Business And Economy Archive
Thread: Cross Server lot trading
kazmoony wrote:
[snip]
Instead, SOE could offer a different option, where each CD Account key comes with 8characters to which ever serversthey want, but each CD Account Key offers only ten lots per server and one jedi per server, regardless if you have all eight characters on one server. So you can have all eight charactres on one server, or you can have them spread out how ever you like, but in the end its only ten lots per server and one jedi per server regardless if you have 8 characters on one server from the same CD Account Key. How ever if you want to purchase additional lots for the same server or have another jedi for the same server, you will have to buy another CD Account Key. I mention that last part, because if its not profitable for SOE then its not going to pass.
Having looked at WOW allowing multiple toons on the same server, I'll gladly look at any option. I've often stated that I would pay for more storage on a monthly basis to enjoy the game.
Someone mentioned that factories are the driving factor behind hording, but that's just not true. I still have 2.4 million units of the best OQ/CD copper ever on our server and it spawned 29OCT2003. That's what drives hording.
Fivo Asia
SWG was made to rely on crafting. Under the 10 lot limit that is not possible for a Architect and many other professions.
You cant get rid of lot swaps...and the Devs understand this. I dont understand how all of you cant see this...reason being you all must be combatants. If cross server lot trades are taken away then the Crafting in SWG is Gone cus nobody will want to deal with the complications of trying to craft with the lots given. SWG will turn into a 85% combatant Game and the economy will Die...which will kill the game.
Ask yourself this.
Why havent the DEV's Blocked this cross Server Lot Trading.
Reason: They have more data than all of you that shows what I said is true..
Exhibit69 wrote:
Realativly decent analysis but you forgot one significant point. What if the cross server trades are done between players who have multiple accounts?
If player B trades only with people who have 2 accounts.. like he does.. then player a still has 74 lots, but player B has 294 lots.. still approximatly a 400% advantage.
No - that's not correct.Theoriginal numbers were right.
Player B has 2 accounts. At 8 characters per account, he has a total of 14 characters on other than his primary server. That comes out to 140 lots. The original post assumed he traded them all and you doubled it again in your example.
Message Edited by Exhibit69 on 01-25-2005 09:31 AM
Exhibit69 wrote:
Try to keep you language clean there man. And to address
/quote
I can't so i have to PAY people to get others. The money for this comes from selling my grind resources. If i have none i must raise prices to get the money to buy the resources
/endquote
thats exactly what i have been doing for a year!
Paying others to get my resources for me. On the other hand you lot traders get your resources handed to you on a platter, and then charge us 2cpu, when we both know your cost /unit is well under 1cpu.
And one more thing.. your static field of 70 harvesters stops me from getting hte resources i need, by monopolizing a Very large area.
Message Edited by Exhibit69 on 01-25-2005 07:43 PM