Carbineer Archive

Thread: A story about Charge shot

WarSmurf
Mon Feb 02, 2004 2:02 pm
#14

Ever try to hit with a carbine at less than 20 meters? Now that is high comedy.......



Ialav Neako
Fear the Sound of ~LA~
TAfirehawk
Mon Feb 02, 2004 2:19 pm
#15

It is a shame to see the Carbineer Forum trolled like the Jedi forum is....maybe we need our own dedicated Carbineer Forum.



My suggestion is to STOP responding to these trolls.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Shimond
Mon Feb 02, 2004 2:56 pm
#16



glawton wrote:

Come on, Shi, fess up. You want it nerfed or you wouldn't have complained.






I want it fixed because it is broken.

-Shi
AriasImmortal
Mon Feb 02, 2004 3:19 pm
#17

only a 256 2h mind bleed? i usually hit for 400+





ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

SkyyZeRo
Mon Feb 02, 2004 3:42 pm
#18

I soloed a Giant Krayt (450k) - being a Carbineer/BH carbine 3 - it takes longer than 30 minutes, I've died a couple of times too - cause sometimes they just jump right on top of you. It took me 3 hrs of running and shooting, 4 1/2 hrs total - from dying and having it attack other mobs in the game (taking a rest cause my hand hurt from using the mouse for that much amount of time).


but everyone can solo a krayt if you can use the right techniques. Chargeshot is working as intended from a long time ago - when the DEV's decided not to fix carbineer at all... not even the title profession carbineer - I've been gone a bit so I'm not sure - but it's spelled Carbinier as of I know it. It was suppose to be fixed around 5 to 6 months ago - which it never was.


All, I have to say is - give carbineers a special that does 1000k + dmg special and you can have chargeshot. Chargeshot is nothing, just spam /stand (f1 - hotkey). By the time you get up to get 1 shot, the carbineer would have NO HAM's FROM SPAMMING IT!. (happened to me once - just started using Chargeshot, and he got 1 shot off to incap me).


Kaffis
Mon Feb 02, 2004 3:46 pm
#19



Shimond wrote:
I watched a BH/Carbineer (0400 BH, 4402 carbineer) solo a canyon krayt dragon over the weekend (you know, the 350k ham ones).

Charge shot, crippling shot, crippling shot, charge shot, crippling shot...etc.

She didn't even bother wearing armor, just buffed and on food to keep special costs free.

I will never understand why you carbineers think charge shot is 'working as intended' in any possible way whatsoever.

I'm glad the dev team is taking a look at it, as only a blind man would fail to see a problem with it's current status.

-Shi




This speaks to me that the state of buffing is broken. Executing specials for free? There's the problem right now. Charge shot is balanced by the low damage and high HAM cost, causing the number of charge shots to actually kill something to be inordinately high, and such that one cannot execute them ad infinitum. If buffs circumvent this, then it seems to me the problem is the buff, not the move.
Shimond
Mon Feb 02, 2004 3:57 pm
#20

I believe it is 1550 that you have to hit in strength, quickness, and focus to get free specials (or right around there).

So no, HAM cost is rather meaningless to players that have access to good doctors and food/spice.

-Shi
WarSmurf
Mon Feb 02, 2004 4:13 pm
#21






Shimond wrote:
I believe it is 1550 that you have to hit in strength, quickness, and focus to get free specials (or right around there).

So no, HAM cost is rather meaningless to players that have access to good doctors and food/spice.

-Shi






This is the reason why when I did this I did it unbuffed except for what I could do with food and or spice. Doctor buffs make any profession able to spam specials at will. But the underlying point remains. If I am doc buffed and I spam charge shot at you and you spam stoppingshot/headshot2/flurryshot/<insert good BH special here. I don't know any by name>/et al. at me who will win in the end? Charge shot does roughly 1/10 the damage of crippling shot. With a dx17 short powered up to 365 max the best I can hope for against a ranged mitigation 3 opponent with decent comp armour is 40 points damage. At the same time that ranged is firing back at me for quite a bit more. Pretty simple, the carbine loses.







Ialav Neako
Fear the Sound of ~LA~
TrassNimode
Mon Feb 02, 2004 4:30 pm
#22

'Observe the first line of your post. Notice the mention of BH. Now kindly take your post and put it on THEIR forums. Did I mention anything about being a BH? I am not, and neither are the majority of the people that use carbine. I can CS a krayt till the cows come home and never kill it by myself. I tried it one time and a 2 1/2 hour buff from a doc ran out before I got it down 100k. As someone WHO HAS THE PROFESSION I can say that I have tried all of these outragous things non-carbs claim can be done and I find none of them to be true. Solo an elder as a PURE CARBINEER? Not gonna happen. They can force run to 35 meters and force choke before you get 10 shots off.'


I think smurf has about the best point here. CS is not at all broken or needing to be fixed. It works as intended for pure carbineers. Mix it with BH carbine tree and it becomes a little over-powered and uber.

Well duh! Uber stacked offense templates are supposed to be uber!

You cry nerf on CS because of a mixed profession template, but it's okay forothers to stack TKA/Fencer/Pistoleer?

Besides that, we have to keep on hitting you every second to keep you down, but a TKA can hit from 30m away and knock us down for 30seconds with one hit.

Let me say that again... I'm not sure if you got it. A MELEE profession can KNOCK DOWN from THIRTY meters away. Go outside in your backyard, take 30 steps from your door. Now try to hit the door with your fist.

Duh!

You know not what you speak.



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
WarSmurf
Mon Feb 02, 2004 4:37 pm
#23

Not to be too picky, but the range of lunge2 is from Master Brawler and it is only 20 meters. Due to lag/responce times it may seem to stretch out to 25+, but to the person using it it only seems to be 20 meters.






But I do have to agree with your example. Even at 20 meters you'd never hit anything with a fist. Isn't 20 meters roughtly 60 feet? For a typical athlete that would take at least 2.5 seconds to cover. Time to start calling for a timer of 2.5 seconds before lunge 2 works? NO. We know how to handle it as ranged professions. Why can't melee's learn to handle out little special?



Ialav Neako
Fear the Sound of ~LA~
TrassNimode
Mon Feb 02, 2004 6:30 pm
#24

Smurf, the lunge from Master INCREASES your range by 20m. 10m+20m=30m



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
Shimond
Mon Feb 02, 2004 8:02 pm
#25

How do you handle a spammable KD without just praying your range defense lets them miss a couple shots?


Seriously. Laser Carbine ideal is 50m. That's quite a bit out of range of any melee weapon I've ever seen.


Why can't you guys just admit it's a bugged special that needs to be fixed?


-Shi


WarSmurf
Mon Feb 02, 2004 8:14 pm
#26




Last time I tested it with a Master Brawler lunge2, warcry2, and intimidate2 only worked at 20 meters. That was admittitedly 3 weeks ago. Has it changed since then?




Ialav Neako
Fear the Sound of ~LA~
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