Business And Economy Archive

Thread: Smugglers want to end vendor sales of sliced armor/weapons

maigy
Mon Feb 28, 2005 7:57 am
#40






TomoRainer wrote:




bluejanus wrote:
The Empire might even start posting smuggler bounties at the bh terminals.






Yeah, us smugglers wish.





Wow that would be amazing... these jedi are getting too tough for my BH, I would love to go own some unsuspecting smuggler/merchant. I wouldn't know what to do with the other 3.5 hours left on my buffs after I did that.


OK back on topic:smugglers do need to get paid better... I pay my smuggler 10k for speed slices and bonus*bonus*100 for damage slices so say it is a 30% damage slice I pay 30*30*100 or 90k. This is pretty much a fair price for smugglers in the current economy, but I only bother to get premium Items sliced so it is easier for me to make a profit.


Now if this nerf for merchants would go through this would really hurt the profits for a friend of mine... he is just a merchant but he makes tons of money by buying the special materials and paying for me to make them, and then paying for a smuggler to slice them and then selling them. Without a smuggler slicing them he would take a big hit to his profits



Here is an example he bought a 8 really good acklay bone... he paid me 1 million credits to make Power Hammers out of them and then he takes them to his smuggler and pays her to slice them. Then he puts them on his vendor. I always thought it was a cool business idea, but with this nerf he won't be able to do it anymore. I think this game should be about giving people more oppurtunities and not taking them away.








Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
suicid4l
Mon Feb 28, 2005 9:20 am
#41






maigy wrote:

Here is an example he bought a 8 really good acklay bone... he paid me 1 million credits to make Power Hammers out of them and then he takes them to his smuggler and pays her to slice them. Then he puts them on his vendor. I always thought it was a cool business idea, but with this nerf he won't be able to do it anymore. I think this game should be about giving people more oppurtunities and not taking them away.







Not really all he has to do is auction the weapons on the trade forums instead. All this will do is move the Sliced weapons and armour from vendors to the forums. Whereas atm you can get the best sliceditems on the forums and buy other sliceditems on well stocked vendors ppl will now just check the forums for who is selling what. Smugglers won't be smuggling any more than they are now and buying presliced items will just be more time consuming for both the seller and the buyer.


Cantinas in major cities on Naboo, Bestine and Correllia will be dangerous places for smugglers to sell spices etc with the new changes to the GCW. And anyone shouting I can slice your weapons/armour in public should be instantly attacked by ST's or police (after all this is an illegal activity they are trying to advertise).



Ataug - Retired
JTGAlpha
Mon Feb 28, 2005 10:03 am
#42

Yeah, because I want to have to carry around crates of spice, and sliced weapons, and frantically try and meet EVERY customer EVERY time on live. Do you know what a pain that is? This is why we HAVE vendors so that we don't HAVE to do that.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Kadestonebow
Tue Mar 01, 2005 11:10 am
#43

my slicer would love to get attacked by a unsuspectin bh...so he can just beat them down withhis vibroknuckler...



Fre'do master merchant/ master artisan/

Sa'mson master tka/ slicer

Psy'key carbineer/ ship wright
Neoweed-Ienook
Tue Mar 01, 2005 11:07 pm
#44

You guys got to be kidding me. We put months in to this pofession and you want to do away with slicing weapons.

Thats like telling merchants they cant have houses. This is the dumbest idea i ever heard. That makes me mad that we work so hard to get slicing and you wanna throw it out the window. I gotta hold back from breaking the forum guidelines right now.

Quit complaining everyone can buy sliced weapons. What is the big freakin deal jeez. Please whoever made this post dont say anything on the forums in the future cause you have no idea what you are talking about and your ideas are ludacriss.

If Swg goes along with this retarded idea then they will lost 90% of the smuggler community!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Wow this idea is so moronic
TomoRainer
Wed Mar 02, 2005 12:02 am
#45

Ironically, in fact, roughly 90% of the smuggler community would rather see sliced items (and spice) banned from vendors than left as they currently are. It would be very strange for them to express this preference and then leave the game if it were to come onto live.

Also, no one wants to do away with slicing weapons. Selling them on vendors is not the equivalent of slicing them. I have no idea how you make that connection.

The poll itself, as a final note, is not necessarily a call to take action on its contents. I think its real intention is to determine how us smugglers would feel about it if it came down to either keeping everything as it is or removing spice and slices from vendors entirely--one or the other. Two extreme options were the only two on the poll to figure out how strongly those of us who want illegal items to be illegal held that conviction and what it would be worth giving up to do so.

Which isn't to say the poll is a sham, as it's been accused, or that there isn't any room for compromise--this was just testing the waters among ourselves, it in no way represents the collective final proposal of the smuggler community. It's just that, oddly enough, most of us smugglers want to have our abilities and creations be illegal. Things we might have to, you know.. smuggle. It's not necessarily our ultimate preference, but that 90% of us would pull it all off our vendors entirely shouldn't be any surprise. We're criminals, for God's sake, and it's about time we were treated like one.

Message Edited by TomoRainer on 03-01-2005 11:04 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Stoker
Wed Mar 02, 2005 12:04 am
#46

Wow read alot of valid points on this topic here and I must say the two sides to the issue has valid reasonings to removing sliced goods from venders. What I want to point out is if this would happen it would not be all doom and gloom for either side , yes there would be some negative affects to both the smuggler and merchant/crafter. But we need to look at the system as a whole, sliced goods are considered illegal goods. I don't think it was intended for every person in the game to be running around with a bunch of sliced equipment. Yes I know that slicing as been around but the devs put scans in for a reason.

Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.
Positive points on removing sliced goods from venders:

1. As for either removing sliced goods or maybe limiting the number sold per vender there are more positives then negatives.

2. Smugglers will have a purpose again rather than sit in an armorsmith/weaponsmith's shop and slice crates of goods for those few great slices.

3. Crafters will sell more due to having reasonable prices rather than stocking venders with a bunch of sliced goods at high prices.

4. People that buy items will have to find a smuggler ( which isn't impossible) , thus creating some interaction with someone you may have never met.

Negative points on removing sliced goods from venders:

1. crafters/merchants will have to reduce prices to sell items

2. smugglers will lose slicing agreements with crafters

3. Buyers will have to take the risk of getting a crapy slice after buying an item.


Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing. But to me its not all about money, I just can't accept that you can go to a vender and buy an illegal item. Maybe limit the number of goods that can be sold on a single vender would be an alternative.

My point is don't focus on the negative aspect of such a change. For too many post on the boards cry about how something is going to hurt this or that proffession when the changes may actually be more positive than negative. We all pay our subscription fee , and everyone's opinoin is valid but keep an open mind.

Message Edited by Stoker on 03-02-2005 08:10 AM

WILDMAN_SOLO
Wed Mar 02, 2005 3:27 am
#47






Stoker wrote:
Wow read alot of valid points on this topic here and I must say the two sides to the issue has valid reasonings to removing sliced goods from venders. What I want to point out is if this would happen it would not be all doom and gloom for either side , yes there would be some negative affects to both the smuggler and merchant/crafter. But we need to look at the system as a whole, sliced goods are considered illegal goods. I don't think it was intended for every person in the game to be running around with a bunch of sliced equipment. Yes I know that slicing as been around but the devs put scans in for a reason.

Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.
Positive points on removing sliced goods from venders:

1. As for either removing sliced goods or maybe limiting the number sold per vender there are more positives then negatives.

2. Smugglers will have a purpose again rather than sit in an armorsmith/weaponsmith's shop and slice crates of goods for those few great slices.

3. Crafters will sell more due to having reasonable prices rather than stocking venders with a bunch of sliced goods at high prices.

4. People that buy items will have to find a smuggler ( which isn't impossible) , thus creating some interaction with someone you may have never met.

Negative points on removing sliced goods from venders:

1. crafters/merchants will have to reduce prices to sell items

2. smugglers will lose slicing agreements with crafters

3. Buyers will have to take the risk of getting a crapy slice after buying an item.


Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing. But to me its not all about money, I just can accept that you can go to a vender and buy an illegal item. Maybe limit the number of goods that can be sold on a single vender would be an alternative.

My point is don't focus on the negative aspect of such a change. For too many post on the boards cry about how something is going to hurt this or that proffession when the changes may actually be more positive than negative. We all pay our subscription fee , and everyone's opinoin is valid but keep an open mind.




thats just a nerf call on merchants.


and if you all think that turning into a slicing monkey delivery boy is content you are all kidding yourselves. All these changes would mean is that you will spend most of your game time slicing and delviering items to people. If you think thats fun and or content then fair play, but deep down you know it is not. Clutching straws and trying to say it is content is pretty pathetic and yes I am a smuggler and have been one since Nov 2003.





=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

JodoKai
Wed Mar 02, 2005 8:38 am
#48

I'm totally confused. How will not putting Sliced weapons on vendors help smugglers? Do people somehow think the Vendor sliced the weapon?A Smuggler did it. He probably got paid by a WS to do it. How much business would be lost if WS's no longer employed smugglers?


The whole idea just baffles me. Let's cut out the people that pay us the most money to mass slice. How can this sound like a good idea to anyone?
Stoker
Wed Mar 02, 2005 9:20 am
#49

Since the merchants/crafters seem to want to continue to sell sliced weapons so badly and be the ones controlling illegal goods let them. A better solution to the problem is increasing scans and if illegal good are found , they are taken away for good and person is fined 10k or more. Add the scans to hit venders and do the same , if imp/reb npc sees a vender it scans it noticed several sliced goods, removes all items from vendor that are sliced and adds fine of 10k per item to owner of vender.

If we are gona have a crack down then let the npcs actully crack down on illegal items.

Don't want to suggest positive changes then this will be the only other way. It doesn't nerf any proffession, keeps slices to ppl that have enough guts to have that sweet weapon sliced.
Whiteness
Wed Mar 02, 2005 11:50 am
#50






WILDMAN_SOLO wrote:


and if you all think that turning into a slicing monkey delivery boy is content you are all kidding yourselves. All these changes would mean is that you will spend most of your game time slicing and delviering items to people. If you think thats fun and or content then fair play, but deep down you know it is not. Clutching straws and trying to say it is content is pretty pathetic and yes I am a smuggler and have been one since Nov 2003.







We're not trying to take spices and sliced goods off the vendors so we can be delivery boy slice monkeys


We are trying to set precedent by making "illegal" goods actually illegal






Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

Hurlobacca
Thu Mar 03, 2005 12:44 am
#51







The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.




Huh? How clueless a statment is that? I love it when people weigh in on the issue but have no idea about what they are talking about.


I don't know where you ever got the idea that the price of sliced goods should equal the unsliced goods plus the cost of slicing, but you just got a failing grade in Business 101. You failed to take into account the fact that a certain percentage of sliced items will be of subtantially less value post-slice since they didn't get the a good slice or the "right" slice and will most likely end up being destroyed or sold below the price of the unsliced weapon. I've destroyed hundreds of weapons which had already been sliced and the cost of those weapons and their slices are part of my cost basis when pricing sliced weapons.


You also didn't take into account the increased labor cost associated with stocking sliced weapons vs. unsliced weapons. I can stock 100 unsliced weapons in several minutes since all I have to do is price the first one, then click on each successive one and hit enter. In the case of sliced weapons it can easily take me an hour to stock 100 weapons as I have to split the speed and damage slices,figure the % of all the slicesand then determine prices for the various slices based on the quality of the slice. It's also considerably more work to restock those items if they don't sell within 30 days. In most cases I'll mark down the prices on weapons that don't sell during the initial 30 day period.


The bottom line is that some players will buy their weapons unsliced and go to smugglers to get them sliced, and some players prefer to buy their weapons already sliced. I don't think the unsliced buyers are cheapskates for their preference any more than I think sliced buyers are suckers for paying "more" for sliced weapons. A lot of players really like being able to hit a vendor and pick out the best slice available without having to find a smuggler and buy a bunch of weapons they'll end up destroying if they don't get a good sice. What neither group of players needs is someone else making the decision for them as to how they should buy their sliced goods. Choice is good.







Hurlobacca 12 Point Master Weaponsmith
SiyBer Arms South Coronet -200 -5500 Visit Our Vendors:
DmgSliced SpdSliced Melee Ranged Krayt/Special Heavy/Grenades
Crates/Tools Powerups Bargain Resources
TomoRainer
Thu Mar 03, 2005 3:58 am
#52

Choice is good. Not allowing smugglers to ever act like smugglers is bad.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Page 4 of 5