Business And Economy Archive
Thread: Pub 23 Inspiration Buffs Negative Impact on Economy
No, these buffs do more harm to the professions than good at the new levels. Because all it really helps are the powergaming hoarders, and their decision to overlook entusiastic lower leveled entertainers in favour of boring master dancers, and master musicians.
Which would you rather tip for? An entusiastic and fun 1% resource buff from a live player? The poor girl is wasting her time, no?
Or a spamming, macro driven 2% resource buff from a player who puts the game on minimize while having the character spam, "buffing 2% here for 2000 cred, PST, bank tips only," and puts the screen up long enough to click on the radial box, and go on minimize again? That's what players would rather have, don't you think? Who really cares about who gives you the buff? As long as its 2%, and the price is right, it seems to me a spammy minimized player is all we really need.
And you'll get it, I'm sure.
Message Edited by PoetDancer on 08-25-2005 07:28 PM
PoetDancer wrote:
No, these buffs do more harm to the professions than good at the new levels. Because all it really helps are the powergaming hoarders, and their decision to overlook entusiastic lower leveled entertainers in favour of boring master dancers, and master musicians.
Which would you rather tip for? An entusiastic and fun 1% resource buff from a live player? The poor girl is wasting her time, no?
Or a spamming, macro driven 2% resource buff from a player who puts the game on minimize while having the character spam, "buffing 2% here for 2000 cred, PST, bank tips only," and puts the screen up long enough to click on the radial box, and go on minimize again? That's what players would rather have, don't you think? Who really cares about who gives you the buff? As long as its 2%, and the price is right, it seems to me a spammy minimized player is all we really need.
And you'll get it, I'm sure.
Message Edited by PoetDancer on 08-25-2005 07:28 PM
i'll probably still keep to my usual policy of no tips to the afk, 5k to those that actually talk to me
but it does mean that entertainers are less superfluous ... not a great fix for them, and a terrible one for crafters, but i'm trying to look at a slightly dimmed bright side
I really don't see how giving entertainers more stuff hurts the professions. Would you prefer not to have more buffs??
If you'd just prefer the buffs are implemented in a more interactive manner then thats another topic and something you could propose to your correspondent and the DEVs.
I was always an advocate of transparency, and passivity as far as mechanics distribution. It seems to only make sense, and encourages vibrant cantinas.
I have made numerous posts trying to explain why the entertainment classes were designed like they were at launch. Frankly, it makes very little intuitive sense that a player can watch a dance, yet not be able to "/watch" a dance, without a command to "grant permission." It also compromises the ability for patrons to receive the mechanics, and performers to give the mechanics.
Message Edited by PoetDancer on 08-25-2005 10:04 PM
DOUBLE POST
Message Edited by PoetDancer on 08-25-2005 10:03 PM
Well when you really look at it all any of us ever really does is click the right button at the right time in various ways.
But I hear ya. It would be nice if the game mechanics were more engaging and interactive.
Bockeroo wrote:
my chef account is already cancelled
now THAT's dramatic.
PoetDancer wrote:
No, these buffs do more harm to the professions than good at the new levels. Because all it really helps are the powergaming hoarders, and their decision to overlook entusiastic lower leveled entertainers in favour of boring master dancers, and master musicians.
Which would you rather tip for? An entusiastic and fun 1% resource buff from a live player? The poor girl is wasting her time, no?
Or a spamming, macro driven 2% resource buff from a player who puts the game on minimize while having the character spam, "buffing 2% here for 2000 cred, PST, bank tips only," and puts the screen up long enough to click on the radial box, and go on minimize again? That's what players would rather have, don't you think? Who really cares about who gives you the buff? As long as its 2%, and the price is right, it seems to me a spammy minimized player is all we really need.
And you'll get it, I'm sure.
Message Edited by PoetDancer on 08-25-2005 07:28 PM
personallyi've never tipped an afk entertainer, and if they have a covercahrge i go elsewhere. however if i find a not afk entertainer that is there honestly trying to entertain people, or even better and rarer, ROLEPLAYING a entertainer, i'll tip them upwards 100k every time every time they buff me. (and that can be 4-5 times a day if i die alot hehe)
Message Edited by Wrathamus on 08-26-2005 10:39 AM
PoetDancer wrote:
...It seems to me that this "semi-active" buffing system doesn't promote interaction. Rather, it gives us excuses not to be interactive.
And besides that, the new buffs can be AFKed. Just not through the macro system. Is it against the EULA? Perhaps. But the EULA is not there to protect players. They'll just "redefine" the rules to accomodate third party buffbots, just as they "redefined" the EULA to accomodate the macrotainers.
...
Wrathamus wrote:
Bockeroo wrote:
my chef account is already cancelled
now THAT's dramatic.
the reason i love changes like this is because people always have a hissyfit and quit the gamewith huge fanfair and explosions and cursing soe andi wasted my life andmy moneyand this and thatwithout thinking twice about it. then once the change doesnt happen or gets reverted (the xp changes) they come back all quiet and hope noone like menotices them come back to laugh at them and say i told you so.
Giamai wrote:
2% is less damaging overall but it does still present some issues
many of slim's points are still valid
on the plus side for entertainers, it does still mean that the buff is an absolute requirement (for example)
Christ it went from 10% to 2%....
As an aspiring Weaponsmith, I liked this change b/c it means that I can compete with the horde of resources that the old time weaponsmiths who have a stranglehold on my server have. More compeition leads to more choices, more choices leads to more aggressive prices, more aggressive prices are best for the consumer.
This change would give people the chance to actually be business people and not just crafters. That is what is missing (at least on my server) from the game.
JaxonLuxor wrote:
Christ it went from 10% to 2%....
As an aspiring Weaponsmith, I liked this change b/c it means that I can compete with the horde of resources that the old time weaponsmiths who have a stranglehold on my server have. More compeition leads to more choices, more choices leads to more aggressive prices, more aggressive prices are best for the consumer.
This change would give people the chance to actually be business people and not just crafters. That is what is missing (at least on my server) from the game.
A 2% bonus is still better than nothing. A week ago resource buffs weren't even on the radar.
When I started out as a WS I had to compete against established big-name weaponsmiths who had stockpiles of server-best resources (well, server-best at that time). I managed to survive and even thrive, and you will too, with or without resource buffs. How did I manage it? By beinga "business man": location, advertising and specialization (making only pistols)were how I competed until I built up my resource collection enough to be competitive in other types of weapons.
New resources spawn all the time. What's server-best today could be made obsolete tomorrow (made all the more likely with resource buffs). With time and dedication anyone can develop a great resource collection without even having to spend tens of millions of credits.
Smiths leave the game or change professions all the time. On Corbantis, not one single big-name weaponsmith from the beginning of the gameis still a WS today, and virtually all of the second and third generation WS are gone too. When established smiths retire or quit, they create an opening for new up-and-coming smiths to make a name for themselves. In time, those smiths will retire/quit too, creating another opportunity newer smiths.
Slim Vargo, Corbantis
Ok time to set some stuff straight....
An entertainer MUST BE ATK to give crafter buffs as they are NOT PASSIVE and can not be macro'd without third party software. PERIOD
Combat 10%xp and 10%fp buffs are still given passively without any interaction from the entertainer. Just watch or listen like we do now.
To get the full 2% buff for resource stat, the entertainer must be at least Novice Musician or Dancer
The power of the buff is not bound to number of elite skills trained but the duration of the buff is. If you are a dabbler,you will give very short buffs compared to a double master.
There is a lot more to the crafter buffs than just the resource helper.. there is also assembly and experimentation success bonuses that are very important to crafters.