Carbineer Archive
Thread: Combat Upgrade Carbineer Feedback OLD
zounds_klaxons
Fri Apr 15, 2005 9:23 am
#14
TA: do you have any information regarding why the "push back" specials were removed from the carbineer profession? (at least, whey they were removed on paper?)
when i first heard about those, i thought they would be really cool additions to our profession...
Ileanna777
Fri Apr 15, 2005 8:18 pm
#15
Just wanted to note that Suppression Fire is COMPLETELY borked, the timer for it works and it occasionally hits for a modicum of damage, but there is no effect at all from it. Also, Full Auto Area states that it is only useable with Automatic Weapons, which I take to mean Carbines and maybe a few rifle types, but it is useable with pistols and all rifles as well. Legshot I know you know about, as well as Improved Rapid Fire being MIA since it went to TC. Also wondering why weare the only Ranged proffession that does not get any attacks or improved attacks at master. Ie) Master Pistoleer gets Advanced Quickdraw and Advanced Stopping Shot, and Rifleman gets Advanced Sniper Shot and Advanced Startleshot. I really hope the dev's don't leave us out on this one. Scattershot is completely useless right now as well, does very little damage and has no effects to make up for this.
TAfirehawk
Fri Apr 15, 2005 8:57 pm
#16
Weapon restrictions are not in yet, per the Devs.....rest of those problems I will assume you posted in the Bug Thread 
evil-bountyhunter
Fri Apr 15, 2005 10:44 pm
#17
ok im not a carbiner not yet any way but i really dislike this dmg multiplyer it makes amor useless there go my plans to go on the vette in full ST armor with an E 11 mark 2 
TAfirehawk
Sat Apr 16, 2005 10:00 am
#18
I haven't ran any numbers but did find this so far....
Going from +105 Carbine Speed to +120 Carbine Speed (MBH/MCarbs/MMarks) only improved the actual speed by 0.05 so it looks like the "soft cap" or point of diminishing returns with the new speed formula is below +100.
It will take a lot of testing to see what the Accuracy and Defense numbers look like, but my guess is these "soft caps" are fairly low so that uber stacking templates are not overpowered.
I should begin testing the Damage and Delay Modifiers of the Carbineer Specials shortly.....and anybody that wants to test them I would be grateful for the help 
TAfirehawk
Sat Apr 16, 2005 11:20 am
#19
I thought the first thing I would provide is the basic Carbine Stats....all subject to change of course 
Name Level Speed DPS
CDEF 12.25 22.67 Energy
DH17 6 2.25 26.22 Energy
DH17 Short 7 2.2542.22 Energy
E11 10 2.25 52.44 Energy
EE3 14 2.25 98.67 Energy
Laser 222.25137.78 Energy with Heat
Alliance Needler 302.25 164.00 Kinetic
Geonosian 30 2.25 164.00 Energy
DXR6 40 2.00 197.50 Energy
Bothan Bola 402.25 196.44 Energy
Slugthrower 50 2.25 245.78 Kinetic with Acid
Czerka Dart 50 2.25 229.33 Kinetic req. BH Carbs 4
E11 Mk. 2 54 2.25261.78 Energy req. MCarb
Elite 54 2.25 261.78 Energy
E5 54 2.25 261.78 Energy req. MSL
Proton 54 2.25 271.56 Energy with Cold req. MBH
TAfirehawk
Sat Apr 16, 2005 11:45 am
#20
Now for some Actual Speed Listings, but without the Special Delay Modifier as I am just using the Examine Window on a Carbine to show a trend with +Carbine Speed
Total Speed ModActual Speed on a 2.00 Carbine
5 1.93
10 1.87
15 1.81
20 1.75
25 1.70
30 1.65
351.61
40 1.57
45 1.53
50 1.49
55 1.46
60 1.43
65 1.40
70 1.38
75 1.35
80 1.33
85 1.31
90 1.29
95 1.27
1001.26
105 1.24
110 1.23
115 1.22
120 1.20
125 1.20
Message Edited by TAfirehawk on 04-16-2005 05:27 PM
Cardco2
Sat Apr 16, 2005 3:49 pm
#21
Silverbane2 wrote:
Hello,
Well, I have read thru many of the topics concerning the CU and the MC profession. And to be honest, I am very upset. A Master Bounty Hunter gets a COOL weapon, the Proton Carbine, when all we (The Master Carbineer's) can do is drool over it.
Then I find out that the Geo Carbine, Needler Carbine, and the Bola Carbine are gonna be Loot Drops, and NOT craftable?!?!?! Com'on! This is such the Biggest TEASE I have ever seen! I mean, heck, crafting a Geo Carbine with Krayt Tissues would be a GREAT idea! Make a Mega Damage Carbine to make the Carbineer a profession that is more viable.
So far, from what I have been able to gleem from everything I have tried and read (Yeah, I played on TC 5 trying out the new CU) Carbineer's are going to be the UNWANTED STEP CHILDREN OF SWG.
I choose to play a Carbineer for one simple reason. . . Carbines ARE STAR WARS! You see ST's using the E-11 CARBINE, you see Rebel Troops using the CDEF CARBINE. Han Solo uses a PISTOL as does Princess Leia. Luke Skywalker uses WHATEVER he can get his hands on, then goes exclusively to the Light Saber!
You don't see Boba Fett standing toe-to-toe with Luke on the skiff in RotJ. So come on! Gimmie a friggin break here people! The Carbineer is the HEART and SOUL of Star Wars. . . and treated like a WASTE OF TIME!
Alright. . .Alright . . I think I made my point. I will retract everything I have said here when the CU comes out and I find the Carbineer's have been placed near the top of the food chain as I think they should be. If not, then I will rant some more. . . LOL.
have Fun all.
STs also use the E-11 Rifle. Carbines in Star Wars are more or less Assualt Rifles though.
The Rebels used a VERY short carbine, not a CDEF, but a DH-17 Blaster Carbine.
TAfirehawk
Sat Apr 16, 2005 5:21 pm
#22
TAfirehawk wrote:
For those interested in the formula to calculate this, ie new Speed Formula but without Specials Modifiers yet, please see this PDF on my website
I only tested this for Carbines and based the numbers off the /examine window...heading back to TC to test other weapons shortly.
Feel free to pass this info around to so it can be verified by others.
Well after checking this with other weapons it doesn't work....unless they are the same speed.....odd
Guess I need a break and look at it later.
neinnunb
Sun Apr 17, 2005 9:44 pm
#23
I have a question maybe firehawk can answer. What is up with the weapon ranges? Rifles have the maximum range 0-65 and they can even shoot at point blank range. Why be a carbineer or pistoleer and have rifleman kite you to death? Especially rifleman with kneecap shot to slow me down. Are ranges not yet applied to the weapons? I hope thats the case because right now a rifle is the only way to go seeing that pretty much all master weapons have the same DPS. Rifleman should be the most powerful profession but only in long range.
RogueForce
Mon Apr 18, 2005 8:20 pm
#24
Interesting chart
What does everyone think will be the level speed affects combat now that we have delayed specials?
What does everyone think will be the level speed affects combat now that we have delayed specials?
TheBobulus
Mon Apr 18, 2005 8:31 pm
#25
Not sure where else to put this: I notice that the weapons for other professions I pulled out (a random selection of pistols and heavy weapons) all had their certifications, but the elite carbine is still only CL54, no "master carbineer" required. Is this intentional, or has it just not gotten added yet?
TAfirehawk
Tue Apr 19, 2005 7:25 am
#26
OK, I am posting a bunch of Carbine Conversion numbers for everybody 
Old Stats CU Stats
CDEF
3.8 Speed 2.72 Speed
22/54 Min/Max 40/80 Min/Max
9/20/9 H/A/M 94 Special Cost
DH17 w/PU
2.7 Speed 2.84 Speed
37/93 Min/Max 49/96 Min/Max
24/35/15 H/A/M 94 Special Cost
Action Fire DoT
74 Str
40s Dur
15% Pot
Elite
3.6 Speed 2.82 Speed
129/224 Min/Max 462/905 Min/Max
29/46/23 H/A/M 94 Special Cost
Laser *NOTE: this will be Level 50 but the old code for Level 22 is still on TC3, so these stats are not accurate*
2.9 Speed 2.74 Speed
44/280 Min/Max 194/369 Min/Max & 63 Heat
29/45/22 H/A/M 94 Special Cost
E11
1.9 Speed 2.73 Speed
75/156 Min/Max 90/175 Min/Max
29/37/18 H/A/M 94 Special Cost
EE3 *3 Radius still listed*
2.3 Speed 2.75 Speed
89/202 Min/Max 172/335 Min/Max
38/31/17 H/A/M 94 Special Cost
DH17 Short
2.5 Speed 2.78 Speed
105/253 Min/Max 76/155 Min/Max
25/27/13 H/A/M 94 Special Cost
DXR6
3.1 Speed 2.51 Speed
111/178 Min/Max 266/574 Min/Max
30/47/22 H/A/M 84 Special Cost
Slugthrower *Sliced*
3.2 Speed 2.81 Speed
103/217 Min/Max 330/632 Min/Max & 144 Acid
36/62/32 H/A/M 94 Special Cost
Slugthrower *Unsliced*
4.0 Speed 2.25 Speed
103/217 Min/Max352/654 Min/Max & 144 Acid
36/62/32 H/A/M 94 Special Cost
Slugthrower *Unsliced - 100% identical, never used as above, but different converted stats*
4.0 Speed 2.25 Speed
103/217 Min/Max329/631 Min/Max & 144 Acid
36/62/32 H/A/M 94 Special Cost
DH17 Short w/PU
2.6 Speed 2.79 Speed
171/529 Min/Max 80/165 Min/Max
80/82/63 H/A/M 94 Special Cost
EE3
5.0 Speed 2.77 Speed
35/91 Min/Max 123/296 Min/Max
44/36/19H/A/M 94 Special Cost
Health Fire DoT
100 Str
74s Dur
35% Pot
EE3
2.7 Speed 2.75 Speed
159/415 Min/Max185/383 Min/Max
21/16/9 H/A/M 94 Special Cost
5.8 Radius 5.79 Radius
EE3 *Also has +7 Carbine Accuracy while Moving, +6 Carbine Speed, +5 Terrain Negotiation and kept them after conversion*
3.4 Speed 2.76 Speed
57/148 Min/Max154/320 Min/Max
25/18/16H/A/M 94 Special Cost
HealthPoison DoT
239 Str
176s Dur
69% Pot
EE3 *Also has +4 Alertness, +5 Carbine Aiming, +3 Carbine Accuracy while Moving and kept them after conversion*
5.0 Speed 2.77 Speed
35/91 Min/Max 129/299 Min/Max
44/36/19H/A/M 94 Special Cost
Mind Poison DoT
205 Str
93s Dur
65% Pot
EE3 *Also has +4 General Ranged Aiming, +10 Counterattack, +5 Terrain Negotiation and kept them after conversion*
2.5 Speed 2.75 Speed
40/104 Min/Max126/300 Min/Max
11/23/16 H/A/M 94 Special Cost
Action Poison DoT
283 Str
120s Dur
42% Pot
DXR6 w/PU
2.4 Speed 2.41 Speed
207/255 Min/Max 338/620 Min/Max
80/97/72 H/A/M 84 Special Cost
Laserw/ADK *ADK stayed on*
3.1 Speed 2.76 Speed
106/517 Min/Max 205/413 Min/Max & 63 Heat
74/91/68 H/A/M94 Special Cost
DH17 Short
2.0 Speed 2.75 Speed
114/440 Min/Max 76/165 Min/Max
28/29/16 H/A/M 94 Special Cost
DXR6
4.1 Speed 2.63 Speed
190/309 Min/Max 315/627 Min/Max
61/78/53 H/A/M 84 Special Cost
DXR6
2.3 Speed 2.39 Speed
132/286 Min/Max 269/620 Min/Max
34/49/25 H/A/M 84 Special Cost
EE3 w/PU
1.8 Speed 2.71 Speed
102/315 Min/Max 175/359 Min/Max
42/35/20 H/A/M 94 Special Cost
Elite w/PU
3.4 Speed 2.81 Speed
189/410 Min/Max 479/978 Min/Max
62/79/55 H/A/M 94 Special Cost
Slugthrower *Unsliced*
4.0 Speed 2.25 Speed
103/217 Min/Max 337/638 Min/Max & 144 Acid
36/62/32 H/A/M 94 Special Cost
DH17 Short w/PU
2.3 Speed2.77 Speed
183/510 Min/Max 79/165 Min/Max
54/56/43 H/A/M 94 Special Cost
EE3 w/PU
2.8 Speed 2.76 Speed
194/510 Min/Max 193/385 Min/Max
85/78/64 H/A/M94 Special Cost
DXR6 w/PU
2.1 Speed2.35 Speed
164/351 Min/Max 317/642 Min/Max
47/64/40 H/A/M 84 Special Cost
Enhanced E11 w/PU
1.5 Speed 2.63 Speed
134/364 Min/Max 103/201 Min/Max
48/56/36 H/A/M 94 Special Cost
Health Bleed DoT
150 Str
60s Dur
75% Pot
Laser w/ADK *ADK stayed on*
2.5 Speed2.66 Speed
82/461 Min/Max 202/404 Min/Max & 63 Heat
34/52/27 H/A/M 94 Special Cost
Message Edited by TAfirehawk on 04-19-2005 10:41 AM