Carbineer Archive
Thread: Carbineer Master Box
Disintegrating blast is my top vote.
FullAutoON is a great idea.. but it would be unbalancing against the other combat professions. I think this is an idea better broadened out to all elite marksman classes, like Center of Being is to Melee. Only way I could see it viable as a Carbineer thing only, would make it more like a *last stand* type event, where we get the bonuses for say 5 minutes but after that we have to go into a rest period for 5 minutes, giving us minuses to some abilities.
FullAutoON one because just another dammage hit is really boreing
I like the FullAutoOn but arent we getting more speed soon? Plus the 5 min cool time ( would that mean we would shoot slower for 5 min or we wouldnt be able to use FullAutoOn till the 5 minutes are up.
Crippling shot 2 would be nice, it would sure make killing single targets alot easier.
Heh Im not sure which one to choose they are all great.... a skill in the master boxwhat will they think of next
My vote as well, if it wasnt clear, goes to FullAutoOn. Although, i think it may be debatable exactly what the buff should do, a buff is clearly the defining 'break away' for carbines. Our biggest problem is the lack of being able to focus effectively on a single pool, virtually tripling our target's lowest HAM bar. Giving us another attack that follows suit with our current attacks does very little in the way of improving the class, so why notuse this chance to encourage something new and unique.
I'm fine with either crippleshot2 or fullauto3. Perhaps fullauto3 is better suited for us since we're supposed to be the suppressing firing guys.
On the other an ability like FullautoOn would be very cool.
To be honest I'm fine with anything put into our master box as long as its the most useful thing we got.