Carbineer Archive
Thread: A story about Charge shot
It is a shame to see the Carbineer Forum trolled like the Jedi forum is....maybe we need our own dedicated Carbineer Forum.
My suggestion is to STOP responding to these trolls.
glawton wrote:Come on, Shi, fess up. You want it nerfed or you wouldn't have complained.
I want it fixed because it is broken.
-Shi
Shimond wrote:
I watched a BH/Carbineer (0400 BH, 4402 carbineer) solo a canyon krayt dragon over the weekend (you know, the 350k ham ones).
Charge shot, crippling shot, crippling shot, charge shot, crippling shot...etc.
She didn't even bother wearing armor, just buffed and on food to keep special costs free.
I will never understand why you carbineers think charge shot is 'working as intended' in any possible way whatsoever.
I'm glad the dev team is taking a look at it, as only a blind man would fail to see a problem with it's current status.
-Shi
This speaks to me that the state of buffing is broken. Executing specials for free? There's the problem right now. Charge shot is balanced by the low damage and high HAM cost, causing the number of charge shots to actually kill something to be inordinately high, and such that one cannot execute them ad infinitum. If buffs circumvent this, then it seems to me the problem is the buff, not the move.
So no, HAM cost is rather meaningless to players that have access to good doctors and food/spice.
-Shi
Shimond wrote:
I believe it is 1550 that you have to hit in strength, quickness, and focus to get free specials (or right around there).
So no, HAM cost is rather meaningless to players that have access to good doctors and food/spice.
-Shi
This is the reason why when I did this I did it unbuffed except for what I could do with food and or spice. Doctor buffs make any profession able to spam specials at will. But the underlying point remains. If I am doc buffed and I spam charge shot at you and you spam stoppingshot/headshot2/flurryshot/<insert good BH special here. I don't know any by name>/et al. at me who will win in the end? Charge shot does roughly 1/10 the damage of crippling shot. With a dx17 short powered up to 365 max the best I can hope for against a ranged mitigation 3 opponent with decent comp armour is 40 points damage. At the same time that ranged is firing back at me for quite a bit more. Pretty simple, the carbine loses.
I think smurf has about the best point here. CS is not at all broken or needing to be fixed. It works as intended for pure carbineers. Mix it with BH carbine tree and it becomes a little over-powered and uber.
Well duh! Uber stacked offense templates are supposed to be uber!
You cry nerf on CS because of a mixed profession template, but it's okay forothers to stack TKA/Fencer/Pistoleer?
Besides that, we have to keep on hitting you every second to keep you down, but a TKA can hit from 30m away and knock us down for 30seconds with one hit.
Let me say that again... I'm not sure if you got it. A MELEE profession can KNOCK DOWN from THIRTY meters away. Go outside in your backyard, take 30 steps from your door. Now try to hit the door with your fist.
Duh!
You know not what you speak.
How do you handle a spammable KD without just praying your range defense lets them miss a couple shots?
Seriously. Laser Carbine ideal is 50m. That's quite a bit out of range of any melee weapon I've ever seen.
Why can't you guys just admit it's a bugged special that needs to be fixed?
-Shi
Last time I tested it with a Master Brawler lunge2, warcry2, and intimidate2 only worked at 20 meters. That was admittitedly 3 weeks ago. Has it changed since then?