Carbineer Archive

Thread: scattershot 2 vs. crippleshot vs. burstshot 1/2

WTS
Thu Sep 18, 2003 8:38 am
#1

these all just seem to have damage modifiers. are there any differences between these other than just the amount of damage?

if i were to pick only one, which would you suggest? crippleshot seems to be very popular but i feel that its slow and uses up a lot of HAM. has anyone done calculations to determine the damage per second as well as damamge per HAM?

i'm planning on being master carbineer, so i will have all these available. i just would like to know if i should even bother hotkeying more than one of these attacks.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Genome_Balantine
Thu Sep 18, 2003 8:50 am
#2

Scattershot 2 - Worthless (you might use this ina situation where the mob has a sliver of health or mind, and this attack will let you finish it off)


Burstshot2 - Random dmg pool (seems like it hits the following pools with the following probabilities: 40% health, 40% action, 10% mind It has a 4x dmg modifier. With 550STR 550QUI 400FOC, using a laser carbine, ham drains are roughly 100/100/20. Multiplier for health drain is about double any other carbine move, but action drain is reduced.


Crippleshot - Random dmg pool with same distribution as burstshot2, but has 5x multiplier. With 550STR 550QUI 400FOC, using a laser carbine, ham drains are roughly 40/180/20. Probably the most powerful carbine move with the high multiplier but random pool makes it less appealing.


So to summarize, it more or less depends on what carbine you are using. Laser carbine is something like 30/45/30 hams, so keep this in mind when it comes to ham drains. I'd recommend using burstshot for high action carbines (it allows several shots with the reduced action drain, health/action tend to drain equaly for me), and crippleshot for high health ham drain carbines like the EE3.



Hope this helps


GrafBenDa
Thu Sep 18, 2003 9:53 am
#3

Scattershot 2 is far from worthless, it does amazing damage. You also have to take into account that when you have Scattershot 2, or Scatterblast you also have +15 to Carbine Speed.


With my LaserCarbine I top off on Burstshot 1 around 1500 damage...across 1 random pool


With Scattershot 2 top off around 2800 damage across 3 pools.


A misconception of Scattershot 2 is that the damage is equally divided among the 3 pools...it's not, you can and often hit for higher in Health, followed by Action and last Mind

Ail
Thu Sep 18, 2003 10:30 am
#4

Scattershot is far from worthless and is indeed very usefull combined with cripple shot, especially in PVP....





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

WTS
Thu Sep 18, 2003 3:57 pm
#5



Ail wrote:

Scattershot is far from worthless and is indeed very usefull combined with cripple shot, especially in PVP....






can scattershot stand on it's own? if i were to avoid getting the second and thrid trees for now, and work my way up the 'mercenary' tree, would i be effective? i feel that the speed bonus is more valueable than accuracy or counterattack.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

GrafBenDa
Thu Sep 18, 2003 8:17 pm
#6

I worked up the speed tree first and I use a combination of Scattershot 2 with Burst 1,and its pretty effective. I mightuse Full Auto Single 2 too apply a random effect . At Mercenary I have +50 speed compared to someone who worked up another part of thetree would have +30 speed, I think.


Our bleeds are good damage wisebut in my opinion work too slowly. If I kill a mob with bleed, I am usually incapped waiting for him to die


Iorwerth
Thu Sep 18, 2003 10:10 pm
#7

Is burst shot 1 or 2 at all better than full auto single 2? According to the Prima guide, full auto single 2 is faster (1.5x vs 2x), does the same damage as burst shot 2 (3x) just with a higher action cost (2.5x vs 1.25x).


I ask because I am close to taking my first skill rank in Carabineer, and I want to make sure I choose wisely. I am currently tempted to take Intermediate Carbine Marksmanship, because that ultimately leads to crippling shot.




Thalian, Carabineer, Miner
Matatodos
Thu Sep 18, 2003 10:39 pm
#8

Overall burstshot 1 is the best damage shot we have. Cripple does only slightly more damage but at a higher ham cost.



Matatodos Casador
Kaellok
Fri Sep 19, 2003 4:31 am
#9






Iorwerth wrote:

Is burst shot 1 or 2 at all better than full auto single 2? According to the Prima guide, full auto single 2 is faster (1.5x vs 2x), does the same damage as burst shot 2 (3x) just with a higher action cost (2.5x vs 1.25x).


I ask because I am close to taking my first skill rank in Carabineer, and I want to make sure I choose wisely. I am currently tempted to take Intermediate Carbine Marksmanship, because that ultimately leads to crippling shot.







first off...anything you read in the prima guide assume is false until tested differently =) not all of it is, but a lot of changes have happened that they weren't told about (i'm assuming), or theyr'e just wrong about. a lot is still correct though...


now then, burst shot 1 is way better than full-auto single2...in terms of damage (seemed to average about 80 extra damage for me using my dxr6) and ham cost (SIGNIFICANTLY lower. it was a little bit more than 2/3 of full-auto single2.)


however, full-autos' have state-change effects: dizzy, blind, stun...umm, they're mostly broken right now (blind is kinda nice though), but if the dizzy ever starts sticking it'd be MUCH more effective. (god i love dizzy! a good chance for a kd anytime they pc, for thsoe who don't know)

Accrocchio
Fri Sep 19, 2003 4:57 am
#10

Genome_Balantine: not sure where are you getting those multipliers from, but they seem different from my experience. Crippling shot with a laser carbine 239 max damage goes as high as 1700 for me, and it matches what other people were saying about a 7-7.5x multiplier.


Burst2 with the same carbine tops out at 1300, so it appears a 5.5x or so.


Also you are missing a 10% from the total of the different pools hit


Anyway I dont find scattershot useless,it can do a whole lot of damage, and I use it almost all the time to finish a mob, expecially when you have to hit health or mind (for action there's legshot). Also in pvp it damages mind, which is always good.


All those specials are useful in my opinion, just in different situations.

Iorwerth
Fri Sep 19, 2003 5:26 am
#11

Thank you all for your help! I definitely need the guidance, because at my current rate of gaining carbine xp, I'll be able to fire at Imperials as they fly though my rebel player city in their tie fighters from the back of my dewback mount by the time I make master


Yes, I know that the Prima guide is often in error, which is why I posed the question as I did.





Thalian, Carabineer, Miner
Drath_Iceblood
Fri Sep 19, 2003 5:41 am
#12

I'm master carb and i use a 1.9spd dh17 with 96-215 dmg so maybe i'm not seeing the speed benefit that burstshot1 gives. I dont have any of the bh lines either. I always use crippleshot. My carb has 22/25/15 ham costs on it also. I see consistently lower damage from burstshot1 than cripple shot and they both fire at the same speed for me. Guess it all depends on your carbine's speed and your carbine speed.



Teras Kasi Master/Master Carbineer/Master of Past and Present
Rorenikibi
Fri Sep 19, 2003 7:17 am
#13

I am a novice that shot straight up the accuracy branch towards crippling shot. I use a DH17 short and can fire up to 10 Crippling Shots in continuous sequence with 1000 action on my pool. I hit for anywhere from 600-1400 points of damage, so I am not at all disappointed by it.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Page 1 of 3
Previous Next