Business And Economy Archive
Thread: A SWG Point of View ON Economy
OldManDog wrote:
5. Looted Items & Mission rewards on occation should rival, or better a crafted item (and they do) but on the average should not. Weaponsmiths, Armoursmiths and so on, DO NOT spend their time (and CREDITS!!!) surveying, mining and crafting to be outdone by some NOOB who can't afford a baseline scytheblade or haveenough common sense to trade his schematic for a good one.
If you took this as directed at you, all I can say is YOU should EDIT your original post & Delete it all, or at least have it stay on topic.
WiseBobo wrote:
People who do not wish to take part in earning wads o' cash, whether they be darkers, scouts who obtain Avian meat, TKM's running around looting for crystals, etc., are essentially screwed over when it comes to funding.
I am a Pistoleer/Commando. All I essentially do every buff sessions are Imperial Missions, because I can't go out and hunt a Rancor by myself. Needless to say, the purchasing of Armor and Weapons are extremely important, for I have to be exceptionally frugal.
What about players like me who are left out in the cold?
It sounds like You'd bea perfect fit on most Imperial Guilds, If your friends wont help you, Who can you rely on?
If you have no friends or are unguilded, then hopefully you catch my drift.
Nowe weren't all once "noobs"(some people played other MMORPGs, Others just have this natural talent) However I am still learning. I did not come on a public forum and state issues I have with the game I love and play ( I learned that Lesson, Hmmm 12 months ago).
Bottom Line this game is not about CREDITS, It's about FRIENDS.
Message Edited by OldManDog on 02-21-2005 05:22 PM
Narreem0884 wrote:
The money sink is so insignificant it's almost not worth mentioning. Who honestly notices 500 credits missing? For example, my city has a 1000 credit income tax. Were it not for the e-mail stating that it has been deducted from my account, I'd never notice. Now I'm not rich by any standard, just well off at 1 million some odd credits.
The point is that it's all these single items that go for millions, such as crystals, pearls, CAs, AAs, and looted weapons that make people feel poor. All the Nyax camping hasn't exactly helped the situation either.
So there's one of two solutions: One, make the caves and places where all these uber items are looted instanced and timed, preventing a single player from entering more than twice in one day and staying any longer than 1 hour (depending on the cave). Or two, put a cap on the amount that can be charged for a single item, on the vendors or trade forums; let's say2 million max per item.
I prefer the first idea. With it, everyone has a chance to experience all the content this game has to offer, without having to deal with radically different spawn rates for some of the cave enemies or loot campers.
xplan4u wrote:
you were once a noob too, and i guess you HADNO PROBLEMS. AND I WILL DECIDE IF THIS IS THE GAME FOR ME. bottom line.................this game is all about credits
Maybe you should try World of Warcraft, it has a economic system similar to what you seem to be asking for. You can get lots of good, usable equipment by doing quests, or through instanced dungeons. In fact, crafting barely exists in that game (at least compared to SWG).
The one thing that sets SWG apart from every other MMORPG on the market is it's player-based free-marketcrafting economy. No other MMORPG that I'm aware of has an economic systemquite like SWGs. When you make such an economic system, it will by necessity become "credit centric". The thing is, it's not for everyone. So it may just be that another MMORPG would suit your style better.
If you plan on sticking with SWG, here are some ways you can get money with smalleffort:
1) Sell resources. Get yourself some personal mineral harvestors and some radioactive power. Plant them in a convenient spot near your house. Harvest whatever has the highest concentration. Sell it on the bazaar for 1-3 cpu (maybe more when something really good spawns). When the resources shift, just switch over to the whatever has the highest concentration. You never even have to move your harvestors. As you earn more money, you might want to upgrade to medium and/or large harvestors.
2) Get novice scout (if you don't have it already). When a good creature resource spawns--you'll know because Chefs/Docs/AS will usually spam offers at the starport--go out and get as much of it as you can. Even if you can only play an hour or two a night, after a week it could be worth hundreds of thousands, or even millions.
3) Sell loot. You must be killing stuff, right? You don't have to sell crystals and +25 CA's to make good money at selling loot. You just need to know what's hot and what's not. Ditch the junk, sell the good stuff. Even if it's for only a few thousand each, that's still easy money.
4) Rent out your lots. This requires virtually zero effort, and you get a nice weekly payment.
These are just a few ideas. There are probably plenty of others I haven't thought of. The only other thing I can say is, you get out of it what you put into it--and this is true about everything.
Slim Vargo, Corbantis