Carbineer Archive
Thread: scattershot 2 vs. crippleshot vs. burstshot 1/2
It seems very hard to really know the damage modifiers. That is probably why we argue so much over how much damage different moves do.
I would love to see a complete list of every special move with damage modifier, ham cost, special effects. But I guess we have to ask SOE to get accurate information (maybe something to add to our "wish-list")
Information like this would be a lot more interesting for "friday feature" than knowing about their internal "structure viewer" :-).
Is it? I dont remember ever hitting more than one mob with burst2.
Maybe it is supposed to be a cone and it's broken? That could explain the damage very similar if not equal to burst1.
Yes, that's what I have been doing. You can fire hundreds of shots and be able to determine what a good max damage is. You may not have to hit complete max damage, but if you take the highest max damage that you got out of a lot of shots, then you'll have a good idea where the modifier may be. Burst Shot 2 has never acted like a cone attack to me. I have fire both burst shots... countless amounts of times. Also, I've used different weapons ranging from CDEF (17 - 39) to Laser Carbine (38 - 268) to determine the modifiers and it's usually in the same range of results.
I did something like this last week. You can read the post here...
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=6280