Business And Economy Archive

Thread: Cross Server lot trading

Ackew
Thu Jan 27, 2005 2:54 pm
#92






GrafvonSoden wrote:

In any case, it's becoming obvious that trying to explain to you why I believe what I do is an exercise in futility. You believe what you want to believe and that's the end of the road for you. So I won't waste my time unless you can actually give me a logical, reasonable explanation as to why lot swapping is NOTwrong.


Ditto back to you






How about you do the same for why it IS wrong. All you do is moan and groan about how it is'nt fair and they must make a HUGE profit and so on. How about some FACTS insread of the usual b/s. You have also forgot about the costs of the harvs. In order to get 70 heavy harvs it will costs you between 7 to 10 MILLION credits. Then there is the 400+ k a day to run them. Then there is all the time and effort required to check them all every few days. Runing a large static harv files is a LOT of work and takes a LOT of money. My static harvs where NOT put down on some uber resource they where put down just out side my town so i would'nt have to go far to check them. In 9 months i have had them i have had ONE AND ONLY ONE Uber resources spawn under them in good quantity. The rest of the time as i have said before I have about 40% on some random grindresouce.



RIP SWG April 27th 2005
Ackew
Thu Jan 27, 2005 3:06 pm
#93






Exhibit69 wrote:


I Hate being called a liar. Come create a character on sunrunner, sir, and proceed 1km sw of Theed Naboo. Have a look at your overhead map, you will see the vendor im speaking of. as of last night he still had 36million units, You made many assumptions in your math,three of which i will address


A> he accomplished this alone

-- i doubt it, im sure it was a group project.


Must of been a LOT of people as I stated before it would require 420 harvs on a 50% spot to get them many and you can't find a flat area big enough or a spawn site that size to get it


B> he only got a 50% conc

-- im sure he and his crew moved harv/swapped new lots/went planet to planet tofind high concentrations,


You seem NOT to understand the concept of the STATIC harvs ies one that haver been lotswaped. They get putinONE place and NOT moved. hence the name STATICS.


C> he does not know a master merchant

-- certainly he can get a 20% break on his maintenance cost


While master merchantgives its OWNER a discount on harvs it does'nt work on harvs he DOES NOT OWN IE lot swaped ones.


And i sure dont have that kind of money and power but it appears to me that if i had 70 some "personal" heavy mining units and a few months of lead time i could acheive those levels of avaialbe power and credits.


So do you have the 7 to 10 million to buy the 70 harvs then ?


Im sorry for offending you by saying that cross server lot trading is cheating.


Ok I'm sorry for calling you a liar.

Message Edited by Exhibit69 on 01-27-2005 05:00 AM








RIP SWG April 27th 2005
GrafvonSoden
Thu Jan 27, 2005 3:59 pm
#94




Gee....I wonder who went through and one starredall my posts....lol

Message Edited by GrafvonSoden on 01-27-2005 05:03 PM

Ackew
Thu Jan 27, 2005 6:00 pm
#95

must of been the same person who did minegraf



RIP SWG April 27th 2005
GrafvonSoden
Thu Jan 27, 2005 6:02 pm
#96

someone must not like us discussing this
Diorchas
Thu Jan 27, 2005 7:24 pm
#97

Wasn't me. I'm not a one-star ninja. In fact, most people ask me to shut up because I explain in detail exactly why I think someone deserved a one-star. hehehe
DBAC
Thu Jan 27, 2005 11:41 pm
#98


While master merchant gives its OWNER a discount on harvs it does'nt work on harvs he DOES NOT OWN IE lot swaped ones.




Just thought I would point out that a master merchant will give a discount to anything that he has put maintainence in, so long as he was the last one to put money in.

For example: If I, Joe Newbie(owner), puts 100k into his house and my friend Mr. Merchant(has admin rights) comes along and puts 1 credit in, a 20% discount is applied, but the next time Joe comes along to put any amount in, it will revert back to a non-discounted state.

I know this by experience since I do this on every structure I manage, so unless something has changed very recently, it still works this way.



DBAC Phoenix
Phoenix Engineering
2.5km North of Theed
- 4347, 6777

GrafvonSoden
Fri Jan 28, 2005 1:39 am
#99

In any case, it's becoming obvious that trying to explain to you why I believe what I do is an exercise in futility. You believe what you want to believe and that's the end of the road for you. So I won't waste my time unless you can actually give me a logical, reasonable explanation as to why lot swapping is NOTwrong.


Ditto back to you
Mastodon
Fri Jan 28, 2005 6:02 am
#100










neinnunb wrote:

Perhaps the problem can be fixed to a certain extent by adding decay to harvestors (timed decay when in use, that would also solve the arthitecture problem of no return business) and only allowing the owner of a harvestor to start/stop it, pay maintenance, etc. Im sure allot of people would hate having to log onto their cross server lot accounts to do that on a constant basis.


The idea isn't good.. i've been architect since FarStar launch and.. turning a life-decay on harvies so they last let's say 1 month will increase architects business but,... where do you think weget the ORE? i won't say how many lot traded lots i control, but more than one hundred.. and it would be impossible to keep production without lot trades.. impossible, i'm saying that cuz i've been BUYING ore for 1 year and isn't really easy to find it on huge ammounts, sowithout lot swapps, ore production would be reduced to a .. 70% having to increase structures production several times.. impossible. (not to mention few people harvest ore to sell due to low % sources and low price)




Also allot of cross server lots are from cancelled accounts. As long as you keep up the maintenance, the house or harvestor keeps running. The devs need to close all those loopholes.


Devs don't remove cancelled account lots just in case the 'bored' player comes back in a future... structure condemnation looks like a 'solve', guess is not, anyways it's a start. Ah, btw, deleted characters comes to a lot deletion.









Message Edited by Mastodon on 01-28-2005 02:04 PM

Message Edited by Mastodon on 01-28-2005 02:05 PM



WoW
GraySeven
Fri Jan 28, 2005 12:35 pm
#101


I've said it somewhere...Artisan board I think, but the easy fix for cross-server trades is to require re-deeding of harvesters before you can change the resource. Reduce the re-deed cost since re-deeding would be a much greater occurance, but make resource choice available only upon placing of the deed. If it becomes a big pain in the backside for the cross-traders, you'll see less of it. It won't be eliminated, but even greatly reduced is an improvement. Then, SOE simply has to make a rule on these trades and come down on those doing it afterwards.


This would also help quiet the Artisans who have always been a bit angry over the ability of just anyone to place harvesters...


Oh, also, the merchant price break on maintenance is for any unit he has Admin rights to AND has put money into.

Message Edited by GraySeven on 01-28-2005 01:37 PM



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

GraySeven
Fri Jan 28, 2005 2:54 pm
#102

Ackew, it will all balance out, and cross-server traders have an unfair advantage over those who play the game the way it was meant to be played.


The player economy would go buggy for a bit, but honestly, the resource prices are artificial anyway. They are an arbitrary number with no basis. Everything else is priced based MOSTLY on resource cost and percieved rarity with a bit of arbitrary value added in.


What an ending of cross-server lot trading would do for the game far and away outweighs any small and temporary problem with the economy. Huge tracts of land would open up for others to use, precious database would be freed up and, most importantly, everyone would be on a fair and even footing.


Most crafters harvest their own specialty resources. Those 20someodd named resources required for highend items. The only people who would be harmed by the elimination of cross-server trading would be grinders (who should all be shot anyway) and cross-server lot traders who profit from them.


By myself, I have collected over 30 million units of resources and, unlike cross-server harvesters, the resources are all good quality or better. Because some people offer resources for sale, I can purchase bulk of some things I need without regards to quality, but I don't need to. I can still drop harvesters myself.


With 10 Fusions, I collected 3 million units of radioactive. That'll keep me in power for over a year, for 2 weeks of harvesting or so...


There are no good arguments for allowing cross-server trades. The only people for cross-server trading are the ones doing it...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Ewach
Fri Jan 28, 2005 3:28 pm
#103






GraySeven wrote:

Ackew, it will all balance out, and cross-server traders have an unfair advantage over those who play the game the way it was meant to be played.




If, by "meant to be played" I am assuming you mean "one player = 10 lots" - if that's the case, then what about thosethat are affluent enough that they can afford to purchase additional accounts to obtain more lots?Would you try and curtail that in any way? (Rhetorical question - about the only way I could envision to limit multiple accounts would be by IP address, and there are too many families playing the game to do that)


GraySeven - Please read back a few points to the post that shows how cross-server lot tradingreduces the advantage a multiple account holder has over a single account holder. Could youaddress just how elimination of cross-server trading would not serve to greatly empower those willing to spend $$ on multiple accounts?


In your response, please do not debate whether lot trading is wrong or unethical. For the sake of this argument, I am ONLY interested in the question I've posed above.





SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
SLINGBLADEMA
Fri Jan 28, 2005 3:42 pm
#104

all this reading and no dev post
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