Business And Economy Archive
Thread: So how is the economy broken?
Far as I can tell, it works for anyone playing the money subgame. (ex: my pvp rating sucks. But I'm only lvl64, I take on jedi, I don't know what all me specials do, and I don't know how it all fits together. Hence the crappy PVP rating. Is the PVP rating system broken? Is combat broken? No, I just don't bother trying to know what I'm doing there. If I spent the time learning the nuances of combat the way I've learned how to run a business, I'd have a high PVP rating... )
Most economy broken posts would not be satisfied by your suggetion. Most feel that socialist ideas are better than capitalist ideas. At best they want price fixing at worse they want no competion, nothing that benefits an older, more experience, patient crafter.
Your suggestion rewards hard work and that is the basic problem these posters have with the economy.
I belive its how people make that money makes others get "butt hurt"
Id be rightly annoyed if I crafted / fought formy wealth and some noob next to me has bought his on ebay.
I have no problem with people buying credits on ebay, or wherever. As long as they spread some of it around to me.![]()
Saego, Wanderhome.
IceTigger wrote:
The economy is not so much broken is that there is a huge gap between the haves and have-nots. Also, some just measure their success by how big their bank account is. "Oh, you only have 2 million, you are so poor." I would love to see some nice methods of draining those huge bank accounts without harming the rest of us. I know, an Imperial tax with a sliding scale, the more you have, the more you are taxed.
The economy is not at all broken. The have and have-nots is just an excuse. You don't have to h ave thew krayt gun to compete. You don't have to have the uber armor to win.
Those who have worked the game and play at a hardcore level will have the stuff, they will have the credits. That is just a fact of reality. Look at any mmo. Its the same.
Those who truely paid their dues i fully respect and say, more power too you. Those who explotied the system, ie: credit duping, third-party programs, bot grinders, should be burned at the stake and the remains thrown to the wolves.
For those who Ebay, i just don't get you. Its just data to a game that at anytime can be perminently shut down and there will not be a single bit to show what you paid for. Its just a waste of money, but its not mine, so i won't worry about them.
The game is capitalistic. It rewards those who actually go out and earn it. One way or the other. Otherwise, we might as play wow, or eq2, or the next mmo cause it will all be the same and now variety like this gives.
The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.
I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.
SimDroid wrote:
The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.
I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.
First off the devs removed most of the duping credits either outright or using increased costs in-game to bleed off the credits.
Second, must the game be set up so that someone who played off and on determines how many credits anyone can have?
Third, who cares if someone has 19 billion credits. Whether or not they can buy anything with the credits is completely irrelevant. Why should there have to be parity between casual players and hardcore players? Should we punish people for being successful like in real life? Unlike real life, our game credits don't support a social structure or provide for the common defense.
Message Edited by bluejanus on 09-04-2005 01:34 PM
SimDroid wrote:
The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.
I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.
All those rich players you want to tax already effectively act as a cash sink. They earn credits, but they have nothing to spendthem on, so the money just stays in their bank accounts.
If you try to tax these players, all they'll do is convert their excess cash into assests of some kind. This will just cause the price of rare and valuable items in game to go up even more. Or, wealthy players will try to shelter their cash by dumping it into vendor maintenance, and then withdraw it whenever they need the money.
You can't 'tax' economic equality into the game.Wealthy playerswill just find a way aroundthe tax(as the wealthy do in real life).
If draining excess money from the economy is desirable, a far better approach would be to sell some kind of luxury or status item from an NPC vendor. Whatever it is, it should not grant any benefits in combat or crafting, nor take the place of something that is already crafted in the economy. All it would be is a status symbolthat gives playersa way to say"Hey, look at me, see how rich I am!"
Slim Vargo, Corbantis