Carbineer Archive

Thread: Combat Upgrade Carbineer Feedback OLD

zounds_klaxons
Fri Apr 15, 2005 9:23 am
#14

TA: do you have any information regarding why the "push back" specials were removed from the carbineer profession? (at least, whey they were removed on paper?)


when i first heard about those, i thought they would be really cool additions to our profession...



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
Ileanna777
Fri Apr 15, 2005 8:18 pm
#15

Just wanted to note that Suppression Fire is COMPLETELY borked, the timer for it works and it occasionally hits for a modicum of damage, but there is no effect at all from it. Also, Full Auto Area states that it is only useable with Automatic Weapons, which I take to mean Carbines and maybe a few rifle types, but it is useable with pistols and all rifles as well. Legshot I know you know about, as well as Improved Rapid Fire being MIA since it went to TC. Also wondering why weare the only Ranged proffession that does not get any attacks or improved attacks at master. Ie) Master Pistoleer gets Advanced Quickdraw and Advanced Stopping Shot, and Rifleman gets Advanced Sniper Shot and Advanced Startleshot. I really hope the dev's don't leave us out on this one. Scattershot is completely useless right now as well, does very little damage and has no effects to make up for this.
TAfirehawk
Fri Apr 15, 2005 8:57 pm
#16

Weapon restrictions are not in yet, per the Devs.....rest of those problems I will assume you posted in the Bug Thread



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

evil-bountyhunter
Fri Apr 15, 2005 10:44 pm
#17

ok im not a carbiner not yet any way but i really dislike this dmg multiplyer it makes amor useless there go my plans to go on the vette in full ST armor with an E 11 mark 2



-Egot- Lvl 90 Spy
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Comeing soon new and inproved cancel button AI
- I support the Galactic Empire.
TAfirehawk
Sat Apr 16, 2005 10:00 am
#18

I haven't ran any numbers but did find this so far....


Going from +105 Carbine Speed to +120 Carbine Speed (MBH/MCarbs/MMarks) only improved the actual speed by 0.05 so it looks like the "soft cap" or point of diminishing returns with the new speed formula is below +100.


It will take a lot of testing to see what the Accuracy and Defense numbers look like, but my guess is these "soft caps" are fairly low so that uber stacking templates are not overpowered.




I should begin testing the Damage and Delay Modifiers of the Carbineer Specials shortly.....and anybody that wants to test them I would be grateful for the help



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sat Apr 16, 2005 11:20 am
#19


I thought the first thing I would provide is the basic Carbine Stats....all subject to change of course


Name Level Speed DPS

CDEF 12.25 22.67 Energy

DH17 6 2.25 26.22 Energy

DH17 Short 7 2.2542.22 Energy

E11 10 2.25 52.44 Energy

EE3 14 2.25 98.67 Energy

Laser 222.25137.78 Energy with Heat

Alliance Needler 302.25 164.00 Kinetic

Geonosian 30 2.25 164.00 Energy

DXR6 40 2.00 197.50 Energy

Bothan Bola 402.25 196.44 Energy

Slugthrower 50 2.25 245.78 Kinetic with Acid

Czerka Dart 50 2.25 229.33 Kinetic req. BH Carbs 4

E11 Mk. 2 54 2.25261.78 Energy req. MCarb

Elite 54 2.25 261.78 Energy

E5 54 2.25 261.78 Energy req. MSL

Proton 54 2.25 271.56 Energy with Cold req. MBH




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sat Apr 16, 2005 11:45 am
#20



Now for some Actual Speed Listings, but without the Special Delay Modifier as I am just using the Examine Window on a Carbine to show a trend with +Carbine Speed


Total Speed ModActual Speed on a 2.00 Carbine


5 1.93

10 1.87

15 1.81

20 1.75

25 1.70

30 1.65

351.61

40 1.57

45 1.53

50 1.49

55 1.46

60 1.43

65 1.40

70 1.38

75 1.35

80 1.33

85 1.31

90 1.29

95 1.27

1001.26

105 1.24

110 1.23

115 1.22

120 1.20

125 1.20

Message Edited by TAfirehawk on 04-16-2005 05:27 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Cardco2
Sat Apr 16, 2005 3:49 pm
#21






Silverbane2 wrote:


Hello,


Well, I have read thru many of the topics concerning the CU and the MC profession. And to be honest, I am very upset. A Master Bounty Hunter gets a COOL weapon, the Proton Carbine, when all we (The Master Carbineer's) can do is drool over it.


Then I find out that the Geo Carbine, Needler Carbine, and the Bola Carbine are gonna be Loot Drops, and NOT craftable?!?!?! Com'on! This is such the Biggest TEASE I have ever seen! I mean, heck, crafting a Geo Carbine with Krayt Tissues would be a GREAT idea! Make a Mega Damage Carbine to make the Carbineer a profession that is more viable.


So far, from what I have been able to gleem from everything I have tried and read (Yeah, I played on TC 5 trying out the new CU) Carbineer's are going to be the UNWANTED STEP CHILDREN OF SWG.


I choose to play a Carbineer for one simple reason. . . Carbines ARE STAR WARS! You see ST's using the E-11 CARBINE, you see Rebel Troops using the CDEF CARBINE. Han Solo uses a PISTOL as does Princess Leia. Luke Skywalker uses WHATEVER he can get his hands on, then goes exclusively to the Light Saber!


You don't see Boba Fett standing toe-to-toe with Luke on the skiff in RotJ. So come on! Gimmie a friggin break here people! The Carbineer is the HEART and SOUL of Star Wars. . . and treated like a WASTE OF TIME!


Alright. . .Alright . . I think I made my point. I will retract everything I have said here when the CU comes out and I find the Carbineer's have been placed near the top of the food chain as I think they should be. If not, then I will rant some more. . . LOL.


have Fun all.







STs also use the E-11 Rifle. Carbines in Star Wars are more or less Assualt Rifles though.


The Rebels used a VERY short carbine, not a CDEF, but a DH-17 Blaster Carbine.





Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
TAfirehawk
Sat Apr 16, 2005 5:21 pm
#22






TAfirehawk wrote:

For those interested in the formula to calculate this, ie new Speed Formula but without Specials Modifiers yet, please see this PDF on my website


I only tested this for Carbines and based the numbers off the /examine window...heading back to TC to test other weapons shortly.


Feel free to pass this info around to so it can be verified by others.







Well after checking this with other weapons it doesn't work....unless they are the same speed.....odd


Guess I need a break and look at it later.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

neinnunb
Sun Apr 17, 2005 9:44 pm
#23

I have a question maybe firehawk can answer. What is up with the weapon ranges? Rifles have the maximum range 0-65 and they can even shoot at point blank range. Why be a carbineer or pistoleer and have rifleman kite you to death? Especially rifleman with kneecap shot to slow me down. Are ranges not yet applied to the weapons? I hope thats the case because right now a rifle is the only way to go seeing that pretty much all master weapons have the same DPS. Rifleman should be the most powerful profession but only in long range.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

RogueForce
Mon Apr 18, 2005 8:20 pm
#24

Interesting chart

What does everyone think will be the level speed affects combat now that we have delayed specials?



Rogue Lightrider
TheBobulus
Mon Apr 18, 2005 8:31 pm
#25

Not sure where else to put this: I notice that the weapons for other professions I pulled out (a random selection of pistols and heavy weapons) all had their certifications, but the elite carbine is still only CL54, no "master carbineer" required. Is this intentional, or has it just not gotten added yet?



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

TAfirehawk
Tue Apr 19, 2005 7:25 am
#26



OK, I am posting a bunch of Carbine Conversion numbers for everybody



Old Stats CU Stats

CDEF

3.8 Speed 2.72 Speed

22/54 Min/Max 40/80 Min/Max

9/20/9 H/A/M 94 Special Cost


DH17 w/PU

2.7 Speed 2.84 Speed

37/93 Min/Max 49/96 Min/Max

24/35/15 H/A/M 94 Special Cost

Action Fire DoT

74 Str

40s Dur

15% Pot


Elite

3.6 Speed 2.82 Speed

129/224 Min/Max 462/905 Min/Max

29/46/23 H/A/M 94 Special Cost


Laser *NOTE: this will be Level 50 but the old code for Level 22 is still on TC3, so these stats are not accurate*

2.9 Speed 2.74 Speed

44/280 Min/Max 194/369 Min/Max & 63 Heat

29/45/22 H/A/M 94 Special Cost


E11

1.9 Speed 2.73 Speed

75/156 Min/Max 90/175 Min/Max

29/37/18 H/A/M 94 Special Cost


EE3 *3 Radius still listed*

2.3 Speed 2.75 Speed

89/202 Min/Max 172/335 Min/Max

38/31/17 H/A/M 94 Special Cost


DH17 Short

2.5 Speed 2.78 Speed

105/253 Min/Max 76/155 Min/Max

25/27/13 H/A/M 94 Special Cost


DXR6

3.1 Speed 2.51 Speed

111/178 Min/Max 266/574 Min/Max

30/47/22 H/A/M 84 Special Cost


Slugthrower *Sliced*

3.2 Speed 2.81 Speed

103/217 Min/Max 330/632 Min/Max & 144 Acid

36/62/32 H/A/M 94 Special Cost


Slugthrower *Unsliced*

4.0 Speed 2.25 Speed

103/217 Min/Max352/654 Min/Max & 144 Acid

36/62/32 H/A/M 94 Special Cost



Slugthrower *Unsliced - 100% identical, never used as above, but different converted stats*

4.0 Speed 2.25 Speed

103/217 Min/Max329/631 Min/Max & 144 Acid

36/62/32 H/A/M 94 Special Cost


DH17 Short w/PU

2.6 Speed 2.79 Speed

171/529 Min/Max 80/165 Min/Max

80/82/63 H/A/M 94 Special Cost


EE3

5.0 Speed 2.77 Speed

35/91 Min/Max 123/296 Min/Max

44/36/19H/A/M 94 Special Cost

Health Fire DoT

100 Str

74s Dur

35% Pot



EE3

2.7 Speed 2.75 Speed

159/415 Min/Max185/383 Min/Max

21/16/9 H/A/M 94 Special Cost

5.8 Radius 5.79 Radius



EE3 *Also has +7 Carbine Accuracy while Moving, +6 Carbine Speed, +5 Terrain Negotiation and kept them after conversion*

3.4 Speed 2.76 Speed

57/148 Min/Max154/320 Min/Max

25/18/16H/A/M 94 Special Cost

HealthPoison DoT

239 Str

176s Dur

69% Pot



EE3 *Also has +4 Alertness, +5 Carbine Aiming, +3 Carbine Accuracy while Moving and kept them after conversion*

5.0 Speed 2.77 Speed

35/91 Min/Max 129/299 Min/Max

44/36/19H/A/M 94 Special Cost

Mind Poison DoT

205 Str

93s Dur

65% Pot



EE3 *Also has +4 General Ranged Aiming, +10 Counterattack, +5 Terrain Negotiation and kept them after conversion*

2.5 Speed 2.75 Speed

40/104 Min/Max126/300 Min/Max

11/23/16 H/A/M 94 Special Cost

Action Poison DoT

283 Str

120s Dur

42% Pot


DXR6 w/PU

2.4 Speed 2.41 Speed

207/255 Min/Max 338/620 Min/Max

80/97/72 H/A/M 84 Special Cost


Laserw/ADK *ADK stayed on*

3.1 Speed 2.76 Speed

106/517 Min/Max 205/413 Min/Max & 63 Heat

74/91/68 H/A/M94 Special Cost


DH17 Short

2.0 Speed 2.75 Speed

114/440 Min/Max 76/165 Min/Max

28/29/16 H/A/M 94 Special Cost


DXR6

4.1 Speed 2.63 Speed

190/309 Min/Max 315/627 Min/Max

61/78/53 H/A/M 84 Special Cost


DXR6

2.3 Speed 2.39 Speed

132/286 Min/Max 269/620 Min/Max

34/49/25 H/A/M 84 Special Cost


EE3 w/PU

1.8 Speed 2.71 Speed

102/315 Min/Max 175/359 Min/Max

42/35/20 H/A/M 94 Special Cost


Elite w/PU

3.4 Speed 2.81 Speed

189/410 Min/Max 479/978 Min/Max

62/79/55 H/A/M 94 Special Cost


Slugthrower *Unsliced*

4.0 Speed 2.25 Speed

103/217 Min/Max 337/638 Min/Max & 144 Acid

36/62/32 H/A/M 94 Special Cost


DH17 Short w/PU

2.3 Speed2.77 Speed

183/510 Min/Max 79/165 Min/Max

54/56/43 H/A/M 94 Special Cost


EE3 w/PU

2.8 Speed 2.76 Speed

194/510 Min/Max 193/385 Min/Max

85/78/64 H/A/M94 Special Cost


DXR6 w/PU

2.1 Speed2.35 Speed

164/351 Min/Max 317/642 Min/Max

47/64/40 H/A/M 84 Special Cost


Enhanced E11 w/PU

1.5 Speed 2.63 Speed

134/364 Min/Max 103/201 Min/Max

48/56/36 H/A/M 94 Special Cost

Health Bleed DoT

150 Str

60s Dur

75% Pot


Laser w/ADK *ADK stayed on*

2.5 Speed2.66 Speed

82/461 Min/Max 202/404 Min/Max & 63 Heat

34/52/27 H/A/M 94 Special Cost

Message Edited by TAfirehawk on 04-19-2005 10:41 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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