Carbineer Archive
Thread: scattershot 2 vs. crippleshot vs. burstshot 1/2
SOJ wrote:From what I can tell, Scatter Shot 2 seems to be around the x7 damage mod range. However, it usually splits it's damage between pools which does less damage. When focused on one pool, it still does less damage than Crippling Shot. However, Scatter Shot 2's HAM costs seem to be similar to that of Burst Shot 1 (x5 or so). If you are at the speed cap, Crippling Shot is the most powerful special you can use. If your not at the speed delay, Burst Shot 1 and Scatter2 is what you want to be looking at. From what I have down, Scatter2 costs less HAM and does more damage, but it can do much less damage than Burst Shot 1 (to a single pool) at times. I don't have a delay so it's hard for me to determine
is it possible to reach the speed cap with just the mercenary line? can even a master carbineer reach the speed cap? or does one have to get the BH carbine tree to be at full speed? (assuming a weapon with something like 3.0 speed.)
SOJ,
One thing to take into consideration. While the damage to a single pool may be less with Scattershot2 then Cripple, I "think" the damage is greater overall with Scattershot2 and if a mob is taking multiple shots to kill I believe it may be more advantageous to use Scattershot 2 since the Crippleshot is random and you may ended up hitting health, action and mind anywaysif you fire 3 times with it.
I have not tested this so I may be incorrect, no hard numbers here
SOJ is right, you can not hit the speed cap on specials with just master carbineer.
My fastest carbine is around 2.4 speed, and I can not fire specials at the rate of 1. When I had carbineer 2,2,2,2 and bounty carbine 3 I could spam crippling shot with a similar if not slightly slower carbine at the rate of 1 per second.
Just as a little note, and I'm not having a go at SOJ who is posting some very good information as the carbineer corespondent, but I am disapointed that our carbineer correspondent has county carbine skills as well, as this will to a certain extent change any carbine testing he does. And no I don't want the job ![]()
Solth
solth wrote:
Just as a little note, and I'm not having a go at SOJ who is posting some very good information as the carbineer corespondent, but I am disapointed that our carbineer correspondent has county carbine skills as well, as this will to a certain extent change any carbine testing he does. And no I don't want the job
Solth
where can i get some uber county carbine skills? they've gotta be better than bounty, 'cuz 'c' comes after 'b'
lol, just joking. i think EVERYone who's ever posted wants an edit button =)
Burst Shot 1 and do are x5 damage.. maybe 5.5, but I'm pretty sure that they are X5. Yes, there is a difference between the damage in the combat tab and the damage above their head. The damage in the combat tab is damage from the Weapon x Skill Multiplier. For bust shot.. let's say.. 300 (laser carb) x 5 = 1500 combat tab damage. Now, the laser carbine has AR 2 (medium armor piercing). That means that it does 50% more damage to creatures with 0 AR. If the monster has no energy resist, that's 1500 x 1.5 = 2250. 2250 is the damage that appears above the creatures head. AR and resists are not calculated in the combat tab. However, PVP damage reduction is.