Business And Economy Archive
Thread: Cross Server lot trading
GraySeven wrote:
Let me put this another way...
Originally (in Beta 3) there were NO lot limits...and even in early Beta 3, the sheer number of harvesters and structures was obscene. They were, quite literally, everywhere.
Then, a 75 lot limt...still way to bad. 1 Kilometer from any city and you couldn't find a clear patch of ground for another kilometer.
Then 10. A little too strict, most thought, especially with the house item limits set so low.
Each character was given 10 lots because that is all the Dev's wanted each character to have, for various reasons. If you are using cross server lot trades to have more than that 10 lot limit, you are exploiting. An exploit is taking advantage of a loophole or bug that allows you to do something against the wishes of SOE that gives you an unfair advantage over those who do NOT use the same loophole or bug. The Dev's thus far have choosen to ignore this exploit for reasons unknown to me. Seems if they can ban people who recieved credits created by duping then they could track everyone doing cross server trades, but hey, its their game.
By having more than 10 lots for a single character, you gain the advantage of having the ability to store more items, manufacture more goods, and harvest more resources than those who follow the 10 lot per character rule. I have only 10 lots per character and even though I have 2 characters I am not breaking the rules. Any argument about being able to afford topay for more than one accountis nebulous, since you could pay 2k for a computer, 12 bucks a month sub and 50 bucks for the game yet complain about 12 more bucks a month...
None of your arguments holds water to the basic fact that cross-server trading is cheating and exploiting. The "economy" won't suffer because its an arbitrary economy anyway. The only people who will charge more to sell resources are people who were cross-server trading and who will falsly believe that any resources they sell are worth more.
What reason is there any more for mining huge amounts of resources, anyway? The grind is gone, mostly. Guilds, if they want huge mining operations have that ability anyway if they "charge" each member 2 lots to go to the guild for guild structures...so there still isn't any good reason to cross server trade except for specific individuals who cheat the system to make a credit.
Damm you are REALLYARE an idiotgarry. For the 378936476987698647th time cross serverlot tradeing is NOT REPEAT NOT EXPLOITNG.Once again i ask you to show me ANY POST by a dev or ANYTHING in the TOC thats says lot tradeing is illegal.I can tell you know you won't find one or anything in the TOC.
AS YOU have 2 accounts and therefore 20 lots you are by your OWN logic gaining an advanatge over people with only 10 lots. Therefore your exploting too.
Btw in order to get a 2nd account you have to buy a 2nd copy of the game and a 2nd copy of jtland then pay for the sub. Why should i go to all this expense why All i want is some lots to keep stuff in and a couple more factores to make stuff in. Oh and a few more harvs to get grind stuff for my guild mates.
None of YOUR arguements have yet proved anything at allexpect that ANYONE thats does'nt agree with you is an exploiter and a cheat.
I would show you an expample of what would happend to the price of resources IF cross server lots where banned but theres no point cause you would A) just ignore it like you have everyone elses post that does'nt agree with you and B) your too stupid to undertand it.
Your last sentance show how REALLY clueless you are. Do you have ANY idea how much steel and other resources a shipwright uses every week? Of course NOT casue if you did you would never of made such a STUPID statment. No point in posting the resource requiremets that a shipwright has as you will just ignore them as usual. Please find who useing the family brain cell this year and ask them if you can borrow it BEFORE you post next time. It might help but i doubt it
Ackew wrote:
Damm you are REALLYARE an idiotgarry. For the 378936476987698647th time cross serverlot tradeing is NOT REPEAT NOT EXPLOITNG.Once again i ask you to show me ANY POST by a dev or ANYTHING in the TOC thats says lot tradeing is illegal.I can tell you know you won't find one or anything in the TOC.
Since it is not very old example, 40K ham vehicles and unlimited DoTs are not considered exploit until Devs announced them they are. I fail to see any line where40K ham vehiclesare mentioned in TOC too. Who says it is not exploit? Devs? I didn't see this either. Who says it is not is the ones who uses lot-trades. I can really be suprised if someone says it is illegal what they do. Everyone has right when asked to them about anything.
AS YOU have 2 accounts and therefore 20 lots you are by your OWN logic gaining an advanatge over people with only 10 lots. Therefore your exploting too.
You pay more, you get more. So isn't that basically stealing rights of people who pays more than you to be able to compete with you in this business what you earned freely by simply changing lots?
Btw in order to get a 2nd account you have to buy a 2nd copy of the game and a 2nd copy of jtland then pay for the sub. Why should i go to all this expense why All i want is some lots to keep stuff in and a couple more factores to make stuff in. Oh and a few more harvs to get grind stuff for my guild mates.
Why? Because you want to earn, easier, faster,pure-self profit, enlarging database, sell faster,get moreinventory / storage space, filling planet morewhich are "shared" to all active paying community including single accounts like you.
None of YOUR arguements have yet proved anything at allexpect that ANYONE thats does'nt agree with you is an exploiter and a cheat.
I don't think it is personal buddy. He has a valid point of "advantage over others". Do you think you don't have advantage over others? May be not with other lot-traders, but not a single one account.
I would show you an expample of what would happend to the price of resources IF cross server lots where banned but theres no point cause you would A) just ignore it like you have everyone elses post that does'nt agree with you and B) your too stupid to undertand it.
Blah, you are not different calling everyone stupid who does not think like you as well then
Your last sentance show how REALLY clueless you are. Do you have ANY idea how much steel and other resources a shipwright uses every week? Of course NOT casue if you did you would never of made such a STUPID statment. No point in posting the resource requiremets that a shipwright has as you will just ignore them as usual. Please find who useing the family brain cell this year and ask them if you can borrow it BEFORE you post next time. It might help but i doubt it
I know how many resources needed for shipwright because I am one. However who told you that You are free to be "SELF-SUFFICENT" ina Massive-MULTI-PLAYERgame? Who told you that you must mine all resources in 1 day? Who told you there is 99% concentration ALL THE TIME that you planted your traded static harvesters? There are guilds, friends, other resource sellers who tries to sell their resources which may be their only income.
After replying your questions.. Here is a line from Community standarts policy of SOE:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Policies%20Community%20Standards
3. You may not disrupt the normal playability of a game world area.
Area Disruption is defined as any activity, intentional or unintentional, which harms or inconveniences a larger number of players. Causing a disruption may result in disciplinary action being taken against the account that may include official warnings, account suspensions, or account terminations depending on the severity of the incident which will be determined by a CSR and a CSR Supervisor. Multiple suspensions or account termination will result in the termination of all SOE game accounts.
Disruption includes, but is not limited to, such things such as:
- Deliberately blocking a doorway or narrow area so other players cannot get past.
Making excessive and inappropriate use of spatial communications, i.e. spamming.
- Placing any object (such as pets, droids, structures, city facilities) which prevent access to game content (anything in the game, including city structures, houses, caves, mission terminals, etc.) or trap other customers.
- Using graphics intensive weaponry to duel in high traffic areas*
- Organizing, holding, or participating in protests held in high traffic areas (such as busy Starports or other areas where many players normally gather).
So according to this rule, should I petition "static lot trade fields harvester field of 150 harvesters"blocking my path to my home?
GrafvonSoden wrote:
Dyrty,
The problem is people that are doing this are circumventing game mechanics to get an advantage over those that play "By the Rules".
In this game, everyone has to make a decisions, whether its what combat skills to use skill points on, or how many lots touse for houses, harvesters, guild hall, or whatever. Maybe a better concept should be put in place. For crafting professions, put in more lots for masters etc.
The point I'm makeing is not whether more lots are needed, but fairness to those that don't circumvent the rules. Everyone should be held to the same standard. And if that can't be done without cross server trading, then something is woefully wrong.
thanks
Where exactly in the rules does it say you cannot do cross-servers lot trades? Heck I do it and i don't see it as being worse than all those AFK-ALT-MACROKILLING-SHOOTING-KILLSTEALING-LOOTING Jedis or other professions camping caves and such almost24/7 (Borgle Cave, AA'Kuans, Lord Nyax you need more?), so that no one else can have access to rare loots... IF they take this out i'd vote to take alts as well. 1 credit card number 1 account!
Oh and there areother ways to get more than 10 lots without crossserver trades....
Message Edited by Xoshosko on 02-02-2005 03:28 AM
Xoshosko wrote:
GrafvonSoden wrote:
Dyrty,
The problem is people that are doing this are circumventing game mechanics to get an advantage over those that play "By the Rules".
In this game, everyone has to make a decisions, whether its what combat skills to use skill points on, or how many lots touse for houses, harvesters, guild hall, or whatever. Maybe a better concept should be put in place. For crafting professions, put in more lots for masters etc.
The point I'm makeing is not whether more lots are needed, but fairness to those that don't circumvent the rules. Everyone should be held to the same standard. And if that can't be done without cross server trading, then something is woefully wrong.
thanks
Where exactly in the rules does it say you cannot do cross-servers lot trades? Heck I do it and i don't see it as being worse than all those AFK-ALT-MACROKILLING-SHOOTING-KILLSTEALING-LOOTING Jedis or other professions camping caves and such almost24/7 (Borgle Cave, AA'Kuans, Lord Nyax you need more?), so that no one else can have access to rare loots... IF they take this out i'd vote to take alts as well. 1 credit card number 1 account!
Oh and there areother ways to get more than 10 lots without crossserver trades....
Message Edited by Xoshosko on 02-02-2005 03:28 AM
kazmoony wrote:
Has their been a post or response made by a DEV yet or any SOE person?
Of course not and i doubt thierEVER will be.
GrafvonSoden wrote:
Xoshosko wrote:
GrafvonSoden wrote:
Dyrty,
The problem is people that are doing this are circumventing game mechanics to get an advantage over those that play "By the Rules".
In this game, everyone has to make a decisions, whether its what combat skills to use skill points on, or how many lots touse for houses, harvesters, guild hall, or whatever. Maybe a better concept should be put in place. For crafting professions, put in more lots for masters etc.
The point I'm makeing is not whether more lots are needed, but fairness to those that don't circumvent the rules. Everyone should be held to the same standard. And if that can't be done without cross server trading, then something is woefully wrong.
thanks
Where exactly in the rules does it say you cannot do cross-servers lot trades? Heck I do it and i don't see it as being worse than all those AFK-ALT-MACROKILLING-SHOOTING-KILLSTEALING-LOOTING Jedis or other professions camping caves and such almost24/7 (Borgle Cave, AA'Kuans, Lord Nyax you need more?), so that no one else can have access to rare loots... IF they take this out i'd vote to take alts as well. 1 credit card number 1 account!
Oh and there areother ways to get more than 10 lots without crossserver trades....
Message Edited by Xoshosko on 02-02-2005 03:28 AM
A.) It also did not say that double slicing a weapon was illegal. People did it. Then the Devs stepped in and stopped it.
B.) The Devs are in the process of stoping recursive macros, which will stop some of the afk-macro-killers.
C.) I also feel that something needs to be done about loot campers and loot stealers.
D.) As I've stated before, I know there are in-game lot trades, and I'm not against that. I just don't feel it's right for someone to create a character on a server, for the sole purpose to provide someone with an excess of lots.
Now to answer a question I asked awhile back - "Why did the Devs limit lots per person" - The answer is , because there is only so much land per planet, and they didnt want it entirely covered by buildings etc, thereby in effect reducing the size of the planet that was "Playable". (Not much danger of that on Valcyn, it's so dead and empty)
Thanks
Message Edited by gera on 02-04-2005 10:36 PM