Business And Economy Archive
Thread: So how is the economy broken?
Skyburnbright wrote:
everything is overpriced
Maybe you are just under"credited". ![]()
Seriously - how can EVERYTHING be overpriced?
Why should I care about market value of the raw materials? As far as I can see, they're so overpriced it's scary. If I set my Heavy mineral harvester down on a 75% concentration of steel, then I can harvest that resource for approximately .25 cpu. Yet that same steel is selling on the market for 5 cpu [i]or more[/i]!. How much of a markup IS that? 20 times your investment minimum. That, to me, is gouging. That's an example to me of how the economy is broken. People who harvest their own resources, and base their prices off of THEIR cost to harvest the resources and craft the product are not an example of a broken economy.
I also harvest my own resources. I almost NEVER purchase them from vendors. My cost for items is generally 1 cpu, asteroid resources not withstanding because of the time involved in actually having to manually harvest it. As a rule that gives me .75 profit per unit. That can vary but it's close. Can you give me a reason why I shouldn't be happy quadrupling my investment? Why should I be greedy and go for more simply because I can? This pricing works for me. I've been playing my toon for maybe 2 months, and am not hurting for cash in any way or anything else.
The only thing that can Break our economy is more "Loot Only" items, in my humble opinion.
When a T-21 unscliced Rifle with a base DPS of 300 goes for 20k (that is what is costs in Kauri anyways), and a Drop only Rilfe for 5Million...there is a problem, but its enhanced by player attitudes.
It is normal for someone that went hunting on Kashyyyk, or did a quest to get a very nice Rifle to want thereafter show off that Item, talk about it and say how good it is, but the new guy that started a month ago, will emediatelly want to have the same and will go in the market see that it costs something in the Millions and then wonder how to make these millions and when...
But does not necessarilly know that they can get same item of a quest or by killing a mob...
Then again its why there are fan sites out there...everyone should know that everyithing in this game everyone can get without having to resort to Buying it, just spend a bit of a time to read up the net, gather friends and have fun. Its all it takes.
ThunderVamp9 wrote:
...
Why should I care about market value of the raw materials? ...
ThunderVamp9 wrote:
...Can you give me a reason why I shouldn't be happy quadrupling my investment? Why should I be greedy and go for more simply because I can? This pricing works for me. I've been playing my toon for maybe 2 months, and am not hurting for cash in any way or anything else.
ThunderVamp9 wrote:
[quote] Eleutherios wrote:
...For example, swoops are basically 20k on my server. Sometimes you see them for less, but it's in the majority area of 20k. Once this new batch of resources comes in, I'll sell them for 10k. I know how often they get one-shotted and I wouldn't really feel that good about charging a gigantic markup.
Well now theres an example of how the economy is somewhat broken. We've got people who will sell finished goods for less than the market value of the raw materials.
Man I wish my local Bestbuy priced like that.[/quote]
Why should I care about market value of the raw materials? As far as I can see, they're so overpriced it's scary. If I set my Heavy mineral harvester down on a 75% concentration of steel, then I can harvest that resource for approximately .25 cpu. Yet that same steel is selling on the market for 5 cpu [i]or more[/i]!. How much of a markup IS that? 20 times your investment minimum. That, to me, is gouging. That's an example to me of how the economy is broken. People who harvest their own resources, and base their prices off of THEIR cost to harvest the resources and craft the product are not an example of a broken economy.
I also harvest my own resources. I almost NEVER purchase them from vendors. My cost for items is generally 1 cpu, asteroid resources not withstanding because of the time involved in actually having to manually harvest it. As a rule that gives me .75 profit per unit. That can vary but it's close. Can you give me a reason why I shouldn't be happy quadrupling my investment? Why should I be greedy and go for more simply because I can? This pricing works for me. I've been playing my toon for maybe 2 months, and am not hurting for cash in any way or anything else.
Pawlin wrote:
ThunderVamp9 wrote:
...Can you give me a reason why I shouldn't be happy quadrupling my investment? Why should I be greedy and go for more simply because I can? This pricing works for me. I've been playing my toon for maybe 2 months, and am not hurting for cash in any way or anything else.
If you had 1 ounce of gold and 1 ounce of silver would you think its greedy to sell the gold for 50 times as much as the silver?
Would you take gold worth $400, make a necklace out of it and sell it for $300?
The opperative word here is "worth". Worth is a relative term. An apple has a million times more worth to a starving man than it has to a marathon runner.
ThunderVamp9 wrote:
[quote] Eleutherios wrote:
...For example, swoops are basically 20k on my server. Sometimes you see them for less, but it's in the majority area of 20k. Once this new batch of resources comes in, I'll sell them for 10k. I know how often they get one-shotted and I wouldn't really feel that good about charging a gigantic markup.
You wouldn't happen to be on Corbantis, would you? Please sell swoops for 10k, so I can buy them all and resell them for 20.
Pawlin wrote:
SimDroid wrote:
Pawlin wrote:
ThunderVamp9 wrote:
...Can you give me a reason why I shouldn't be happy quadrupling my investment? Why should I be greedy and go for more simply because I can? This pricing works for me. I've been playing my toon for maybe 2 months, and am not hurting for cash in any way or anything else.
If you had 1 ounce of gold and 1 ounce of silver would you think its greedy to sell the gold for 50 times as much as the silver?
Would you take gold worth $400, make a necklace out of it and sell it for $300?
.... Worth is a variable....
So to answer that question, who is the gold worth $400 to? ...
Yes 'worth' does vary. Gold has a defined marketvalue. Its a standard price. So the value of gold is defined.
But that wasn't the point. The question was 'why should I be greedy and go for more?'. My answer was : would you sell gold for market value? I'm sure they would. And I'm sure they wouldn't take $400 of gold and make it into a ring and sell it for $300. That wouldn't be smart.
If you bought the gold for $400 and then the value went down then thats a different matter.
Prices for grind materials are fairly standardized in a specific range usually 1-2 cpu. So taking something worth 1 cpu and then making it into a product to sell for less than 1 cpu is not smart business. Its not being greedy to charge money for adding value, its basic business sense.
Heh, you're still using 'worth' as the guideline. The value of gold is not defined. The cost of purchasing gold is defined.
Who says grind materials are worth 1 cpu? IMO they are worth less than that. However, if the price I paid for these materials was 1 CPU then it's agreed, it's not smart business to not make a profit - or at least break even - wen it comes time to sell the finished product.
SimDroid wrote:
...
Heh, you're still using 'worth' as the guideline. The value of gold is not defined. The cost of purchasing gold is defined.
Who says grind materials are worth 1 cpu? IMO they are worth less than that. However, if the price I paid for these materials was 1 CPU then it's agreed, it's not smart business to not make a profit - or at least break even - wen it comes time to sell the finished product.