Business And Economy Archive
Thread: Smugglers want to end vendor sales of sliced armor/weapons
But the Developers only left us with a limited number of options as a smuggler. When you put spices on a Vendor its just the same thing as dealing them. Taking away the ability to sell them on vendors makes you sell them in the cantina I'd much rather see smugglers sell them in a cantina.
Heck smugglers never sold sliced weapons either they just upgraded their own weapons. Why don't you take away the ability for other players to own a sliced weapon. But we know the Devs won't do that.
But I'd rather see them force smugglers to do their thing in cantina's than selling them off a vendor.
So how dare we want illegal items to be treated as illegal. How dare we want control over our own abilities, as opposed to being a support class for weaponsmiths. How dare we find the concept of drugs and overcharged contraband weapons selling on a public market as a bit of a ridiculous prospect.
It isn't about money. It's about being a smuggler. It's about the fact that, right now, we've got our name and nothing else. I'd prefer a more complex system than simply banning all spice and sliced goods from all vendors, but if it were the choice between that and our current system, I'd take a blanket ban in a heartbeat.
Oh and by the way, Hurlobacca, I find your attempt to exhort the majority into dictating what WE want for OUR profession just a little bit ironic, particularly when you do so in the name of the "convience of being able to choose." What's your stance on the merchant vendor changes that were recently pulled from Test Center?
Message Edited by TomoRainer on 02-20-2005 07:51 PM
Milgram wrote:
The solution is to make smugglers choose what they slice for - damage or speed/encumb or resist. That way, it is less of a chance, so who cares if the ws is charging tons for the good slices, you can buy your own, and have a reasonable chance of getting one of hte same quality.
Actually allowing smugglers to chose would be great
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TomoRainer wrote:
Yes, we're quite the sneaky bunch. In fact we're so successful at flying under the radar that, until recently, there was some debate as to whether the devs even knew we existed. But, just when we've given up all hope of ever hearing from them, we receive a new nerf to let us know they still care.
So how dare we want illegal items to be treated as illegal. How dare we want control over our own abilities, as opposed to being a support class for weaponsmiths. How dare we find the concept of drugs and overcharged contraband weapons selling on a public market as a bit of a ridiculous prospect.
It isn't about money. It's about being a smuggler. It's about the fact that, right now, we've got our name and nothing else. I'd prefer a more complex system than simply banning all spice and sliced goods from all vendors, but if it were the choice between that and our current system, I'd take a blanket ban in a heartbeat.
Oh and by the way, Hurlobacca, I find your attempt to exhort the majority into dictating what WE want for OUR profession just a little bit ironic, particularly when you do so in the name of the "convience of being able to choose." What's your stance on the merchant vendor changes that were recently pulled from Test Center?
Message Edited by TomoRainer on 02-20-2005 07:51 PM
First of all, don't be offended about my referring to your profession as sneaky (hint: smugglers are supposed to be sneaky or else they'd get caught) and take it as the compliment it is. You know what the problem with Smugglers trying to implement a nerf on vendor sales of sliced good? The problem is that you are supposed to SMUGGLERS! You break the law for a living and put your livelihood before your obedience to authority. That's why it's so silly to hear smugglers clamoring for illegal weapons to be taken off vendors. I'm a merchant who thinks likea smuggler. I have plenty of unsliced weapons for my customers but for my shadier customers I offer sliced weapons as well. I think there should be potential repurcussions for stocking a vendor with sliced goods that could be avoided by employing a smuggler with underworld connections who knows the right official to bribe to avoid prosecution.
I understand that Smugglers have been trampled on by every change to hit their profession in the last year and I honestly don't know why that's the case. Maybe it's because you are a bunch of sneaky lowdown criminals. But seriously, the proposal will not be the savior of the smuggler profession and if you guys are successful in getting the devs to throw you a bone in the form of that nerf it might just delay really having your profession fixed right. In a lot of the posts I've read, smugglers are so disgusted with getting the shaft that now they want to give the shaft to another profession. I wouldn't support that whether it affected me or not.
By the way, you are mistaken in what the issue at hand is. Smugglers are asking that Merchants not be able to sell illegal items on their vendors, so really it's the Smugglers trying todictate to another profession and not the other way around.As far as I'm concerned, that's none of the Smugglers' business. Just because I buy a buff from a doctor doesn't mean he should be able to tell me not to go hunt krayts with his buffs. Once the smuggler has sliced a weapon their involvement is over unless they've bought the weapons themselves to sell on their own vendor which they are certainly entitled to do.
If you are referring to the global vendor feature, I'min favor ofthat. You know why? Because I can choose to participate or not participate. No one's telling me I have to list on the global bazaar even though I will. Players will benefit from the increased competition as well as the ease of finding what they want without having to go from vendor to vendor.