Business And Economy Archive

Thread: So how is the economy broken?

Dazzydoodle
Mon Aug 29, 2005 11:58 am
#1

Work for me...

Far as I can tell, it works for anyone playing the money subgame. (ex: my pvp rating sucks. But I'm only lvl64, I take on jedi, I don't know what all me specials do, and I don't know how it all fits together. Hence the crappy PVP rating. Is the PVP rating system broken? Is combat broken? No, I just don't bother trying to know what I'm doing there. If I spent the time learning the nuances of combat the way I've learned how to run a business, I'd have a high PVP rating... )




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

Leana_Txorana
Tue Aug 30, 2005 7:20 am
#2


Most economy broken posts would not be satisfied by your suggetion. Most feel that socialist ideas are better than capitalist ideas. At best they want price fixing at worse they want no competion, nothing that benefits an older, more experience, patient crafter.


Your suggestion rewards hard work and that is the basic problem these posters have with the economy.




www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
mattos90
Tue Aug 30, 2005 4:38 pm
#3

People get butt hurt over the fact that others are making so much more than them, so they want restrictions.



Lerno
|BAMoFo| Loots and Rarities
The Anti-Ahazi
- /waypoint 5045 6380 Restuss, Rori-



Lode_Seepajeka
Wed Aug 31, 2005 5:39 am
#4

I belive its how people make that money makes others get "butt hurt"


Id be rightly annoyed if I crafted / fought formy wealth and some noob next to me has bought his on ebay.





Light a man a fire and he will be warm for the day...
Light a man on fire and he will be warm for the rest of his life...
Poldano
Thu Sep 01, 2005 5:52 pm
#5

I have no problem with people buying credits on ebay, or wherever. As long as they spread some of it around to me.


Saego, Wanderhome.


bluejanus
Fri Sep 02, 2005 4:51 am
#6

Well people feel you should earn your way in these games. Exploiters and ebayers are viewed with derision.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
IceTigger
Sun Sep 04, 2005 11:19 am
#7

The economy is not so much broken is that there is a huge gap between the haves and have-nots. Also, some just measure their success by how big their bank account is. "Oh, you only have 2 million, you are so poor." I would love to see some nice methods of draining those huge bank accounts without harming the rest of us. I know, an Imperial tax with a sliding scale, the more you have, the more you are taxed.
Kalano
Sun Sep 04, 2005 1:08 pm
#8






IceTigger wrote:
The economy is not so much broken is that there is a huge gap between the haves and have-nots. Also, some just measure their success by how big their bank account is. "Oh, you only have 2 million, you are so poor." I would love to see some nice methods of draining those huge bank accounts without harming the rest of us. I know, an Imperial tax with a sliding scale, the more you have, the more you are taxed.






The economy is not at all broken. The have and have-nots is just an excuse. You don't have to h ave thew krayt gun to compete. You don't have to have the uber armor to win.


Those who have worked the game and play at a hardcore level will have the stuff, they will have the credits. That is just a fact of reality. Look at any mmo. Its the same.


Those who truely paid their dues i fully respect and say, more power too you. Those who explotied the system, ie: credit duping, third-party programs, bot grinders, should be burned at the stake and the remains thrown to the wolves.


For those who Ebay, i just don't get you. Its just data to a game that at anytime can be perminently shut down and there will not be a single bit to show what you paid for. Its just a waste of money, but its not mine, so i won't worry about them.


The game is capitalistic. It rewards those who actually go out and earn it. One way or the other. Otherwise, we might as play wow, or eq2, or the next mmo cause it will all be the same and now variety like this gives.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
SimDroid
Sun Sep 04, 2005 1:28 pm
#9


The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.


I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.




----Appa Kyska --------------------------------
Twi'lek medic, Rebel sympathizer, Roleplayer
Stars' End, Lok - Tempest Server

--------------------------------------------------
bluejanus
Sun Sep 04, 2005 1:34 pm
#10


SimDroid wrote:

The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.

I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.





First off the devs removed most of the duping credits either outright or using increased costs in-game to bleed off the credits.

Second, must the game be set up so that someone who played off and on determines how many credits anyone can have?

Third, who cares if someone has 19 billion credits. Whether or not they can buy anything with the credits is completely irrelevant. Why should there have to be parity between casual players and hardcore players? Should we punish people for being successful like in real life? Unlike real life, our game credits don't support a social structure or provide for the common defense.

Message Edited by bluejanus on 09-04-2005 01:34 PM





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
EdOWar
Sun Sep 04, 2005 3:21 pm
#11






SimDroid wrote:


The economy is broken because there is too much money in it. It's that simple. The money duping bugs from post launch flooded the game with extra credits not intended to exist. The haves/have nots is a valid arguement, from a certain point of view... the problem isn't that the haves have a lot... it's that they have too much. looking down on someone because they only have 2 million credits is ridiculous. I've been playing on and off since launch and I have 1 character that is just now about to break the 1 million mark. The fact that some peopel have billions of credits is absurd.


I agree that there should be no set price for any particular item. I also agree however, that there should be some sort of "tax" greatly reducing the amount of credits in teh game, but still not harming the players that have them. I mean seriously... what are you going to spend 19 billion credits on? There isn't enough in the game to spend that much on.






All those rich players you want to tax already effectively act as a cash sink. They earn credits, but they have nothing to spendthem on, so the money just stays in their bank accounts.


If you try to tax these players, all they'll do is convert their excess cash into assests of some kind. This will just cause the price of rare and valuable items in game to go up even more. Or, wealthy players will try to shelter their cash by dumping it into vendor maintenance, and then withdraw it whenever they need the money.


You can't 'tax' economic equality into the game.Wealthy playerswill just find a way aroundthe tax(as the wealthy do in real life).


If draining excess money from the economy is desirable, a far better approach would be to sell some kind of luxury or status item from an NPC vendor. Whatever it is, it should not grant any benefits in combat or crafting, nor take the place of something that is already crafted in the economy. All it would be is a status symbolthat gives playersa way to say"Hey, look at me, see how rich I am!"


Slim Vargo, Corbantis


Pawlin
Sun Sep 04, 2005 6:37 pm
#12


There will always be poor and rich. Thats not a sign of a broken economy in a free market. Hard work and business savy are rewarded with cash.


Taxing the super rich won't change the economy at all.


If you're not rich then you shouldn't expect to be able to buy the best luxury items. Just like in real life if ya make minimum wage then Rolex watches and Mercedes cars are out of your budget.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Eleutherios
Sun Sep 04, 2005 8:07 pm
#13

As someone who's played both a combat profession and a crafting profession, it can be annoying sometimes. Before, when I had a combat prof only, I said "How come this junk costs so much?" Eventually I got my crafter alt, and I still don't see why that junk costs so much. I just let my harvesters run, check them every once and a while, then when I have enough resources, I let my factory just run tons of the product out. For example, swoops are basically 20k on my server. Sometimes you see them for less, but it's in the majority area of 20k. Once this new batch of resources comes in, I'll sell them for 10k. I know how often they get one-shotted and I wouldn't really feel that good about charging a gigantic markup.



Colonel ||
Asada Tiberius ||
TXF || Elder Bounty Hunter
|| Elder Carbineer
|| Elder Pistoleer
|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





THE PEOPLE'S CHAMP
Page 1 of 4
Previous Next