Business And Economy Archive
Thread: Does the level system turn new players off from becoming crafters?
fish_chef wrote:
im just glad the crafting system is still similar to what it was for I know the revamp is comming where crafting will get the guild wars like dumb down.
Exactly. I think they already anounced a Crafting Upgrade, and you know they're going to dumb crafting down so much that it will take the remaining joy out of it. And they'll do it in the name of making crafting more "accessible" to the player base. Just look at what they did to Armorsmith in the Combat Upgrade...now imagine what they'll do to every crafting profession in the next 'CU'. /sigh
Slim Vargo, Corbantis
hmm im a returning master chef who pre cu was quite profitable,and profiscient at makin what were some of the servers firsts or best products at the time.
after seein how they have destroyed the chef profession with the cu and added nothing to give us any real reason to be chefs,and the icap crap i experienced just leaving my house not even goin to a harv.
i wont be a chef i can tell ya that,nor any other crafter type,this is the same level of BS that soe pulled with the wookies and armour issue for over a year,they break stuff ignor it till folks simply l;eave,then revamp and break whatever was left.
ill be playin my combat toon,zero crafting.
i wont bother waiting for soe been there done that,they are both blind and inept at crafting fixs
See I have exactly the opposite problem as most other people here. I would love to play a crafter but the whole problem is, the market is saturated, atleast on Bria.
Any new player who wants to start crafting, or old player that wants to convert to crafting, is stuck with some major hurdles, more so than the combat professions. There are just sooooo many established crafters, all of whom are 12 - 14 pt in their craft, that anybody else starting out fresh is out of luck. They would have such a hard time making it in the already saturated and seriously competitive market, that there is no way they would be able to churn out any product and have any hope of collecting the experimentation tapes that are REQUIRED to be a crafter.
Really I don't see levels having anything to do with turning people off of crafting. It's the immense hurdles that have to be overcome first just to get a foot in the market.
Electro5 wrote:
If you don't have money to spend on experimentation tapes, then take up a profession that doesn't really need them. Tailor has no use for them at all, Droid Engineer is almost none, Architect is little more than a bit of extra harvester storage.
Good Point, and armorsmith no longer requires skill tapes... actually only a few Crafting professions require 12 exp points.
Ryuukon wrote:
See I have exactly the opposite problem as most other people here. I would love to play a crafter but the whole problem is, the market is saturated, atleast on Bria.
Any new player who wants to start crafting, or old player that wants to convert to crafting, is stuck with some major hurdles, more so than the combat professions. There are just sooooo many established crafters, all of whom are 12 - 14 pt in their craft, that anybody else starting out fresh is out of luck. They would have such a hard time making it in the already saturated and seriously competitive market, that there is no way they would be able to churn out any product and have any hope of collecting the experimentation tapes that are REQUIRED to be a crafter.
Really I don't see levels having anything to do with turning people off of crafting. It's the immense hurdles that have to be overcome first just to get a foot in the market.
i have a quick something to add. (i dont know how to edit.)
even if there arent many crafters, think about supply and demand, the few crafters will be able to demand higher prices for their wares, and all of the other people will think "oh, hes rch, i should try that." we will then get a boom of crafters with high inflation prices, and people will go back to their combat proffession again. this cycle 'should' keep hapening.
hello crafters my ingame name is trika as stated in my sig. ive read some post and some of you are worried about having to travel threw dangerous places to get to harvies,factories,or hell even cities.
well fear no more trikas artisan escort service is now open for buisness for only 10k for every 30mins i will escort you anywhere you wanna go. dont worry about dieing why you run away ill stand and fight een if i die this should give you long enough to get away. has for my qualifications....i am a bounty hunter pure combate can of whoop a$$ on a plate. if anyone wants my services plz send a ingame email to trika
Pre-CU, I was a 3 craft master....now, I'm a 1 craft master with a myriad of other profession skills neccessary to survive.
I kept Master Armorsmith, dropping Master DE and Artisan to pick up Smuggler to buy the FP needed for faction armor. Of course, this meant I had to get Marksman and Brawler skills which totally ruined my template. On the upside, I went from CL1 to CL34, meaning my still intact survey skills can be used on most planets solo.
Truthfully, if I didn't have a second combat account, I'd drop crafting myself. As good a money maker as it is, you are just closed out of too much content as a crafter. All "new" crafter content involves loot that they simply can't get from places they can't survive.
And with the path to Jedi unhidden (the biggest single SOE mistake in their history), and with Jedi being the Alpha class with little to no curbs to balance their strength, its no wonder that newer incoming players want nothing to do with crafting.
It scares me to see SWG drifting, slowly but inevitably, away from a Player-based economy and having crafting turn into an EQ2 style system simply because older crafters are P.O.'d and newer ones just don't exist.
If you want proof, take a look at the Trade forums. Everything seems to be loot auctions for combat goodies or weaponsmiths auctioning high-end weaponry. Or, try looking for specific Master level crafted goods such as PA halls and the like. It can be next to impossible to find what you are looking for in any reasonable time, even with the Galaxy Wide Search.
I am most saddened at this slide towards oblivion for crafting.