Carbineer Archive
Thread: Should I need Buffing to survive as a Carbineer?
gpunk wrote:
I'll agree that more damage = higher cost. However, I do not agree that the current amount of damage carbineers do vs. cost of their moves is balanced. We simply use too much HAM. We've got our correspondent, DEVs, and even silly comics at the vaultconcedingwith that point.
I am of the opinion that specials should cost us. Absolutely they should. They just cost a little too much, in a lot of opinons, not just my own. Having them cost 0 is not right. Nor is having them cost a literal arm and a leg like they do now.
Amen. No one's saying that the devs should lower the costs to that of pistols! We're just saying they should be lower than they are. Not rocket science.
This is to reply to ariasimmortal on BH pistol and normal pistol.
the # above the target doesn't mean it's your accuracy, it's a Modifier to your gun accuracy, just means that at your optimal range you get a +12 accuracy bonus, I have +180 accuracy at master carbineer, with BH 3, I DO NOT MISS.
and as I said, Carbineer is definitely for Hardcore combat class, 4/4/4/3 in carbineer and master CH is not a combat class, it's a hybrid, since CH lack any mod to affect your damage dealing, so those skills you own are basically useless.
and for constant damage, crippling shot isn't the it, you need to use scatter shot 2, that's the special I use when I want to outdamage someone, because it's deal multiple shot to critter's ham bar, so I know the average is somewhere between 2k-4k.
My current mod that affect my carbine skills is +105 carbine speed and +180 carbine accuracy +80 counterattack.
In pvp vs pistoleer, 2 Fire knockdown, and 1 crippling shotit's over. the fight last exactly 3 seconds, I took 1 eye shot, but even blinded I hit 80% of the time. and a laser carbine slice right through composite armor.
and you expect us to compete with a pistoleer how? a comparison between a Carbineer with BH carbines and a normal non BH pistoleer is not exactly the best way to show that we are a good class, after all, they don't have BH (and if they did, well then i think we all know who would win). the ideal situation for a carbineer is vs. a non BH pistoleer when the carbineer is buffed or with support and teh Pistoleer isn't.
also sorry to point this out to you, for example if you use a sword, you will naturally attack someone with the blade of the sword not the hilt(it's workable with hilt but stupid), that's what most carbineer is attempting right now, because pistoleer is for someone who just want to master an easy combat profession and doesn't have any damage potential at all as they skills up, on other hand carbineer is tough at beginning, in time and with practice you will do much more damage than just a pistoleer.
yes, we need buffs to function at all, and even then its not a sure thing. in PvE, if i didn't have my giant creatures taking agro, i'd die in 20 seconds regardless of buffs. i can't shoot at the cap, because i don't believe we should have to go BH to get the speed needed. do pistoleer and riflemen? you bet yer ass not. do pistoleers and riflemen need to be buffed to compete with other ranged classes? maybe to compete with BH's using LLCs or Commandos using flamethrowers, but against carbineer? nope. does carbineer have to be buffed to compete with pistoleer and riflemen? unless yer throwing a novice pistoleer against someone with quite a few boxes in carbineer, yep. if they are exactly at or close to eachother in skill tree progression, then its an absolute neccessity. do carbineers have to buff/take BH/take CH/take Doctor to effectively solo? yep. i'm not proud to say that i got incapped and killed by a bunch of dune banthas the other day on tatooine. you see, i ran out of stims in my inventory and i had already used up 900 action in 4 shots, so they pounced on me and slaughtered me. you don't see pistoleers and rilfmen using up 900 anything in 4 shots to do 1-2k damage per shot (using crippling).
sure you don't need buff, you don't need BH, but with BH and buff we outdamage every single profession you listed above..I rather be an exceptional damage dealer, than just an so-so damage dealer like everyone else.
I don't need doctor buff either, food which you can carry yourself already is enough to reduce ham cost to 0. so I'm 100% self-efficient. all I have to do is every other month order 2 crate of food, is that too hard for some people to gasp or do? I rather dev keep the carbineer as now, best damage dealer in the game with planning, instead some medioacre profession.
Perhaps I'm straying a bit off topic, but now that I've used them, I could live without my carbine, but I couldn't live without my buffs.
thats exactly my point.
a comparison between a Carbineer with BH carbines and a normal non BH pistoleer is not exactly the best way to show that we are a good class, after all, they don't have BH (and if they did, well then i think we all know who would win). the ideal situation for a carbineer is vs. a non BH pistoleer when the carbineer is buffed or with support and teh Pistoleer isn't.
Well to be honest I kill "expert bounty hunters" no prob in pvp. I think that because bounty hunter carbine makes carbine so effective is why carbineer gets passed by so often. Carbineer with bounty carbine is a very ruthless combo and with buffs not much holds up to it. But just to correct you carbineer with bounty carbine vs pistolier with bounty pistol = free trip to the cloning center for the pistolier.
Trust me wiped 2 of them out at the same time the other night.
Lageas
Pappi wrote:
put a stim D in a hotkey slot, i have mine at f1. these fill up pretty much your entire health/action bar, even with only master medic med crafting. if you don't want to master medic, advanced stim Cs or even Bs might be ok, but the less you need to heal the better.
A macro with '/healdamage self' will use whatever stimpacks arein your inventory. No need touse more than one hot-key.
i use the hotkey method because i'm a CM. i have reg stim Ds for my own use, plus ranged stim Es and AoE stim Cs. since i don't want to waste the other two on healing myself (AoE stims acts as regular stims when you use it on yourself) and still want to keep the others in my inventory instead of backpack, i have to use a hotkey.
SnowDog2003 wrote:
A macro with '/healdamage self' will use whatever stimpacks arein your inventory. No need touse more than one hot-key.
Seriously though.
Even though the DEVs have said "working as intended" in reference to chargeshot, do any of us ACTUALLY believe that it is NOT bugged? it does say 'you have failed to knock your targe down blah blah blah' if it is re-used during the 30 second timer. It does seem that it has diminishing returns in PvE outsideof the 30 second timer. The MOBs pop right back up a lot of the time within the re-use timer period.
Suggesting that we require buffs (which easily cost 5k+ if you hav enot also become a doctor - and that part has been beaten against the wall on these forums) for the sake of ONE bugged KD move just does not seem right to me.
Personally I have never seen a problem with supporting a reduction in HAM costs. Considering everyone and their grandmother has acknowledged it is a problem. Unless everyone is a BH / Carbineer and their grandmother is a Doctor / Carbineer.
remember guys, we aren't the most worthless profession in the game... and i would even say that we are the best PvP profession in the game... and when charge shot 2 is working, we will be the best hunters in the game!!!
Personally I would have no problem dealing with this being a Master Doc. I haven't played carbineer but i have decided to take it up as my next profession. Without ridiculously high ham costs it sounds like a very deadly profession