Business And Economy Archive

Thread: Set your price crafters

FeydmanKassan
Mon Aug 08, 2005 9:35 am
#14

1. There is nothing wrong with the economy. There is no need to "stabilize" it or otherwise screw with it in any way.


2. What someone does with something they buy from you is their business. You don't have to like it, although why a crafter would even care is beyond me. But once you sell it, it's gone. Trying to control the item after the sale is a waste of time.


3. For more information, I refer you to any of the 100+ threads on this subject. Each one ultimately explains why stuff like this is a bad idea.






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Leana_Txorana
Mon Aug 08, 2005 9:42 am
#15

If you are a crafter you get to set the price on your crafted item.

Once bought from a vendor that price is fixed on the item and it can't be sold for anything higher.





And we can identify the item was created by a rebel so it won't work for an Imperial or Neutral. Dont want those evil Imperial eating my Chef food. I should have total control over how my crafted items are used by those who buy it and they should have no choice in the matter.



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maigy
Mon Aug 08, 2005 10:59 am
#16

I get annoyed by resellers too, I have banned people that have bought in bulk from my store and resold my stuff in the past, the reason I sell my stuff cheap is so that it can be easily attained by the general population... not so one person can buy it all and sell it for more... Yes I could raise my prices, but that defeats the purpose of trying to sell it cheap. I dont try to make a huge profit on my stuff... I do just fine with making large amounts of money on custom orders... the most expensive non0enhanced weapon I have on my vendors is 10k... I sell T21s for 10k... I sell adv laser rifles for 10k... it annoyes me to see my laser rifels selling for 40-50k on someone elses vendor, not because I am not seeing that profit, but because he is ripping people off and they dont know it...


Same reason I hate the secondary ticket market in RL, I tried to buy some tickets to a play no so long ago... I went to the theatre's web site and saw tickets were selling for $20-$80 each, but they were sold out... I went to ticketmaster they were selling them at a $15-$35 mark-up so it was $35-$115 for a ticket still not too bad.... but they were sold out for the rest of the year... I then did a google search for tickets went to about 20 different ticket broker webpages, they had plenty of tickets at $235-$500 a ticket, this was too much and there is no way I can afford paying those prices, there are people that can, but I think that this is insane and wrong that these companiews can get away with that.





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Cuit
Mon Aug 08, 2005 11:19 am
#17






Delta_Achilles wrote:


______________________________________________________________________________________________

Ok this is an idea I had after reading another post about resellers.

There us nothing more frustrating than having your stock bought out by one person only to be sold for many times the value.


If you are a crafter you get to set the price on your crafted item.

Once bought from a vendor that price is fixed on the item and it can't be sold for anything higher.


This could help stabilise the economy I think and allow the crafters and consumers a fair deal.

__________________________________________________________________________________________________


grrrrrr i just got done with one of these posts look here to see why its bad http://www.swgcraft.com/forum/showthread.php?t=19765


please look at this and realize why this is a stupid idea, no offence but it would screw up the market even more




hehe its the same perosn posting there . . .and here




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ZeroRyouko
Mon Aug 08, 2005 1:22 pm
#18




maigy wrote:

I get annoyed by resellers too, I have banned people that have bought in bulk from my store and resold my stuff in the past, the reason I sell my stuff cheap is so that it can be easily attained by the general population... not so one person can buy it all and sell it for more... Yes I could raise my prices, but that defeats the purpose of trying to sell it cheap. I dont try to make a huge profit on my stuff... I do just fine with making large amounts of money on custom orders... the most expensive non0enhanced weapon I have on my vendors is 10k... I sell T21s for 10k... I sell adv laser rifles for 10k... it annoyes me to see my laser rifels selling for 40-50k on someone elses vendor, not because I am not seeing that profit, but because he is ripping people off and they dont know it...








You're entitled to your opinion, but I don't see how that example you gave is "ripping people off". A person can easily make 50K in a hour of play (Iregularly makethree timesthat an hour in space). And a weapon like that should last a couple of weeks of hard use. A month or more if they only play casually.


And we're not talking about selling to newbies here. You have to be a master rifleman to even equip a T21, and atleast level 54 to use a advanced laser rifle IIRC. Your average customerbuying these can easily afford to pay 50K once a month for his main weapon. If he can't...well thenhe's not very good at his profession is he?


It's everyone's own buisness what they sell their items for. And I'm not bashing you for selling them at 10K a piece...that's between you and your customers.Many people enjoy playing the role of a merchant, whether selling crafted items or loot. But you should realize that not everyone is out to "sell it cheap".


Personally, I have a lot of fun playing the market. Trying to find that perfect middle ground where the prices aren't so low that the item sells as soon as it's put on the vendor, but also not so high that the item never moves. And the more profit I can make for myself the better. Why? Because I like to rip people off, you ask? No, because that's the way capitalism works. And it's fun.


And that's what people are doing when they buy low to sell high. They aren't trying to rip people off. They are just playing the role ofentrepreneurs out to make a profit. And it's not like they are hurting anyone by doing it.


Chameleon257
Mon Aug 08, 2005 4:23 pm
#19






bluejanus wrote:





Carason wrote:

If you have a standard price for a particular item, you could always put the price in the name of the item..... i.e. RIS Helmet 6400/6400/5600 (Carason - 1.2 million cr).


That way, if someone is trying to re-sell your stuff, the prospective buyer would see this person is trying to sell it for..... 2 million, they could look at who created it and contact the original crafter to get something similar.


Just a thought










That is extremely ugly for most products. I include my name and sometimes my vendor wp's in product names, but I think listing the price is obnoxious. It's like irl when you give a gift, you're supposed to remove the price tag.





Actually what I do is put in /notepad the extra stuff I want on the weapon I'm selling... with one exception I put an enter up front so the Whole title would be


Vabiibi Arms T21 Rifle


This weapon was orgininally bought at Vabiibi Arms


Mos Eisley Tatooine WP XXXX, XXXX


For 10,000


When the person looks in the inventory at the item it just says Vabiibi Arms T21 Rifle. If the player hovers over the item or puts it on the wall free advertising for me or reminder on where he/she bought the weapon. It also discourages Resellers as it has the price on the weapon however I've had Resellers say they sell the weapons just fine even with the Extra Text on the name.





Life's an Illusion, it's the pain that's real.
Poldano
Mon Aug 08, 2005 5:54 pm
#20


I tend to be much more annoyed at people selling off used heavy harvesters for a pittance when they decide they don't want to be crafters or miners any more, than atpeople buying my stuff and reselling it for a higher price. At least, I getan adequate cut from the resellers. IfI can't keep stuff in stock that I really want to keep in stock, I raise prices. I don't really even check to see if my stuff is turning up for sale elsewhere.


I sympathize with the folks who want to keep stuff available at what they consider a reasonable price. However, prices are going to find their own level in any market-driven economy. The two choices available are to make more stuff so as to overfill the demand at the higher price point, or make lower-quality stuff that does not satisfy the demand at the higher price point.


Saego Kennar, Master Architect, Wanderhome.



Bain-
Mon Aug 08, 2005 6:32 pm
#21

I disagree also. Allowing us to sell items at whatever price we wish is what defines a free player-based economy. Raise your prices if they are getting resold for higher.
Kalheka
Tue Aug 09, 2005 6:01 am
#22

I gotta say I love this and hate this all at once.


The debates going on in this forum and game about the economy are the same arguments and behaviors you see IRL, the real difference is that IRL has laws to govern "fair enterprise" that don't exist inside this game.


When I used to play the sims I saw this same kind of arguing going on in the extended community that created skins and objects. The argument always boiled down to one thing: the creator was totally po'ed about someone being able to use his idea / work to benefit also.


Here is a thought to chew on: The merchant profession was created in this game becuase reselling is SUPPOSED to be happening. Anybody read about the merchant prof on the LA site for SWG? Creating your own shop and buying the items that artisans made and stocking your store with them were BEDROCK PRINCIPLES of the design of Merchant. It therefore amuses me to no end that ppl get so upset that someone comes along, thinks their items are worthy of reselling, buys them and puts them up for sale at a higher price. That's the way Merchant was intended to be used.


It further amuses me that if you owned a small store IRL and a larger store came and bought your stock to put on their shelves, I'm pretty certain you'd cash the check and be a merry and happy little elf, instead of tearing the check up and acting all upset cause they were gonna sell your stuff at a profit to themselves.


If your selling your stuff at a low enough price that others are buying it and reselling it then all I have to say is this: Congratulations! You are actually contributing to making a REAL ECONOMY in swg, where products and services are properly resold though a chain of suppliers and distributors. When that happens it aint broke folks, it's working as intended.








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FeydmanKassan
Tue Aug 09, 2005 10:03 am
#23






Kalheka wrote:

I gotta say I love this and hate this all at once.


The debates going on in this forum and game about the economy are the same arguments and behaviors you see IRL, the real difference is that IRL has laws to govern "fair enterprise" that don't exist inside this game.


When I used to play the sims I saw this same kind of arguing going on in the extended community that created skins and objects. The argument always boiled down to one thing: the creator was totally po'ed about someone being able to use his idea / work to benefit also.


Here is a thought to chew on: The merchant profession was created in this game becuase reselling is SUPPOSED to be happening. Anybody read about the merchant prof on the LA site for SWG? Creating your own shop and buying the items that artisans made and stocking your store with them were BEDROCK PRINCIPLES of the design of Merchant. It therefore amuses me to no end that ppl get so upset that someone comes along, thinks their items are worthy of reselling, buys them and puts them up for sale at a higher price. That's the way Merchant was intended to be used.






THANK YOU! I'm glad at least some people are able to understand this simple, obvious fact! I don't mean to be rude to anyone who may disagree, but I have to say that banning or otherwise discouraging resellers is both childish and selfish. Who wants to live in a world or play a game where evervything is under your control? Where is the fun and excitement in that? As for labeling products with a price, frankly NOBODY CARES. People will pay 50k for something clearly marked as 10k because it's worth 50k to them. Assuming they even notice anything other than the stats and selling price.


My shop is open to one and all. If you are a reseller and want to clean me out, all I can say is, THANK YOU, COME AGAIN...


I don't ban resellers, I give them 10% off...







PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


Deathmound_lostdog
Tue Aug 09, 2005 11:26 am
#24

Is this argument still going? SWG is a free-trade ecomnomy... everyone can buy what they want for the price they want. Ther is plenty of business out there. I run my products through a calculater so that I make the profit i want... I reallt dont care if someone buys from me and resells it... thatjust means i'm moving more product and making more profit. It also means i dont have to go out and advertise like my resellers do. I often resell other BE's stuff on my vendor for a number of reasons... maybe they are casual crafters or maybe they dont see much traffic on their vendors. I have a hard time keeping my vendor stocked and if i can help someone else make profti while turning a small net gain my self... wel isnt that waht our in game economy is all about?



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bluejanus
Tue Aug 09, 2005 3:23 pm
#25



Leana_Txorana wrote:
If you are a crafter you get to set the price on your crafted item.
Once bought from a vendor that price is fixed on the item and it can't be sold for anything higher.

And we can identify the item was created by a rebel so it won't work for an Imperial or Neutral. Dont want those evil Imperial eating my Chef food. I should have total control over how my crafted items are used by those who buy it and they should have no choice in the matter.





Why does the crafter get to decide the value of the item? What residual rights does a crafter have for an item they sell. None.





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Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
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bluejanus
Tue Aug 09, 2005 3:24 pm
#26



Poldano wrote:
I tend to be much more annoyed at people selling off used heavy harvesters for a pittance when they decide they don't want to be crafters or miners any more, than atpeople buying my stuff and reselling it for a higher price. At least, I getan adequate cut from the resellers. IfI can't keep stuff in stock that I really want to keep in stock, I raise prices. I don't really even check to see if my stuff is turning up for sale elsewhere.
I sympathize with the folks who want to keep stuff available at what they consider a reasonable price. However, prices are going to find their own level in any market-driven economy. The two choices available are to make more stuff so as to overfill the demand at the higher price point, or make lower-quality stuff that does not satisfy the demand at the higher price point.
Saego Kennar, Master Architect, Wanderhome.





That irritates me but only professionally. I occasionally go to the firesales and buy up cheap deeds if I feel I'll make enough of a profit to make it worthwhile.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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