Business And Economy Archive
Thread: Set your price crafters
Kalheka wrote:I gotta say I love this and hate this all at once.
The debates going on in this forum and game about the economy are the same arguments and behaviors you see IRL, the real difference is that IRL has laws to govern "fair enterprise" that don't exist inside this game.
When I used to play the sims I saw this same kind of arguing going on in the extended community that created skins and objects. The argument always boiled down to one thing: the creator was totally po'ed about someone being able to use his idea / work to benefit also.
Here is a thought to chew on: The merchant profession was created in this game becuase reselling is SUPPOSED to be happening. Anybody read about the merchant prof on the LA site for SWG? Creating your own shop and buying the items that artisans made and stocking your store with them were BEDROCK PRINCIPLES of the design of Merchant. It therefore amuses me to no end that ppl get so upset that someone comes along, thinks their items are worthy of reselling, buys them and puts them up for sale at a higher price. That's the way Merchant was intended to be used.
It further amuses me that if you owned a small store IRL and a larger store came and bought your stock to put on their shelves, I'm pretty certain you'd cash the check and be a merry and happy little elf, instead of tearing the check up and acting all upset cause they were gonna sell your stuff at a profit to themselves.
If your selling your stuff at a low enough price that others are buying it and reselling it then all I have to say is this: Congratulations! You are actually contributing to making a REAL ECONOMY in swg, where products and services are properly resold though a chain of suppliers and distributors. When that happens it aint broke folks, it's working as intended.
There are no patents or copyrights or anything sold that involves intellectual property. Therefore there are no residual rights including the fixed prices of products.
FeydmanKassan wrote:
Kalheka wrote:
I gotta say I love this and hate this all at once.
The debates going on in this forum and game about the economy are the same arguments and behaviors you see IRL, the real difference is that IRL has laws to govern "fair enterprise" that don't exist inside this game.
When I used to play the sims I saw this same kind of arguing going on in the extended community that created skins and objects. The argument always boiled down to one thing: the creator was totally po'ed about someone being able to use his idea / work to benefit also.
Here is a thought to chew on: The merchant profession was created in this game becuase reselling is SUPPOSED to be happening. Anybody read about the merchant prof on the LA site for SWG? Creating your own shop and buying the items that artisans made and stocking your store with them were BEDROCK PRINCIPLES of the design of Merchant. It therefore amuses me to no end that ppl get so upset that someone comes along, thinks their items are worthy of reselling, buys them and puts them up for sale at a higher price. That's the way Merchant was intended to be used.
THANK YOU! I'm glad at least some people are able to understand this simple, obvious fact! I don't mean to be rude to anyone who may disagree, but I have to say that banning or otherwise discouraging resellers is both childish and selfish. Who wants to live in a world or play a game where evervything is under your control? Where is the fun and excitement in that? As for labeling products with a price, frankly NOBODY CARES. People will pay 50k for something clearly marked as 10k because it's worth 50k to them. Assuming they even notice anything other than the stats and selling price.
My shop is open to one and all. If you are a reseller and want to clean me out, all I can say is, THANK YOU, COME AGAIN...
I don't ban resellers, I give them 10% off...
It's not childish to ban resellers. Not every crafter feels the same way. Who wants to compete against their own products? That's part of the freedom of a free market economy. Not the lack of restrictions, but the freedom of choices including who to sell your products to.
bluejanus wrote:
There are no patents or copyrights or anything sold that involves intellectual property. Therefore there are no residual rights including the fixed prices of products.
Summerflame wrote:
I hate resellers and Ill ban them onsight
I handcraft most of my stock and I dont appriciate my vendors getting cleaned.
Part of being a good merchant is to have reliable vendors that people know allways carry the stuff they need,
That is an impossbile task if I have to battle resellers that clean out my vendors because they are to lazy/inexperienced to craft themself.
I like to keep my prices at a reasonable level, I want to be in the buttom of the marked cause Id rather have happy costumers than lots of credits, but I have been forced to raise my prices as otherwise people would simply empty my vendors and resell.
Another point is taht some of these resellers have bought standard weapons from my shop then pupped them and resold at a 100x sometimes 1000x markup. New people seing my brand with these prices and pups on them will pas their bad experience on to me 90% of the time, as my name is on the weapon. I really dont appriciate that as I want people to recognize me as a trustworthy smith.
2 Reasons why I hate resellers
Giamai wrote:
reselling may be part of the merchant class by design but it should be noted that i am a merchant as well.
i am not just a crafter, i am solely responsible for marketing my own goods...and i will ban resellers from my store if i can determine that that is what has happened.
banning is my right, i do not want my name on my products being sold at much higher prices as it gives they buyers the impression that my brand name is overpriced. this is exactly what i am trying to avoid.
i am on a very crowded server and competition is tight, controlling my own product's sales goes a long way to keeping me viable as a crafter.
i won't argue whether reselling is right or wrong, i personally don't think its wrong. but how i do deal with it is my right as much as attempting to resell on me is someone else's.
for example,i resellirl by buying stuff at garage sales and ebaying them at profit. so no, i don't think it is wrong. but at the same time, the people running the garage sale could have ebayed their own stuff and chose not to. that is the equivalent of raising your prices to keep reselling from happening.
telling me to leave your driveway is the equivalent of banning...and that is their right too
I agree that the manner of dealing with undesired reselling should be a player's right, as long as harrassment, slander, and similar forms of direct action are not a part of it. For example, telling someone to leave your driveway in RL is OK, but threatining their car with a sledgehammer, interfering with their resales,and making false comments about their honesty on e-bay are not OK.
Saego, Wanderhome.
If someone wants to resell my items, more power to them. My items are priced so that they will not all sell in a day, so I can retain my sanity. My name is all over whatever I make, so it just means more free advertising, spreading my goods across the galaxy, as well as the cash in my bank.
As far as buying for resell, I will really only do this if I see somebody selling at 1/2-3/4 of my price. If I know I can get X amount for it, some vendor is selling for half of that, it is easier for me just to go and purchase his items rather than to take the effort and make it myself. The benefits -
1) I don't have to spend time and moneyproducing more items.
2) I get a healthy cash bonus (not as much money as I could, but still some)
3) My vendors appear stocked
4) He gets the money that he asked for when he priced his goods
5) Now he knows that X item is worth a certain amount
Now in order for him to compete, he either has to raise the item costto a level where people will not constantly buy him out, go crazy making them, or drop the profession all together.
People who constantly get bought out generally do not last long-term as a crafter/merchant unless the work effort is fairly low, or they are making money off of it.