Business And Economy Archive
Thread: The Unfortunate truth about Credits.*UPDATED*
I am speaking from a non-hardcore, in fact non-player for the last two months, AND a have-not kinda player perspective.
I enjoy SWG the most when I am in a group or providing a role to others. I remember the orginal BETA well, because unfortunately that was when I had the most fun in SWG (apart from a few fun RP sessions) we had to group to see certain Mobs and grouping meant we could be diverse and share the experience. The lack of need for groups thanks to everyone being greedy and buffing, then subsequently soloing everything for credits was what, for the most part, ruined the game for me.
Sure, I want a cool DE-10 (as a pistoleer) and I would love to have a AV-21 and the best of everything, but not at the expense of time. To me, its WORK not FUN to have to grind out more then a few missions in a row. I guess personally I have come to the point where I am saying, where's the fun? The economy isn't really the thing that has ruined that prospect of fun, its more lack of interactions and immersion that ruined it for me.
Star Wars should be about finding a group of people, taking on a grand quest to save the galaxy, or your small part of it, and roleplaying your part in the adventure. It should be about filling a niche not the FOTM, and actually needing other players to get by on the tough missions/quests. This 'one-player-does-all' is really just the wrong way to play, its not the economy, its the whole system.
Imagine how you would play if all armour was basically the same, just looked different, and all weapons just did there logical damages and weren't all that much more impressive then each other when compared. Everyone would be extremely well varied in there style and eclectic in almost everyway. The CURB sounds like it will do this on some level. All things being equal, diversity will thrive.
Wanting grouping and variety to come back to the game soon...
Ara-dan
bluejanus wrote:
bluejanus wrote:
Perhaps your not being able to understand how people can play without buffs or armor is because you don't understand how other people can have different playing styles.
But I do think you have a point about character development. However, character development doesn't mean you have to have the best of everything. The best of everything generally costs a lot and I think it should. So does the basis of a broken economy mean that your average avatar can't afford the best of everything? If every player could afford the best and every player kicked butt, what's the point of playing? What you mentioned about character development is key here. There has be some end game to your playing style, something to work towards. If the best of everything were easily attainable, character development wouldn't be challenging or fun. Your efforts wouldn't mean anything, since every other player had the best of everything at the same time. Time is the critical factor in this game, it all depends on when you have such and such item. For some of the whiners, they would prefer it to be soon or right now. They're frustrated by the slow character development and would prefer things to go a lot easier for them. Seriously, how much fun would the pvp or pve folks have if every player looted legendary equipment every day. That competition you spoke is how you show progress - that you're "winning". It sucks not being able to afford the best and sure it'd be nice to have that great weapon/armor/food/ship/magic missile/hocus pocus. Work for it.
When I speak of playing without buffs or armor, I am obviously not referring to your politicians, and your crafters, and your musicians. I myself would consider that more of a sidenote in the game as opposed to actually *playing* it, but that is just me. Some have fun raising taxes and sitting in Cantinas, chatting up a storm. Sure I like to run my mouth, but to me, that's not what I want to do in game.
I never said that the "best of everything" should be available to all players, and nor do I think it should. As a combat character develops up from the ground, updgrading gear and attaining the next "level" if you will is a near constant goal. Now this is exactly where the economy comes into play, and thusly so, the flow rate of credits. Currently if you ask me, the economic state of SWG, or just on my server, is rather lopsided. It is entirely composed of those who have absolutely enormous sums of credits, and those who have very little, for the foothold of the market has already been taken up. Now, this is where it gets tricky, and if you ask me, where the equilibrium [good movie by the way]is lost.
Whenever I walk up to a mission terminal, whether it Imperial, "normal", and whatnot, the sums of money are rather low. Lets say in this scenario that the award is 7k, it's a small rebel base, and it is 2,000m away. It takes me roughly 10 minutes to run a single mission of this type. I go there, kill all the rebels, destroy the base, get my reward, as well as my faction bonus, and I'm done. Now, if I had been a doctor, and I had a line of 5 or so clients, in nearly the same amount of time, I could have made 700% more credits. Now, what I am trying to say is I don't feel the doctors are being unfair, for they are doing what they are supposed to do, helping people like me be able to do whatever missions I take on, but you must think of how these outrageous prices came to be.
Earlier today outside of the Coronet Starport, I heard a player talking about selling a DE-10. A very nice pistol as we all know, and a great addition to any Master Pistoleer/Bounty Hunter's arsenal. What was the going price? 10 million. Another spoke of it as if that were nothing, and if memory serves me right, he had no less than five of them. If I feel upgrading my character via armor, pistols, and skill blocks, and I am only making 7k a mission, should I be expected to not be able to do so because people with x amount of credits can pay this enormous prices, and I cannot? The fact of the matter is that I cannot afford to upgrade my character without going beyond as what I define as fun. As of right now, I cannot go out and solo a nightsister, or even a force mystic, let alone a Kray Dragon, and "reap" the benefit of doing so. I can't do this because A) I lack the overall skill and template bonuses, B) Because my availability of credits limits what armor and weapons I am able to purchase, and finally, C) I cannot get my skill and template bonuses because I lack the ability to grind effeciently without the said armor and weapons. Even if I complete my skill sets and my BH/Pistoleer Template, I am still going to have to kill a high-end PC to get a wad of credits, but I will not be able to because I lack the credits to purchase a high-end weapon and good enough armor. It is a completely circular loop.
D8alus wrote:
And you miss my point. You don't NEED to play this game....period. So as far as WANT vs NEED. EVERYTHING IS WANT.
I believe the needs he was referring to were what you need to access/participate competively inthe majority of the content in the game.
Crafters don't NEED 20mil credits in the bank.
Actually a crafter may need to spend 10 or 15 mil on a rare resource to create the best weapons/armor can really need such high amounts of credits available tokeep a successful large business running. Now the richest people aren't only the crafters, that is only a misconception made and passed on by lazy fighters who want to pretend its hard for them to get money. And even if crafters were all of the richest players, it takes much much more work to make money crafting then fighting. I have done both, and getting money fighting is much much much easier. Some of the richest people are the fighters who kill animals for resources, or loot. It is so amazingly easy to get money in this game that I don't really see how a fighter can play and not make enough(butsome people manage to). I've probably played 10 hours in the last 4 weeks at the most, and yet I have made at least2 mil. Do I grind missions? Do I camp loot spots? Do I have uber gear? Do I do anything 99% of elite combat profession master couldn't do? Nope, all I do is kill high end creatures for the challenge. Many of them drop things crafters will buy. I am not foolish enough to offer items to vendors without asking, as that would be rude and pretty stupid. Instead I either email the crafters I know in advance and see who gives me the best offer. I then sell it to them, if a friend doesn't want it.
For you to tell me that I don't NEED something in a game that I PAY A MONTHLY FEE for is so incredibly selfish and just plain ignorant that it makes me sick.
It is not selfish, look up the word selfish and then try and figure out what it has to do with the people you are accusing. And if anything ina game or about a game ever makes you sick, I would advise unplugging your computer and throwing it out the window. Because caring that much about it is unhealthy for most people.
You don't pay any more than I do (and I'll wager I paid MORE because I'm one of the dumbasses that paid $80 for the CE back at release) so why should YOU get to decide how I get to have fun in the game? Don't give me any "good enough" crap.
No one else is deciding how you play, you can play however you want to. It seems that you are accusing others of being greedy and trying to tell them how to play.
I hate this game's economy and I have just as much right to say it's broken as you do to tell me that I don't NEED the good items.
Well for whatever reason you hate it and think it's broken, it certainly doesn't seem to apply to me. I can easily play 1 hour a week and make a huge profit doing basically any mid to high level fighting.
But while we're talking about virtual NEED, consider this: To do ANYTHING other than low-end missions, you NEED a doc and ent buff, you NEED composite armor, you NEED high end weapons....without those, you're reduced to hunting torturs and snorbals.
You don't need an ent buff, I can fight nightsisters without ent buffs and I am by no means uber. Food definitely helps though if you don't have mind buffs, and migrating stats also helps a lot. And high end weapons aren't needed a good non enhanced weapon will do the job. But your right about composite, it helps a lot although ubese protects against many creatures almost as well and is cheaper.
You can't take on 20k and 200k ham troops with a measly <1k HAM and bone armor. It just doesn't happen.
Your right so to kill those 20k and 200k ham mobs it is important to first tackle lower level mobs and learn how to fight(learn to do obvious things such as intimidate) and gain enough money to buy composite and a weapon and some buff money.
So stop trying to justify being greedy.
Greedy you say? Well let's see what I did today that was greedy. I put 100s of items up on my vendor for only 200 creds each, no. I gave a newb 2 mil, no thats not greedy either. I tried to give away my imperial uniform, no that wasn't greedy. I complained on the forums about crafters who put effort into making money getting money, while I put no real effort into getting money and got none that is really greedy. But it was you who did it.
Message Edited by D8alus on 03-13-2005 02:32 AM
Phaelyn wrote:
D8alus wrote:
NONE of what you said answers the one question I have.
WHY are the prices so high? WHY should I have to pay so much for something that costs so little to make?
As far as WANT vs NEED, everything in this game is WANT. So that completely invalidates 90% of your argument. Now that we've established that nobody NEEDS anything in this game, how do you intend to address the problem of overpriced crap?
Actually, my statements are not invalidated in any way. People NEED weapons in order to join PvE combat - Sure, they can use their trusty CDEF - But then they would never move up to the next level of game content, and so on ad nauseum. Crafters NEED resoures in order to craft. Musincians and Dancers NEED customers in order to get XP. The game is indeed full of needs - That's why it's difficult to know the difference between what is needed and what is merely wanted.
As far as prices - You are speaking of your specific server - I can't begin to speak to the prices on Eclipse, as I don't know the,. I can speak of Radiant however - Nothing on Radiant is beyond the means of a few hours work. I hear other servers charge up to a million credits for 40% Stun armor.. I can get it for 250k on Radiant. The examples can go on and on.
The easiest answer is to of course do it yourself. It's not a popular argument - But it IS true. Don't like what you pay for Armor? Become an Armorsmith, and fight fire with fire. Or just do it long enough to make yourself enough armor to last your virtual lifetime.
The BEST way to not pay high prices is to... Not pay high prices. I'm not sure if they exist on Eclipse, because again, I am not ON Eclipse. But I AM on Radiant, Bria and Flurry. And I see high priced stuff all over - And then turn around and find a vendor with the exact same items MUCH lower. Maybe I'm more willing to shop around than others - But I always find what I want at a price I am willing to pay eventually.
Message Edited by D8alus on 03-13-2005 02:32 AM
falllacy wrote:
is crafting a choice, too? if so, you can choose to get all the tapes necessary for your profession..or you can choose to craft and not sell anything. LOL not everyone in the world is a 12pt. uber smith... i'm a 10pt with decent resources, some i bought some i mined. i've spent a good amount of money to buy krayt tissues just because i can, but i have sold over 12million credits in gernades after spending only about 1mil in resources. and i am only a 10pt smith.... so YES IT IS A CHOICE.
weaponmaster88 wrote:
falllacy wrote:
is crafting a choice, too? if so, you can choose to get all the tapes necessary for your profession..or you can choose to craft and not sell anything. LOL not everyone in the world is a 12pt. uber smith... i'm a 10pt with decent resources, some i bought some i mined. i've spent a good amount of money to buy krayt tissues just because i can, but i have sold over 12million credits in gernades after spending only about 1mil in resources. and i am only a 10pt smith.... so YES IT IS A CHOICE.
WiseBobo wrote:
bluejanus wrote:
bluejanus wrote:
Perhaps ...Work for it.
When I speak of playing without buffs or armor, I am obviously not referring to your politicians, and your crafters, and your musicians. I myself would consider that more of a sidenote in the game as opposed to actually *playing* it, but that is just me. Some have fun raising taxes and sitting in Cantinas, chatting up a storm. Sure I like to run my mouth, but to me, that's not what I want to do in game.
I never said that the "best of everything" should be available to all players, and nor do I think it should. As a combat character develops up from the ground, updgrading gear and attaining the next "level" if you will is a near constant goal. Now this is exactly where the economy comes into play, and thusly so, the flow rate of credits. Currently if you ask me, the economic state of SWG, or just on my server, is rather lopsided. It is entirely composed of those who have absolutely enormous sums of credits, and those who have very little, for the foothold of the market has already been taken up. Now, this is where it gets tricky, and if you ask me, where the equilibrium [good movie by the way]is lost.
Whenever I walk up to a mission terminal, whether it Imperial, "normal", and whatnot, the sums of money are rather low. Lets say in this scenario that the award is 7k, it's a small rebel base, and it is 2,000m away. It takes me roughly 10 minutes to run a single mission of this type. I go there, kill all the rebels, destroy the base, get my reward, as well as my faction bonus, and I'm done. Now, if I had been a doctor, and I had a line of 5 or so clients, in nearly the same amount of time, I could have made 700% more credits. Now, what I am trying to say is I don't feel the doctors are being unfair, for they are doing what they are supposed to do, helping people like me be able to do whatever missions I take on, but you must think of how these outrageous prices came to be.
Earlier today outside of the Coronet Starport, I heard a player talking about selling a DE-10. A very nice pistol as we all know, and a great addition to any Master Pistoleer/Bounty Hunter's arsenal. What was the going price? 10 million. Another spoke of it as if that were nothing, and if memory serves me right, he had no less than five of them. If I feel upgrading my character via armor, pistols, and skill blocks, and I am only making 7k a mission, should I be expected to not be able to do so because people with x amount of credits can pay this enormous prices, and I cannot? The fact of the matter is that I cannot afford to upgrade my character without going beyond as what I define as fun. As of right now, I cannot go out and solo a nightsister, or even a force mystic, let alone a Kray Dragon, and "reap" the benefit of doing so. I can't do this because A) I lack the overall skill and template bonuses, B) Because my availability of credits limits what armor and weapons I am able to purchase, and finally, C) I cannot get my skill and template bonuses because I lack the ability to grind effeciently without the said armor and weapons. Even if I complete my skill sets and my BH/Pistoleer Template, I am still going to have to kill a high-end PC to get a wad of credits, but I will not be able to because I lack the credits to purchase a high-end weapon and good enough armor. It is a completely circular loop.
I wasn't talking about the non-combat types either. While you're not going to be soloing most of the high end combat without armor and buffs, it doesn't mean you can't do combat without them either.
I have a lot of credits myself. But it's taken me a good amount of time and effort to amass what I have. I started out like everyone else. While I had some friends in-game to start with for a while I was basically playing paycheck to paycheck so to speak. How does one afford anything expensive? You have to budget, make some sacrifices and save your money. What's the problem with your expectations? How quickly do you want to be able to get all the great equipment/loot?
Deadtech wrote:
Falllacy wrote :
sorry, you lost all credibility about two sentences in...armor and buffs voluntary?
sure, if you want to not play the game. perhaps sit in the starport. or kill kreetles.
The fact is, to experience any of the high end content, you need armor, you need buffs, you need good weapons.
____________________________________________________________________________________________
Have you ever seen about 35 people take out a Gorax with cdef's, no armor and most of em unbuffed. Check the ranger forums for pics of The Great Ranger Meet #6
Wow, people did that? I've heard stories about people trying to do high end combat with cdefs, but I hadn't heard of such things except in stories told about beta and the start of the game.
to fight any good againt jedi /i get a mission for 150k at the most when you complete the mission but most of the time i lose money more than make it ,
/its pvp i need the best stuff but im broke all the time
/been made outcast from the guilds for hunting there jedi,
/imp or rebel ,
/so now im bored of mbh missions and jedi are just no fun when they all exploit etc etc
/but when its 1v1 what a buzz
/so now im a junk dealer in space
/just to get cash to fight jedi ,food i need every type and pixie muon gold,weapons cost me a fortune ,so ive got to fight with crap weapons cos the good ones cost 50 - 200 million and the armour well dont even go there,
/armour for bh is so hard to find never mind the mando which is impossiable to get unless you got freinds with 20 jedi and the rest
/
/and last but not lease what do i hunt for good stuff when every thing is being camped day and night
and its been like this for ages
for a ranged mbh
Message Edited by KOLBROOKIE on 03-14-2005 08:08 AM