a publish, the publish hits that design dead-on. Chef revamp, Imperial Crackdown, droids, the newest Jedi system... the contents of the publishes all match the designs we've been given. So I have n odoubt whatsoever that the Combat Revamp, when it finally comes, will include the special attack system described by Dave White.
Go ahead and get mad thatnew toysrarely arrive bug-free or on-time, but don't attribute this to a lack of design vision. Differentiate between design, code, and scheduling.