Business And Economy Archive
Thread: A SWG Point of View ON Economy
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xplan4u
Mon Feb 21, 2005 2:52 pm
#1
I am a huge Star Wars fan in general. So when I decided to try my first mmorpg SWG was an obvious choice. Wow . The game is fantastic, but there is an issue that is bothering me immensely: credits. Beleive it or not, grinding is fun to me: repetative, yet the rewards make it fun. I just want to point something out that I have yet to see someone state on these forums. SWG is a game..............there I said it. I don't know about anyone else, but games are made for enjoyment to my understanding. Now, with that being said, my problem.........
I didn't start playing SWG for a lesson in economics. Also, I am growing tired of people telling me that "if you work hard enough you could have millions like me." Like I said earlier, games are made for fun/enjoyment. I don't want to "work". I want to advance. BIG difference there. Everyone reading this can at least agree that this game(and all other mmorpg to my understanding) is really time consuming. It is challenging enough to advance through the proffesions, in my opinion, so why is making credits such a big part of the game? I have read many replys stating "people who aren't rich like to whine instead of doing anything about it." That is untrue. We just want to play the game the way we enjoy it, but we can't because we are constanly trying to make credits just to be able to advance(such as get better armor, or move up in proffesion etc.) I think the economic system is out of touch with that. I believe that when you master a proffesion you should have a unique way of making money. For instance: a master ranger could be the only class that can harvest such and such hides that nobody else(including a scout) can harvest. That would be the Master Ranger's fair share in the market. That way i could play the proffesion of my choice, without the consequences of money issues. Basically what i am saying is that credits should not be a PART of the game, just a FRACTION. I am in no way downgrading those who like to make millions. If that is your fun, great, go on friend. That is your enjoyment and i wish you luck, but why should i be forced to get into the credit making part of the game? For example: i want a scythe blade, yet they will cost me anywhere from 500,000 to 5,000,000 credits. Why isn't there a way of EARNING one. Yea,yea, i know about the schematic quest, but that is not enough. What i mean by earning is this: imagine seeing someone with a Scythe blade and knowing that they earned it through a tough quest. Again i know about the schematic quest, and i have completed it, but i believe i should have gotten the sword itself! If it was that way we could all have better swords/guns/armor/etc without having to make so many credits. Also we could advance much more efficiently. As you finish reading this remember the manual that came with the game stated this.........."there is no 1 way to play SWG." BUT, there is only one way to get what you want.................credits credits credits.
Fidgiter
Mon Feb 21, 2005 3:04 pm
#2
You seem to want the best stuff (Hammer at 500k-5000k) without doing the quest or having to pay for it. For you to have fun it would take the fun out of the game for those who like to actually have a goal and work towards achieving it. You CAN play the game the way you want without compromising the fun of others. Just settle for one of the cheaper hammers and go at it.
I know you won't see it this way but such is life. The game is too easy and if they had a "gimme" lever anytime someone wanted something the game would be totally pathetic and an absolute waste of time.
xplan4u
Mon Feb 21, 2005 3:19 pm
#3
where in the world do you see a "gimme lever" anywhere in my post? I did settle for the power hammer. You got my message all wrong. I want to EARN armor/weapons/etc instead of earning the credits. that would bring balance to the economy. you would have 2 ways of obtaining something, instead of just buying everything
UrukXul
Mon Feb 21, 2005 3:25 pm
#4
With all due respect, you are being hypocritical. You say that there is "no one way to play the game." Yes. That is absoutely true. Yet, you are saying that the way other people are playing the game (ie, making credits to be able to buy stuff or sell stuff) is out-of-whack. Futhermore, you say "grinding is fun for me." So, if that is the case, simply Master the professions you need to make the stuff you want, then save that stuff and then Master the professions to be able to use that stuff. It is entirely possible to play this game without every buying anything from anyone if you have patience. But, you can not expect to get the latest and greatest weapon, armor, harvestor, picture, or whatever without making a sacrifice somewhere, either with time or in game credits. Lastly, a great many items in game are already quest based: Schematics for RIS armor, Schematics for Imperial PSG, et cetra, are already obtained by doing quests (missions for NPCs).
Thank you for your time.
Thank you for your time.
xplan4u
Mon Feb 21, 2005 3:33 pm
#5
i made no hypocritical statements. what did i say to make this so confusing? the game is based too much on credits. that is the bottom line of what i am saying. it is turning into work, not fun, for advancement. key word "advancement". not getting all of the goodies.
PoetDancer
Mon Feb 21, 2005 3:36 pm
#6
Go to any high traffic cantina, or any cantina that wants to be a high traffic cantina, and you'll find your "gimmie levers." And ironically enough, most of these "gimmie levers" are operated by the same ones who keep on telling players like methat we "aren't working as hard as they are."
I'm not saying anyone in this threadis this type of person, or operates a buffbot. But as a dancer who plays live and at the keys, I know about working hard. I don't make nearly as much as another professional.
I am rarer than Jedi, I take pride in my work,and Ihave experience that you can't get byjust "grinding."
And yet, I see buffbots on my server with player excellence badges, I am poor by most standards of excellence, and I have to deal with almost herculian obstacles other professions cannot even contemplate.
...But trust me dears. I earn every credit I get. And I earn it despite being in a profession that has been undermined to the point of being a "gimmie lever" for anyone with a spare account key.
Message Edited by PoetDancer on 02-21-2005 04:43 PM
Phaelyn
Mon Feb 21, 2005 3:40 pm
#7
xplan4u wrote:
where in the world do you see a "gimme lever" anywhere in my post? I did settle for the power hammer. You got my message all wrong. I want to EARN armor/weapons/etc instead of earning the credits. that would bring balance to the economy. you would have 2 ways of obtaining something, instead of just buying everything
Sorry to say, but your example doesn't balance the economy - it either breaks or totally negates an economy.
Here's your scenario: Receive an item through Quest based missions.
OK - Now, if you can earn all the quality equipment in the game through a mission - Why would anyone again BOTHER to make them - they can be had for free. Why would anyone again PAY for them- They can be had for free.
xplan4u
Mon Feb 21, 2005 3:43 pm
#8
Nice point. Thank you for your input. You are a perfect example for what i am trying to say. You should be rich. Your credits should be based off of the mastery of your chosen proffesion, instead of businesses or looting. For the record, i am not bashing anyone with a business. That is their fun, and i have mine, but for crying out loud this is a GAME. I should not be poorer than the next guy because i haven't found a great way to make money. So before anyone tries to teach me lessons on life REMEMBER THAT THIS IS A GAME. And in a game, everyone can win.
xplan4u
Mon Feb 21, 2005 3:50 pm
#9
Nice point, but think about this..... i am talking about proffesion based items (weapons, armor, etc). I am not saying you should be able to obtain everything by quests. Just the weapons and armoror tools or whatever that you need in your proffesion.
LordCharly
Mon Feb 21, 2005 3:56 pm
#10
The economy is a huge part of the game. Many people likes to play crafters or merchants, and dont care about combat.
If you make the good weapons "earn-able", you would take away a big part of the market for the crafters, making their gaming experience less fun. This game is built on a player controlled economy.
Theres more to this game than just fighting and getting experience. This is the concept that makes this game stand out in the crowd and makes the SWG experience so much better than the other MMORPG´s.
Message Edited by LordCharly on 02-21-2005 11:57 PM
MDEUK
Mon Feb 21, 2005 3:59 pm
#11
Stop posting on the boards and go and make some money!
If you want money, craft. Just like in the real world, those who produce things makes the most money
xplan4u
Mon Feb 21, 2005 4:05 pm
#12
good point. but i have read that the developers are already working on taking away weapon restrictions. so a 2 handed person can get and use 1 handed weapons etc. how would it hurt if in my profession obtained my proffesion's weapons only? I would still have to buy any other weapons, and weapons don't last forever.
xplan4u
Mon Feb 21, 2005 4:07 pm
#13
THIS IS A GAME. please stop comparing to the real world. no comparison. thank you
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