Carbineer Archive

Thread: A story about Charge shot

WarSmurf
Mon Feb 02, 2004 5:47 am
#1


Just a little story on charge shot and why I personally think it should remain as is.


Over the past weekend I decided to go on a PvP quest against every other combat profession without using CS. I succeeded in finding all except pikemen, which makes sence since pikemen are harder to find than snipe. In order to make this a somewhat balanced assesment I went unbuffed except for what I could do with drugs/food. The results?


After being TKM warcried+KD/dizzied, commando flame dotted for 1289/tick/, BH FlameKD/Dizzy, 2h mind bled for 134 AND 286, fencer bleed+dizzy+blinded, rifleman bled+headshot with a jawa rifle, and pistoleer bled I can honestly say that I will continue to use CS with no feelings of guilt. Of all these other professions listed the ONLY ones IMO that doesn't have an "I win" combo is the straight pistoleer and rifleman. Although both CAN kill you, it at least takes some forthought and thinking on the part of the guy using them.


We have 1 thing we can do to stay alive, and that 1 thing doesn't even really do much damage with damage mitigation in place. It is my thinking now that the only people crying about the effect of charge shot are those that haven't figured out that ranged professions can still fireback at us even if CS hits them. God help the next TKA that whines at me about CS. The kd/dizzy combo is an absolute "I win" move. Same with the flame dots. The CM mind desease/poison perhaps less so as the medic has to stay alive long enough for them to work, but in large groups they kill all. As a 2h myself I know the power of the 2h mind bleeds, and I will state myself that I think they are overpowered as they hit an almost unhealable pool. As for fencers? Good luck hitting them witha carbine.


All this didn't even really take into concideration the effect of multi profession moves. Those that used moves from more than one profession on me I chose to ignore for this example.


To all those professions crying about "fixing" CS I say "Go away". If you want to nerf my only effective shot against kd/dizzy/flame/desease/poison then too bad. It is "working as intended" which means, its the PERFECT way to keep the "I win" combos pinned down"



Ialav Neako
Fear the Sound of ~LA~
CairnTrenor
Mon Feb 02, 2004 7:17 am
#2

Yes I agree, CS is not overpowered in anyway, I tried to duel an TKM the other day and even if I hit with 80% of my CS's I couldn't stop him from coming close enough to dizzy/KD and the fight was over. However I don't feel the dizzy/KD to be too overpowered either.

Cairn Trenor
Master Weaponsmith
Carbineer 4-4-4-3



Cairn Trenor
Master Bounty Hunter
Master Carbineer
Detchi
Mon Feb 02, 2004 7:42 am
#3

Somebody finally understands!



Millenix
Detchi Osvos
________________
Sithe

Achilles467
Mon Feb 02, 2004 8:06 am
#4

(whispers) Pssst....pick up flurry shot under rifleman.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
glawton
Mon Feb 02, 2004 8:44 am
#5

A word of agreement from a soon-to-be MBH - all smart BHs pick up Charge Shot because it is more reliable than our FKD shot.


I hope they leave it alone as well and I've nothing to indicate that they are changing it. The animation needs fixing, but not the shot itself.



Achilleez/CrikeU
*Achilleez Industriez*
Oppression CIty, Dant. -2068 1358
WarSmurf
Mon Feb 02, 2004 8:54 am
#6






CairnTrenor wrote:
Yes I agree, CS is not overpowered in anyway, I tried to duel an TKM the other day and even if I hit with 80% of my CS's I couldn't stop him from coming close enough to dizzy/KD and the fight was over. However I don't feel the dizzy/KD to be too overpowered either.

Cairn Trenor
Master Weaponsmith
Carbineer 4-4-4-3



I didn't MEAN to imply that I felt dizzy/KD to be over powered. It isn't to us so long as we have cs and the space to use it. As far as finally understanding, I have felt this way for a while now, but I wanted to verify what the CS does against other classes special combos. I thought perhaps theymight havea point, but the fact is, even if they do have a point they don't have any right to speak out AGAINST a move that works if they themselves have a move that can end a fight with one use. At least we have to do it repeatedly to get any kind of tactical advantage




Ialav Neako
Fear the Sound of ~LA~
KetherSWG
Mon Feb 02, 2004 10:32 am
#7






WarSmurf wrote:

At least we have to do it repeatedly to get any kind of tactical advantage







And with our HAM costs, that's not always a good thing.



+ Jaron Ninefive +
Carbineer | Combat MEDIC | Thread Hijacker
+Known Rebel Sympathizer+

"FoE exploits...seen it and I've called them on it." - Crushgroove

Shimond
Mon Feb 02, 2004 12:11 pm
#8

I watched a BH/Carbineer (0400 BH, 4402 carbineer) solo a canyon krayt dragon over the weekend (you know, the 350k ham ones).

Charge shot, crippling shot, crippling shot, charge shot, crippling shot...etc.

She didn't even bother wearing armor, just buffed and on food to keep special costs free.

I will never understand why you carbineers think charge shot is 'working as intended' in any possible way whatsoever.

I'm glad the dev team is taking a look at it, as only a blind man would fail to see a problem with it's current status.

-Shi
Lycantha
Mon Feb 02, 2004 12:24 pm
#9

What a crock. Tell you what, Master Carbine, get buffed and go spam Charge1 and cripple on a Krayt. Insure first tho.


Play the class instead of making up stories. Chargeshot is not a KD, its a Trampoline Bounce and the damage even macroed with a followup cripple is not that great.


Oh Yeah.. I have BH Carb III also, so have the speed and accuracy way up.


If you play the class you have a right to spout, if not you are just repeating stupid gossip.



Lasai Bilof
Mercenary
Master Carbineer Since November 03
Ronin


PolanderRM
Mon Feb 02, 2004 12:37 pm
#10

LOL it would take one person about 4 hours to kill a Krayt..the buff would not even last that long.


Trust me I know from experience. I had one stuck on a wall and took hours to kill.



Master Polander - Rifleman - Combat Medic - Scylla Server
May Your Mind Bar Beware
Lexy
Mon Feb 02, 2004 12:52 pm
#11

sure you can pin the krayts endlessly, but they have like 60% resists. Any cripple shot or burst shot you use doesnt even scratch it. Now, you could KD/bleed them, I think I can get a 2k action bleed and a 1k action bleed stacked, if I use the bleed shots while it's KD'd. But no way to just CS and cripple shot a krayt. it would literally take hours that way, and you'd wear out several carbines.
Shimond
Mon Feb 02, 2004 12:57 pm
#12

It took her about 30 minutes.

She and a guildmate of mine later on took down 3 elder nightsisters using this tactic.

I can understand the 'pure' carbineer doesn't have the speed or accuracy to really make it worthwhile but the BH/carbine combo most certainly does. They can fire crippling shot at close to if not at the speed cap, which combined with a good laser carbine puts out a significant amount of damage.

All that being said I know the other problems of the carbineer profession (I was one briefly a while back) and I am under the hope and assumption those will get worked out along with charge shot in this combat balance pass they're working on.

I just get tired of people saying charge shot is 'working as intended' as it is currently live.

-Shi
Shimond
Mon Feb 02, 2004 2:01 pm
#13



glawton wrote:

Fixed, yes, nerfed, no. You ignorantly want it nerfed.

And I bet you can still use your melee attacks through the animation just like you can your guns. Have you tried that yet? Bet you haven't.






Please show me where I said I wanted it 'nerfed' and not fixed.

While some could argue they're the same depending on which side you're on, I think carbineers being the only elite profession with a ranged knockdown is fine IF it falls in line with the same restrictions knockdown moves have with other professions.

Oh and last I checked I couldn't hit with a melee weapon at 50m.

-Shi
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