Business And Economy Archive
Thread: Smugglers want to end vendor sales of sliced armor/weapons
TomoRainer wrote:
bluejanus wrote:
The Empire might even start posting smuggler bounties at the bh terminals.
Yeah, us smugglers wish.
maigy wrote:
Here is an example he bought a 8 really good acklay bone... he paid me 1 million credits to make Power Hammers out of them and then he takes them to his smuggler and pays her to slice them. Then he puts them on his vendor. I always thought it was a cool business idea, but with this nerf he won't be able to do it anymore. I think this game should be about giving people more oppurtunities and not taking them away.
Also, no one wants to do away with slicing weapons. Selling them on vendors is not the equivalent of slicing them. I have no idea how you make that connection.
The poll itself, as a final note, is not necessarily a call to take action on its contents. I think its real intention is to determine how us smugglers would feel about it if it came down to either keeping everything as it is or removing spice and slices from vendors entirely--one or the other. Two extreme options were the only two on the poll to figure out how strongly those of us who want illegal items to be illegal held that conviction and what it would be worth giving up to do so.
Which isn't to say the poll is a sham, as it's been accused, or that there isn't any room for compromise--this was just testing the waters among ourselves, it in no way represents the collective final proposal of the smuggler community. It's just that, oddly enough, most of us smugglers want to have our abilities and creations be illegal. Things we might have to, you know.. smuggle. It's not necessarily our ultimate preference, but that 90% of us would pull it all off our vendors entirely shouldn't be any surprise. We're criminals, for God's sake, and it's about time we were treated like one.
Message Edited by TomoRainer on 03-01-2005 11:04 PM
Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.
Positive points on removing sliced goods from venders:
1. As for either removing sliced goods or maybe limiting the number sold per vender there are more positives then negatives.
2. Smugglers will have a purpose again rather than sit in an armorsmith/weaponsmith's shop and slice crates of goods for those few great slices.
3. Crafters will sell more due to having reasonable prices rather than stocking venders with a bunch of sliced goods at high prices.
4. People that buy items will have to find a smuggler ( which isn't impossible) , thus creating some interaction with someone you may have never met.
Negative points on removing sliced goods from venders:
1. crafters/merchants will have to reduce prices to sell items
2. smugglers will lose slicing agreements with crafters
3. Buyers will have to take the risk of getting a crapy slice after buying an item.
Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing. But to me its not all about money, I just can't accept that you can go to a vender and buy an illegal item. Maybe limit the number of goods that can be sold on a single vender would be an alternative.
My point is don't focus on the negative aspect of such a change. For too many post on the boards cry about how something is going to hurt this or that proffession when the changes may actually be more positive than negative. We all pay our subscription fee , and everyone's opinoin is valid but keep an open mind.
Message Edited by Stoker on 03-02-2005 08:10 AM
Stoker wrote:
Wow read alot of valid points on this topic here and I must say the two sides to the issue has valid reasonings to removing sliced goods from venders. What I want to point out is if this would happen it would not be all doom and gloom for either side , yes there would be some negative affects to both the smuggler and merchant/crafter. But we need to look at the system as a whole, sliced goods are considered illegal goods. I don't think it was intended for every person in the game to be running around with a bunch of sliced equipment. Yes I know that slicing as been around but the devs put scans in for a reason.
Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.
Positive points on removing sliced goods from venders:
1. As for either removing sliced goods or maybe limiting the number sold per vender there are more positives then negatives.
2. Smugglers will have a purpose again rather than sit in an armorsmith/weaponsmith's shop and slice crates of goods for those few great slices.
3. Crafters will sell more due to having reasonable prices rather than stocking venders with a bunch of sliced goods at high prices.
4. People that buy items will have to find a smuggler ( which isn't impossible) , thus creating some interaction with someone you may have never met.
Negative points on removing sliced goods from venders:
1. crafters/merchants will have to reduce prices to sell items
2. smugglers will lose slicing agreements with crafters
3. Buyers will have to take the risk of getting a crapy slice after buying an item.
Do I believe sliced goods need to be removed from venders, yes but not entirely. The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing. But to me its not all about money, I just can accept that you can go to a vender and buy an illegal item. Maybe limit the number of goods that can be sold on a single vender would be an alternative.
My point is don't focus on the negative aspect of such a change. For too many post on the boards cry about how something is going to hurt this or that proffession when the changes may actually be more positive than negative. We all pay our subscription fee , and everyone's opinoin is valid but keep an open mind.
thats just a nerf call on merchants.
and if you all think that turning into a slicing monkey delivery boy is content you are all kidding yourselves. All these changes would mean is that you will spend most of your game time slicing and delviering items to people. If you think thats fun and or content then fair play, but deep down you know it is not. Clutching straws and trying to say it is content is pretty pathetic and yes I am a smuggler and have been one since Nov 2003.
If we are gona have a crack down then let the npcs actully crack down on illegal items.
Don't want to suggest positive changes then this will be the only other way. It doesn't nerf any proffession, keeps slices to ppl that have enough guts to have that sweet weapon sliced.
WILDMAN_SOLO wrote:
and if you all think that turning into a slicing monkey delivery boy is content you are all kidding yourselves. All these changes would mean is that you will spend most of your game time slicing and delviering items to people. If you think thats fun and or content then fair play, but deep down you know it is not. Clutching straws and trying to say it is content is pretty pathetic and yes I am a smuggler and have been one since Nov 2003.
We're not trying to take spices and sliced goods off the vendors so we can be delivery boy slice monkeys
We are trying to set precedent by making "illegal" goods actually illegal
The problem that I have seen with slice goods is crafters mark them up so much it doesn't equal what on avg. a smuggler like myself charges for slicing.
Huh? How clueless a statment is that? I love it when people weigh in on the issue but have no idea about what they are talking about.
I don't know where you ever got the idea that the price of sliced goods should equal the unsliced goods plus the cost of slicing, but you just got a failing grade in Business 101. You failed to take into account the fact that a certain percentage of sliced items will be of subtantially less value post-slice since they didn't get the a good slice or the "right" slice and will most likely end up being destroyed or sold below the price of the unsliced weapon. I've destroyed hundreds of weapons which had already been sliced and the cost of those weapons and their slices are part of my cost basis when pricing sliced weapons.
You also didn't take into account the increased labor cost associated with stocking sliced weapons vs. unsliced weapons. I can stock 100 unsliced weapons in several minutes since all I have to do is price the first one, then click on each successive one and hit enter. In the case of sliced weapons it can easily take me an hour to stock 100 weapons as I have to split the speed and damage slices,figure the % of all the slicesand then determine prices for the various slices based on the quality of the slice. It's also considerably more work to restock those items if they don't sell within 30 days. In most cases I'll mark down the prices on weapons that don't sell during the initial 30 day period.
The bottom line is that some players will buy their weapons unsliced and go to smugglers to get them sliced, and some players prefer to buy their weapons already sliced. I don't think the unsliced buyers are cheapskates for their preference any more than I think sliced buyers are suckers for paying "more" for sliced weapons. A lot of players really like being able to hit a vendor and pick out the best slice available without having to find a smuggler and buy a bunch of weapons they'll end up destroying if they don't get a good sice. What neither group of players needs is someone else making the decision for them as to how they should buy their sliced goods. Choice is good.