Business And Economy Archive

Thread: OK, how do fighters make money, now?

Gooney
Thu Jan 20, 2005 8:43 am
#27






AcimEriga wrote:

Go away gooney. I have plenty of money, millions, in fact, some waiting for me to log and see it in the email showing my latest auction have been picked up off the vendors. I even give some of it away to new players, too. Something I doubt you would do. I dont do solo groups, I loot. I PvP. I help guildies do things like get glowy. If I should run low on cash, I have friends who are there to buy a crappy painting from me for a mil and a half just to help me out, even if they will just delete the stupid thing anyway.


New players who know nothing of the game except the solo group were never forced to meet people to kill things. New players DONT have people to go to, or know what alt any given WS might have that he can send a /tell to, thus he has to hope he catches that crafter online to arrange a contract, when the crafter isnt leveling his jedi. New players dont know how to go to the forums, or how to value something they might find, or even who to ask what that vader poster was worth when they looted it last week. Those are the players I direct to these forums, and you are the reason they dont want to come here.


Go away gooney.






Ya your right, every thing sucks and were all destined to be poor, especially all the new folks.


Look the point of your whole thread was...whats a poor combat type to do...we all answered. Just happens that I dont see it the way you do, I believe that people will get along just fine.


Would you prefer it if I just agreed with you? Of course you would cause that would mean that you didnt have to perhaps re-examine your position.


We were all new people once, and all just as broke as the new folks today.


But your right maybe SOE should just give all new folks a billion credits and RIS armor and Uber Kryat enhanced voodo weapons. That would sure be a fun game wouldnt it? It would mean that you wouldnt personally have to do any thing, they should just throw in a billion free xp for these poor new folks too. That way they could just create their character and click on the skill trees they wanted.


Oh how fun and....challenging that would be.


No, my friend I dont agree with you.


-Gooney





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AcimEriga
Thu Jan 20, 2005 8:54 am
#28

True enough. You made it. HOW? Tell us what you think will work now.


To answer all those who say new players dont NEED something. True. It isnt absolutely necessary for them to have composite armor to run missions with. It isnt necessary for them to have a t-21 when an e-11 or laser will do. However, many quit because they dont see how they can get these things they WANT in the new economy. I havent seen anyone else who is taking this into account. People play this game to have fun. It isnt any fun when they see everyone else running around with things they dont know how to get.

Thus, when the game isnt fun, they stop paying money to not have fun, and the game loses another player. Worse, that player doesnt have the experience of a year back to remember fondly and convince them to try again.


Try to imagine a player who was just about to make it to novice commando, and had their eye on a nice 1k+ damage sliced flamethrower. He knew that in the 2 hours every other night mom lets him play when his homework is done, that he'll be able to afford that flamer in a week.

Suddenly, his 30k missions are gone, and the best he sees, with his master marksman self, is 7-8 k missions, which means he'll have to spend another 3 weeks before he can afford that flamer, even if he squeezes in some time on the weekend when mom's at work. That is the player on the edge. That's the player this is for. Their whole basis for this game is easy credits. Even a rifles/unarmed 4 player can, with ubese and buffs, runpiket and occasionally janta and mokk missions. But if he only makes 500 creds where he made 30k before, that flamer suddenly looks farther away. I started this thread for that kind of player, so others who have played an "made it" in this game can offer advice in how to keep making money. Sure, we all have to adjust, and if we fighters think its rough now, I feel for the crafter who paid 50CPU for a product he'll now have to price at 15CPU just to sell it off his vendor.


Gooney
Thu Jan 20, 2005 9:14 am
#29


Look mate,


New players will be just fine. Missions provide plenty of money for the new player. Your whole premis is that these new players are combat types...well. Then you have a couple choices...Sell Loot, Do missions, while harvesting critter resources.


Really I havent been attacking you just pointing out the gaping loopholes in your logic.


Players dont quit a game because they cant buy stuff. I mean who does that? Do you really believe that a true noob will up and quit because he cant buy whatever uber million billion credit CA or weapon you personally deem that you need? Would you do that?


Me, Id probably just start trying to figure out how to earn credits. And there are tons of ways to do that.


***15 sp into Artisan + 14 more for survey 4 and you have a constant 100,000 cr per day. No merchant skills required, although a bit of saavy may be required. Leaving the destitute combatant with 221 SP left for his combat skills.


***15 sp into Novice Scout, more if you want greater harvest. + 5 minute browse of www.swgcraft.com current resources. Leaving 235 SP for your combat. Also giving you the wonderful and wooly oppertunity to actually learn planets other than Dantooine.


Mission terminals located in player cities with "Improved Job Market" -whisper- They grant 20% higher mission payout.


Selling loots on the Bazaar, ctrl+h will explain it if your confused. 6k limit on instant sales, 20credit charge for posting. Pssst...this is where you sell the resources, almost any quality Steel at 2 cpu will net you about 120k per day. A slow day probably only 60k.


This being an MMORPG the possiblities are endless. Yes there are other folks in the world and **SHOCK** some of them will want to buy things from you.


-Gooney


Message Edited by Gooney on 01-20-2005 06:16 PM



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GrafvonSoden
Thu Jan 20, 2005 9:16 am
#30





AcimEriga wrote:

Go away gooney. I have plenty of money, millions, in fact, some waiting for me to log and see it in the email showing my latest auction have been picked up off the vendors. I even give some of it away to new players, too. Something I doubt you would do. I dont do solo groups, I loot. I PvP. I help guildies do things like get glowy. If I should run low on cash, I have friends who are there to buy a crappy painting from me for a mil and a half just to help me out, even if they will just delete the stupid thing anyway.


New players who know nothing of the game except the solo group were never forced to meet people to kill things. New players DONT have people to go to, or know what alt any given WS might have that he can send a /tell to, thus he has to hope he catches that crafter online to arrange a contract, when the crafter isnt leveling his jedi. New players dont know how to go to the forums, or how to value something they might find, or even who to ask what that vader poster was worth when they looted it last week. Those are the players I direct to these forums, and you are the reason they dont want to come here.


Go away gooney.






? lol ... then this forum post isnt going to help them anyway.....



AcimEriga
Thu Jan 20, 2005 9:19 am
#31


I'm paraprasing here a little, but first you say how can fighters make money...it's pointed out that they can still make money at a rate of 300k per buff session instead of 1 million. Your response was I know that, but how can the newer players make money before they achieve master, because this isn't for me, it's for them, but they don't need money in the large sums your talking about...once they reach master they can make money at the 300k rate.


Essentiallynew players don't need money at such a large rate because they are new.---gooney




Im going to try once more, becaue I went back and carefully re-read your posts, and ecept for the maddening one about my whinig about solo nerfage, I think we are actually trying to get to the same point.


I first want to point you to an above post where I point out that players WANT stuff they dont need. No one needs these 4 million credit paintings, but they sell like hotcakes.


When I started this thread, I asked for ways other than JTL, and harvesting that new players could go about making money.


Low level looting, 12k Yavin missions, and the like were suggested, as well as the very helpful assemble and use the recyclers.


I never denied these were valid examples of ways to make money, in fact, I thanked those contributers. You seem to have missed that when you pointed out I might be contradicting myself.


That is the sort of thing I was looking for. If you have a way of making 300k a buff session with 1 tree of carbines, share it. Because, in reference to the quote above, a new players t-21 or composite armor doesnt cost any less than mine (guild discounts aside, of course). Thus a new player still needs a lot of money for the same things I have, usually more, in fact, as I have contacts who will hook me up, as I showed above. New players dont have those resources to fall back on. Additionally, they might not have any idea where to shop around, and may just have a waypoint to the first vendor they found or were directed to, and that is the only pricing they know. If they were on my server and were directed to Sysfailur, I'd quit too, before I made enough to buy his stuff. But if a player i didnt know asked me where to get the best sliced guns on the server, regardless of price, Id send them there. And if you're reading this, c'mon man, I havent seen a post-nerf scatter worth 2 mil yet.


AcimEriga
Thu Jan 20, 2005 9:22 am
#32


***15 sp into Artisan + 14 more for survey 4 and you have a constant 100,000 cr per day. No merchant skills required, although a bit of saavy may be required. Leaving the destitute combatant with 221 SP left for his combat skills.


***15 sp into Novice Scout, more if you want greater harvest. + 5 minute browse of www.swgcraft.com current resources. Leaving 235 SP for your combat. Also giving you the wonderful and wooly oppertunity to actually learn planets other than Dantooine.


Mission terminals located in player cities with "Improved Job Market" -whisper- They grant 20% higher mission payout.


Selling loots on the Bazaar, ctrl+h will explain it if your confused. 6k limit on instant sales, 20credit charge for posting. Pssst...this is where you sell the resources, almost any quality Steel at 2 cpu will net you about 120k per day. A slow day probably only 60k.---gooney




THANK YOU SO VERY VERY MUCH

This is what ive been looking for all along. Exactly what I asked for. Except for the SWGcraft part, which is a mighty helpful hint, outstanding contribution to this post, which all new players should read.


And in answer to the guy who says this wont help the people who dont know about the forums, well, it won't unless you and I tell them how to find them, will it?
AcimEriga
Thu Jan 20, 2005 9:25 am
#33

I meant, ESPECIALLY for the SWG craft part.

Didnt edit for clarity
mistereous1
Thu Jan 20, 2005 9:29 am
#34

Acim, not trying to sound mean or flame you or anything like that, but your thoughts aren't very well developed.


First it's how does a fighter make money, answer was take solo missions for 12k payout.

Your response, I know I can, but what about the newer novice combat classes,

answer the same way they always have...the newer novice combat classes never were able to run solo group Janta missions in the first place, you could put solo groups back in right now and 2 handed combat 3 is still not going to be a skill level high enough to run a janta mission.


The only people that will miss janta missions are master level combatants that could complete them at a fast pace. I tried my first one when I was 1-0-3-1, I finished it...took me a half an hour, had to run and come back, rancor mission took me 45 minutes. Went right back to baz nitches.


In your example, he wouldn't have been solo grouped finishing a janta mission to begin with, so I'm missing your point.



Please Make all Deliveries to vendor Corellia 314 -3356
AcimEriga
Thu Jan 20, 2005 9:34 am
#35

Perhaps I ahve bounced around a bit, but it was in the interest of helping newer players of varying abilities make money. A player who plays 8 hours of one day will see their ability change a great deal, thus I was trying for answers which would work for novices to working on master of something.


Hope that clears it up.
mistereous1
Thu Jan 20, 2005 9:56 am
#36

Okay that helps, bottom line is players will essentially work their way up to master the way they always have, meaning the same baz nitch missions they ran before they get to master, they keep running. Solo groups at least gave you a reason to go and do something other than baz nitches. Don't get me wrong...I disagree with eliminating the solo group, because the economy was for the most part built around the fact that solo groups were in the game. Eventually, the prices will come down, but that may take a year as players burn through their reserves. IMO the answer was high end content, financially it makes no sense to group, there are no missions you can't do solo, you don't make as much money and baz nitches provide plenty of exp. So what's the point of groups now?



Please Make all Deliveries to vendor Corellia 314 -3356
LonelyGhost
Thu Jan 20, 2005 10:22 am
#37

As I read the first few posts, one thing I did not see was anyone talking about Expectations. The worst thing to have come out of the solo-group plague is now many players EXPECT to have millions in their account. Sadly, until a lot of the excess money is drained form the game, this is also a requirement...

--- IF YOU WANT TO OPERATE ON THE COMPETITIVE PVP LEVEL, OR GET WS AND AS SKILL TAPES --- !!

These items will continue to be sold for a million or more a point until there just isnt enough extra money in people banks to pay it. Then the prices will come down to the level of the "new" rich people (the same people as before, with 1 or 2 less zero's in their Bank). This will continue until a new balance is found.

So, let me just encourage everyone to school new players on setting their EXPECTATIONS in the right place. Fact is, they will NOT be able to get as rich as they might have before the fix to solo-groups. But they can still make plenty to have fun in this game. They may not be able to get speed tapes or the best BE-enhanced Brandy or the latest DOT PvP weapon, but they can still have fun.

The focus of the game, this Multi-Player game, is to have fun with the people around you. IMHO. Not to run around alone all day striving for another zero in your account. Expectations is the key. Manage that, and you will find yourself in a better place.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
mistereous1
Thu Jan 20, 2005 10:33 am
#38

well for one you're making an assumption that what you consider fun is fun for everyone. I personally have more fun in the game by myself than when I was in a guild, MMORPG, doesn'tequal must group when I logon...it's a world that's created and you can choose your way to be a part of that. But let's throw that point out.


I don't think anyone expects to have millions in their account, however the game adjusted around the solo nerf and incorporated it into the economy. The prices are based on the ABILITY to make millions if that's what I want to do. My choices are either scout or do solo groups, so that drives up the cost of materials for the crafter because you have to be able to pay more than the next best opportunity. The loot camper will spend weeks trying to get that one home run item and wants to be compensated for spending time camping instead of solo groups.


Will the economy adjust??? In the long-term yes. However, in the short term, there's going to be a lot of sufferage for existing players that were on the fringe.



Please Make all Deliveries to vendor Corellia 314 -3356
MikeMonger1
Thu Jan 20, 2005 11:02 am
#39






LonelyGhost wrote:
As I read the first few posts, one thing I did not see was anyone talking about Expectations. The worst thing to have come out of the solo-group plague is now many players EXPECT to have millions in their account. Sadly, until a lot of the excess money is drained form the game, this is also a requirement...

--- IF YOU WANT TO OPERATE ON THE COMPETITIVE PVP LEVEL, OR GET WS AND AS SKILL TAPES --- !!

These items will continue to be sold for a million or more a point until there just isnt enough extra money in people banks to pay it. Then the prices will come down to the level of the "new" rich people (the same people as before, with 1 or 2 less zero's in their Bank). This will continue until a new balance is found.

So, let me just encourage everyone to school new players on setting their EXPECTATIONS in the right place. Fact is, they will NOT be able to get as rich as they might have before the fix to solo-groups. But they can still make plenty to have fun in this game. They may not be able to get speed tapes or the best BE-enhanced Brandy or the latest DOT PvP weapon, but they can still have fun.

The focus of the game, this Multi-Player game, is to have fun with the people around you. IMHO. Not to run around alone all day striving for another zero in your account. Expectations is the key. Manage that, and you will find yourself in a better place.






Acip, honestly, if I were you, I'd give up.


People who are going to respond to this thread aren't really interested in pursuing the main topic. They're interested in berating you for for asking the question. The only respondants are going to be the pro-nerf people, who, for some reason, feel obligated to rush into the thread, ignore the point you're trying to make, and sprout off the same solutions that you yourself have already put forward, but have found lacking.


This response, as an example. "One day, the excess credits will drain out of the economy." Fine. Good. Dandy. One day, months from now, all the credits will be gone, and the playing field will be level.


But what are newer players supposed to do NOW?


Your point is that months and months and months from now, newer players won't have a problem. I think what Acip was trying to say is, new players don't WANT to wait for months and months. And the longer new players need to wait to be competative for uber weapons, skill tapes, and space ships, the fewer new players will hang around long enough to become older players.


Thus, the full question, which you pro-nerfers really don't want to answer, is "How can newer players make enough money to compete for the higher end stuff without solo groups?"


The universal responses? "Sell resources." "Sell loot." "Wait for the extra credits to cycle out of the economy, sometime later this year....maybe."


So no, it's not about "expectations". It's about "Gee, I'd love to PvP, but it's going to take me at least a month to make the 10 million credits I need to be competative at it. Eh. Whatever."

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