Business And Economy Archive
Thread: OK, how do fighters make money, now?
Bumpity wrote:
MikeMonger1 wrote:
Bumpity wrote:
it should take months to earn millions of credits. No other game lets you become mega rich in a week (or did) outside of sonic the hedgehog or something equally easy and rated for kids under 7 .
Define "mega-rich". Remember, you're dealing with an economy where food can cost 100-250k per crate, grenades can cost 100-200k per crate, a good suit of armor can cost 250k, etc. Under those conditions, can having 1 million be considered "mega-rich"?
well considering that before the solo group correction a player was earning 3-4 million credits a day in less than a week from 1st log in,i would say mega rich is the guys with 100's of millions.
Did you ever solo group? Obviously not. People who never solo grouped like to throw out the 3-4 million credit figure. WRONG. If you were VERY efficient, you could make, at most, slightly over 1 million credits in one buff session. While the lairs fall quickly, you also need to factor in travel times and getting the missions to come up on the terminal, not too far out, in the same direction. That sometimes was a pain.
Also, if you'd done solo groups, you'd know that 99% of the people who did them DIDN'T earn 100's of millions of credits from them. They earned enough to get buy for a week or two, then moved on and did something else.
And a new player wont need all this stuff you supreme types needhe is "new" i dont expect to see him ganking rancors on day 2.
Canape is "supreme type" stuff? Thermal detonators are "supreme type stuff"? Brandy is "supremy type" stuff? I was a newb before solo groups ever existed, way back in the day, and back then, I STILL used it.
He with no buffs no armor and only a fewboxes ofrifleman i managed to do rebel themepark , jabbas themepark and nyms , dont blame dependance on lame crutches like food as a have to have,
Wow. How off topic. Didn't know you actually ground cash from the themeparks?
its just harder to do without all the extras and it is an extra.Name a game where you started grinding the end game 4 days after starting off?
The end game is jedi. It takes a long, long time to get there. If it takes 2 weeks to grind out master of an elite combat prof, and any elite combat prof can take on, say, Mokk's and Janta's, why should it take months to take on Mokk's and Janta's? I'm confused.
News players will NEVER compete with established players. now after said new player has been here 6 months then yes he can start to compete, but he isnt a new player anymore.
So your answer to the question of, how can a newer player compete with an established player is: They shouldn't be able to. It should be completely based on time spent. Ok. Lots would agree with you. Next time, just say that.
i was a new player to this server (bria) like 11 weeks ago , thats a tought economy to break into. I was a novice artisan i spent my nights surveying resources and my days making the things i could until i put out 4 personal harvestors (BER 1 at that). now im a MAS and run 5 heavy harvestors and 3 factories. If a crafter with zero combat power can work his way up to beig comfortable you combat types should have even less trouble as you can do what i did PLUS do missions for extra cash.
Well, see, the thing is, we're talking about the people who are primarily combat types here, not crafters. How crafters make money isn't really the issue here.
re -read last line. to start you have to do more , i was working up crafting and rifles ... once i hit MAS i dropped all my combat. so whgats wrong with picking up a little crafter to start? i had to pick up combat.
So, your answer to "How can a combat type make money?" is...."Be a crafter."
Its been said many times collect creature resources , easy alot of us post on the forums or spam what we need in cities. (150 cpu for wooly anyone lol) go kill little critters and harvest some, even 100 units = 15000 cr and how hard is a 100 units to collect?, oh and at the same time your doing this you are getting better at your chosen combat type (basically i am paying you to xp here) this is always good.
Congrats. The issue of selling creature resources has been bought up 10, 20 times already in this thread alone. You're doing EXACTLY what I told Acip people like yourself would be doing...repeating the same things over and over again, not even wasting time trying to address the main point.
im sorry the main point seems to me to be WHAAAAAAAA i cant afford to buy RIS armor and a scythe and ive only been playing 6 days .... this is one of the fastest ways to make money , needs to be mentioned
Of course you would think that's the point of the post. Because you're having too much fun sprouting off things everyone already knows, all in an attempt to belittle someone for asking "how can I make money", when they never even asked that in the first place.
i mean come on this is just one example of what can be done .... hell go to the trade forums and offer your self as a delievry boy for someone selling loads of things (huge money here actually) since alot of us dont want to have to run all over to every single planet after every auction to find vendros to drop stuff off. See a big list of things being sold by someone send them a PM asking if they want someone trustworthy to deliver the items, and convice them thats you.
Ok good. That's a viable suggestion which hasn't been bought up yet.
A person only has to look to make money, this i took from a list of about 100 great idea somewhere else on the forums.
And if you'll recall the original point of the post, the question at hand was creative, non-boring ways to make money. People look on the forums for ways, as well! Good job! You ALMOST caught on here! List some more of the 100 great ideas you have, and maybe, just MAYBE, you'll actually contribute to this thread, instead of being another "bash the ex-solo-group whiner" person.
this is stupid to know but with just novice brawler a suit of armor (donated to me and not that great) and a set of free buffs around teh 1900 range a doc threw on me as i ran by,you can kill a single quenker (takes like 20 mins tho) and jump several boxes of xp up. by the time you hit unarmed 2 you can run quenker missions (about 8 missions total in a buff set) lets see 5100 per mission x8 = 40,800 credits - 15000 cr for buffs you made 25k and some change and are alot closer to master combat profession. as you get better you get faster and make more money.
Yes, we know. You can make up to 300k per buff session doing 10-12k terminal missions.
umm combat type right .... focus on fighting if im correct ... means you fight to get ahead? to get paid?
when you specialise in fighting how can you complain all i have to do is fight ... well um you chose that path dont want to fight? dont be a fighter. simple easy direct ... oh you want to fight? whats the complaint again?
Oh. My. God. What's the title of the thread? Read it again. Did you read the title again? Seems like english to me. Could be wrong. Are you recognizing it as some other language or something? You SEEM to be able to read.....
a dont see a lot of new players hurting for cash all that much anyway (join my town get 25k a house a swoop! spam ) and even then most new guys i do see joining my guild get it set up ans start cranking out 100k a day within days a week at most and are starting to loan other players money or donate to town upkeep. Money is so easy in star wars if your not lazy. Combat = fighting for what you want .. its why its combat. Crafter making things others want .. pick a way to go here.
100k per day. Say you want that uber scythe, so you can pvp. Lets say it's going for 8 million. You're talking 80 days, are a little under 3 months. Of doing nothing but grinding cash. So you can buy one item. Which you'll need if you want to compete in the higher end PvP. Lots of newer players aren't going to want to wait that long.
Again i go back t my main point it SHOULD take months before you are ready to take part in HIGH END end game play from anything like PVEto PVP.
Why? Under the current system, you're an elite master in 2 weeks. Why wait months and months to actually take advantage of it. Change the system so that it takes months and months to be an elite master, and I'd agree with you.
hell it took longer to beat kotor than it takes to template out and jump into high endPVP as a stacker. How long did it take you to get that 1st level 60 char on EQ? how long on DAOC? how long on SB? how long on AO? how long on old a$$ UO to hit 100% piercing? how long on any game to reach the end game level of play? This game is stupidly easy as it is now.
Uh. Yeah. Your point?
A real player who has played other games knows that you dont get to play with the bigger kids until you put in your time,
ALL HEAR THIS! If you haven't been playing as long as this dude, or if you haven't played as many other games as this dude, you're not a "REAL" player. Sorry to let you all know that....lmao
this just hasnt been the case for SWG. if your have never played another MMORPG before coming here ,guess what star wars is like playing mario race carsand ever other game is halo 2when compared to advancing and gaining levels ormoney with every other game out there.
Sounds pretty crappy. Why do you play again?
Canape is "supreme type" stuff? Thermal detonators are "supreme type stuff"? Brandy is "supremy type" stuff? I was a newb before solo groups ever existed, way back in the day, and back then, I STILL used it.
You couldn't have used to too far "back in the day" because as far as I can remember Canape and Brandy weren't even introduced until after the Chef revamp. If they were around before then they weren't in use much at all like the other chef items were, hence the revamp.
Gooney wrote:
MikeMonger1,
Give it a rest mate. You seem to have a completely skewed view of this game by the looks of it. You throw out irrelevent examples like they are some sort of gospel. You dont need 8million cred items to compete in anything in this game, oh ok I guess if your dueling all the time then ya ok they can give you an edge.
I love how you're not even bother to refute the argument. You dismiss it because you just can't come up with anything. Nothing I've listed is irrelevent to a combat person. If you were a combat person, you'd know this. You're not a combat person, so you don't have a clue.
No Noob needs a crate of brandy anyway, they'd be far better off just learning their profession by slowly skilling up. I get the distinct impression that when you started you were immediatly bequethed with a bunch of creds, full comp armor, uber buffs, and elite level weapons. This has totally destroyed the game for you, by skewing your expectations.
Wow. Again, you demonstrate your complete and total cluelessness. I started my SWG life as an artisan. When I tried to make my first speeder, I got a critical failure, so some nice person gave me 1000 copper so I could try again. That was the LAST time anyone ever gave me anything.
Now if this wasnt the case, what the heck are you whining about? If you started like most of us with very little and built up over time, one would think that you would have realized that this is probably the best way for any noob to start. By learning the game. SWG is an extremely complex game, there tons to learn.
I'm not whining about anything. I'd just like you to contribute to the discussion at hand, instead of harping on the ex-solo groupers. We've been asking for alternative ways to make money. You state there are 100's, but you don't state what they are. You just continue to deride people.
The"Can of Food" for 100k+; Im assuming your talking about canape and brandy. Brandy buffs are about 40 minutes, you can take 2. A crate has 25 items each of which are 20 or so doses. 400 minutes of buffs per item, which is 10000 minutes of mind buffage.
Clinging to that one, in a vain attempt to try to make a point that can't be made, and doesn't NEED to be made? No, no one NEEDS a crate of brandy. No one NEEDS an 8 million scythe. Stay with me here. This is a GAME. It's not about what you NEED. It's about what you WANT. People WANT the scythe. Or the firespray. Or the other high end stupid crap. People WANT 8 million credits because they WANT to get the uber weapon because they WANT to participate in high end PvP. Nobody NEEDS to participate in high end PvP. People who don't get what they WANT in a game often stop PLAYING the game. Do you understand this? It's not too far over your head, I hope.
Dont know about you but anywhere Im fighting for 10000 minutes Im going to easily earn the credits to not only buy more brandy, but weapons, armor, other food buffs, doc buffs, house, maintenance, vehicles, etc.
Fine. What are you killing? Where? What drops the most credits? CONTRIBUTE.
You seem to be hung up on the ability to earn Millions of credits quickly to buy ridiculously priced unique items.
No. You seem to be hung up on people clinging to solo groups. So hung up, in fact, that you've ignored about 75% of this thread.
I have never once in all of my time playing had more than 2.5 million credits. I usually hover between 300k-1.5 million. Why? Well I dont need much more. I eat when Im hungry, sleep when Im tired, drink when Im thirsty, etc. Get my drift?
Good for you! Your point being that YOUR way of taking enjoyment from the game should be how EVERYONE takes enjoyment from the game?
My credit expenditure goes mostly to my guild, our city, and new members and of course my own equipment. To date the most Ive ever spent on one single item was 950k for a Sonic Blaster. It was a stupid purchase in after thought, my well crafted tangler with a powerup and damage slice did less damage but in the situations when I needed stun it was enough...
Who cares? You got ripped off on a sonic blaster. What does that have to do with anything?
Now Im sure you want all that cash to buy clothing attachments and armor attachments, or uber weapons. Im here to tell ya you really dont need them.
And I'm here to tell ya, you have absolutely no idea what you're talking about. When it comes to high end combat, that is. Because you're not a pure fighter.
They are psychological crutches, Paper Dragons, and feather whips. Sure they will enhance your stats...nominally. But in the big picture the real effect of them is practically not noticable.
Ok, here, you just have no idea what you're talking about AT ALL.
Normal, well crafted, sliced weapons and armor are more than enough to get full enjoyment of the game.
lol. Everyone hear that? Goony is now telling you how you can get full enjoyment out of the game! Because his play style is the ONLY play style! His goals are the only goals! What he wants to do in SWG is what EVERYONE wants to do in SWG!
If you need more fine, really its your "dime" do what you want.But dont come here telling us that the world is going to collapse because you cant solo-group for 1 million credsevery 3 hours.
Please point out where that was said in this thread? I'm curious as to how you came to that conclusion that we believe that. Honestly.
However if those things are important to you, which Im assuming they are, you would be wise to just hunt things that drop them. Hold up now, I know you dont want to hear that, and I imagine you think Im a fool for not using such things. And perhaps I am, I'll be the first to admit I loose as often as I win in PvP, mostly because I only have one Combat Profession atm.
Yes, we can kind of assume that you're not an uber PvP'er...lol
Any how give it a rest, your not convincing anyone, or swaying anyone to your point of thinking. Most of us play MMORPGs because they take a long time. If we wanted immediate gratification we would play CS, Battlefield, or PS. Thats not what were after here.
What? My point of view being that we should list as many ways of making money as we can find? So that newer players can come up with ideas and get the things they want faster?
Anyhow your long poorly formated and hard to read post consisted of nothing that added to the thread, this one doesnt either but if should if nothing else convince you to stop harping on this.
I clearly asked you to list the 100 ways to make money you said exist. When are ya gonna do that?
Oh, one more suggestion. You're not a combat person. Please stop trying to tell combat people how to live their lives. Because you honestly don't have a single clue.
-Gooney
The only constant in life is change and if you do not adapt you become extinct. Yes, things have changed and the old ways of accumulating rapid wealth are CHANGED but they are not gone.
MousePad wrote:
How does a fighter make money?
Okay, first I wanna say... I have only read two thirds of the posts in this thread (page 1 & 3), but I can tell you how I do it.
I am an imperial captain.
I live on dantooine.
I own an at-st.
I am master fencer.
I buff thendeclare affilliationat a recruiter, take the shuttle to my house, call my at-st outside my house and leads it into it, tells it to group with me and remain hidden inside the house.
The city I live in has an "Improved Job Market" (city special), that increases mission pay by 20% or so. I pick Janta missions (they have low kinetic res), and with my at-st they pay 30k.
One of these missions take around 3min (which is 10k a minute if I take it easy).
If you don't wanna go imp, or won't work for your at-st, then you could go for Master creature hander, or buy a droid... but that wont be as effective as an at-st. Besides master CH is more work than some 10000FP.
EXCELLENT post MousePad.
Now that the original question has pretty much been answered, I have one:
Why is everyone assuming that players who choose combat skills over economic skills should be able to make lots of money quickly at all?
Before you start leaping for the one-star button, this isn't an anti-fighter question, or a pro-crafter question. It's about gameplay balance in SWG.There are some skills that are obviously intended to be about making money, and some skills that are obviously about defeating players/NPCs/mobs in combat. Sowhy should anyone think that those who specialize in combat skills ought to be able tomake lots of moneyby killing mobs?That's like a Master Merchant expecting to be able to earn highGCW rank or advanced weapon certs simplyby using economic skills!
The fact is that fighters already get unique rewards from using their combat skills: combat XP, weapon XP, weapon certs, GCW ranks,interesting loot items(sometimes), and the thrill of the kill. Crafters get different rewards from using their economic skills: money, and the enjoyment that comes from creating things.
Why should fighters expect to get economic rewards in addition to the rewards they already get from combat activities? This is no more fair or desirable than if crafters -- in addition to being able to get rich --started demanding to earn faction points just from using their economic skills.
It seems to me (and I'm open to discussion here) that fighters ought to be poor but deadly, and non-fighters ought to be weak but wealthy. This creates opportunities for useful interactions between both types of players --crafters should need fighters to protect them, and fighters should need crafters to give them jobs to do to make money. This would mean that fighters wouldn't be able to buy that 70% composite armor the first week they start playing SWG, but it would also mean that crafters wouldn't be able to obtain resources orvaluable items without the help ofcapable fighters.Players would need to work together to help each other do better over time.
Basically, if you want to make money, spend your skill points on crafting/economic skills. If you want to participate in the GCW or rule in PvP, spend your skill points on fighting skills.Don't expect to be able to make a lot of money or earn GCW rankif you aren't willing to payfor the appropriateability to do so.
Noone player style shouldhave access toall player rewards. Ultimately, that leads to the worst sin any game can commit: it's boring.
--Flatfingers
This is what I've been doing for months when I'm doing missions and it works great. I pull in at least 750k per buff doing it this way.
MousePad wrote:
How does a fighter make money?
Okay, first I wanna say... I have only read two thirds of the posts in this thread (page 1 & 3), but I can tell you how I do it.
I am an imperial captain.
I live on dantooine.
I own an at-st.
I am master fencer.
I buff thendeclare affilliationat a recruiter, take the shuttle to my house, call my at-st outside my house and leads it into it, tells it to group with me and remain hidden inside the house.
The city I live in has an "Improved Job Market" (city special), that increases mission pay by 20% or so. I pick Janta missions (they have low kinetic res), and with my at-st they pay 30k.
One of these missions take around 3min (which is 10k a minute if I take it easy).
If you don't wanna go imp, or won't work for your at-st, then you could go for Master creature hander, or buy a droid... but that wont be as effective as an at-st. Besides master CH is more work than some 10000FP.
Flatfingers wrote:
Now that the original question has pretty much been answered, I have one:
Why is everyone assuming that players who choose combat skills over economic skills should be able to make lots of money quickly at all?
Before you start leaping for the one-star button, this isn't an anti-fighter question, or a pro-crafter question. It's about gameplay balance in SWG.There are some skills that are obviously intended to be about making money, and some skills that are obviously about defeating players/NPCs/mobs in combat. Sowhy should anyone think that those who specialize in combat skills ought to be able tomake lots of moneyby killing mobs?That's like a Master Merchant expecting to be able to earn highGCW rank or advanced weapon certs simplyby using economic skills!
The fact is that fighters already get unique rewards from using their combat skills: combat XP, weapon XP, weapon certs, GCW ranks,interesting loot items(sometimes), and the thrill of the kill. Crafters get different rewards from using their economic skills: money, and the enjoyment that comes from creating things.
Why should fighters expect to get economic rewards in addition to the rewards they already get from combat activities? This is no more fair or desirable than if crafters -- in addition to being able to get rich --started demanding to earn faction points just from using their economic skills.
It seems to me (and I'm open to discussion here) that fighters ought to be poor but deadly, and non-fighters ought to be weak but wealthy. This creates opportunities for useful interactions between both types of players --crafters should need fighters to protect them, and fighters should need crafters to give them jobs to do to make money. This would mean that fighters wouldn't be able to buy that 70% composite armor the first week they start playing SWG, but it would also mean that crafters wouldn't be able to obtain resources orvaluable items without the help ofcapable fighters.Players would need to work together to help each other do better over time.
Basically, if you want to make money, spend your skill points on crafting/economic skills. If you want to participate in the GCW or rule in PvP, spend your skill points on fighting skills.Don't expect to be able to make a lot of money or earn GCW rankif you aren't willing to payfor the appropriateability to do so.
Noone player style shouldhave access toall player rewards. Ultimately, that leads to the worst sin any game can commit: it's boring.
--Flatfingers