Business And Economy Archive

Thread: Combating AFK faction farmers.

Ty-Kaz
Thu Sep 29, 2005 4:48 am
#79

It's been said many times before, but let me say it again: allowing combat while AFK was the worst thing SOE could have done. While campers bemoaned when AFK fighting was removed, I thought it was the single best change in-game. If you're not at your keyboard, you shouldn't be playing (even AFK barkers are annoying, yet we can filter them out). SOE seems to be going in two (very opposite) directions. Instead of removing AFK fighting, they nerf places like the Aakuan caves when they have already proven they can get rid of this issue! Now, faction farmers are racking up the points and are selling them off and making a killing. This is wrong...just plain wrong.




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TaurusWindtalker
Thu Sep 29, 2005 7:44 am
#80







/sign


AFK grinding needs to be booted from the the game entirely -- for the faction farmers and for the j3d1.


I support banning anyone AFK farming.






I totally agree u


The solution is not to ban ppl but you can put a program that u can't attack while afk or something like that .. its easy for a game programmer





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ProtectYaNeck
Thu Sep 29, 2005 11:57 am
#81






thegame350 wrote:

I'm sorry if I sound like an ass**** for this but here goes...


I find it very hard to have sympathy for someone bitching about AFK faction farmers taking thier business cause its one of their skills. For one reason...


If smugglers have no competition they would price gouge the **** out of us for the faction plain and simple. The only reason you smugglers sell as low as possible is because you have to. THIS BRINGS A BALANCE TO THE GAME!!! Without others being able to sell faction whats to stop a smuggler from charging 200 creds per fp or 250? Maybe 300. This is a price gouger bitching about another price gouger selling for a little less then they can. People will get tired of the smugglers gouging and just go off and get faction by killing NPC faction enemies. No one will buy anymore faction and that branch of your skill tree will be worthless anyhow.


Sony's answer is going to be a simple one if they decide to fix it. They are not going to get rid of faction so they are just going to have to take away the faction buying tree of smuggler and replace it with something else.


I have no sympathy as well for people that only complain about the problems with thier job skill and no one elses.


If you are that unhappy with smuggler then respec. If you came to the game after the CU then you should have understood all aspects of the prof before mastering it.


I go to the W.D. on talus and I grind faction AT THE KEYBOARD and report anyone who does it AFK if that will make you happy. I don't have any problems with people AFK'ing anything that does not affect our economy. AFK grinding an ent prof does not affect our economy cause you are the one that chooses how much you tip if any. AFK any combat prof does not affect it either cause combat is for killing not selling. It makes more sense for an Artisian to drop a factory and create things that way then AFK crafting. Its just afk'ing anything that will make you mass amounts of credits in a short time that I have a problem with.


Flame me at will. There is an 11yr old reading this right now because he thought smuggler meant being Han Solo that will disagree with every word I said. Go ahead and flame away. I am wearing a flame retardant suit anyhow.







I pretty much disregarded your post once you said "price gouge" and smuggler in the same thought. 2 years ago before people could make a lot of money like they can now crates of 25 of spices were selling for 25k,now they go for like 5k on the bazaar. You do the math yourself.


As for people puttingsmugglers"out of business" by farming faction themselves and selling itat a reduced price, I really dont care as a smuggler. What I care about is a player gaining advantage over another by AFKing their way to advance. You wanna make one of my skills obsolete, you wanna get an advantage over me somewhere in the market? I have no problem with that, as long as you EARN it. People just want something for nothing these days. I put in my time a long time ago and ran missions to earn my rank, my AT-ST's, my storm troopers armor. If I wanted holocrons back in the day I went and farmed them for hours on end. If you want to advance in this game and make a serious profit, WORK for it.


I know you said you dont support people AFKing things that effect the economy, but one of your first statements sounded extremely lazy. If smugglers felt the need to charge 200cpu on faction points, and it was still very slow to get, why wouldnt you just grind it yourself if you thought it was too high?Smugglers arent the only ones who can get faction points. But yet the community has no problem with people setting the prices at 30 million for a black sun helmet simply cause its a rare drop that is basicaly useless clothing, or armorsmiths charging 1.3 million for a set of faction armor with "difficult to get faction points". But if a smuggler wanted to get a decent return on something he can use to his advantage, its price gouging? Wake up kid.


The only money I make with smuggler now is slicing weapons. Im lucky as Im a bh/smuggler and I can get most of my own componets. I charge 200k per slice plus a 10k discount for every componet you bring me. I do on average one weapon slice a night. And this compares with a big money crafter how? I dont price gouge anyone, and I think the rest of the smugglers who spoke uphave a legitimate conceren here. I myself dont care though as I make plenty of money doing other things, its more like just a hobby to me, and I have fun doing it which is all that matters to me.


ProtectYaNeck
Fri Sep 30, 2005 12:28 am
#82

Also you spoke about BALANCE in the game. Balance is a hard to get item, in this case faction points, having a high price tag. Every item in the game that is either rare, hard to get, or a one per character type item has a high price tag. Faction points in the past have always been hard to get, yet smugglers never charged the ridiculous prices that youre talking about. Going out and killing a bunch of level 25 creature mobs and gathering what used to take weeks to gather is not what I call balance, its what I call a flaw in the game mechanics. Its people with your mindset and idealogy who are behind their suddenly being hundreds of Jedi running around, and has also causeda once powerful and respected profession to be watered down and violated, all in the name of "balance".
StrongholdCrawler
Fri Sep 30, 2005 5:46 am
#83






PoetDancer wrote:




I was told that unattended buffbots do important functions for guilds, and that they need them.

I imagine its the same way for unattended faction farmers. They do important functions for guilds too, because they help guilds to getfaction pointsfar in excess of what live players can yield, and they needfaction pointstoo.


I was told that as a live dancer, I shouldn't judge how another player uses their character. I imagine its the same way with unattended faction farmers. We shouldn't judge them either.


I was told that if unattended buffbots were bothering me in Coronet, I should go to Doaba Gurfiel, where no buffbots were found. I imagine its the same way with unattendedfaction farmersas well. Thereare always other places, ifthe faction spawnsof your first preferencearecamped.


I was told that if I was performing next to a buffbot, and I never got tipped, it was because I am lazy, a bad entertainer, and I had to work harder. I imagine its the same way if you all are fighting next to an unattended faction farmer. If you cannot outdamage, or get morefaction pointsthan an unattended character, then you must be lazy, a bad player, and have to work harder.


I was told that if I as a dancer do not like unattended buffbots, I shouldn't use their services. I imagine it is the same for unattended faction farmers. If you do not like them, do not buy or use their faction points. Let someone else buy them instead.


All throughout the last two years, players have explained to me ad nauseum that I have to accept their vacant characters, because it would be much too difficult for them to be without them.


And I am sure it is the same way for all of those who depend on unattendedfaction farmingas well. The game would be much too much of a hassle if it were disallowed.


Don't get me wrong, dear. I do not like unattended activity of any sort. But players, and even the development staff,have assured me that there are much more important things to worry about than to ensure player activities aredone byplayers.

Message Edited by PoetDancer on 08-20-2005 06:49 PM




I tottally aggree here.



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imperialsallrule
Sat Oct 01, 2005 1:18 pm
#84

That's a pretty stupid idea IMO then the only way we can get fction is buying it or taking a minute + to kill a CL 80 or higher to get 16 points of faction... no thanks...




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KammaRocca
Sat Oct 01, 2005 11:52 pm
#85






thegame350 wrote:


If smugglers have no competition they would price gouge the **** out of us for the faction plain and simple. The only reason you smugglers sell as low as possible is because you have to. THIS BRINGS A BALANCE TO THE GAME!!! Without others being able to sell faction whats to stop a smuggler from charging 200 creds per fp or 250? Maybe 300. This is a price gouger bitching about another price gouger selling for a little less then they can. People will get tired of the smugglers gouging and just go off and get faction by killing NPC faction enemies. No one will buy anymore faction and that branch of your skill tree will be worthless anyhow.






You just answered your own question right there.Congratulations. Add to your own correct conclusion the fact that smugglers would still be in competition with each other even in a closed market and you have the entire answer.
Iawo
Thu Oct 06, 2005 7:12 am
#86

Come on SOE, respond. You guys are dropping the ball here. Faction points are way too easy to get right now. If you don't believe me, come to Bria, and check the overhead maps to see how many SF and combatant bases are on all of the planets. Krayts don't even spawn in the wild anymore on Bria, just in certain spots that have horrible drop rates on everything. Planets lagging like crazy because there's too many NPC bases all over the place. People gave up on blowing bases up, because every time you blow one up, two more show up in it's place. Respond please.... people selling faction at 50 cpu means smugglers can't compete unless they afk farm themselves.


Soon everybody will be afk macroing something if you don't do something about AFK play NOW.Is that really want LA and SOE want?




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TarMangani
Fri Oct 07, 2005 2:10 pm
#87






dlc3007 wrote:


/sign


AFK grinding needs to be booted from the the game entirely -- for the faction farmers and for the j3d1.






But not for the entertainers?



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SWEzekiel
Fri Oct 07, 2005 5:45 pm
#88






dlc3007 wrote:


/sign


AFK grinding needs to be booted from the the game entirely -- for the faction farmers and for the j3d1.


I support banning anyone AFK farming.






Jedi afk is gone, at most anyway. I agree though, AFK faction grinding should be stopped.



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PersianLegionary654
Fri Oct 07, 2005 7:02 pm
#89

AFK defenitely needs to go. SOE has been ignoring the problem for far too long, and now it's become widespread.


Just a example, I receantly saw a herd of "zombies" right in a town I was passing through. Who are these zombies? It was 8 players, all master Rifleman ( a few were carbineer), all standing still. I came over. Suddenly, one of them moved. All the other moved in perfect tandem, right behind him, like, an inch away. They were like bees swarming around this one guy. They went over to the mission terminal. I followed them. I watched as they systematically destroyed 8 lairs to the north, rather close to each other (They appearantly chose missions in the same direction, close to each other.) Their tactics were astounding.


All 8, they would sit there and all fire at the lair. It would usually be destroyed before the animals could even react. They'd appearantly get their payment, then run off, destroying any animal that came with them. They cleaned out those 8 lairs in about 15-20 minutes. Then they all went back to the mission terminal. Probably, they are still continuing their grind, all in that eery "all 8 move almost on the exact same space" walk.


It's ridiculous.



A rollback is coming, perhaps. We can't be sure, and the mods totally deny it, but IMO, that makes it all the more likely. Hang in there, it could come at any moment... All we've worked for may soon come to fruition...

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- I support keeping & balancing the original Pre-CU combat system
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KammaRocca
Sat Oct 08, 2005 10:39 am
#90

Hot tip for those guys who think it's hard to manually grind faction points: Rather than depend on random spawns, run solo faction missions from player bases with a terminal. You get 130 points minimum per mission. Do it solo because in faction missions, FP is divided among group members. It might not sound like much, but it adds up in a hurry.
PersianLegionary654
Sat Oct 08, 2005 10:53 am
#91

Well, the problem is more that FP has little use.



The faction perks suck, faction armor is ok but hardly neccessary, Faction bases are so costly that when anyone needs one (Excuse me, a dozen to replace the one that was destroyed last night) they just get a smuggler to sell them FP.


Not only that, but lately I've noticed a deep antipathy for doing missions for any purpose other than grinding the animals that spawn.





A rollback is coming, perhaps. We can't be sure, and the mods totally deny it, but IMO, that makes it all the more likely. Hang in there, it could come at any moment... All we've worked for may soon come to fruition...

-I support the firing of Julio Torres, out of a cannon, into the sun."
- I support keeping & balancing the original Pre-CU combat system
- I support not buying ToOW...and I was right about it
- I support anyone who stands against the implementation of the NGE
- I support being able to make jokes about Julio Torres.
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