Business And Economy Archive
Thread: A SWG Point of View ON Economy
Phaelyn
Mon Feb 21, 2005 4:13 pm
#14
xplan4u wrote:
Nice point, but think about this..... i am talking about proffesion based items (weapons, armor, etc). I am not saying you should be able to obtain everything by quests. Just the weapons and armoror tools or whatever that you need in your proffesion.
I understand quite well how you meant your logic - however, the items you are suggesting to be quest based are the VERY items that make the Crafter have business in the first place.
- Clothing: Very few make repeat purchses from tailors. Once in a blue moon they will want a "look" revamp, but for the most part it's grab an outfit and be done with it.
- Food: Under your quest based item system idea, Chefs would love you - they'd become the #1 expendable item sellers. Food is the one thing already that has to be purchased repeatedly.
- Tools: The bread and butter of Artisans. Takes away a major portion of what they make - May as well change class to "Vehicle Maker" since every other profitable thingthey make is relagated to the Quest system.
- Weapon: No need for the class whatsoever if every other profession gets weapons through Quests.
- Armor: Same as with Weaponsmiths.
- DE: Well, they will be in the same boat they are in already - Since Droids don't decay, they really don't have much in the way of repeat sales.
- BE: I include this because CH would now get their Pets (loosely defined as a weapon) through quests. Limits the class to making BE additives.
- Shipwrights: Since being a Pilot means needing ship chassis and components, Quests for each type would be instituted - Instantly removing need for Shipwrights totally.
- Resource Harvesters: I mention this because people who now supply WS, AS, etc would get the biggest hit - With quests for items, resources are no longer in large demand.
I hope you can see how making anything Quest based really does affect everything about the game - Including the Financial end which many people enjoy.
Phaelyn
Mon Feb 21, 2005 4:23 pm
#15
xplan4u wrote:
good point. but i have read that the developers are already working on taking away weapon restrictions. so a 2 handed person can get and use 1 handed weapons etc. how would it hurt if in my profession obtained my proffesion's weapons only? I would still have to buy any other weapons, and weapons don't last forever.
- PLease supply a link for us to follow. I've not seen anything like this.
- People already CAN use other types of weapons - Just at a disadvantage. Logically, if they make it so ANYONE can use ANY weapon without restriction - There will be NO need for specific profession classes entirely.
- Weapons don't last forever, this is true. But all you'd have to do is go repeat the Quest.
xplan4u
Mon Feb 21, 2005 4:28 pm
#16
not if it is like the scythe quest. 1 shot per character. and i will provide a link as soon as i learn how lol. first time ever on any tyep of forum
Phaelyn
Mon Feb 21, 2005 4:28 pm
#17
xplan4u wrote:
thank you for your insightful information. but i beleive you mis-understand me, or i am not clear enough. i am talking about basic weapons, such as a power hammer with basic stats. i feel i should be able to earn that weapon by doing a quest after i get the certificate. only me and other people in my class only. like the Scythe quest.......anyone with time and effort can do it. that should be 2 handed swordsman only. and if i want a better hammer, then i would have to buy one from vendors.
Yes, actually I (And most likely others) HAVE been misunderstanding you.
With the exception of getting your base weapon for free, I agree with you on the point of view that only people who can use a certain item should be able to do the quests for certain In game items such as Scythes.
My only point of not understanding why you would want the change is this - Using a Power Hammer as you did. On my server, I can get a basic Power Hammer for 5k - That is 1 mission. Only 1 to afford it. Why would you begrudge a Weaponsmith 5k? That's the part I am truly not understanding.
xplan4u
Mon Feb 21, 2005 4:35 pm
#18
so that way i can save my credits and buy the 100,000 sliced hammer off of them later. plus weapons rarely have any re-sale, so when you buy one, consider it money lost.
Phaelyn
Mon Feb 21, 2005 4:48 pm
#19
xplan4u wrote:
so that way i can save my credits and buy the 100,000 sliced hammer off of them later. plus weapons rarely have any re-sale, so when you buy one, consider it money lost.
With all due respect, and not intending to flame you - I am now done with the conversation. Your last post here has capped it for me. As my last words:
- If easy missions are 5k, and that earns you 1 Power Hammer, it's the same thing as doing a quest for 1 item.
- If you spend 5k for that base power hammer, you can then do 20 missions for the 100k, and the original Power Hammer would still be useful, as wear and tear occurs at 100s of missions, not 20. By the time your original 5k purchase is worn out, you would have earned enough credits to buy the 100k Hammer many times over.
- Why are you buying weapons trying to consider resale in the first place. it's your weapon, and yours alone.
- The money is supposed to be exchanged. It is not "lost" You pay a WS 5k for a hammer. He pays an AS 5k for Armor. The AS pays a Chef 5k for some Ahrisa. The Chef puts the 5k into vendor and house maintenance. The system now has that 5k, and pays it to you on your next mission. It's never money lost.
I wish you every success in the game.
OldManDog
Mon Feb 21, 2005 4:53 pm
#20
Okay, Being a SW Fan. You should know that the most important thing in "StarWars", Life and so on is Friends.
xplan4u wrote:
1) "a master ranger could be the only class that can harvest such and such hides that nobody else(including a scout) can harvest. That would be the Master Ranger's fair share in the market."
2) ***That way i could play the proffesion of my choice, without the consequences of money issues.
3) Basically what i am saying is that credits should not be a PART of the game, just a FRACTION.
4) For example: i want a scythe blade, yet they will cost me anywhere from 500,000 to 5,000,000 credits.
Why isn't there a way of EARNING one.
5) If it was that way we could all have better swords/guns/armor/etc without having to make so many credits.
6) As you finish reading this remember the manual that came with the game stated this.........."there is no 1 way to play SWG." BUT, there is only one way to get what you want.................credits credits credits.
Without them, Luke wouldn't have made it anywhere. That being said I would like to discuss your post in points.
- Giving Rangers "Something that only they can scout" will not in anyway help them as a whole make more credits, In no way will it save them time, be easier etc.... Everyone allready has "Their Fair Share" of the market, what you're saying or at least started saying was that YOU dont have enough time to play & make the credits you need to be successful.
- Playing Your Profession without the Consequences of money Issues, /rofl. You yourself said it, "It's a GAME" These Issues you speak of,have noreal consequences & thus are nothing to squander over? Just play your profession & have fun. Who cares if you're broke and use weapons that you found? Obviously You DO! See #4
- Credits are a Part(or)Fraction of this game as much as resorces, loot & the people that play are. If this is something you cannot understand,than maybe this "GAME" isn't for you?
- The Scythe Blade is a VERY bad example, It's amission schematic that takes looted components, It's not simply a sword.How are you going to say that a ranger should get "their fair share of the market" andin the same thread speak oftaking from the weaponsmiths share, because it would help you more?
- Looted Items & Mission rewards on occation should rival, or better a crafted item (and they do) but on the average should not. Weaponsmiths, Armoursmiths and so on, DO NOT spend their time (and CREDITS!!!) surveying, mining and crafting to be outdone by some NOOB who can't afford a baseline scytheblade or haveenough common sense to trade his schematic for a good one.
- As I finish Writing this, Let me remind you. I bought this game well over a year ago, the manual that came with it's so very much out of date that it's actually quite funny to read.
xplan4u
Mon Feb 21, 2005 4:55 pm
#21
spoken wisely by someone with excess credits. we(battle proffesions) should not have to depend on you(vendors) for most of our weapons. i wish u luck, keep the credits rollin'.
OldManDog
Mon Feb 21, 2005 4:58 pm
#22
I very much agree with Phaelyn, except for the part about money never being lost. When I pay 800 credits to fly from anchorhead to Mos Espa, That Money is lost tothe evil"Money Sink". Shuttles are just the tip of the IceBurg I callthe "Money Sink"
Phaelyn wrote:
With all due respect, and not intending to flame you - I am now done with the conversation. Your last post here has capped it for me. As my last words:
- If easy missions are 5k, and that earns you 1 Power Hammer, it's the same thing as doing a quest for 1 item.
- If you spend 5k for that base power hammer, you can then do 20 missions for the 100k, and the original Power Hammer would still be useful, as wear and tear occurs at 100s of missions, not 20. By the time your original 5k purchase is worn out, you would have earned enough credits to buy the 100k Hammer many times over.
- Why are you buying weapons trying to consider resale in the first place. it's your weapon, and yours alone.
- The money is supposed to be exchanged. It is not "lost" You pay a WS 5k for a hammer. He pays an AS 5k for Armor. The AS pays a Chef 5k for some Ahrisa. The Chef puts the 5k into vendor and house maintenance. The system now has that 5k, and pays it to you on your next mission. It's never money lost.
I wish you every success in the game.
xplan4u
Mon Feb 21, 2005 4:59 pm
#23
wow, i guess you are big man on campus. i guess i should bow before you for playing for so long, but i won't. you were a noob once too. and i am sure YOU
xplan4u
Mon Feb 21, 2005 5:01 pm
#24
you were once a noob too, and i guess you HADNO PROBLEMS. AND I WILL DECIDE IF THIS IS THE GAME FOR ME. bottom line.................this game is all about credits
WiseBobo
Mon Feb 21, 2005 5:04 pm
#25
People who do not wish to take part in earning wads o' cash, whether they be darkers, scouts who obtain Avian meat, TKM's running around looting for crystals, etc., are essentially screwed over when it comes to funding.
I am a Pistoleer/Commando. All I essentially do every buff sessions are Imperial Missions, because I can't go out and hunt a Rancor by myself. Needless to say, the purchasing of Armor and Weapons are extremely important, for I have to be exceptionally frugal.
What about players like me who are left out in the cold?
I am a Pistoleer/Commando. All I essentially do every buff sessions are Imperial Missions, because I can't go out and hunt a Rancor by myself. Needless to say, the purchasing of Armor and Weapons are extremely important, for I have to be exceptionally frugal.
What about players like me who are left out in the cold?