Carbineer Archive

Thread: ***Official ScatterShot2 Testing Results*** Update: New Testing on Page 3!!!

TAfirehawk
Sun May 30, 2004 1:07 pm
#1



I took my Master Carbineer and 3103 Carbineer characters and did EXTENSIVE testing for ScatterShot2. Since The Great Nova had already done the delay testing of this special I did not repeat that here. Now for the RESULTS


After 5 rounds of approx 20 shots each I got a wider variance on the Damage Modifier than I like; 6.8, 7.3, 7.3, 7.5, 7.65. I think if we throw out the high and low, that leaves us with about 7.3X for the Damage Modifier. I really expected a more even number like 7.0 or 7.5 but any way you look at it, it is NOT greater than CripplingShot but is higher than all the rest.


Now for some Notes:


  1. Synthsteak has no effect on ScatterShot2.

  2. ScatterShot2 does NOT ignore Armor Resistances, or the AP to AR modifier.

  3. ScatterShot2 follows the 75% PvP reduction.

  4. ScatterShot2 follows Ranged Damage Mitigation Level 3.

  5. ScatterShot2 gets resisted on ALL THREE hits by Armor and PSG.

  6. ScatterShot2 does NOT ignore Block/Counterattack/Dodge.


I hope this puts to rest some of the VERY WRONG rumors floating around the Forums on ScatterShot2.


There is plenty of evidence to support my findings and will be happy to relay all of the calculations and even the log files if anybody wants them.



New testing reveals a more bugged Combat Log than I previously believed or ScatterShot2 can hit from 1-6 times per attack and deal out 8X total damage. Personally I believe the Combat Log to be bugged and this new info to be wrong, but only a Dev can answer this now.

Message Edited by TAfirehawk on 06-04-2004 06:45 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Sun May 30, 2004 2:03 pm
#2

Good, that means Fencer's scatterhit2 is still the king of scatterhits! muahahahahaha!



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Doq_Utek
Sun May 30, 2004 2:58 pm
#3

Thanks TA.


Not thatI doubt your testing at all but 7.3 seems like a strange number for the damage multiplier. I find it interesting that synthsteak has no effect. Any speculation as to why this is? I wouldn't think that it would be an intended result by the Devs.






Doq Utek Master Carbineer
InfluenzaSWTA
Sun May 30, 2004 5:00 pm
#4

I don't want to start any rumors or anything, but I SWEAR I hit a mob the other day with ScatterShot despite it "dodging" my attack. Combat spam said it dodged, but I still saw floaty damage coming up... I guess it could have been my imagination?



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Rabbid_Toaster
Sun May 30, 2004 6:50 pm
#5

Hhmmm. Scatter hit hit's a target 3 times... maybe it dodged 1 and the other 2 hit?



====================================
Krossin, a member of the Naritus server cluster.
A hologrinder in the making!
TAfirehawk
Sun May 30, 2004 8:52 pm
#6

Well I suppose the times the numbers over my head stopped were from -MISS-, but I doubt it. I saw 10X as many Block/Counterattack/Dodge as I did misses and am 99% sure that is what is happening. Remember there is about a 1 shot lag on those numbers.....


As far as Synthsteak is concerned, it might be a difference in the code that draws its number from the same place the Combat Log does..... hits for 1 point damage so only 100% Synthsteak would stop anything.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sun May 30, 2004 8:53 pm
#7






Rabbid_Toaster wrote:
Hhmmm. Scatter hit hit's a target 3 times... maybe it dodged 1 and the other 2 hit?







NOPE, I specifically looked for this and NOPE, stop one....stop them all.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sun May 30, 2004 8:56 pm
#8






Doq_Utek wrote:

Thanks TA.


Not thatI doubt your testing at all but 7.3 seems like a strange number for the damage multiplier. I find it interesting that synthsteak has no effect. Any speculation as to why this is? I wouldn't think that it would be an intended result by the Devs.










7.3 is odd, but so is 1.7 on FAS2


Before we write that in stone, it needs to be tested more as that was not my primary purpose.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Sun May 30, 2004 8:59 pm
#9

Did 50 trials the other day, and i ended up with a 7.6 Damage mod. Was using a CDEF vs. a variety of non-armoured mobs on Naboo. The synth steak revelation is pretty cool though. But i noticed that when i was recorded damage the mind damage was fairly low. Looks as if it hits on pool hard and then "bounces" a small amount on the other pools, but appears to follow the 3:2:1 Health:Action:Mind ratio








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Sun May 30, 2004 9:01 pm
#10






wilibus wrote:

Did 50 trials the other day, and i ended up with a 7.6 Damage mod. Was using a CDEF vs. a variety of non-armoured mobs on Naboo. The synth steak revelation is pretty cool though. But i noticed that when i was recorded damage the mind damage was fairly low. Looks as if it hits on pool hard and then "bounces" a small amount on the other pools, but appears to follow the 3:2:1 Health:Action:Mind ratio







Yeah my tests were going thru my armor which has slightly varying % resists so that is why I want more testing.


And remember that even ActionShot and LegShot "leak" into the other pools so 7.5X is probably more in-line. Oh and as you did, nobody test this on a lair





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Sun May 30, 2004 10:55 pm
#11

From what i can tell all attacks "leak" to other pools, but it is a very small amount.


Which pools the damage is done to and the synth steak seem all that really matters. We have plenty of evidence to quash the scattershot2 bypassing mitigation and armour rumours. Although i am sure there are still gonna be people claiming it to be true.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Kaelle_DB
Mon May 31, 2004 2:07 am
#12






wilibus wrote:

Did 50 trials the other day, and i ended up with a 7.6 Damage mod. Was using a CDEF vs. a variety of non-armoured mobs on Naboo. The synth steak revelation is pretty cool though. But i noticed that when i was recorded damage the mind damage was fairly low. Looks as if it hits on pool hard and then "bounces" a small amount on the other pools, but appears to follow the 3:2:1 Health:Action:Mind ratio






I've found scattershot to be a straight 33% chance for each pool. Fighting something like an enhanced kwi, which takes a lot of shots to kill, all 3 pools seem to go down at about the same rate.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
TAfirehawk
Mon May 31, 2004 5:33 am
#13






Kaelle_DB wrote:





wilibus wrote:

Did 50 trials the other day, and i ended up with a 7.6 Damage mod. Was using a CDEF vs. a variety of non-armoured mobs on Naboo. The synth steak revelation is pretty cool though. But i noticed that when i was recorded damage the mind damage was fairly low. Looks as if it hits on pool hard and then "bounces" a small amount on the other pools, but appears to follow the 3:2:1 Health:Action:Mind ratio






I've found scattershot to be a straight 33% chance for each pool. Fighting something like an enhanced kwi, which takes a lot of shots to kill, all 3 pools seem to go down at about the same rate.







This is so easy to test, I will use ScatterShot2 instead of FullAutoArea2 to level a bit on some Rancors


Obviously I didn't have time to record the color of the number above my head, but I can tell you it was RED more often than not so I strongly believe the 3/2/1 HAM ratio. But I won't make any statements of FACT until I test it fully.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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