Carbineer Archive
Thread: carb skill limits
giffordgekko wrote:
this is what i have various CA and AA
3 x carb speed 7
1 x carb speed 5
3 x carb moving 3
1 x carb moving 4
6x carb moving2
2 x carb accuracy 4
1 x carb aiming 7
apart from the value, can i use them all as master carb i dont plan on doing the carb/BH tree
are there limits on the speed etc
im pretty sure this only effects you when you use the /aim command. as very few people use this once they hit novice, no real benefit from this.
speed kills, specifically 90-92 speed kills the best
If there was an easy answer don't you think someone would have come out and said it for you? There really isn't it is completely situational, which is why so many of us put so much work into the FAQ, just to have it thrown back in our face. With the i am too lazy to read the 3-4 pages explaining everything to me, then do the grade 4 math required to solve my problem.
giffordgekko wrote:
firehawk thanksso 90 is the answer for speed
every1 else poor display
giffordgekko wrote:
wilibus im stupid i read it but did not understand so i ask on the forum lol
/target wilibus;
/chargeShot2;
/burstShot2;
/burstShot2;
/burstShot2;
/burstShot2;
/burstShot2;
/burstShot2;
You realize by using those Cone Effect Specials that you have aggro'd the entire group around wilibus......you are so pwned now ![]()
PanzerGR wrote:
you sure you cap speed at +90 with every special?
i noticed a DPS increase when i hit +100 and above when using soem of th emore delaying attacks. Might have just been variances in the min-max damages hitting.....but im still led to believe that not every special caps at +90.
You cap speed with +90 carbine speed and a weapon with 4.0 speed or less. The slowest reload modifier is 2.5. If you enter this into the damage per second formula, you get:
[(100 - Player Mod) / 100] * Weapon Speed * Special Delay = Actual Speed
[(100-90) / 100] * 4.0 * 2.5 = 1
So unless that formula, or the reload modifier is incorrect, a 4.0 speed weapon and +90 carbine speed are enough to fire every special once per second.
I'm still a relatively new player and thus ready to copy information from the FAQ. I can however imagine that after 4547 posts you're not willing to do that anymore
TAfirehawk wrote:
Very nice Halendor, and can I say IT, please, please..... Go Read the FAQ
And there is a shortcut to finding what speed weapon you cap a 2.5 Special at......IN THE FAQ
PanzerGR wrote:
i have +130 speed anyway so im not really concerned about NOT capping anything...i was just rather interested about people's perceptions.
According to the forumla a 4.0 speed caps out at +90. But just to point out...not all the formulas are always right either.
Oh I promise you that this Speed Formula works for Carbineers.....I even ran some tests last night with my FS Skills....
And yes the FS Melee Speed does increase Carbine Speed ![]()
TAfirehawk wrote:
PanzerGR wrote:
i have +130 speed anyway so im not really concerned about NOT capping anything...i was just rather interested about people's perceptions.
According to the forumla a 4.0 speed caps out at +90. But just to point out...not all the formulas are always right either.
Oh I promise you that this Speed Formula works for Carbineers.....I even ran some tests last night with my FS Skills....
And yes the FS Melee Speed does increase Carbine Speed
the melee one does? if so that has to be a bug heh
I was gonan go ranged reflexes anyway tho since i have no use for any speed lol..and actually im undecided cause id either have to drop BH invest 3 or SL stuff to pick up any FS junk.which i dont really need.....and im loathe to do so