Carbineer Archive

Thread: scattershot 2 vs. crippleshot vs. burstshot 1/2

GrafBenDa
Fri Sep 19, 2003 8:44 am
#14

Overall damage with Scatterblast, or Scattershot 2seemsmore then Cripple or Burstshot 1, test it out
WTS
Fri Sep 19, 2003 1:30 pm
#15


SOJ wrote:

From what I can tell, Scatter Shot 2 seems to be around the x7 damage mod range. However, it usually splits it's damage between pools which does less damage. When focused on one pool, it still does less damage than Crippling Shot. However, Scatter Shot 2's HAM costs seem to be similar to that of Burst Shot 1 (x5 or so). If you are at the speed cap, Crippling Shot is the most powerful special you can use. If your not at the speed delay, Burst Shot 1 and Scatter2 is what you want to be looking at. From what I have down, Scatter2 costs less HAM and does more damage, but it can do much less damage than Burst Shot 1 (to a single pool) at times. I don't have a delay so it's hard for me to determine






is it possible to reach the speed cap with just the mercenary line? can even a master carbineer reach the speed cap? or does one have to get the BH carbine tree to be at full speed? (assuming a weapon with something like 3.0 speed.)



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GrafBenDa
Fri Sep 19, 2003 1:36 pm
#16

SOJ,


One thing to take into consideration. While the damage to a single pool may be less with Scattershot2 then Cripple, I "think" the damage is greater overall with Scattershot2 and if a mob is taking multiple shots to kill I believe it may be more advantageous to use Scattershot 2 since the Crippleshot is random and you may ended up hitting health, action and mind anywaysif you fire 3 times with it.


I have not tested this so I may be incorrect, no hard numbers here

DarkArbiter
Fri Sep 19, 2003 1:53 pm
#17

Also i seem to get much more xp when i use Scater shot 2 beacuse im distrubiting my damage more and doing more of it. Also something to think about (this is if your grouped only, i normaly duo with a TKA)



Nixius

-Insert witty coment here
SOJ
Fri Sep 19, 2003 2:21 pm
#18

Hmm, I can't say anything for sure, either. However, I can say that Crippling Shot has a higher damage modifier and, therefore, can do higher damage. But.. that is not to say that Scatter2 will kill slower. In my experience, Scatter 2 does less max damage and spreads out its damage. Just like when you attack a random pool, I think it's chance that a creature dies to which ever move first.
SOJ
Fri Sep 19, 2003 2:23 pm
#19

Wow, I almost forgot. Sorry. No, a master carbineer alone will not hit the speed cap. Well.. perhaps if you get your weapon speed low enough, but I still don't think that's enough. Getting BH is a sure way to hit it, though.
solth
Sat Sep 20, 2003 3:28 am
#20

SOJ is right, you can not hit the speed cap on specials with just master carbineer.


My fastest carbine is around 2.4 speed, and I can not fire specials at the rate of 1. When I had carbineer 2,2,2,2 and bounty carbine 3 I could spam crippling shot with a similar if not slightly slower carbine at the rate of 1 per second.


Just as a little note, and I'm not having a go at SOJ who is posting some very good information as the carbineer corespondent, but I am disapointed that our carbineer correspondent has county carbine skills as well, as this will to a certain extent change any carbine testing he does. And no I don't want the job


Solth





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Kaellok
Sat Sep 20, 2003 7:34 am
#21






solth wrote:


Just as a little note, and I'm not having a go at SOJ who is posting some very good information as the carbineer corespondent, but I am disapointed that our carbineer correspondent has county carbine skills as well, as this will to a certain extent change any carbine testing he does. And no I don't want the job


Solth








where can i get some uber county carbine skills? they've gotta be better than bounty, 'cuz 'c' comes after 'b'


lol, just joking. i think EVERYone who's ever posted wants an edit button =)

SOJ
Sat Sep 20, 2003 7:53 am
#22

Yes, with BH skills I really can't test the delays that specials may have. However, BH is really the way to go if you want to dish out the best damage. If you get doctor buffs, with the speed cap, you can rip away with crippling shot. The same is true for the pistoleer, without BH, they wouldn't be able to fire stopping shot continuously (has a long delay similar to crippling shot). Or disarming shot 2 back in the day.
Quantys
Sat Sep 20, 2003 8:40 am
#23

At 2,2,2,1.. I notice that Burst1 does about 100 more damage than FA2. I cap out at 2100ish and 2000ish damage respectively. I do notice that I make a significant impact on all 3 pools when using Scatter1, but since it only reports 1 point of damage, I have no idea how hard I am hitting.



==================================
Quantys -- Carbineer/Creature Handler/Medic
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NoghriMMA
Sat Sep 20, 2003 10:36 am
#24

Is burstshot2 basically worthless then? Everyone keeps talking about burst1, I was hoping 2 was going to be an improvement.



Vado Slaldai
Novice Ranger, Carbineer, Creature Handler
Currently around Tatooine
Karikaru
Sat Sep 20, 2003 1:16 pm
#25

with burst shot 1 i do 7.5x my dmg all the time and sometimes i could swear i do over that, but theres a difference between the combat chat damage and the damage over their head so which one is correct?



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SOJ
Sat Sep 20, 2003 7:16 pm
#26

Burst Shot 1 and do are x5 damage.. maybe 5.5, but I'm pretty sure that they are X5. Yes, there is a difference between the damage in the combat tab and the damage above their head. The damage in the combat tab is damage from the Weapon x Skill Multiplier. For bust shot.. let's say.. 300 (laser carb) x 5 = 1500 combat tab damage. Now, the laser carbine has AR 2 (medium armor piercing). That means that it does 50% more damage to creatures with 0 AR. If the monster has no energy resist, that's 1500 x 1.5 = 2250. 2250 is the damage that appears above the creatures head. AR and resists are not calculated in the combat tab. However, PVP damage reduction is.

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