Business And Economy Archive

Thread: OK, how do fighters make money, now?

Bumpity
Thu Jan 20, 2005 11:34 am
#40

it should take months to earn millions of credits. No other game lets you become mega rich in a week (or did) outside of sonic the hedgehog or something equally easy and rated for kids under 7 . i was a new player to this server (bria) like 11 weeks ago , thats a tought economy to break into. I was a novice artisan i spent my nights surveying resources and my days making the things i could until i put out 4 personal harvestors (BER 1 at that). now im a MAS and run 5 heavy harvestors and 3 factories. If a crafter with zero combat power can work his way up to beig comfortable you combat types should have even less trouble as you can do what i did PLUS do missions for extra cash.


Its been said many times collect creature resources , easy alot of us post on the forums or spam what we need in cities. (150 cpu for wooly anyone lol) go kill little critters and harvest some, even 100 units = 15000 cr and how hard is a 100 units to collect?, oh and at the same time your doing this you are getting better at your chosen combat type (basically i am paying you to xp here) this is always good.


i mean come on this is just one example of what can be done .... hell go to the trade forums and offer your self as a delievry boy for someone selling loads of things (huge money here actually) since alot of us dont want to have to run all over to every single planet after every auction to find vendros to drop stuff off. See a big list of things being sold by someone send them a PM asking if they want someone trustworthy to deliver the items, and convice them thats you.


this is stupid to know but with just novice brawler a suit of armor (donated to me and not that great) and a set of free buffs around teh 1900 range a doc threw on me as i ran by,you can kill a single quenker (takes like 20 mins tho) and jump several boxes of xp up. by the time you hit unarmed 2 you can run quenker missions (about 8 missions total in a buff set) lets see 5100 per mission x8 = 40,800 credits - 15000 cr for buffs you made 25k and some change and are alot closer to master combat profession. as you get better you get faster and make more money.


a dont see a lot of new players hurting for cash all that much anyway (join my town get 25k a house a swoop! spam ) and even then most new guys i do see joining my guild get it set up ans start cranking out 100k a day within days a week at most and are starting to loan other players money or donate to town upkeep. Money is so easy in star wars if your not lazy. Combat = fighting for what you want .. its why its combat. Crafter making things others want .. pick a way to go here.



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sevinbrain
Thu Jan 20, 2005 11:42 am
#41

Acim, I highly commend you for trying to defend your point of view.
Gooney is obviously wealthy!
As for the yavin missions, that's about their best bet until they become "rich and uber" like veteran players, although yavin is no noob playground either.
Once they become a master at a combat profession, tell them to try some of the easier quest missions. They can pay as much as 50k in some cases. Other than that, try finding someone to help them out and ask them to join their guild. That will probably be a noobs best option anyway IMO.




"Yousa in a big doo doo dis time"

Message Edited by sevinbrain on 01-20-2005 10:43 AM




E S O W G O A D A
G U M M I= J E D I =L O V E R
B L U E - H A I R E D E X T R O R D I N A I R E

S T A R W A R S R E V E L A T I O N S

Pawlin
Thu Jan 20, 2005 11:58 am
#42

There are only a few ways to make money in the game and I think they've all been mentioned already.


- mission terminals

- Loot items to resell

- harvest hide/meat to sell to crafters

- become a crafter and make things to sell

- drop miners and harvest resources to sell to crafters

- do JTL stuff

- become a doc and sell buffs

- become a smuggler and sell slices

- setup a vendor and resell things for profit


There are other ways but these are most of them. Dunno what you're looking for...





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
AcimEriga
Thu Jan 20, 2005 4:09 pm
#43

Im a bit disappointed to see gooney stayed away after such great ideas.


Over all, I must say that many great ideas have been coming forth, albeit grudgingly from some.

I learned a few new things, and I think that a newer player, and even some older ones would be well served to go over this thread, as there are a great many enterprising ideas here.


Mission accomplished, and thanks to all who contributed!!!!

Acim
Bumpity
Thu Jan 20, 2005 4:28 pm
#44






MikeMonger1 wrote:





Bumpity wrote:

it should take months to earn millions of credits. No other game lets you become mega rich in a week (or did) outside of sonic the hedgehog or something equally easy and rated for kids under 7 .


Define "mega-rich". Remember, you're dealing with an economy where food can cost 100-250k per crate, grenades can cost 100-200k per crate, a good suit of armor can cost 250k, etc. Under those conditions, can having 1 million be considered "mega-rich"?


well considering that before the solo group correction a player was earning 3-4 million credits a day in less than a week from 1st log in,i would say mega rich is the guys with 100's of millions. And a new player wont need all this stuff you supreme types needhe is "new" i dont expect to see him ganking rancors on day 2. He with no buffs no armor and only a fewboxes ofrifleman i managed to do rebel themepark , jabbas themepark and nyms , dont blame dependance on lame crutches like food as a have to have, its just harder to do without all the extras and it is an extra.Name a game where you started grinding the end game 4 days after starting off? News players will NEVER compete with established players. now after said new player has been here 6 months then yes he can start to compete, but he isnt a new player anymore.


i was a new player to this server (bria) like 11 weeks ago , thats a tought economy to break into. I was a novice artisan i spent my nights surveying resources and my days making the things i could until i put out 4 personal harvestors (BER 1 at that). now im a MAS and run 5 heavy harvestors and 3 factories. If a crafter with zero combat power can work his way up to beig comfortable you combat types should have even less trouble as you can do what i did PLUS do missions for extra cash.


Well, see, the thing is, we're talking about the people who are primarily combat types here, not crafters. How crafters make money isn't really the issue here.


re -read last line. to start you have to do more , i was working up crafting and rifles ... once i hit MAS i dropped all my combat. so whgats wrong with picking up a little crafter to start? i had to pick up combat.


Its been said many times collect creature resources , easy alot of us post on the forums or spam what we need in cities. (150 cpu for wooly anyone lol) go kill little critters and harvest some, even 100 units = 15000 cr and how hard is a 100 units to collect?, oh and at the same time your doing this you are getting better at your chosen combat type (basically i am paying you to xp here) this is always good.


Congrats. The issue of selling creature resources has been bought up 10, 20 times already in this thread alone. You're doing EXACTLY what I told Acip people like yourself would be doing...repeating the same things over and over again, not even wasting time trying to address the main point.


im sorry the main point seems to me to be WHAAAAAAAA i cant afford to buy RIS armor and a scythe and ive only been playing 6 days .... this is one of the fastest ways to make money , needs to be mentioned


i mean come on this is just one example of what can be done .... hell go to the trade forums and offer your self as a delievry boy for someone selling loads of things (huge money here actually) since alot of us dont want to have to run all over to every single planet after every auction to find vendros to drop stuff off. See a big list of things being sold by someone send them a PM asking if they want someone trustworthy to deliver the items, and convice them thats you.


Ok good. That's a viable suggestion which hasn't been bought up yet.


A person only has to look to make money, this i took from a list of about 100 great idea somewhere else on the forums.


this is stupid to know but with just novice brawler a suit of armor (donated to me and not that great) and a set of free buffs around teh 1900 range a doc threw on me as i ran by,you can kill a single quenker (takes like 20 mins tho) and jump several boxes of xp up. by the time you hit unarmed 2 you can run quenker missions (about 8 missions total in a buff set) lets see 5100 per mission x8 = 40,800 credits - 15000 cr for buffs you made 25k and some change and are alot closer to master combat profession. as you get better you get faster and make more money.


Yes, we know. You can make up to 300k per buff session doing 10-12k terminal missions.


umm combat type right .... focus on fighting if im correct ... means you fight to get ahead? to get paid?

when you specialise in fighting how can you complain all i have to do is fight ... well um you chose that path dont want to fight? dont be a fighter. simple easy direct ... oh you want to fight? whats the complaint again?



a dont see a lot of new players hurting for cash all that much anyway (join my town get 25k a house a swoop! spam ) and even then most new guys i do see joining my guild get it set up ans start cranking out 100k a day within days a week at most and are starting to loan other players money or donate to town upkeep. Money is so easy in star wars if your not lazy. Combat = fighting for what you want .. its why its combat. Crafter making things others want .. pick a way to go here.

100k per day. Say you want that uber scythe, so you can pvp. Lets say it's going for 8 million. You're talking 80 days, are a little under 3 months. Of doing nothing but grinding cash. So you can buy one item. Which you'll need if you want to compete in the higher end PvP. Lots of newer players aren't going to want to wait that long.


Again i go back t my main point it SHOULD take months before you are ready to take part in HIGH END end game play from anything like PVEto PVP. hell it took longer to beat kotor than it takes to template out and jump into high endPVP as a stacker. How long did it take you to get that 1st level 60 char on EQ? how long on DAOC? how long on SB? how long on AO? how long on old a$$ UO to hit 100% piercing? how long on any game to reach the end game level of play? This game is stupidly easy as it is now. A real player who has played other games knows that you dont get to play with the bigger kids until you put in your time, this just hasnt been the case for SWG. if your have never played another MMORPG before coming here ,guess what star wars is like playing mario race carsand ever other game is halo 2when compared to advancing and gaining levels ormoney with every other game out there.















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sweatyclimber
Thu Jan 20, 2005 6:39 pm
#45

so here's my input from this thread which I would say bounce, spun and otherwise twisted its goal and focus....


A: the pvp issue- PVP is considered "end game content"... a new player shouldn't expect to have what they need to be good at it but can still partake in it for the fun... heck my musician/ politician fights with pistols 2 for fun sometimes (and yeah... i die and fast but what else could I expect?... i have all other high end stuff just not the skills)... PVP in this pre-curb environment is that way and will always be till the curb... even after the curb it will be this way just not with the same req. of items because of all the changes... but the vetrans WILL be better then the noobs.


B: Brand new noob- this player really has to level and learn the game and find their nitch... if they are talking about quiting because the solo group nerf, they likely weren't the right type of player for this game.... Before flames... heres what i mean: This player says' i cant have it all NOW so i quit... well mmo's aren't a "now" game.. its a work and develop game.. This player would either find their nitch and learn about all the game has to offer or would have left anyway going"there isn't enough content it sux"


C: moderatly new noob: Like the first player pvp or high end stuff shouldn't be their focus but better stuff yes... as has been said, those players should be able to get buy with what they can afford... is it easy? no... but that is the "content" to a degree of this game.


D: In general- So in general for those that talked about the old days... one thing to remember is nessesity is the mother of invention and things like placing harvester or being a delivery guy or selling loot... reselling old items ect ect all came about because people were looking for a way to "make it"... Through that, so did group hunting and leveling which to date is still a very viable system many guilds still employ... now people will likely do that w/o the need for guild facilitation... this will introduce a lot more oportunities contacts ect to the game and make the want to play more. Will everyone be able to have everything they need whenever they want all the time and be able to afford it? No... they will have to make choices... the problem with the way it was was the need to make choices disapeared because anyone could make as much as they wanted or needed.... Forced choice will add to the game and variety of players and styles which is what brought all of us (minus the "i wanna be jedionly once it was marketed or i want to only do X ... those always came and went anyway) to the game.


so to answer those questions you get from the new (or old players) of "what now" I suggest answering with "be creative"... here is a reproducible suggestion... in one player event I did, i spent two hours in "prep" and 2 on the event ( one long buff session) I made 15mil on that event...it was a slave auction.


For those who come back with yeah but i only want to do X... the answer is ...well this isn't a FPS... things don't come instant, your living in the sw universe and like you living in life... its not only fun but also work ... biggest difference is that in this game the work can be fun.


Hope that helps and...



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
AcimEriga
Thu Jan 20, 2005 6:42 pm
#46

In reply to bumpity and mike.......


As I pointed out before, this game isnt about what people need, its about what they want. People wont pay for something if they cant get what they want out of it. The issue cropped up that I had several new players ask me how to make money in the game, since they were used to a million-credit a buff lifestyle, and suddenly their income was gone, but the armorsmith and weaponsmith has not dropped their prices. Having just rolled right through a nice 80-90% chest plate in 1 (!) session of helping a glowy friend against some sith bada$$es, I could sympathize. 45k condition gone it one buff session. How is a new player to maintain a playable, fun lifestyle, while the crafters and the rest of the economy adapt? That is the purpose of this thread, and many outstanding ideas were put forth.

Also, SWG was created with the idea that new players COULD compete with a minimum amount of time thrown in. That is why the profession system is so flexible, and also why it is so fast to move from novice to master in most combat professions.


As for picking up a little crafting, while grinding, excellent idea. Exactly the sort of thing I asked for.



The main issue isnt RIS armor and a 500 damage scythe, its replacing the 150k a crate foods and 250k a piece armor necessary to play in the high-end content that new players were able to equip themselves for before. And yes, I met a 3 week player in Krayt canyon the other day. He had composite, a nice t-21, and some sweet CM stuff he bought. BUT, he'd never be able to replace it, thus he was hoping for a home run on a krayt loot. Now, they are being told "I dont care if you were able to go NS hunting, or krayt with a group last week. THIS week, missions are nerfed, and you need another source of income to replace the armor the krayt ate." They had these things, but they dont know how to afford to keep having the fun they have had thus far.


Combat type, yes, but no one can stand running piket/janta/whatever on yavinmissions for long before the fun goes away, and when the fun goes away, so do the players.


Finally, you say it should take months before a player can participate in the game. WHY? Why should a new player have to wait forever to play the high-end stuff in this game, when it was specifically designed to be otherwise.


I say they shouldnt. If they take just some of the excellent addvice posted here, they will be able to branch into other areas of the game besides a cycle of run missions until a million creds, go buy equipment, hunt NS til equipment breaks, hoping for uber loot AND a buyer, rinse, repeat. I asked for alternatives to that dull gameplay plan, and got many great replies, some from you, IIRC.


Acim
AcimEriga
Thu Jan 20, 2005 7:07 pm
#47

Thank you for the post. I stayed up all night, helping a friend get glowy, and was pretty punchy when I fisrt posted this.

Thus is wasnt as clear as it could have been, and I tried to clarify points of confusion where I could find them.
Bumpity
Thu Jan 20, 2005 7:55 pm
#48






AcimEriga wrote:

In reply to bumpity and mike.......


As I pointed out before, this game isnt about what people need, its about what they want. People wont pay for something if they cant get what they want out of it. The issue cropped up that I had several new players ask me how to make money in the game, since they were used to a million-credit a buff lifestyle, and suddenly their income was gone, but the armorsmith and weaponsmith has not dropped their prices. Having just rolled right through a nice 80-90% chest plate in 1 (!) session of helping a glowy friend against some sith bada$$es, I could sympathize. 45k condition gone it one buff session. How is a new player to maintain a playable, fun lifestyle, while the crafters and the rest of the economy adapt? That is the purpose of this thread, and many outstanding ideas were put forth.

Also, SWG was created with the idea that new players COULD compete with a minimum amount of time thrown in. That is why the profession system is so flexible, and also why it is so fast to move from novice to master in most combat professions.


As for picking up a little crafting, while grinding, excellent idea. Exactly the sort of thing I asked for.



The main issue isnt RIS armor and a 500 damage scythe, its replacing the 150k a crate foods and 250k a piece armor necessary to play in the high-end content that new players were able to equip themselves for before. And yes, I met a 3 week player in Krayt canyon the other day. He had composite, a nice t-21, and some sweet CM stuff he bought. BUT, he'd never be able to replace it, thus he was hoping for a home run on a krayt loot. Now, they are being told "I dont care if you were able to go NS hunting, or krayt with a group last week. THIS week, missions are nerfed, and you need another source of income to replace the armor the krayt ate." They had these things, but they dont know how to afford to keep having the fun they have had thus far.


Combat type, yes, but no one can stand running piket/janta/whatever on yavinmissions for long before the fun goes away, and when the fun goes away, so do the players.


Finally, you say it should take months before a player can participate in the game. WHY? Why should a new player have to wait forever to play the high-end stuff in this game, when it was specifically designed to be otherwise.


I say they shouldnt. If they take just some of the excellent addvice posted here, they will be able to branch into other areas of the game besides a cycle of run missions until a million creds, go buy equipment, hunt NS til equipment breaks, hoping for uber loot AND a buyer, rinse, repeat. I asked for alternatives to that dull gameplay plan, and got many great replies, some from you, IIRC.


Acim





it wasnt designed to be otherwise , its a MMORPG its based on development of a character over time,if iyou want to start at high levels of play you in the wrong genre' of game. IF they intended you to be able to compete with players who have been here 6 months before you this would be a FPS like BF1942. Gimme now players , will never be happy with this type of game (wow, eq, sb,uo,swg) and are not targetedfor this kind of game.


thats whats so great about this game if you dont like what you are doing you can do something else , change the approach. Look at an alternate profession. But the bottom line is the whole MMORPG is not ever going to cater to a gimme now player, it goes aginst the aspects of this style of game.







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Starsider-Sage
Thu Jan 20, 2005 8:23 pm
#49

If anyone is looking for a Wooly Hide contact on Starsider, email Sage ingame =) 900OQ and 800SR is always welcome.
blondie34
Thu Jan 20, 2005 9:21 pm
#50



You can still make money but it just takes awhile now.I usually do the 10-12k missions on dath when I need money.....Or sometimes go to lok and kill nym's I think their missions are 9k cant remember. Today I killed NS for almost 2 hours and looted nothing but credits.



Fugo now.
Ybagi
Thu Jan 20, 2005 10:09 pm
#51

over the last few weeks I've bought 20M in loot on forums and in game...


Go to the Geo cave and pull some loot...



Go to theDWB and pull some loot...



Go to theKrayt Graveyard and pull some loot...



Go to theCorvette and pull some loot...



Go to theNightsister strongholdand pull some loot...



Go to theNyax bunkerand pull some loot...



Go to theLok and pull some loot...



Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
Narreem0884
Fri Jan 21, 2005 1:59 am
#52

All of that basically says that newer players are screwed when it comes PvP or high-end PvE looting, because there's no way they'll be able to afford the good loot without either having an alt, which not everyone can or wants to pay for, or being a crafter, removing the need for said weapons.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
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