Business And Economy Archive

Thread: Smugglers want to end vendor sales of sliced armor/weapons

JTGAlpha
Sat Feb 19, 2005 6:06 pm
#14

I'd rather see smugglers smuggling since smugglers technically aren't supposed to do such things.


And as a smuggler, I'd rather sell it on my vendor because, as much as I like RP'ing, I don't fancy the idea of either always walking around with an inventory FULL of drugs OR hoping to God my client is online.


Because tell ya a little secret. There aren't all that many smugglers left. You can't always find one. And spices, hate to say it, haven't been worth squat since the Chef revamp. So unless the Devs make them an absolute necessity, people won't buy them unless they can get them "Right now." Not in an hour once I go get it. Not when I'm on next. But RIGHT NOW. And if they can't, then they'll do without.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Sat Feb 19, 2005 6:36 pm
#15

How is that playing one...


SMUGGLERS DON'T DEAL DRUGS. They smuggle them. Some one else deals them. And thank you very much but I've been playing a smuggler since launch.I was peddling my grind spice in cantinas the second I got novice smuggler. But I've been expanding since then. I don't want to be dealing out of a cantina. I want to control the market for a whole planet. I can't be on that much. That's why there are vendors. So that a person who wants to sell things doesn't have to be on 24/7 to sell things, and can sell things in more than one place, which is why we get 12 vendors. Not all smugglers are Han Solo...oh wait, Han never SOLD drugs. He RAN drugs. He FENCED drugs. But he didn't sell them. Nor did he alter people's weapons and armor for money. Nor did he buy ranks for people.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

MadeEvil
Sat Feb 19, 2005 6:53 pm
#16

Your right they don't deal them.

But the Developers only left us with a limited number of options as a smuggler. When you put spices on a Vendor its just the same thing as dealing them. Taking away the ability to sell them on vendors makes you sell them in the cantina I'd much rather see smugglers sell them in a cantina.

Heck smugglers never sold sliced weapons either they just upgraded their own weapons. Why don't you take away the ability for other players to own a sliced weapon. But we know the Devs won't do that.

But I'd rather see them force smugglers to do their thing in cantina's than selling them off a vendor.



- Elmer
JTGAlpha
Sat Feb 19, 2005 6:55 pm
#17

I DON'T WANT YOU TO FORCE ME TO DO THOSE THINGS! I want to SMUGGLE. If I'm going to NOT smuggle then I don't want the quasi-smuggling things I'm left with to be small time and meaningless.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Sat Feb 19, 2005 7:02 pm
#18

Lemme put it this way. You're a creature handler. But you can't handle creatures. Instead you've managed to make a decent living out of selling pet food, taming baby creatures (that you have no mods for, but can sell to others), and oh, I don't know, shaving pets. Infact you do a decent trade for some people by selling pre-shaved pets. You wait forever to actually be able to wield a Rancor, but it never happens. But because someone thinks selling baby shaved virvurs on vendors is cruelty to animals, you don't get to do that any more. Now you have to sit around with a bag full of shaved virvurs, and pet food, and shears to shave pets people have. This is NOT your profession, and now you have to make your money credit by credit when you have time. This sound like fun to you?q



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Milgram
Sun Feb 20, 2005 4:58 am
#19

The solution is to make smugglers choose what they slice for - damage or speed/encumb or resist. That way, it is less of a chance, so who cares if the ws is charging tons for the good slices, you can buy your own, and have a reasonable chance of getting one of hte same quality.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


scall01
Sun Feb 20, 2005 9:19 am
#20

We can't just charge more for slicing because the weaponsmiths almost always have a smuggler alt, or a friend that will do it for free/cheap.



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
FishyDude
Sun Feb 20, 2005 3:48 pm
#21

This is crazy. I ama Master Smuggler with my alt. I have had my Master Smuggler for well over a year. I use to do slicing with contracts for a armorsmith and a weaponsmith. Then I got my alt and made my very own armorsmith and weaponsmith. If a smuggler is crying about not making money with slicing then they are not trying enough. Even before I became a crafter all I bought was sliced weapons and armor. this is nuts and crazy.



Atos Reshi: Master Armorsmith

Irishka
Sun Feb 20, 2005 4:50 pm
#22

I hear roomors about "Sliced" weapons and armors also Spices be prohibited in Vendor after Smuggler Profession changes.



Enemy? - No - No enemy? - Alive .....
Member of DWB raiders team. Alum minerals certificated.
IGN:Irishka Master Swordsman/TKA/Fencer

TomoRainer
Sun Feb 20, 2005 8:48 pm
#23

Yes, we're quite the sneaky bunch. In fact we're so successful at flying under the radar that, until recently, there was some debate as to whether the devs even knew we existed. But, just when we've given up all hope of ever hearing from them, we receive a new nerf to let us know they still care.

So how dare we want illegal items to be treated as illegal. How dare we want control over our own abilities, as opposed to being a support class for weaponsmiths. How dare we find the concept of drugs and overcharged contraband weapons selling on a public market as a bit of a ridiculous prospect.

It isn't about money. It's about being a smuggler. It's about the fact that, right now, we've got our name and nothing else. I'd prefer a more complex system than simply banning all spice and sliced goods from all vendors, but if it were the choice between that and our current system, I'd take a blanket ban in a heartbeat.

Oh and by the way, Hurlobacca, I find your attempt to exhort the majority into dictating what WE want for OUR profession just a little bit ironic, particularly when you do so in the name of the "convience of being able to choose." What's your stance on the merchant vendor changes that were recently pulled from Test Center?

Message Edited by TomoRainer on 02-20-2005 07:51 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


MeciniaLua
Mon Feb 21, 2005 1:27 am
#24






Milgram wrote:

The solution is to make smugglers choose what they slice for - damage or speed/encumb or resist. That way, it is less of a chance, so who cares if the ws is charging tons for the good slices, you can buy your own, and have a reasonable chance of getting one of hte same quality.







Actually allowing smugglers to chose would be great .






-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Hurlobacca
Mon Feb 21, 2005 4:34 pm
#25






TomoRainer wrote:
Yes, we're quite the sneaky bunch. In fact we're so successful at flying under the radar that, until recently, there was some debate as to whether the devs even knew we existed. But, just when we've given up all hope of ever hearing from them, we receive a new nerf to let us know they still care.

So how dare we want illegal items to be treated as illegal. How dare we want control over our own abilities, as opposed to being a support class for weaponsmiths. How dare we find the concept of drugs and overcharged contraband weapons selling on a public market as a bit of a ridiculous prospect.

It isn't about money. It's about being a smuggler. It's about the fact that, right now, we've got our name and nothing else. I'd prefer a more complex system than simply banning all spice and sliced goods from all vendors, but if it were the choice between that and our current system, I'd take a blanket ban in a heartbeat.

Oh and by the way, Hurlobacca, I find your attempt to exhort the majority into dictating what WE want for OUR profession just a little bit ironic, particularly when you do so in the name of the "convience of being able to choose." What's your stance on the merchant vendor changes that were recently pulled from Test Center?

Message Edited by TomoRainer on 02-20-2005 07:51 PM




First of all, don't be offended about my referring to your profession as sneaky (hint: smugglers are supposed to be sneaky or else they'd get caught) and take it as the compliment it is. You know what the problem with Smugglers trying to implement a nerf on vendor sales of sliced good? The problem is that you are supposed to SMUGGLERS! You break the law for a living and put your livelihood before your obedience to authority. That's why it's so silly to hear smugglers clamoring for illegal weapons to be taken off vendors. I'm a merchant who thinks likea smuggler. I have plenty of unsliced weapons for my customers but for my shadier customers I offer sliced weapons as well. I think there should be potential repurcussions for stocking a vendor with sliced goods that could be avoided by employing a smuggler with underworld connections who knows the right official to bribe to avoid prosecution.


I understand that Smugglers have been trampled on by every change to hit their profession in the last year and I honestly don't know why that's the case. Maybe it's because you are a bunch of sneaky lowdown criminals. But seriously, the proposal will not be the savior of the smuggler profession and if you guys are successful in getting the devs to throw you a bone in the form of that nerf it might just delay really having your profession fixed right. In a lot of the posts I've read, smugglers are so disgusted with getting the shaft that now they want to give the shaft to another profession. I wouldn't support that whether it affected me or not.


By the way, you are mistaken in what the issue at hand is. Smugglers are asking that Merchants not be able to sell illegal items on their vendors, so really it's the Smugglers trying todictate to another profession and not the other way around.As far as I'm concerned, that's none of the Smugglers' business. Just because I buy a buff from a doctor doesn't mean he should be able to tell me not to go hunt krayts with his buffs. Once the smuggler has sliced a weapon their involvement is over unless they've bought the weapons themselves to sell on their own vendor which they are certainly entitled to do.


If you are referring to the global vendor feature, I'min favor ofthat. You know why? Because I can choose to participate or not participate. No one's telling me I have to list on the global bazaar even though I will. Players will benefit from the increased competition as well as the ease of finding what they want without having to go from vendor to vendor.





Hurlobacca 12 Point Master Weaponsmith
SiyBer Arms South Coronet -200 -5500 Visit Our Vendors:
DmgSliced SpdSliced Melee Ranged Krayt/Special Heavy/Grenades
Crates/Tools Powerups Bargain Resources
VP
Mon Feb 21, 2005 11:27 pm
#26

This is a very bad idea.



+++++++++++++++++++++++++++++++++
To get rich is glorious - Chairman Mao Tse-Tung
+++++++++++++++++++++++++++++++++
Page 2 of 5