Business And Economy Archive

Thread: Premium Pearls throwing off the economy

EdOWar
Wed Jul 20, 2005 9:41 am
#14






Oxala wrote:

yea and what about when DOTs ruled the game. How can you claim crafting then? always money ....





Uh, what? Maybe you should elaborate.


Slim Vargo, Corbantis


Ochowo
Wed Jul 20, 2005 10:05 am
#15

nothing will be done about this thx to the changes the devs made with the cu.putting perfect pearls on the endangered species list. i have a friend that has $150 invested in his ls because of this. oh well. no matter what soe says, bout how they frown on buyin credits,they are the ones selling them. its all bout themoney, and sadly to say because of all the bugs most people have to buy thier credits just to keep gaming. make no mistake this seems to be the way soe wants it. if you wonder why im here making waves its because most of the missions im on are bugged. so soe if you want me to stop excersing my 1st amendment rights then fix mine and everyone elses gaming bugs b4 you issue more into the system with your infested publishes. i think my wife could write cleaner code.
bluejanus
Wed Jul 20, 2005 3:05 pm
#16



Ochowo wrote:
nothing will be done about this thx to the changes the devs made with the cu. putting perfect pearls on the endangered species list. i have a friend that has $150 invested in his ls because of this. oh well. no matter what soe says, bout how they frown on buyin credits, they are the ones selling them. its all bout the money, and sadly to say because of all the bugs most people have to buy thier credits just to keep gaming. make no mistake this seems to be the way soe wants it. if you wonder why im here making waves its because most of the missions im on are bugged. so soe if you want me to stop excersing my 1st amendment rights then fix mine and everyone elses gaming bugs b4 you issue more into the system with your infested publishes. i think my wife could write cleaner code.





There is no freaking way I'm going to pony up $150 for an item. I paid to activate a friends account so he could transfer a structure to me, but that was just $15 bucks and the house had like 200k cr maintenance in it.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Divinion
Thu Jul 21, 2005 4:26 am
#17

Premium Pearls aren't even that great anymore anyways. Good pearls are pretty darn close to the tuning of a Premium Pearl back when they used to drop. So what's the big deal about them?
Kalano
Thu Jul 21, 2005 11:23 am
#18

And how is one type of item that isn't crafted and only used by one single profession only throwing the whole economy off?


Come on, really. Lets not jump on the "Oh wo me, i have to grind money to have fun wo oh wo." I don't buy it at all.


People who do that make me not want to play a jedi ever. It sound pathetic to me. If the game isn't fun, then stop playing it for a while, or change things up. Jedi or whatever pro you go for isn't life. If you life revolves around it so badly that you are unhappy in life, i suggest turning your computer off, unplugging it, put it in a box and lock it in your closet for a month.


SOE didn't force you to play anything. You chose to play.


And for spending a $150 to have fun? Man, that is way to much wasted money for a bunch of digital data. I would never pay for anything remotely at that amount for gaming online. I'll pay for an expansion, i'll pay the monthly due, but not for a single item so i can be Mr. Uberpants of the Uber players. Total waste.


I maybe someday get a second account, but will never pay for credits or items in a game. That just ruins the fun of the adventure and challenge to get it. But each their own. Some can't wait and have to have it now, while i find the fun in the whole adventure there.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Implementor
Thu Jul 21, 2005 3:17 pm
#19

next



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
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Chirikiti
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SubXerro
Fri Jul 29, 2005 7:11 am
#20




I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.


What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....


This is not a flame by the way

Message Edited by SubXerro on 07-29-2005 09:12 AM

Message Edited by SubXerro on 07-29-2005 09:15 AM



Jeb Wavringer
Elder Smuggler
Mayor of New Draconia
--------------------------------------------------------------------------------------------------

"There is no mystical Force that controls my Destiny!" Han Solo (ANH)
Kenwa
Fri Jul 29, 2005 8:14 am
#21






Oxala wrote:

i dont know what fps means, and ive never played counterstrike. i just dont think its cool that the winning factor of a battle is how much money someone has




isnt it just like this in RL? if u have more money u can supply better weapons and technology for ure troops...it isnt just given to them...




*edited by admin*
Carnal desire runs through my veins/Whipping boys and scapegoats cry in pain/Psychopathic terror during their sleep/My power ask why, my power is weak/Spineless bundles of my excess/Expurse of innocence and helplessness/In the perfumes of my secret orison/Fresh blood of children drops down on me ~ Sodomy and Lust-Cradle of Filth
Jedimd
Fri Jul 29, 2005 8:26 am
#22






Oxala wrote:

i dont know what fps means, and ive never played counterstrike. i just dont think its cool that the winning factor of a battle is how much money someone has





FPS = First Person Shooter



I agree with ya Oxala and I will never pay that much for anything in game and if that means I willnever have the uber weapon, so be it.





- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
Wolfe26
Fri Jul 29, 2005 8:53 am
#23






SubXerro wrote:




I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.


What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....


This is not a flame by the way

Message Edited by SubXerro on 07-29-2005 09:12 AM


Message Edited by SubXerro on 07-29-2005 09:15 AM





Price cap this price cap that... No matter how you guys twist it... it still comes down to the same thing price cap will mean it doesn't get made because it is not worth it... The game already lost alot of crafters now you want it to loose the rest...


It is exactly like real life... you goto the store to buy a new computer part... You can stop at the first place you see and buy it for that price or you can shop around and find many stores have it at different price and find the best price... There are many factors to an enconomy and you are trying to over simplify it... Merchant A may have payed more for his resources than merchant B... Merchant B looks at the market and sees A, C, D are selling it for this price so he decides to under cut them to try to get all their bussiness... Merchant Z doesn't really care and just makes a couple items for fun when he happens to get around to it and puts them out there for pretty much his cost....


on the other hand lets cap the price of a piece of Armor at 30,000. 95% of the armorsmiths quit because it is no long worth their time to craft... With only 5% left to buy resources the resource brokers are going not selling anything and it is no longer worth it for them to try to get those rare or quality minerals because the 5% left don't want and can't pay the price the resource brokers want... 5% left have no time to search for or mine the rares and qualities needed because everyone wants armor.. so now the 5% left are building crap not even close to capped armor and selling it at the cap you put in place on armor... No one can loot high end items anymore because they can get good enough protection, weapons that can take the mobs down or food buffs to give them that added edge... and you are spending times as much on equipment as you are now because due to a lack of quality it is always falling apart and you are having to replace it at the cap you set.







Scarelin Deathstalker - Ranger / Rifleman
Cormo Deathstalker - Master Armorsmith / Weaponsmith/ 11pt Master Artisan
Vendor - Wolfe Inc Armor in Red dawn mall (-413, -4573), Talus
(as soon as you get off the shuttle)
EdOWar
Fri Jul 29, 2005 8:58 am
#24






SubXerro wrote:




I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.


What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....


This is not a flame by the way

Message Edited by SubXerro on 07-29-2005 09:12 AM


Message Edited by SubXerro on 07-29-2005 09:15 AM




Oh, a price cap, huh? /sigh First off, if you don't like the price of something, then don't buy it. It's called shopping around, and the galaxy vendor search makes shopping around easier than ever before. Secondly, a price cap wouldn't bring prices down to what you consider "acceptable". All it would do is discourage production of certain items. Why should I sell a suit of armor for 200K (assuming that's the cap, just for the sake of example), when the going rate is 500K for a suit? The answer is, I won't. I either won't make them at all, or I'll only sell them on the forums or directly to other players. A price cap would only mean more emtpy vendors, less convenience and fewer goods to buy.


Socialistic controls on the economy are not going to solve anything. If you think something is too expensive, then become a crafter, make that item yourself and sell it for less. Competition is a good thing.


Slim Vargo, Corbantis


bluejanus
Fri Jul 29, 2005 1:31 pm
#25

People who rant like this are usually the kind that want everyone else to sell to them cheaply and buy from them at a premium.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
HairlessWook
Sat Jul 30, 2005 12:22 am
#26






EdOWar wrote:





SubXerro wrote:




I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.


What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....


This is not a flame by the way

Message Edited by SubXerro on 07-29-2005 09:12 AM


Message Edited by SubXerro on 07-29-2005 09:15 AM




Oh, a price cap, huh? /sigh First off, if you don't like the price of something, then don't buy it. It's called shopping around, and the galaxy vendor search makes shopping around easier than ever before. Secondly, a price cap wouldn't bring prices down to what you consider "acceptable". All it would do is discourage production of certain items. Why should I sell a suit of armor for 200K (assuming that's the cap, just for the sake of example), when the going rate is 500K for a suit? The answer is, I won't. I either won't make them at all, or I'll only sell them on the forums or directly to other players. A price cap would only mean more emtpy vendors, less convenience and fewer goods to buy.


Socialistic controls on the economy are not going to solve anything. If you think something is too expensive, then become a crafter, make that item yourself and sell it for less. Competition is a good thing.


Slim Vargo, Corbantis






Agreed...PRICE CAP ridiculous...just like stat caps on armor and weapons and everything else crafted.




Nelorr
Master Shipwright
*StarSkreem* Shipyard
-1000, 2600 Dantooine Mining Outpost...400m from Starport.
Temporarily Retired. U can catch me on Khaz Modan
"Excellence is my Presence."
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