Business And Economy Archive
Thread: OK, how do fighters make money, now?
Phaelyn wrote:My first question is - Where are you running missions? I'm a Shipwright with Merchant and TKM thrown in - And I can make 300k in a single session easily. Admittedly, this isn't close to the 800k -1 mill I used to be able to get - But 300k isn't at all a paltry sum. I do missions on Yavin and Dantooine - Without a group, and still get 11-12k missions, which are a snap to complete. If you are looking for Million dollar buff sessions, they are a thing of the past, and it's best to adapt your thinking. Never fear though, because costs to you WILL come down, it will just take a while.
AcimEriga wrote:This is not intended as a complaint, but a place for ideas on how fighters in this game can make money now, given the group nerf.The devs made it this way, and we have to deal with it, or go play another game. I prefer to stay.I have tried loot wh*ring, elders are dropping crap, Nyax has given me grenades 8 (!) straight times, the tusken king gave me a stunningly crappy gaffi, and the art, etc. that was worth something is now common enough to warrant prices more appropriate to art, and not uber weapons.I ask you all, as a fighter template, if running destroy missions barely generates enough money to fund a day's PvP, how does one make money anymore.Please do not say the followingGet a crafter alt. I shouldnt have to have 2 accounts so I can have fun with one, and pay for it with another. If I wanted a crafter, Id have played one already.Use JTL. I have it, but my purpose here is to find ways a FIGHTER can earn cash.Kill stuff and sell the meat/hide/bone to a crafter. Got that one, looking for something slightly less BORING, and more productive.It seems that fighters used to generate money in the game by running missions, then spending it at a crafter's vendor. The problem was, the economy exploded when the crafters realized they had no outlet for the money. It either circulated amongst them for the resources, etc., or they funneled it to their fighter alts. At any rate, there was/is no way for the money to recirculate to the fighters in any way other than harvesting dead creatures. Well, now that the fighters cannot generate money, no one can afford to spend money at the crafter's vendors. They still have money, but as they spend it, there isnt any more coming in.Yes, I am generalizing, but I hope my crappy economic model is understandable. Please try to be constructive with help, advice, etc.Acim
On my server it seems to be the opposite happening, prices are going up. People are selling resources for more money and crafters in turn are raising prices to make up for the raised cost of resources. Buff packs cost more than ever and so do the resources to make them.
Ecrofogre wrote:
There really isn't any good way for fighters to make money anymore
This is kind of paradoxal, since most of the money in the game comes from missions - in other words - fighter missions.
(I'm not sure, but I don't think you can become financially rich from entertainer or artisan missions... or can you?)
My 0.02 credits.
You're right. But the fact is, making money as a fighter involves one of four things:
1. Running insanely easy missions from the mission terminals.
2. Going up to a krayt or elder that isn't already being attacked by other players, spamming special attacks for 15-30 minutes, and, 9 times out of 10, looting absolutely nothing.
3. Running around killing easy critters just to harvest their meat.
4. Following an artisan around and having him survey spots for you to drop a harvester.
There are no good ways to make money. Three of the four are boring as sin, and the fourth one rarely actually has a payoff.
mfg177 wrote:So, up to December I gathered 1.2 Mil on that
1.2 mil in four month however is nothing you can fund a PvP character with
I suggest you rethink your approach, if you take the right contracts it's more like 3 mil++ per buffduration
- With the new recyclers meat, hide and bone are your best friends. Tailors & archetects, especially, will be buying any old organics off the bazaar as we can finally stack it

- Kill meatlumps, hidden daggers, corsiars, bloodrazors, tuskens, kobola's and the liketo get some of the new recycler loot and whack it on the bazaar for 6k credits. For some you won't even need buffs so its cheap hunting. Also you can get lair off the terminals for most of these so you get the loot money and the mission payments for your time.
darmokVtS wrote:
AcimEriga wrote:
Kill stuff and sell the meat/hide/bone to a crafter. Got that one, looking for something slightly less BORING, and more productive.
Let's see... you used to do the most unproductive thing this game has to offer as moneymaker (sologroup missions), and this is not 'productive' enough for you?
Interesting. Besides that hunting ressources is *a lot* more productive (as you provide *basic* materials needed by other players, namely crafters, to make your armor, stimpacks, food etc...), it is, if you pick your contracts wisely, a much better moneymaker than sologroup missions ever were (less time needed to get the same result, more time to do something else, in your case probably PvP).
Is it just me who has some problems following the arguments here?
This response is actually to the original poster.
See, I personally understand that you were asking this question for newer players, not for yourself personally. The same thing that happened to my thread is now happening to your thread.
Basically, all of the pro-nerf people are going to jump in and start wondering how you could ask such a stupid question, and start listing all of the many other ways there are to make money, even though you've already listed those ways yourself.
Take this response as an example. "Selling resources is far more 'productive' (whatever that means)". "You'll make more money, in less time than with solo groups."
While this is true for the ESTABLISHED player, who has many friends who are also established players, this is not true for the newb, who won't have as many established player friends. And it's the established crafters who will be paying big bucks for the resources, not the newb ones.
And, since most established crafters are already buying from their established friends, the market is a lot tighter than this person seems to think it is. For newbs, that is.
Again, you're going to get a lot of lectures about all the many ways there are to make money, and how solo groups were never necessary, and indeed, ruined the game.
MikeMonger1 wrote:
This response is actually to the original poster.
See, I personally understand that you were asking this question for newer players, not for yourself personally. The same thing that happened to my thread is now happening to your thread.
Basically, all of the pro-nerf people are going to jump in and start wondering how you could ask such a stupid question, and start listing all of the many other ways there are to make money, even though you've already listed those ways yourself.
Take this response as an example. "Selling resources is far more 'productive' (whatever that means)". "You'll make more money, in less time than with solo groups."
While this is true for the ESTABLISHED player, who has many friends who are also established players, this is not true for the newb, who won't have as many established player friends. And it's the established crafters who will be paying big bucks for the resources, not the newb ones.
And, since most established crafters are already buying from their established friends, the market is a lot tighter than this person seems to think it is. For newbs, that is.
Again, you're going to get a lot of lectures about all the many ways there are to make money, and how solo groups were never necessary, and indeed, ruined the game.
And your point is?
The point of all the other posts can be best summed up like this.
There is no problem for a newer player to earn creds, there is no hinderance. Newer players do not have the same credit requirements as veteran, simply because they havent learned or decided what they need/want.
By the time they do decide or learn they will have the credits they need to purchase such items or at least know how to acquire them.
The man is pure and simply whining about the solo group nerf, and "Woe is me" is the refrain, despite his apparent heartfelt concern for all the poor poor poverty stricken noobs.
-Gooney
AcimEriga wrote:
That last one wasnt quite as helpful as I hoped, though some of the others were.
I have played since 2 months after launch. I am no noob. I am writing this FOR the new players who are trying to start, as a place to go for helpful suggestions.
Berating me for not remembering what it was like in the day, (especially considering I've been playing long enough to have known legends on my server who are now gone, such as Enott, Leezard, and the infamous Brownring, for those on bloodfin) certainly is of no help to those who have no idea what it was like then, and are frustrated at not being able to break into the composite market.
Just as an exercise, as you are berating my noobness, and reminding me what it used to be like way back when. Try whipping out a dlt20a, and run missions with that and your uber bone or chitin armor, and dont forget, you dont have enough for buffs OR stims, let alone powerups, and just getting money to train up to rifles 2, at 7-800 creds per mission takes a while. Then try to work your way into novice rifles, and earn enough for your first t-21, and please try to remember what it is like trying to break the plane into your first 250k set of composite.
Once again, please try to be helpful to the newer players I am directing here, lest they lose all hope, and with them, the future of our game.
Acim
Not berating you at all, simply pointing out that if your goal is to make this a thread to point newer players towards in hopes of getting them up to speed you are on the verge of contradicting yourself.
I'm paraprasing here a little, but first you say how can fighters make money...it's pointed out that they can still make money at a rate of 300k per buff session instead of 1 million. Your response was I know that, but how can the newer players make money before they achieve master, because this isn't for me, it's for them, but they don't need money in the large sums your talking about...once they reach master they can make money at the 300k rate.
Essentiallynew players don't need money at such a large rate because they are new.
I spent three weeks unguilded with no help going from fresh in the game to master swordsman, in those three weeks I didn't even know what brandy was, my first bit of armor was a crappy piece of ubese I bought off the bazaar, and I was going back and forth between marksman and brawler. I spent my first week walking back and forth between Mos Eisley and Bestine. I couldn't hope to afford a DE-10, but I also didn't need one.