Business And Economy Archive
Thread: OK, how do fighters make money, now?
Gooney is obviously wealthy!
As for the yavin missions, that's about their best bet until they become "rich and uber" like veteran players, although yavin is no noob playground either.
Once they become a master at a combat profession, tell them to try some of the easier quest missions. They can pay as much as 50k in some cases. Other than that, try finding someone to help them out and ask them to join their guild. That will probably be a noobs best option anyway IMO.
"Yousa in a big doo doo dis time"
Message Edited by sevinbrain on 01-20-2005 10:43 AM
MikeMonger1 wrote:
Bumpity wrote:
it should take months to earn millions of credits. No other game lets you become mega rich in a week (or did) outside of sonic the hedgehog or something equally easy and rated for kids under 7 .
Define "mega-rich". Remember, you're dealing with an economy where food can cost 100-250k per crate, grenades can cost 100-200k per crate, a good suit of armor can cost 250k, etc. Under those conditions, can having 1 million be considered "mega-rich"?
well considering that before the solo group correction a player was earning 3-4 million credits a day in less than a week from 1st log in,i would say mega rich is the guys with 100's of millions. And a new player wont need all this stuff you supreme types needhe is "new" i dont expect to see him ganking rancors on day 2. He with no buffs no armor and only a fewboxes ofrifleman i managed to do rebel themepark , jabbas themepark and nyms , dont blame dependance on lame crutches like food as a have to have, its just harder to do without all the extras and it is an extra.Name a game where you started grinding the end game 4 days after starting off? News players will NEVER compete with established players. now after said new player has been here 6 months then yes he can start to compete, but he isnt a new player anymore.
i was a new player to this server (bria) like 11 weeks ago , thats a tought economy to break into. I was a novice artisan i spent my nights surveying resources and my days making the things i could until i put out 4 personal harvestors (BER 1 at that). now im a MAS and run 5 heavy harvestors and 3 factories. If a crafter with zero combat power can work his way up to beig comfortable you combat types should have even less trouble as you can do what i did PLUS do missions for extra cash.
Well, see, the thing is, we're talking about the people who are primarily combat types here, not crafters. How crafters make money isn't really the issue here.
re -read last line. to start you have to do more , i was working up crafting and rifles ... once i hit MAS i dropped all my combat. so whgats wrong with picking up a little crafter to start? i had to pick up combat.
Its been said many times collect creature resources , easy alot of us post on the forums or spam what we need in cities. (150 cpu for wooly anyone lol) go kill little critters and harvest some, even 100 units = 15000 cr and how hard is a 100 units to collect?, oh and at the same time your doing this you are getting better at your chosen combat type (basically i am paying you to xp here) this is always good.
Congrats. The issue of selling creature resources has been bought up 10, 20 times already in this thread alone. You're doing EXACTLY what I told Acip people like yourself would be doing...repeating the same things over and over again, not even wasting time trying to address the main point.
im sorry the main point seems to me to be WHAAAAAAAA i cant afford to buy RIS armor and a scythe and ive only been playing 6 days .... this is one of the fastest ways to make money , needs to be mentioned
i mean come on this is just one example of what can be done .... hell go to the trade forums and offer your self as a delievry boy for someone selling loads of things (huge money here actually) since alot of us dont want to have to run all over to every single planet after every auction to find vendros to drop stuff off. See a big list of things being sold by someone send them a PM asking if they want someone trustworthy to deliver the items, and convice them thats you.
Ok good. That's a viable suggestion which hasn't been bought up yet.
A person only has to look to make money, this i took from a list of about 100 great idea somewhere else on the forums.
this is stupid to know but with just novice brawler a suit of armor (donated to me and not that great) and a set of free buffs around teh 1900 range a doc threw on me as i ran by,you can kill a single quenker (takes like 20 mins tho) and jump several boxes of xp up. by the time you hit unarmed 2 you can run quenker missions (about 8 missions total in a buff set) lets see 5100 per mission x8 = 40,800 credits - 15000 cr for buffs you made 25k and some change and are alot closer to master combat profession. as you get better you get faster and make more money.
Yes, we know. You can make up to 300k per buff session doing 10-12k terminal missions.
umm combat type right .... focus on fighting if im correct ... means you fight to get ahead? to get paid?
when you specialise in fighting how can you complain all i have to do is fight ... well um you chose that path dont want to fight? dont be a fighter. simple easy direct ... oh you want to fight? whats the complaint again?
a dont see a lot of new players hurting for cash all that much anyway (join my town get 25k a house a swoop! spam ) and even then most new guys i do see joining my guild get it set up ans start cranking out 100k a day within days a week at most and are starting to loan other players money or donate to town upkeep. Money is so easy in star wars if your not lazy. Combat = fighting for what you want .. its why its combat. Crafter making things others want .. pick a way to go here.
100k per day. Say you want that uber scythe, so you can pvp. Lets say it's going for 8 million. You're talking 80 days, are a little under 3 months. Of doing nothing but grinding cash. So you can buy one item. Which you'll need if you want to compete in the higher end PvP. Lots of newer players aren't going to want to wait that long.
Again i go back t my main point it SHOULD take months before you are ready to take part in HIGH END end game play from anything like PVEto PVP. hell it took longer to beat kotor than it takes to template out and jump into high endPVP as a stacker. How long did it take you to get that 1st level 60 char on EQ? how long on DAOC? how long on SB? how long on AO? how long on old a$$ UO to hit 100% piercing? how long on any game to reach the end game level of play? This game is stupidly easy as it is now. A real player who has played other games knows that you dont get to play with the bigger kids until you put in your time, this just hasnt been the case for SWG. if your have never played another MMORPG before coming here ,guess what star wars is like playing mario race carsand ever other game is halo 2when compared to advancing and gaining levels ormoney with every other game out there.
AcimEriga wrote:
In reply to bumpity and mike.......
As I pointed out before, this game isnt about what people need, its about what they want. People wont pay for something if they cant get what they want out of it. The issue cropped up that I had several new players ask me how to make money in the game, since they were used to a million-credit a buff lifestyle, and suddenly their income was gone, but the armorsmith and weaponsmith has not dropped their prices. Having just rolled right through a nice 80-90% chest plate in 1 (!) session of helping a glowy friend against some sith bada$$es, I could sympathize. 45k condition gone it one buff session. How is a new player to maintain a playable, fun lifestyle, while the crafters and the rest of the economy adapt? That is the purpose of this thread, and many outstanding ideas were put forth.
Also, SWG was created with the idea that new players COULD compete with a minimum amount of time thrown in. That is why the profession system is so flexible, and also why it is so fast to move from novice to master in most combat professions.
As for picking up a little crafting, while grinding, excellent idea. Exactly the sort of thing I asked for.
The main issue isnt RIS armor and a 500 damage scythe, its replacing the 150k a crate foods and 250k a piece armor necessary to play in the high-end content that new players were able to equip themselves for before. And yes, I met a 3 week player in Krayt canyon the other day. He had composite, a nice t-21, and some sweet CM stuff he bought. BUT, he'd never be able to replace it, thus he was hoping for a home run on a krayt loot. Now, they are being told "I dont care if you were able to go NS hunting, or krayt with a group last week. THIS week, missions are nerfed, and you need another source of income to replace the armor the krayt ate." They had these things, but they dont know how to afford to keep having the fun they have had thus far.
Combat type, yes, but no one can stand running piket/janta/whatever on yavinmissions for long before the fun goes away, and when the fun goes away, so do the players.
Finally, you say it should take months before a player can participate in the game. WHY? Why should a new player have to wait forever to play the high-end stuff in this game, when it was specifically designed to be otherwise.
I say they shouldnt. If they take just some of the excellent addvice posted here, they will be able to branch into other areas of the game besides a cycle of run missions until a million creds, go buy equipment, hunt NS til equipment breaks, hoping for uber loot AND a buyer, rinse, repeat. I asked for alternatives to that dull gameplay plan, and got many great replies, some from you, IIRC.
Acim
it wasnt designed to be otherwise , its a MMORPG its based on development of a character over time,if iyou want to start at high levels of play you in the wrong genre' of game. IF they intended you to be able to compete with players who have been here 6 months before you this would be a FPS like BF1942. Gimme now players , will never be happy with this type of game (wow, eq, sb,uo,swg) and are not targetedfor this kind of game.
thats whats so great about this game if you dont like what you are doing you can do something else , change the approach. Look at an alternate profession. But the bottom line is the whole MMORPG is not ever going to cater to a gimme now player, it goes aginst the aspects of this style of game.