Carbineer Archive

Thread: Should I need Buffing to survive as a Carbineer?

AT-AT013
Sun Nov 23, 2003 4:52 pm
#14

should you need buffing to survive? no.

do you need buffing to survive? yes.

(buffing as in any sort of enhancements to stats, food, spice, doc / dancer buffs)
HiemoFovat
Sun Nov 23, 2003 7:52 pm
#15

i don't use buffs or food to survive... when i changed my strategy from not spamming burst shot or crippling shot or whatever, to using action shot and charge shot... at master, my speed is faster than my Smuggler/Pistoleer friend whom i hunt with often... he is master smuggler and has a lot of pistoleer, yes it sucks that he does spam specials and i only see green numbers like -30 instead of mine at -108... but i still attack as much as he does... and my laser carb dmg 45-355 will do just as much if not more dmg than he does... and also i spent the first several months of the game looking at the combat spam box for how much damage i was doing... thats not important... look at the numbers that bounce above your target... thats the real dmg after the medium armor piercing... and pistoleer doesn't have a medium armor piercing. and about the whole soloing stormtroopers and such, i am master CH but i can solo lvl 40+ stormtrooper missions w/o pets... i myself have recently questioned my decision of becoming a master carbineer, but after reviewing the AP system and how many specials i use, my character has gotten much more effective... Nightsisters - i can solo Nightsisters even w/o pets (cause pets tend to die against nightsisters) just keep them off the ground and bleed them, stack the bleed... I am Zabrak and my stats are lower than other races but i can still survive with the Master Carbineer... in fact, I had an imperial master BH pick a fight with me the other day... yeah he didn't last long
with all that said, i still think our profession needs fixing. but everyone reguardless of profession thinks thier profession needs fixing even if we don't agree...
when someone says that carbineer is not good for a solo profession, well look at how many skill points you have after master i am going to pick up novice fencer(for melee defense +15) and novice medic as well as my master CH/Carb...
i quite enjoy carbineer...



Hiemo Fovat
New Republic Navy
www.nrnr.org
Ecaterina
Sun Nov 23, 2003 10:03 pm
#16






AriasImmortal wrote:

yes, you need buffs. as machalas said, its our bulletproof vest. works wonders when you try to commit suicide.


and don't listen to Ypi, obviously she believes that EVERYONEregardless of their profession has to buff, when that is simply not the truth... yes, they are nice for other professions, but they are an absolute necessity for a carbineer (unless yer a CH... then ya don't need em). They are something we cannot function without, while othercombat professions can easily do without them.


i've been a carbineer since day 1, and it was even evident back then. my first DH-17 (made by the first WS on the server) had higher HAMs than my krayt/stocked laser carbine.and HAMs on pistols werestill extremely low.


We shouldn't have to use food/doc buffs to actually shoot at something more than 8 times, but until one of the developers realizes that, we will be stuck with using them as a crutch.i don't want to be acripple, i'm the one who's supposed to be doing the crippling.







hmm let me see, a pistoleer/Bh pistol 3 or pistoleer/smuggler df4with full buff shoot once a second for 1500 damages,


amaster cabineer with BHcarbine 3withonly foodbuffs shoots once a second for 3k-4k damages...


both for 0 ham cost... I wonder what I should get...


also the difference gets big when critter you fighting have armor above 2.. since pistoleer then proceed to take a 50% damage penalty while carbineer take 0.






Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer.
Major of the Imperial Army
Willing to fight for the following Causes.

---------------------------------------------------
Allowing Master Chef the usage of flamethrower.
Imperial Uniform need to fixed to fit female bodies.
---------------------------------------------------
Ecaterina
Sun Nov 23, 2003 10:35 pm
#17

what most of you are proposing is let us have pistoleer ham cost while does 2x-3x of their damage..


I wonder why dev decide to leave ham cost the same.





Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer.
Major of the Imperial Army
Willing to fight for the following Causes.

---------------------------------------------------
Allowing Master Chef the usage of flamethrower.
Imperial Uniform need to fixed to fit female bodies.
---------------------------------------------------
Ypiana
Mon Nov 24, 2003 6:02 am
#18






Ecaterina wrote:

what most of you are proposing is let us have pistoleer ham cost while does 2x-3x of their damage..


I wonder why dev decide to leave ham cost the same.








Exactly.
More damage = more cost.


It's how the game is setup for all specials. Get used to the system, it's not going to change.


-- Ypi





I killed my parents... You're next!
/godmode 1
HiemoFovat
Mon Nov 24, 2003 12:23 pm
#19



Ypiana wrote:


Ecaterina wrote:

what most of you are proposing is let us have pistoleer ham cost while does 2x-3x of their damage..

I wonder why dev decide to leave ham cost the same.



Exactly.
More damage = more cost.

It's how the game is setup for all specials. Get used to the system, it's not going to change.

-- Ypi








Harumph!!!



Hiemo Fovat
New Republic Navy
www.nrnr.org
Draccuss
Mon Nov 24, 2003 3:01 pm
#20

Ok nobody is arguing the fact that buffs are great but that isn't the point of this post. Thepoint is that a carbineer shouldn't NEED toget buffed just to shoot a couple of specials.Pistoleers don'tand I know because I was one.Honestly it only takes3-4 specials with a LaserCarbine and I need to heal. That ispretty bad in myoppinion.Don't get me wrong I'm not tryingcampaigne for the Devs to lower the HAM costs to next to nothing so we can be uber Cripple Shot spammers but lets get them a little more in line with the other elite skills at least.




____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
Ecaterina
Mon Nov 24, 2003 6:44 pm
#21






Draccuss wrote:

Ok nobody is arguing the fact that buffs are great but that isn't the point of this post. Thepoint is that a carbineer shouldn't NEED toget buffed just to shoot a couple of specials.Pistoleers don'tand I know because I was one.Honestly it only takes3-4 specials with a LaserCarbine and I need to heal. That ispretty bad in myoppinion.Don't get me wrong I'm not tryingcampaigne for the Devs to lower the HAM costs to next to nothing so we can be uber Cripple Shot spammers but lets get them a little more in line with the other elite skills at least.






yeah also pistol can argue that if dev lower the ham, then they should get AP 2 pistol.


carbineer and pistoleer are 2 totally different profession, it's very different playing those 2, pistoleer are for casual user, who want to use it for defense and carbineer is for much more damage dealing, but you would have to specialized and be prepare.


we don't see Boba fett whousecarbinerunning around asmaster crafter as one of his other profession.




Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer.
Major of the Imperial Army
Willing to fight for the following Causes.

---------------------------------------------------
Allowing Master Chef the usage of flamethrower.
Imperial Uniform need to fixed to fit female bodies.
---------------------------------------------------
Breakyor
Mon Nov 24, 2003 9:06 pm
#22

personally, i love carbineer. i went to marks 3, and once i got cripple shot, i did exactly what i swore i would not do. i went BH carbines. i went straight up the BH carb tree. i saw awesome jumps in my ability to take on NPC and players. at first i used the BH specials fo r KD until i got charge shot, which i love. i am currently close to mastering carbines, and i must say i am suprised at how easily i can drop other players. i travel pretty much overt, nad i run into the occasional overt reb every now and then. in the past 2 days i started using the the combo of charge shot, cripple shot, cripple shot, confusion shot. nobody has got up yet. the shots are fired so fast that they all go active at the same time. i absolutely love it. the only part i dislike is the damage i take from my ham costs. i am lucky that the few overt rebs i have run into while not buffed were lonewolfs, because a second player only have to look at me wrong to incap me. i know i may get flamed for this, but i dislike the idea of ham costs period on any weapon. i mean the idea is that as you get better you gain the ability to more effectively use your weapon. so it seems to me ham costs are like saying to most effectively use your weapon, you have to injure yourself. what the hell? am i shooting myself in the foot as i raise my weapon to charge shot someone? just my thoughts. also if you need xp, do picket missions on dant. ridiculously easy with tank pet, and it goes quickly. being buffed helps streamline the process too.


Breakyor skull



Breakyor Skull
MasterNerfSlayer
Mon Nov 24, 2003 10:39 pm
#23






AriasImmortal wrote:

i don't want to be acripple, i'm the one who's supposed to be doing the crippling.






OMG I couldn't have said it any better myself lol!!!!




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

AriasImmortal
Mon Nov 24, 2003 10:51 pm
#24

so ecaterina, are you saying i should go BH carbine just to hit the speed cap? hmmmm, no thanks. i don't want to be a bounty hunter, and master carbineer should be enough to hit the cap... as for 3k-4k damage, uh, my damage spread (with crippling) is around 400-4000, so yes, i can do 3k-4k, but my average is around 2k. a master pistoleer without BH pistol can fire at the speed cap and WITHOUT buffs, easily outdamages myself (not per shot, but over time). with buffs, its not a sure thing either. i was fully doc buffed, vs an almost master pistoleer who was fully doc buffed (no BH) and i lost. he also took down 1 of my graul maulers in less than 20 seconds (no joke, i sat there incapped while he did it), as well as a GSP and a GW. from personal experience, a pistoleer will easily take down a carbineer, unless the carbineer is a BH as well. also, on my server, all the prenerf FWG5s and now the Republic Blaster a)outdamage my krayt carbine b)are faster and c) have lower HAMs. i'm not doing more damage at the cost of more ham, i'm doing less damage at more HAM and slower too. how does that make me feel? just wonderful


hell, i can't even beat someone with just BH pistol 4. how pitiful is that? i was at my ideal range (50m) with a +12, and i hit him all of 2 times, while he eyeshotted me to death (neither of us were buffed). i was hit by him maybe a total of 10 times, but luckily i managed to counter 2 of those (with +80 to counterattack, too).


and you expect us to compete with a pistoleer how? a comparison between a Carbineer with BH carbines and a normal non BH pistoleer is not exactly the best way to show that we are a good class, after all, they don't have BH (and if they did, well then i think we all know who would win). the ideal situation for a carbineer is vs. a non BH pistoleer when the carbineer is buffed or with support and teh Pistoleer isn't.


yes, we need buffs to function at all, and even then its not a sure thing. in PvE, if i didn't have my giant creatures taking agro, i'd die in 20 seconds regardless of buffs. i can't shoot at the cap, because i don't believe we should have to go BH to get the speed needed. do pistoleer and riflemen? you bet yer ass not. do pistoleers and riflemen need to be buffed to compete with other ranged classes? maybe to compete with BH's using LLCs or Commandos using flamethrowers, but against carbineer? nope. does carbineer have to be buffed to compete with pistoleer and riflemen? unless yer throwing a novice pistoleer against someone with quite a few boxes in carbineer, yep. if they are exactly at or close to eachother in skill tree progression, then its an absolute neccessity. do carbineers have to buff/take BH/take CH/take Doctor to effectively solo? yep. i'm not proud to say that i got incapped and killed by a bunch of dune banthas the other day on tatooine. you see, i ran out of stims in my inventory and i had already used up 900 action in 4 shots, so they pounced on me and slaughtered me. you don't see pistoleers and rilfmen using up 900 anything in 4 shots to do 1-2k damage per shot (using crippling).


well, thats my assessment of the carbineers need of buffs. but then what do i know? im sure all those peopel that picked up the prof cuz the holocron told em to know much better than a lowly person who's been playing a carbineer since day 1. obviously they have had way more combat experience than me, because as we all know, grinders who spend all their time doing the same thing over and over again certainly know more than someone who has spent 4 months as a carbineer and has tried multiple things except BH (i refuse to use it as a substitute for what master carbineer SHOULD be)





ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

gpunk
Mon Nov 24, 2003 10:59 pm
#25

I'll agree that more damage = higher cost. However, I do not agree that the current amount of damage carbineers do vs. cost of their moves is balanced. We simply use too much HAM. We've got our correspondent, DEVs, and even silly comics at the vaultconcedingwith that point.


I am of the opinion that specials should cost us. Absolutely they should. They just cost a little too much, in a lot of opinons, not just my own. Having them cost 0 is not right. Nor is having them cost a literal arm and a leg like they do now.





__________________
"I am not Oobacca, I am Not Oobacca"
mcglonec
Tue Nov 25, 2003 1:34 am
#26






makalas wrote:

buffs are enhancements; they are not meant to be stacked repeatedly to the point where they become temporary bullet proof vests...





Actually, that's exactly what I use buffs for. I'm a master doctor/carbineer. My best weapon is my ability to buff myself. In fact, I've tailored my character for it. My base stats (not including secondaries becuase I don't remember off the top of my head):



  • Health = 650

  • Action = 650

  • Mind = 1300

My stats while buffed:



  • Health = 2700

  • Action = 2700

  • Mind = 2600

Of course, while buffed, my specials cost 0 points (even when wearing armor) and I regenerate my pools amazingly fast. Not to mention that these enhancements last 3 hours or so - I seldom play that long in a single session.


And I don't care what anyone says, buffs are not money sinks. Unless you're getting gouged by some shady doctor, these things are the greatest investment I've ever seen. Honestly, what could I take on with my unbuffed stats as a carbineer? Maybe some Womp Rats on Tatooine for about 700 credits a pop. What can I take on with my buffed stats? Just about anything I can get a mission for - I run missions on Dantooine and Endor all the time. Now, how long does it take to run a mission? 15, 20, maybe even 30 minutes? Well, if that mission pays 10k credits and you only paid 5k credits for your buffs, I guess you're now up 5k credits and you've got another 2 hours of time being buffed to do whatever you please.


Buffs are the bullet proof vest everyone wants. Perhaps I'm straying a bit off topic, but now that I've used them, I could live without my carbine, but I couldn't live without my buffs.





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