Business And Economy Archive
Thread: Premium Pearls throwing off the economy
Oxala wrote:
yea and what about when DOTs ruled the game. How can you claim crafting then? always money ....
Uh, what? Maybe you should elaborate.
Slim Vargo, Corbantis
Ochowo wrote:
nothing will be done about this thx to the changes the devs made with the cu. putting perfect pearls on the endangered species list. i have a friend that has $150 invested in his ls because of this. oh well. no matter what soe says, bout how they frown on buyin credits, they are the ones selling them. its all bout the money, and sadly to say because of all the bugs most people have to buy thier credits just to keep gaming. make no mistake this seems to be the way soe wants it. if you wonder why im here making waves its because most of the missions im on are bugged. so soe if you want me to stop excersing my 1st amendment rights then fix mine and everyone elses gaming bugs b4 you issue more into the system with your infested publishes. i think my wife could write cleaner code.
There is no freaking way I'm going to pony up $150 for an item. I paid to activate a friends account so he could transfer a structure to me, but that was just $15 bucks and the house had like 200k cr maintenance in it.
Message Edited by SubXerro on 07-29-2005 09:12 AM
Message Edited by SubXerro on 07-29-2005 09:15 AM
Oxala wrote:
i dont know what fps means, and ive never played counterstrike. i just dont think its cool that the winning factor of a battle is how much money someone has
isnt it just like this in RL? if u have more money u can supply better weapons and technology for ure troops...it isnt just given to them...
Oxala wrote:
i dont know what fps means, and ive never played counterstrike. i just dont think its cool that the winning factor of a battle is how much money someone has
FPS = First Person Shooter
I agree with ya Oxala and I will never pay that much for anything in game and if that means I willnever have the uber weapon, so be it.
SubXerro wrote:
I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.
What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....
This is not a flame by the way
Message Edited by SubXerro on 07-29-2005 09:12 AM
Message Edited by SubXerro on 07-29-2005 09:15 AM
Price cap this price cap that... No matter how you guys twist it... it still comes down to the same thing price cap will mean it doesn't get made because it is not worth it... The game already lost alot of crafters now you want it to loose the rest...
It is exactly like real life... you goto the store to buy a new computer part... You can stop at the first place you see and buy it for that price or you can shop around and find many stores have it at different price and find the best price... There are many factors to an enconomy and you are trying to over simplify it... Merchant A may have payed more for his resources than merchant B... Merchant B looks at the market and sees A, C, D are selling it for this price so he decides to under cut them to try to get all their bussiness... Merchant Z doesn't really care and just makes a couple items for fun when he happens to get around to it and puts them out there for pretty much his cost....
on the other hand lets cap the price of a piece of Armor at 30,000. 95% of the armorsmiths quit because it is no long worth their time to craft... With only 5% left to buy resources the resource brokers are going not selling anything and it is no longer worth it for them to try to get those rare or quality minerals because the 5% left don't want and can't pay the price the resource brokers want... 5% left have no time to search for or mine the rares and qualities needed because everyone wants armor.. so now the 5% left are building crap not even close to capped armor and selling it at the cap you put in place on armor... No one can loot high end items anymore because they can get good enough protection, weapons that can take the mobs down or food buffs to give them that added edge... and you are spending times as much on equipment as you are now because due to a lack of quality it is always falling apart and you are having to replace it at the cap you set.
SubXerro wrote:
I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.
What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....
This is not a flame by the way
Message Edited by SubXerro on 07-29-2005 09:12 AM
Message Edited by SubXerro on 07-29-2005 09:15 AM
Oh, a price cap, huh? /sigh First off, if you don't like the price of something, then don't buy it. It's called shopping around, and the galaxy vendor search makes shopping around easier than ever before. Secondly, a price cap wouldn't bring prices down to what you consider "acceptable". All it would do is discourage production of certain items. Why should I sell a suit of armor for 200K (assuming that's the cap, just for the sake of example), when the going rate is 500K for a suit? The answer is, I won't. I either won't make them at all, or I'll only sell them on the forums or directly to other players. A price cap would only mean more emtpy vendors, less convenience and fewer goods to buy.
Socialistic controls on the economy are not going to solve anything. If you think something is too expensive, then become a crafter, make that item yourself and sell it for less. Competition is a good thing.
Slim Vargo, Corbantis
Agreed...PRICE CAP ridiculous...just like stat caps on armor and weapons and everything else crafted.
EdOWar wrote:
SubXerro wrote:
I think the problem thatsome people are having with the economy it that there is no real consistancy on prices in the game, regardless of what the majority of the crafting community wants to believe. I can go to a certain vendor in one city or on one planet and buy a particular item for one price, and then go to another vendor in a different location/city/planet (same server) and buy the exact same item at a different price. Now that is not to say I am blaming certain crafters/merchants for being to greedy, after all it is a game and a game with what is supposed tohave a economy. But a lot of the way pricing works from my understanding is this: Merchants/vendors usually check around and see what the going pricesare on whatever items they have in mind to sell, they then base their sell prices with the search findings (which is ridiculous IMO since alot of it is just guesswork) . The problem with this is that a large majority of those want to bump the numbers up whenever they can, that is all well and good but it makes it a strain on characters that have no crafting or merchant abilities since SOE nerfed the terminals.
What I think needs to be done is that the devs need to implement some kind of price cap on items depending on item type, this only needs toapply to items that can be crafted and placed on public bazaars and privately ownedvendors. Loot drops, rare items and veteran rewards can still be sold through player trading and always to the highest bidder....
This is not a flame by the way
Message Edited by SubXerro on 07-29-2005 09:12 AM
Message Edited by SubXerro on 07-29-2005 09:15 AM
Oh, a price cap, huh? /sigh First off, if you don't like the price of something, then don't buy it. It's called shopping around, and the galaxy vendor search makes shopping around easier than ever before. Secondly, a price cap wouldn't bring prices down to what you consider "acceptable". All it would do is discourage production of certain items. Why should I sell a suit of armor for 200K (assuming that's the cap, just for the sake of example), when the going rate is 500K for a suit? The answer is, I won't. I either won't make them at all, or I'll only sell them on the forums or directly to other players. A price cap would only mean more emtpy vendors, less convenience and fewer goods to buy.
Socialistic controls on the economy are not going to solve anything. If you think something is too expensive, then become a crafter, make that item yourself and sell it for less. Competition is a good thing.
Slim Vargo, Corbantis