Carbineer Archive

Thread: Template help!!

NiveusSWG
Mon May 17, 2004 8:35 pm
#14


SkinRudenko wrote:
Master Commando, 4040 Fencer, 0043 Pistoleer works out nicely. You end up with +133 melee def and +126 ranged def w/two aakuan rings, +80 vs. dizzy and +55 vs. kd, and +32 1h melee toughness (same as mFencer). You'll also have 1hDizzy2/1hLunge (same effect as dizzy/kd) and you'll be a trickshot with pistol spd mods, which is nice for an LP. I like it because without fencer and pistol accuracy/dmg mods, you still rely on your Commando skills to do most of your damage.
Niveous, which server are you on? My LP:
1.9 spd
76 min
500 max
30.8% wnd
spd sliced prenerf Krayt w/ 33% max power-up
Skin Rudenko of Naritus
Imperial Military Police
White Cell Squadron





Starsider.



Garvin wrote:
PS...if you haven't already done this, go do it now...

Download the SWG ProfCalc from bloodfin.org




Got it, thanks

Thanks to everyone else for the help.

I decided to go Pistoleer for now 'till the CB goes into effect. I'm worried I'll grind all the way to TKM (for a second time) just to get nerfed in a couple of months in the CB.

Plus pistoleer compliments Commando nicely, and you can pvp with pistoleer... kinda.



Immune to you.
djtorre
Thu Aug 26, 2004 5:00 pm
#15

hi there,

well im currently master smuggler and master tk

i dont like pistols thats why im not pistoleer,i like more melee.

if i were to get fencer 4440 would that improve my stats pvp and pve??

i mostly pve but once in a while i like to duel.


i would be using tkm to atak but the defenses of fencer would come in handy?


thnkx for the info,i just got soem skill points and i dnt know what to do with them hehe
ken0bi17
Thu Aug 26, 2004 5:24 pm
#16

Try posting on the designated template threads.



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

djtorre
Thu Aug 26, 2004 5:33 pm
#17

hey kenobi17 thnkx for the info man i really apreciate it,

well im sorry if im a little new at this but at least you could have what you said and also given me some answers which i asked for please.


hum i dont think ill be coming in here no more it seems that when you ask for some nobody is around.



thnkx anyway,
ken0bi17
Thu Aug 26, 2004 6:00 pm
#18

I didn't mean to be rude but it helps the organization of this forum a ton when people can keep all the stuff about templates into the designated template thread.



zaric kutray
disposable heroes
I walk the earth enshrouded in its darkness
eclipsing, i claim the flesh of man
ageless i remain, with vengeance on my breath
revolted by the meek

djtorre
Fri Aug 27, 2004 4:51 am
#19

well sory on my behalf too if i was a bit rude no hard feeling ok?

well anyway plz let me know where that thread is im a bit new around here thnkcx for the help
TKzabby
Fri Aug 27, 2004 7:47 am
#20

ok well i'm gonna go ahead and tell ya my ideals cause I could care less if this is the "Template Thread".

If you like melee in my opinion I would go ahead and master fencer because only at master are you really any good. My own temp is Master fencer and TKM. Fixing to add Master Brawler to it for the extra's to go with fencer.


Just me.



Lostboy (shadowfire server) here he come's to save the day!!!!!

TKM/Fencer/Scout

Quit griping and get out of my way....whiney babys!!!!
dhamian
Fri Jan 21, 2005 11:37 am
#21

hey ya'll i need to know which of the following templates are the best for pve and pvp:


M brawler

M teras kasi

M pikeman

or

M swordsman

M pikeman

M brawler

or

M pikeman

M swordsman

rest in medic

or

M pikeman

M swordsman

M teras kasi.


thx for ur help ya'll.



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Ekacfeeb
Fri Jan 21, 2005 11:40 am
#22

I'd take the 3rd one then, a temp with no medic skills can never solo a NS Elder, and killing elders is what swordsmen do.



                      /\___   < In through the out-hole is not cool
@@@@@@@@@@@@ O \
@@@@@@@@@@@@@@@____/
@@@@@@@@@@@@@@@@
@ @@@@@@@@@@@@
|| ||
~~ ~~
Ekacfeeb™ - Allways putting the I in sheep

Daunte89
Sat Jan 22, 2005 1:09 am
#23

If I'm not mistaken I think there is a template thread up top, should answer most of your questions if you choose to read it...
GeekLordAragorn12
Thu Feb 03, 2005 9:18 am
#24

Do I really need BH Carbs in order to make Carbineer a worthwhile profession? I'm thinking of dabbling in some other skills besides BH Carbs, but if you all think that BH carbs is nessecary(for PvP), then I'll probably go with that. I have no problem with aquiring SEAs, so that's really not an issue. I've already taken a look at the specials in Carbs, and none of them really appeal to me. Any suggestions?



Account terminated on June first or something like that...
AdmiralSpy
Thu Feb 03, 2005 10:40 am
#25

This question is asked frequently, and it all boils down to one thing and one thing alone:

Speed

To throw in a few numbers, a Master Carbineer has +60 speed. To cap out a 4.0 speed Carbine, you need 90 speed, or +30 in enhancements. You can get this 30 speed boost through the use of SEAs, specially-crafted Carbines (under 4.0), FS skills or the new Carbine Speed stims.

Thus, the first reason why people pick up the BH line is because the added speed boost alone allows them to bypass all of the above headaches and they can simply acquire any carbine and use it, never having to worry about speed issues.

The second reason why people pick up the BH line is because of the added accuracy, which helps them hit opponents/targets more often as well as boosting their natural ability to inflict states and KDs/posture changes. Accuracy helps, that's a given!

The third reason why people pick up the BH line is because the specials are rather powerful.. shots like ConfusionShot or SprayShot (at MBH) effectively land states much faster than Carbineer-specific specials.. and they dish out good damage in the process as well.

That being said, the BH line is not required if the above reasons do not apply to you. If you can get Carbine Speed SEAs, or have some boxes in the FS melee speed (which applies to ranged professions as well and can give you a +12 boost), or have some nice krayt/speed-sliced/speed-poweredup carbines.

As an example, I have +25 in Carbine Speed SEAs and have 2 boxes of FS melee speed, giving me +6 as well, for a total of 91 Carbine Speed. All my Carbines are under 4.0 speed, so I don't need to worry about not speedcapping. I also have +25 in Accuracy, so even if the BH line gives a lot more, I could pop some Citros Snowcake and get the same 'effective' accuracy. Or I could get my carbines made with experimentation on Ideal Accuracy, putting me off the bat where they are.

Finally, while I cannot benefit from their specials like FireKnockdown or ConfusionShot, the fact that I don't have Master Marksman or Scout means I can spend those skillpoints somewhere else.. maybe boost some defenses or increase some Medic abilities, or even pickup a "soft" profession like Armorsmith.. or something.

It's your choice.. one route is significantly 'easier' in terms of accuracy/speed mods and specials.. but it is costly in terms of Skillpoints. It's a trade-off and you alone have to gauge both sides and pick which is best suited for your style of play.



Addy | 'Addy
ex-Photographer
Forever Carbineer
dsurfman
Thu Feb 03, 2005 8:02 pm
#26






AdmiralSpy wrote:
This question is asked frequently, and it all boils down to one thing and one thing alone:

Speed

To throw in a few numbers, a Master Carbineer has +60 speed. To cap out a 4.0 speed Carbine, you need 90 speed, or +30 in enhancements. You can get this 30 speed boost through the use of SEAs, specially-crafted Carbines (under 4.0), FS skills or the new Carbine Speed stims.

Thus, the first reason why people pick up the BH line is because the added speed boost alone allows them to bypass all of the above headaches and they can simply acquire any carbine and use it, never having to worry about speed issues.

The second reason why people pick up the BH line is because of the added accuracy, which helps them hit opponents/targets more often as well as boosting their natural ability to inflict states and KDs/posture changes. Accuracy helps, that's a given!

The third reason why people pick up the BH line is because the specials are rather powerful.. shots like ConfusionShot or SprayShot (at MBH) effectively land states much faster than Carbineer-specific specials.. and they dish out good damage in the process as well.

That being said, the BH line is not required if the above reasons do not apply to you. If you can get Carbine Speed SEAs, or have some boxes in the FS melee speed (which applies to ranged professions as well and can give you a +12 boost), or have some nice krayt/speed-sliced/speed-poweredup carbines.

As an example, I have +25 in Carbine Speed SEAs and have 2 boxes of FS melee speed, giving me +6 as well, for a total of 91 Carbine Speed. All my Carbines are under 4.0 speed, so I don't need to worry about not speedcapping. I also have +25 in Accuracy, so even if the BH line gives a lot more, I could pop some Citros Snowcake and get the same 'effective' accuracy. Or I could get my carbines made with experimentation on Ideal Accuracy, putting me off the bat where they are.

Finally, while I cannot benefit from their specials like FireKnockdown or ConfusionShot, the fact that I don't have Master Marksman or Scout means I can spend those skillpoints somewhere else.. maybe boost some defenses or increase some Medic abilities, or even pickup a "soft" profession like Armorsmith.. or something.

It's your choice.. one route is significantly 'easier' in terms of accuracy/speed mods and specials.. but it is costly in terms of Skillpoints. It's a trade-off and you alone have to gauge both sides and pick which is best suited for your style of play.





5 *s! This is a great explanation on why carbineers might go BH. I have MWS and master carbineer and I have considered dropping MWS to go strict combat BH carbs and MCARB. It helps that I have 900k xp of Carbines which will get me through BH carb 3 immediately!



Celehorn
Imperium Securis
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