Business And Economy Archive
Thread: Cross Server lot trading
Diorchas wrote:
Here's the thing...
Some people enjoy playing this game by running a big business. If you want to cripple their ability to do that, then you have no legs to stand on. All you're doing then is trying to ruin someone else's gaming experience.
However, I don't think that's what you're doing. Mainly because, if I'm reading you properly, your main beef comes with the "unfair advantage" static lots provide to the "big business" people.
To that I can only say this: What game are you playing?
Static lots pull grind quality materials. Period. Unless their owner gets VERY lucky and has something good spawn under them. The odds of that are about as good as someone shooting a shotgun against a wall and the pattern that emerges looks like a smiley face. It just doesn't happen. Or, rather, when it does you simply shrug your shoulders and say "wow, that's some good luck you had there, mate. Congrats".
Let's dig a little deeper here... You talk about it hindering competition for you as a small crafter, yet talk about having ten harvs (one of which is a BER 20 Fusion) working for you. Which means one of three things. Either you have others working for you (which exposes you for a hypocrite for damning others), you have multiple accounts (which gives you an advantage over those poor folks with only one account... you devil) or you have no housing for storage (which I sincerely doubt since, as a crafter, it'd be prohibitively difficult to run a business out of your safety deposit box in the bank). So which is it? Spin the wheel of hypocrisy and see where it lands for us, would you?
The fact of the matter is that static lots are JUST BARELY worth the effort. The product they provide does not hinder small crafters for the simple fact that no crafter in his right mind would build finished products (with, perhaps, the exception of the Architect... and frankly they need all the help they can get) with the resources that you pull from static lots. The people that benefit from those resources are... drum roll please... BEGINNING, small timecrafters who need grind resources. Let me repeat that, because it's a salient point.
The people that benefit most from static lot trades are the people you are claiming are hurt most by it.
For a resource manager to hurt your business, master-of-five-professions, under your argument they would have to use those static lots to pull high-quality resources. That just doesn't happen. Period.
I have 16 static harvesters through cross-server trades. And to be honest with you, every time I put money/power into them I wonder to myself whether they're worth the expense. Those things are a money sink, not a gold mine.
EDIT: BTW, couple other things while I'm still in full dander...
There is no 1000% percent markup. Leaving aside for a moment that you're not considering the overhead expenses of a resource manager, in order for there to be a 1000% markup on a new (read:spawning) resource would mean that you'd have to sell it for somewhere in the area of 7-10cpu. If you can find a resource manager who is trying to sell a spawning resource for 7cpu point him at me so I can laugh at him. I have yet to see a crafter buy an in-spawn resource for anything more than 5cpu, and that price was for a very rare, very good spawn.
If, on the other hand, you're talking about the markup for older, rarer, despawned resources maybe you should read up on supply and demand. It doesn't matter how much money it took to pull the resources once the spawn is gone. Then all that matters is who wants it, how much of it there is on the server, how much you have and how good it is. Once the resource stops spawning it is a commodity and as such your price is dictated by fair market value.
Also, your view of why artisans don't "mine their own resources" is skewed. While I have no doubt that your take on it is true for some, the fact is that most crafters who don't mine their own stuff don't do it because they hate the process. Because they would rather focus on what they enjoy (i.e. crafting). I, and other resource managers, provide a service. We don't simply offer crafters the resources they need, we offer them the freedom to play the game in a way that they most enjoy.
For the record, I have never once had a crafter complain about my resource prices. Never once. I am fair and honest in my business dealings and I think all of my customers would say the same. In fact, they're often grateful for the service I provide.
Finally, let me make one last observation. Your argument sounds an awful lot to me like you're bemoaning the fact that a mom and pop store can't compete with Wal-Mart. Of course they can't. But in this game you have a choice about how you want to run your business. If you choose the mom and pop route then you make your money by providing personal service and cultivating your consumer base. People will come back to you if their experience with you is a pleasant one. Especially if you're providing top-quality products (which you can, easily, regardless of the Wal-Mart down the street).
As a mom and pop you're catering to a different clientele. One that favours the person behind the desk that knows their name and asks how the wife and kids are. You can't hope to compete with high-volume businesses for sheer earning power. If that bothers you then ask yourself what game you want to play. If you want to remain small time, then accept the limitations (and benefits) of running a small time business. It's your choice. But it's the same choice you must offer others as well, if you're being fair. Me, I enjoy cultivating my clientele. I'm a mom and pop that services the Wal-Marts of the server... I just do it in bulk. That's fun for me.
Pick what is fun for you and stop whining that others don't see it your way. Nobody's hurting you. You can't have it both ways, so choose which one you want to be and be the best at it you can. Stop trying to ruin other people's enjoyment of the game.
Message Edited by Diorchas on 02-21-2005 05:54 AM
Some good points. One, I am a devil as I have 2 accounts. As the only crafter in my group of friends, I couldn't go out gun bunnying with them so I got a second. However, I am not taking advantage of their lots, which would give me an additional 30 or so, so I'd consider myself a minor devil at most.
I've never had any problem with trading for lots with ACTIVE players on a server. I couldn't imagine Guilds being able to function without the ability for multiple people to admin the lots, which is why I've been an advocate of requiring redeeding versus limiting admin rights as most cross server people wouldn't want to have to keep coming back again and again to pickup and replace the harvesters for a new resource.
If they are "barely worth the effort" then loosing them wouldn't be such a problem, but the truth is that the people cross-server trading are so rabid about keeping the ability that I have no other option but to believe that they ARE worth the effort. Otherwise people wouldn't care what happens to them.
I understand supply and demand. I don't know about your server, but if I do a resource search (which I do from time to time) to pick up quality resouces that I can't get to due to lot limitations or spawn location, quality resouces are going for 7 to 10 cpu EVEN IN SPAWN. If I've got my math correct, it takes around .35 and .65 cpu to pull a resource from the ground, meaning that a resource mark up to 3.5 cpu to 6.5 cpu is a 1000% mark up...
As far as against these so called "wal-marts"...no, I'm all for them as long as you don't twist the rules to do so. I have no problem with large scale operations. Heck, I'm all for the Galactic Bazaar which most people seem to think will benefit the large scale operations over the small scale ones. I'm not against your playing style, as long as it does not impugne on the gameplay of others through twisting the system (I'd say exploiting, but as the Dev's haven't stepped up yet to let us know "the truth" on the subject, I can't).
At 25% a static harv will get 4680 resources a day and will cost 5760 credits a day this results in a cost of 1.23 cpu
At 30% a static harv will get 5616 resources a day This results in a cost of 1.026 cpu
At 35% a static harv will get 6522 resources a day. This results in a cost of 0.88 cpu
At 40% a static harv will get 7488 resources a day. This results in a cost of 0.77 cpu
At 45% a static harv will get 8424 resources a day. This results in a cost of 0.68 cpu
At 50% a static harv will get 9360 resources a day This results in a cost of 0.62 cpu
At 60% a static harv will get 11232 resources a day This results in a cost of 0.52 cpu
50% is generaly the best you get but sometimes you get up to 60% and VERY rarely do you get better. I have had some statics outside my home town since september last year and have had ONE AND ONLY ONE nice resource spawn under it. At anything thats makes it worth while anyway had some others but at such low sub 10% harvest rate that it was not worth geting them. the rest of the time its been crap resources and low harvsest amouts. For the last month or so its been 30% and for the last week about 25. Like i have ALL WAYS said statics are used for ONE THING AND ONE THING ONLY. Geting GRIND resources. And thier not much good at that either. If you want to get good resources you NEED moveable harvs.
Message Edited by Ackew on 02-21-2005 06:35 PM
Message Edited by Ackew on 02-21-2005 08:40 AM
You talk about wanting loopholes closed for "balance" and so that "this game can reach the potential it's capable of" but having static harvesters neither imbalances the game nor holds the game back from reaching its potential.
Still and all, you're entitled to your opinion. I just would rather see the rhetoric about helping the game shorn from it. However you clothe your argument it's ultimately about your moral indignation about perceived cheating. And it IS only perceived. If the devs said it was cheating then you could make that argument. But they have said nothing. Regardless of the reason for their silence, silence it is.
Diorchas wrote:
With respect, if it's not hurting you, other players or the economy, then it really just boils down to your inability to get past the idea that it's cheating.
You talk about wanting loopholes closed for "balance" and so that "this game can reach the potential it's capable of" but having static harvesters neither imbalances the game nor holds the game back from reaching its potential.
Still and all, you're entitled to your opinion. I just would rather see the rhetoric about helping the game shorn from it. However you clothe your argument it's ultimately about your moral indignation about perceived cheating. And it IS only perceived. If the devs said it was cheating then you could make that argument. But they have said nothing. Regardless of the reason for their silence, silence it is.
- 2 cpu for Fusion? Being as I normally see it sold for around 1.2 cpu, you're getting ripped or padding your stats...I'm betting on the latter, especially since I have a hard time imagining you not having your own fusions dropped in order to reduce overhead for those "lean" low percentage times...
- If you aren't pulling enough resources from the ground to "make it worth it" why are you so dead set against losing big harvesting farms? By your own stats, they are so inefficient that losing them will not impact the resouce market IN ANY WAY.
All your statistics prove are that there is no need for large static farms created through cross server lot trades, since the resources they bring to the market are A) Of typically low quality and B) Of typically low amounts. Even if you use them to harvest for personal use, you are doing yourself more harm than good because of the time and money being sunk into the inefficient pit of your static harvesters.
You have yet to show any reason why cross-server trading needs to stay or that static harvesters are neccessary for a normal and balanced economy. Since you are a waste of my time, I wash my hands of you. You are the weakest link...Goodbye
Message Edited by GraySeven on 02-21-2005 03:08 PM
As USUAL garry yourtalking BS. I would'nt waste my time and energy to go and 1 star all 1310 post of your posts pointless as they maybe. I just checked and not all of your posts have 1 stars so as USUAL yourLIEING. oh and another thing i'm really not for or against lot swaps. What I AM AGAINST is that thier an exploit and cheating. I used them as i have said MANY MANY times to get grind resouces and i have a few factories on them. I don't complain about 1 stars since the rateing system is pointless much like you and now I'm trying to get a 1 star overall rateing just to show how uesless (like you)it really is. So please carry on 1 staring me garry i know it makes you happy. You and your opion mean very little to me but its fun to tie you up logical knots and show what a hyporcrite you are. If they wanted to limit lots to 10 per accountwhey did they let use have characters on DIFFERENT servers. IF your clever enough and good enough at programing to write something like this I'm sure they could see that people WOULD do lot swaps. If they REALLY wanted to limit it 10 harvs FULL STOP. They would of said only 1 character PER ACCOUNT. The only exception being the alt you get when you make jedi.
GraySeven wrote:
Diorchas wrote:
With respect, if it's not hurting you, other players or the economy, then it really just boils down to your inability to get past the idea that it's cheating.
You talk about wanting loopholes closed for "balance" and so that "this game can reach the potential it's capable of" but having static harvesters neither imbalances the game nor holds the game back from reaching its potential.
Still and all, you're entitled to your opinion. I just would rather see the rhetoric about helping the game shorn from it. However you clothe your argument it's ultimately about your moral indignation about perceived cheating. And it IS only perceived. If the devs said it was cheating then you could make that argument. But they have said nothing. Regardless of the reason for their silence, silence it is.
By this logic, I should also not be indignant against credit dupers, item dupers, 3rd party program users and other cheats if it has no effect on me. Working around the intended game design, no matter how big or small, is still creating an unfair advantage (cheating ). Sure the Dev's haven't commented, but its still not an intended feature of this game or they would have never limited lots to 10 per character. Surely even *name withheld* can see that. What if, because of the cross-server trades, the Dev's decided against increasing lot sizes for characters from 10 to, say, 15 lots? Would you say then that this issue is creating a problem for everyone? Its something we might never get an answer to, but it is something to think about.
And I'm going to break my vow just this once to thank Ackew. For someone who doesn't care, he sure is spending the time to go back and one star EVERY SINGLE POST I'VE EVER MADE. You don't know how happy it makes me that I've ticked you off so much that you are willing to fight the constant "too many searches" messages just to one star me...and you yourself complained about one-star ninja's and here you are becoming their Master and Lord...hillarious. I'm glad I and my opinion matter that much to you.
GraySeven wrote:And at this point it boils down to matter of opinion, mine being that simply that no cheat is too minor to fix and yours being that if it were a cheat it would have already been addressed.It comes down to nothing more than how individuals view the world. I don't know your nationality, but I believe we all have the right to express and promote our own opinions regardless of government view.But, I've seen the Dev's refuse to answer bigger problems right up to the point they get fixed, so I don't hold out any hope for some foresight into this issue until and if its ever addressed. We may never know.
But yet again you are starting with a faulty premise! You say that no cheat is too minor to fix, yet cross server lot trading has never been defined as cheating. You're using circular reasoning. You're saying it should it defined as cheating because it is cheating. My point is that it is not you who defines what is cheating. It is the devs. And they have had ample opportunity to define cross-server trades as cheating.
So get off the high horse, man. You are not staking the moral high ground here. You're just making yourself look like a self-righteous prig. Until the time that the devs state definitively whether such things are cheating, seeking to impose your own definition on it is ridiculous.
Message Edited by Diorchas on 02-22-2005 02:21 PM