Business And Economy Archive
Thread: Cross Server lot trading
DrClawX wrote:
To coment on multiple accounts, which i believe is a good thing because any real money going into this game is good. They even out players leaving due to boredom or other games which is inevitable. More money the beter the game the longer it lasts. I am guilty of two accounts, which i set up mainly for an escape from my crating character , i couldent keep up a combat role. Not to mention crafting was driving me insane and the 6 month time investment at that point into armorsmtih was not an option to just give up. cough 6 months to master armorsmith and collect the ingredients for composite alone. And i didnt want to start fresh on a new server because of the time sink and i wanted to fight with my friends and guildmates. Not to mention i was haveing trouble keeping up with demand and the extra factoy's and harvestors helped with that. Also i objected to lot trades due to morale issues lol and knowing one day it would be nerfed. There are cons to multiple accounts dont get me wrong, but i dont think id be playing right now at least as a crafter if i didnt open my second acount. As well if my playtime gets cut i may not be able to support a crafter role or my second account. Basically it comes down too playtime some one with 10 accounts that plays an hour a week wouldent really matter but if they played 100 hours a week they could get a lot done. But the same goes for 1 or 2 accounts.
Mmm.. One problem here - Throwing money at SOE isn't being perceived by SOE as "We've got people who want the game to last" - They perceive it as "Wow, all these people with 2, 3 even 8 accounts - We must have done something right!" The more people have multiple accounts doesn't equate Devs looking for problems in the system and correcting them - It equates to a feeling that they have already succeeded in making the game work, otherwise players wouldn't want to give us x multiples of $15.
DrClawX wrote:
Only so much of x resource can be mined per spawn. Wonder why crappy yavin bone dosent shift for a month, but good yavin bone would last about 5-7 days. Once x amount of yavin bone is collected it shifts. Which is applied minerals i assume.
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Diorchas wrote:
GraySeven wrote:
And at this point it boils down to matter of opinion, mine being that simply that no cheat is too minor to fix and yours being that if it were a cheat it would have already been addressed.
It comes down to nothing more than how individuals view the world. I don't know your nationality, but I believe we all have the right to express and promote our own opinions regardless of government view.
But, I've seen the Dev's refuse to answer bigger problems right up to the point they get fixed, so I don't hold out any hope for some foresight into this issue until and if its ever addressed. We may never know.
But yet again you are starting with a faulty premise! You say that no cheat is too minor to fix, yet cross server lot trading has never been defined as cheating. You're using circular reasoning. You're saying it should it defined as cheating because it is cheating. My point is that it is not you who defines what is cheating. It is the devs. And they have had ample opportunity to define cross-server trades as cheating.
So get off the high horse, man. You are not staking the moral high ground here. You're just making yourself look like a self-righteous prig. Until the time that the devs state definitively whether such things are cheating, seeking to impose your own definition on it is ridiculous.
Message Edited by Diorchas on 02-22-2005 02:21 PM
You're right, it has never been defined as cheating, but if you use something unintended with which to gain an advantage which was unintended, what is that? I've never in my life been accused of being a "self-righteous prig" or even having a moral high ground, but I know cheating when I see it...I myself don't need an outside party to know right from wrong, unlike the majority of our (American) population who require a stack of laws passed by government to define morality.
My premise isn't faulty, its simply like a theory unproven. Until it is proven right or wrong, we can debate and discuss and attempt to prove our opinion and disprove theirs. Once a Dev actually steps up and makes a statement on the subject, the discussion closes because we no longer have any room to speculate.
And I don't own a high horse, we can't fit it down here in the gutter.
2. Requires 50,000 units of Steel
3. Requires 250,000 units of Carbonate Ore
4. Requires 150,000 units of Non-Ferrous Metal
5. Requires 50,000 units of Chemical
6. Requires 500,000 units of Aluminum
7. Requires 200,000 units of Reactive Gas
- Deed for Equipment Factory
- Deed for Moisture Vaparator
- Manufacturing Mechanism
- Deed for Corellia Bank
- Deed for Naboo Bank
- Deed for Tatooine Bank
- Deed for Food Factory
- Deed for Structure Factory
- Deed for Wearables Factory
- Deed for Chemical Extractor
- Deed for Mineral Mining Installation
- Deed for Natural Gas Processor
- Deed for Solar Power Generator
- Deed for Automated Flora Farm
- Deed for Deep Crust Chemical Extractor
- Deed for Fusion Power Generator
- Deed for Heavy Min. Mining Installation
- Deed for Heavy Natural Gas Processor
- Deed for High Capacity Flora Farm
- Deed for High Eff. Moisture Vaparator
- Power Core Unit
- Deed for Medium Coriella House
- Deed for Medium Naboo House
- Deed for Medium Tatooine House
- Deed for Medium Generic Planet House
- Deed for Medium Gen. Planet House (St 2)
Ackew wrote:
DrClawX wrote:
Only so much of x resource can be mined per spawn. Wonder why crappy yavin bone dosent shift for a month, but good yavin bone would last about 5-7 days. Once x amount of yavin bone is collected it shifts. Which is applied minerals i assume.
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Crimsonsplat wrote:
Oh.
So... Anyone want to trade me lots on Starsider?