Carbineer Archive

Thread: Advice for PVP carbineer from a master WS

jihn
Fri May 20, 2005 7:12 am
#14






Sylow wrote:





Way to go balance SOE!




On the other hand, thinking it over... it was obvious, that there would be one or another way to gain an advantage over other players. And that way of course in the run of time would be where money flows, that's just how such games work. (You spend money for what makes your char stronger...)


The only disappointment is that it happened so quickly and that it's the old and obvious ways...







I wouldn't care if us normal people could make money, but without grinding JTL stuff all day long, I can't earn a damn thing, barely enough to eat.


Crafters are too damn rich, always have been, always will be, seriously unbalances the game when you have people so wealthy they can outbid anyone for anything. Utterly stupid.




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Jaim_Darkstryder
Fri May 20, 2005 7:15 am
#15



MasterSheep wrote:

hmm - wasnt expecing such a -ve responce - perhaps i wrote it wrong - all i was trying to show was the usefullness of skill attachments to our profession.. the ADK RIS is somewhat irellevent in this i suppose - im also sure a master marks/master carbs/BH will have more skill mods than i do even in this suit?

A'ru






People are not so much mad at you, but more at the fact that SOE reinvents the wheel to fix combat, but still leaves certain things borked as before.

Although yes, your entire post does come off as a "look how uber rich I am, let me describe all of my goodies that you don't have, and tell you how uber they make me" The last thing a guy who spends all of his time fighting and scraping for cash to replace equipment wants to hear about is the super rich crafter telling him how easy PvP is when using 100s of millions of credits worth of equipment.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
ParisTeta
Fri May 20, 2005 7:15 am
#16

Your total stats of your character would be interessting (what you see on Ctrl+C)



Order sixty nine.....
MasterSheep
Fri May 20, 2005 7:18 am
#17

ill post them when im in game - not there atm. can prob work it out on a char builder ill give it a try





Force Sensitive Crafting Master
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Guns n Roses Weaponry @ -2971 +0147 on Naboo
jihn
Fri May 20, 2005 7:19 am
#18






MasterSheep wrote:


just edited my original post - im pretty sure that a double master with master marks as well will have more skill mods than i do... the only reason i listed them is to show that im as good as a double master even without the double master - so go out there get some dueterium pyro and give it a try yourself - +200 accuracy is quite a boost



crafters like myself only get rich by being the best and by being so rare.. there are perhaps 10 good12ptmaster WS chars on my server. compared to a few hundered master carbineers at least.. demand leads to supply and so we can charge more.. if there were 50 good master WS per server then each one would get less cash and it would be even - most people play this game to fight stuff - i do too - just that ive fopund im more effective a combatant when i have the expensive stuff - so i set out to make enough cash to do it - took me till now till i could fight like this..




Message Edited by MasterSheep on 05-20-2005 03:17 PM




No, Master Marksman isn't all that worthwhile. Master Bounty Hunter, Master Carbineer or Pistoleer, and 2 trees from the one of those you DIDN'T get, makes a good template, but with your tapes your STILL better than us, and if you got that template WITH those tapes, no-one could beat you, since you seem to know how to fight.


Balance? Don't make me laugh SOE


The guy above said it right, we're not mad at you, we are just fed up of the same old crap from SOE.


JORAK




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MasterSheep
Fri May 20, 2005 7:33 am
#19


ok looking at the skills i have i get a total of


general ranged speed +20


general ranged accuracy +105


carbine speed +50


carbine accuracy +65


from my template


add 25 to each of them (more or less) to get the max i can get from my template - +120 speed and +220 accuracy



master BH - mastert carbs - master marksman gets this


general ranged speed +70


general ranged accuracy +185


carbine speed +50


carbine accuracy +65


thats a total of +120 speed and + 250 accuracy


so a triple master is the same speed mod as me - 30 higher in accuracy - has 1.3k more health and much better defence mods


very interestingstats..


A'ru


Message Edited by MasterSheep on 05-20-2005 03:34 PM



Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
Sylow
Fri May 20, 2005 7:34 am
#20





I wouldn't care if us normal people could make money, but without grinding JTL stuff all day long, I can't earn a damn thing, barely enough to eat.




Slight overexageration here, right?I lately developed the habbit of grabbing some team and go for hunting. (Yea! Teams! Finally!) With over 8k per lair and a good team killing a lair within minutes, 100k are madein an hour or two. Wouldn't i give the collected hides (i lately collected wooly hide with OQ and SR over 900) to an armoursmith friend but rather sell them, i could get another 200k for such a tour. Of course, covering running costs eats up part of the income and of course, this way i have investmany times the time a crafter spends for earning his money, but is surely is possbile. [I know how much effort it is to get into crafting, before CU i made a good deal of my money by selling stimpacks and helped a bio-engineer to create his stuff... the revenue is several times more than combat...]






Crafters are too damn rich, always have been, always will be, seriously unbalances the game when you have people so wealthy they can outbid anyone for anything. Utterly stupid.




Hmm, that's how the system works, though. Combat is more attractive for many people, crafting is more like "work". (I had just the issue, i have a job in RL, i don't need another job in game... ) That way, many people want the things of the few crafters, so money flows from many people to less people, resulting in the crafters being quite rich. The only known system which can, up to some degree, prevent this from happening is what you now know as "bio-linking" since the CU. (Or as "soulbinding" from other systems.) Unfortunately the same system is a killer for any working economy as the things which would really be worth saving for can't be traded any more, so it has to be used very carefully and sparingly.



I don't think that SOE has any valid way to prevent the "warriors vs. moneybags" situation unless they totally break the economy of the game.









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Infinity - Papyn Biboon
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jihn
Fri May 20, 2005 7:39 am
#21









Sylow wrote:


I don't think that SOE has any valid way to prevent the "warriors vs. moneybags" situation unless they totally break the economy of the game





They did that a long time ago.


JORAK




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Muraazi
Fri May 20, 2005 7:44 am
#22

LOL you people are trippy. If not having tapes didnt help you at all then what would be the point of aquiring them. Get off it. ANY game that has some sort of items, loot, etc. will mean people with better loot has higher odds of winning in pvp. What do you expect?


And to the OP I thank you for the advise and its nice to hear that someone CL 54 can still compete in the post CU world.



Drestin Black
Elder= BH/TKA/Doc/Swords/Smuggler/Pistoleer
Old Republic Avengers Intrepid

jihn
Fri May 20, 2005 7:45 am
#23






Muraazi wrote:

LOL you people are trippy. If not having tapes didnt help you at all then what would be the point of aquiring them. Get off it. ANY game that has some sort of items, loot, etc. will mean people with better loot has higher odds of winning in pvp. What do you expect?


And to the OP I thank you for the advise and its nice to hear that someone CL 54 can still compete in the post CU world.





Fine, then make them(The tapes we need)more common, give the rest of us a chance, many of us have a real life you know? We don't wanna spend our game time hunting for tapes for gods sake, we want to have fun.


JORAK




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Sylow
Fri May 20, 2005 7:54 am
#24






They did that a long time ago.





Compared to other games, the economy of SWG is quite sound and healthy. Equipment is used up and produced every day, ressources get gathered, equipment is bought and sold all the time. The money flows, unlike in other games, where you have either:



  • everybody has everything he needs since a long time and if he wants something new, he has to loot it himself or get it as a present from a very good friend. Trading doesn't mean anything and money is worthless, except for a few NPC-services which are considered incredibly cheap as everybody has money comming out of their ears.

  • everybody has 5 chars so he's totally self-sufficient. Whatever his primary char needs, one of the secondary chars will produce. Trading doesn't happen, as everybody produces all he needs and never has to buy from anybody else.

That's what i call broken economy. In SWG, on the other hand, you have pure and unlimited kapitalism. There are no trade laws, unions or social laws to protect you, the iron fist of money rules strict and directly. This of course leads to massive "social gaps" between different characters in game. (Though, it bothers me little... i don't mind to use a speederbike instead of an AV-21. I don't mind if his house is filled with the most uber-rare loot. It might annoy me that the guy on the other side of the street is packed full of skilltapes and can shred me thanks to his financial advantage, but i guess that's just how the game works... and i know, if i bring some friends which i found while having fun and going hunting, we together can still beat him... did he have the same fun when sitting in his cellar, grinding his stuff all alone? )






Fine, then make them(The tapes we need)more common, give the rest of us a chance, many of us have a real life you know? We don't wanna spend our game time hunting for tapes for gods sake, we want to have fun.



The having fun part is exactly what i'm gonna do, skilltapes or not. Make them more common, and you'll just have people find something else to give them the last 3% of an edge... unless you make everything totally equal, but that'd kill the fun of the game, i am afraid.


Just see it like this, you have your fun, but earn less money. The guy has to spend time to survey ressources (which is annoying when you have to do it every week and for several ressources... you can easily spend a few hours per week to do that...), had to grind his profession in a dark corner, making the same thing a thousand times just to become master, has to restock his vendor regularily (the interface for restocking vendors is not really comfortable, especially when a number of your sales timed out and were moved into the stockroom...), these are tedious tasks which usually don't reward you with lots of fun...


So, everybody his choice.

Message Edited by Sylow on 05-20-2005 05:03 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
MasterSheep
Fri May 20, 2005 8:00 am
#25

ok fully suited up i get these stats on my CTRL + C sheet


offense


speed - 130


Accuracy - 204


defence


melee - 132


ranged - 154



Health is 1860



not far off what i predicted from the char builder..


accuracy jumps to 411 when im charged up on pyro



A'ru





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
jihn
Fri May 20, 2005 8:01 am
#26

You've found a NEW character builder? All the ones I know are still the old system. If you've found a NEW one, link me, PLEASE!


JORAK




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