Business And Economy Archive
Thread: The real way to stop spammers in the game
Shadow73 wrote:
What some here call spamming should not be stopped. Its a part of the game, it helps players and it helps merchants. What makes some of the cities a lively place is the so called spam. It helps players find good vendors. Every time, when Im in theed I stop and check the afk messages to see if there is a vendor or something that it would be interesting to check out.
The only sad thing is the spammers who use the tools for useless messages and forget that there is a command called pause in the macro language.
Also realise that there are barker droids. Theese ones are made for only one purpouse. To stand and "spam". To help merchants. What irritates me a little is when I stand and marketing my shop and some kid tells me stop spamming. It is a part of the game. Clearly intended to be like that (refering to the barker droids).
Macros are a great part of the game. A shame they will be removed. The only trouble that I see with macros are buffbots and looting. But that could have been solved another way.. with altering the macro language (removing some commands).
Shadow
It creates lag.
It muddles up starports to where you cant have a conversation.
If I need something, I'll hit control V and look there...Or ask a friend who they recommend. Most people buy armor, weapons, and food/drink from the same person repeatedly.
Bottom line, if you are spamming in a starport, you wont be getting any business from me. The way I see it, if you stuff isnt good enough to be made popular by word of mouth, its not worth my time to go check your vendor to begin with.
would this /shutup command come in an area attack form as well?
Yeah, but at least half of the spammer I see are afk. So at least that's half the spam. =)
RankorCity wrote:
Only works if they are /afk...
ana-mo-cara wrote:
The player types /shutup while conning a spammer.
There's already an in-game mechanism which accomplishes "shutting up" the spammers. It's called /addignore.
To use it, just type: /addignore [playername]and it will silence the person cluttering the spatial chat with spam.
RankorCity wrote:
Shadow73 wrote:
What some here call spamming should not be stopped. Its a part of the game, it helps players and it helps merchants. What makes some of the cities a lively place is the so called spam. It helps players find good vendors. Every time, when Im in theed I stop and check the afk messages to see if there is a vendor or something that it would be interesting to check out.
The only sad thing is the spammers who use the tools for useless messages and forget that there is a command called pause in the macro language.
Also realise that there are barker droids. Theese ones are made for only one purpouse. To stand and "spam". To help merchants. What irritates me a little is when I stand and marketing my shop and some kid tells me stop spamming. It is a part of the game. Clearly intended to be like that (refering to the barker droids).
Macros are a great part of the game. A shame they will be removed. The only trouble that I see with macros are buffbots and looting. But that could have been solved another way.. with altering the macro language (removing some commands).
Shadow
It creates lag.
It muddles up starports to where you cant have a conversation.
If I need something, I'll hit control V and look there...Or ask a friend who they recommend. Most people buy armor, weapons, and food/drink from the same person repeatedly.
Bottom line, if you are spamming in a starport, you wont be getting any business from me. The way I see it, if you stuff isnt good enough to be made popular by word of mouth, its not worth my time to go check your vendor to begin with.
Then again, just having random thugs spawn in town who are naturally aggressive (red) to anyone who uses spatial and is AFK but either not attackable (white) or non-aggressive (yellow dot) to anyone ATK or not using spatial AFK (at random locations, not the fixed locations), and if the AFK person manages to kill the (starting easy) thug while not going not-afk, more and tougher thugs spawn until either the person goes ATK or incaps (which would then turn the dot white or yellow), requring 3 deaths to die. Someone ATK but with the AFK tag on would most likely figure out what's going on by the end of the second incap. Maybe throw a system message at them as to why the thug attacked. These thugs would have very little in the way of credits, practically never have loot, and give very litte if any XP when killed thus preventing people from using them as reasons to loot or XP-up.
SWG_Miriam wrote:
And if you don't like what the "spammers" add to the game, then there is always the /addignore option, and you can even go to the game settings to automatically ignore spatial chat from AFK players.
The day they force AFK barkers to go away will be a terrible day for SWG.
Again, this was covered in my response. As for then option to ignore AFK spammers, not all spammers are AFK. So that defeats the purpose. And yes I have that option checked anyway and it's still bad.
Personally I believe that the day they force the AFK barkers to leave, will be the happiest day of most everyone's SWG experience. Anyone who is merchant and cannot make a living without spamming needs to rethink their professions.