Business And Economy Archive
Thread: So how is the economy broken?
IceTigger wrote:
The economy is not so much broken is that there is a huge gap between the haves and have-nots. Also, some just measure their success by how big their bank account is. "Oh, you only have 2 million, you are so poor." I would love to see some nice methods of draining those huge bank accounts without harming the rest of us. I know, an Imperial tax with a sliding scale, the more you have, the more you are taxed.
What for? The advantage of wealth doesn't affect you quite as much as it does in real life.
That's 4 missions, all in walking distance (or 'burstrun if you're in a hurry)
I was mostly combatant once, and barely played the moeny game, and walked to missions...
Now I play one version of the money subgame, and have cash to spare.
So what if someone has billions? They played the money game. Do people complain that a good pvper has a high PVP rating and say they need to be knocked down just on principle, because how dare they play that subgame well?
Eleutherios wrote:
...For example, swoops are basically 20k on my server. Sometimes you see them for less, but it's in the majority area of 20k. Once this new batch of resources comes in, I'll sell them for 10k. I know how often they get one-shotted and I wouldn't really feel that good about charging a gigantic markup.
IceTigger wrote:
The economy is not so much broken is that there is a huge gap between the haves and have-nots. Also, some just measure their success by how big their bank account is. "Oh, you only have 2 million, you are so poor." I would love to see some nice methods of draining those huge bank accounts without harming the rest of us. I know, an Imperial tax with a sliding scale, the more you have, the more you are taxed.
are you a have not? or a never will be?
Message Edited by SimDroid on 09-06-2005 02:05 AM
SimDroid wrote:
...
There's nothing wrong with rich people.
There is something wrong with people being so rich that all prices raise with the intent of said rich person buying the good.
There's nothing wrong with "luxury items"
There is something wrong with the average price of not-so-rare-at-all items being more than the average player can afford.
There's nothing wrong with agreeing with other people.
There is something wrong with agreeing with someone for the sole purpose of wanting to make them like you more.
There is something wrong with agreeing with other people because you're too *insert adjective here* to think for yourself.
*ALL* prices do NOT raise due to a few super rich. Nobody in their right mind will try and sell a swoop for 100k just cause theres a few biliionaires around.
There is NO inflation in this game for standard commodity items. If you think otherwise then please present any data to show the existance of inflation. High priced CAs or faction armor do not equal inflation.
I have no idea what your 3rd point above means other than you're apparently maybe just trying to accuse people of not thinking for themselves. I have no idea where you'd get that idea from. It appears to be nothing more than personal bashing.
Why the economy is broken?
If we all remember from episode 4 the negotiation between Obi-won/Luke and Han Solo about how much to fly the falcon to their destination, it wasn't a lot. So the idea of earning millions/billions of credits is a little absurd. Sorry that's all the argument I can come up with.
Why it's not broken?
It's a capitalistic system and performs just as it should...power gamers amass huge amounts of wealth/weapons/items and casual gamers struggle to keep up. You're rewarded for how much time you spend in the game. And it makes sense to me, you don't get the krayt rifle for 3 million, but you can buy a pretty good non loot item for 300k.
How I made my first hundred million...Not until the combat upgrade. I spent nine hours a day stocking faction armor. No one else made the attempt so I made upwards of 20 million credits a day. That made it worth it to me to spend the time making armor as opposed to doing something else.
You don't have the time to spend making armor...no one says you have to, but those requesting some form of tax are really saying I want to punish those that have spent more time doing things to earn credits than I'm willing to spend. As far as ebay credits are concerned...doesn't bother me...if you want to spend money in that fashion, knock yourself out...wanna buy some of mine?
bah double post.
I wonder if this forum has been added to the bug list.
Message Edited by mistereous1 on 09-07-2005 11:18 AM
Dazzydoodle wrote:
20k for swoops...
That's 4 missions, all in walking distance (or 'burstrun if you're in a hurry)
I was mostly combatant once, and barely played the moeny game, and walked to missions...
Now I play one version of the money subgame, and have cash to spare.
So what if someone has billions? They played the money game. Do people complain that a good pvper has a high PVP rating and say they need to be knocked down just on principle, because how dare they play that subgame well?
Unfortunately lots of people do just that: Beaten by a BH - "Nerf the BH's", Killed by a TKM - "TKM's are too powerful". This here is just the extension of the same old same old "Nerf everybody else except my template and everybody who plays the game differently in any way so I will be the best".
Someone has more credits - "Tax them!", luxury items are expensive - "Cap prices!". It's all the same.
I bet if the best PVP'ers and the richest players had their chars and all items deleted that within a very short time they would be the best PVP'ers and the richest players again.
EdOWar wrote:
SimDroid wrote:
The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.
I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.
All those rich players you want to tax already effectively act as a cash sink. They earn credits, but they have nothing to spendthem on, so the money just stays in their bank accounts.
If you try to tax these players, all they'll do is convert their excess cash into assests of some kind. This will just cause the price of rare and valuable items in game to go up even more. Or, wealthy players will try to shelter their cash by dumping it into vendor maintenance, and then withdraw it whenever they need the money.
You can't 'tax' economic equality into the game.Wealthy playerswill just find a way aroundthe tax(as the wealthy do in real life).
If draining excess money from the economy is desirable, a far better approach would be to sell some kind of luxury or status item from an NPC vendor. Whatever it is, it should not grant any benefits in combat or crafting, nor take the place of something that is already crafted in the economy. All it would be is a status symbolthat gives playersa way to say"Hey, look at me, see how rich I am!"
Slim Vargo, Corbantis