Business And Economy Archive
Thread: Somethings going down with RotW
I was thinking it may have made more sense to enable these quest rewards to be reverse engineered in a similar way to starship components.
So the combat based characters would do the quest, get the reward and possibly sell it to a crafter who would need 2 or 3 of the items to reverse engineer into a schematic. This way everyone benefits and would help flow some of the money back from the crafters to the combat profs and give the crafters new stuff to make.
Anyway, just a thought...
XStarbracer wrote:
if you crybabies dont like it, leave. MMOs these days know players cant be trusted to run their own economy, thank god for SOE making nice loot weapons so people dont have to pay you greedy crafters millions for your overpriced wares.
Message Edited by P__Day on 05-20-2005 07:31 AM
XStarbracer wrote:
Its a direct result of you crafters, everyone knows you rip so many people have and have upwards of a billion credits, so whats wrong with combat types gouging you? charging 1 mill for tissues and other high quality lootis probaly chump change for most crafters anyway.
Actually overcharging crafters is a result of overcharging combat toons, if i have to pay say 800k for a DE-10 schem, then 1 mill for a DE-10 barrel, i have to charge over 1.8 million for the gun in order to get my money back. I dont even have close to a billion credits, still dont mind being gauged, but its also why i have a toon on a second account capable of soloing anything i would need to loot in order to get things like krayt tissue and gorax shards.
Most crafters are buisnessmen so anything a crafted item costs me to make is getting passed on to hte person who buys it. My combat toon at this moment has more credits than my crafter made by selling loot. I suggest you go play a crafter, and actually learn something about the people you claim are overcharging, and see if you have the same opinion afterwards.
XStarbracer wrote:
Its a direct result of you crafters, everyone knows you rip so many people have and have upwards of a billion credits, so whats wrong with combat types gouging you? charging 1 mill for tissues and other high quality lootis probaly chump change for most crafters anyway.
LOL
I just love this logic. "Its a direct result of you crafters, everyone knows you rip so many people have and have upwards of a billion credits, so whats wrong with combat types gouging you?." Translation: "I know that you rip me off, so I'm going to rip you off."
In reality, there are greedy crafters and greedy looters. And there are foolish people that pay for what crafters make, and what looters loot.
I'd have to say that you probably fall into the greedy looter category are are just trying to justify the 1 million charge for Krayt tissue.
EdOWar wrote:
Orryliakaloc wrote:
Just to take the devil's advocate sort of stance... what about vice versa? Suppose all these rewards were instead Proton Carbine Schematic, Royal Guard Interceptor Schematic. Then what? You sell it to a crafter (and nto for a whole lot), and then they craft and sell it for an enormous sum. Not all combatants have these huge sums of money. I mean, how much did a DE-10 or Berserker Rifle cost when they first came out? Certainly the price does down over time, but still, not everyone is very rich. Is it bad to give fighters who aren't as hardcore a chance to get a cool gun?
And, as someone said, eventually it will break anyway.
Most looted/quest reward schematics sold for good money. And a lot of them required special looted components to make, which increased the cost. DE-10 schematic went for around a million, then a good DE-10 barrel would cost another 500K to 1 million. That's going into the looter's pocket. Scythe blade schematics cost 750K to 1.5 million each, not counting the set of 7 yellow cubes and 7 pasts (another 500K or so). Beserker rifle schematics were 500K to 1 million, and the stabilizer unit for another 500K or so. Looters got rich selling this stuff to crafters. The weaponsmiths selling these weapons didn't have nearly the profit levels the looters did.
Anyelite combat professioncould get this loot, though it might take a little luck. How many casual gamers do you think arefarming Necrosis (or whatever his name is)?
And with an ADK, a looted weapon will never break.
Slim Vargo, Corbantis
trkr wrote:
EdOWar wrote:
Orryliakaloc wrote:
Just to take the devil's advocate sort of stance... what about vice versa? Suppose all these rewards were instead Proton Carbine Schematic, Royal Guard Interceptor Schematic. Then what? You sell it to a crafter (and nto for a whole lot), and then they craft and sell it for an enormous sum. Not all combatants have these huge sums of money. I mean, how much did a DE-10 or Berserker Rifle cost when they first came out? Certainly the price does down over time, but still, not everyone is very rich. Is it bad to give fighters who aren't as hardcore a chance to get a cool gun?
And, as someone said, eventually it will break anyway.
Most looted/quest reward schematics sold for good money. And a lot of them required special looted components to make, which increased the cost. DE-10 schematic went for around a million, then a good DE-10 barrel would cost another 500K to 1 million. That's going into the looter's pocket. Scythe blade schematics cost 750K to 1.5 million each, not counting the set of 7 yellow cubes and 7 pasts (another 500K or so). Beserker rifle schematics were 500K to 1 million, and the stabilizer unit for another 500K or so. Looters got rich selling this stuff to crafters. The weaponsmiths selling these weapons didn't have nearly the profit levels the looters did.
Anyelite combat professioncould get this loot, though it might take a little luck. How many casual gamers do you think arefarming Necrosis (or whatever his name is)?
And with an ADK, a looted weapon will never break.
Slim Vargo, Corbantis
And why would an AS pay so high a price in the first place? There would have been no reason to pay that high amount, unless they where so worried about another WS getting the schematic before them. So what if someone has something you don't. Wait and another one will come along for you to buy for a less expensive price and you can use it to build a better unit and you can sell more unitsfor a less expensive price, and make more credits while doing it.
If you use this logic, you could just cease paying hte topdollar credits for the highend guns cause surely something less expensive would come around. Fact is supply and demand sets the prices.
As a smith I pride myself in being able to provide every weapon available to my costumers, which is why I will get into bidding wars when it comes to rare schematics
XStarbracer wrote:
if you crybabies dont like it, leave. MMOs these days know players cant be trusted to run their own economy, thank god for SOE making nice loot weapons so people dont have to pay you greedy crafters millions for your overpriced wares.
XStarbracer wrote:
if you crybabies dont like it, leave. MMOs these days know players cant be trusted to run their own economy, thank god for SOE making nice loot weapons so people dont have to pay you greedy crafters millions for your overpriced wares.
The player-based economy was one of the unique, big draws for many players... Unfortunately SOE seems to be leaning towards the instant gratification model which will destroy one of the basic foundations for the SWG community... very sad. ![]()
As for overcharging and greedy... well, let's look at it this way, if one missionwill pay you 100K creds for killing a Durni and another mission pays 1K creds for killing the same Durni which one will you take? Does this make you greedy? No, it just means you are not stupid... I have a finite amount of resources, if I can only make one item and ppl are WILLING to pay 30K, why on earth would I sell it for 10K?
So you call it greed, but to do the other is stupidity... I'll glady be referred to as greedy over dumb
Tartuffe wrote:
The player-based economy was one of the unique, big draws for many players... Unfortunately SOE seems to be leaning towards the instant gratification model which will destroy one of the basic foundations for the SWG community... very sad.
Absolutely right. Between the imposition of levels, the simpleminded copy-and-pasting of"root" and "snare," and loot/quest items that arebetter than what crafters can make, the features of SWG that gave it a distinct (and fun!) identity are being erased one by one.
That's not progress.
BTW- the loot-based economies don't work either... no economy does, not real-life and not in-game
Well, nothing works perfectly... but some economic systems definitely work better than others.
--Flatfingers
Thanks, that was actually what I was trying to get at
Flatfingers wrote:
Tartuffe wrote:
The player-based economy was one of the unique, big draws for many players... Unfortunately SOE seems to be leaning towards the instant gratification model which will destroy one of the basic foundations for the SWG community... very sad.
Absolutely right. Between the imposition of levels, the simpleminded copy-and-pasting of"root" and "snare," and loot/quest items that arebetter than what crafters can make, the features of SWG that gave it a distinct (and fun!) identity are being erased one by one.
That's not progress.
BTW- the loot-based economies don't work either... no economy does, not real-life and not in-game
Well, nothing works perfectly... but some economic systems definitely work better than others.
--Flatfingers