Brawler Archive
Thread: ATTENTION ALL!!! COMBAT BALANCE DISPARITY!!!
great question vonblood!! I like it. something solid. The answer to your question is simple. Those 2 numbers ARE the total values from the 3 proffesions
Check your skill sheets, you will see that is the case. BH has only a defensive mod at novice and master, and small ones at that, while marksman also provides a few. Thats all we get. We have nothing like the other classes where each box in a skill tree provides a bonus to a certain combat aspect. You are very correct that as a hybrid class we should get cumulitive bonuses and we do..the problem is...there is nothing to get. Your last comment was more a loaded gun than i think you knew. If you talk to any MBH (we are comparing masters here btw, not dabblers) you WILL and I say again you WILL be told that they are not an effective fighting class when compared to masters of other proffesions. I ASSURE you that 0 percent of MBH's will claim to be on par with any other elite combat proffesion except perhaps pikeman, seeing as how your class is probably the most neglect combat skill period. When we have the greatest skill point cost, there is something wrong.
Now moving on.
Looking at the above posts I can see that this thread is being VERY VERY heavily mis-interpreted. I am not here saying "help the bh's help the b's" My primary goal is to start a precedent. I will get to that in a sec. First off, I would challane the poster who claims i ahve lied to show some lies. THe stats above are verified. IT was also stated that everything should be compiled before trying to make a proffesion more powerful. Good idea. please go to the BH forum and look at the sticked posts and read the one involving our extensive weapons tests. ITs too long to spam out. Yes I spammed this. But the point of this is to bring BH inline defensivly with the rest of the proffesions. Everyone is currently "armed" with an array of defensive abilities but BH. In "theory" you would say that thats fine, as long as BH makes up for it offensivly. Please view and take seriously my comment above about 0% of MBH considering themselves a powerful class compared to anyone. SImply put, BH needs to be brought into line and this post is here attempt this using PLAYER INPUT from across the SWG community, getting an opinion OVERALL about the changes that could be made. The end result of this is a) everyone bickers and fights and nothing happens or b) everyone offers some constructive advice and getting an aspect of this game resolved. and C, which goes with B) would be a precedent set of everyone workign together, which could then be repeated again, on SOME OTHER PROFESSIONS ISSUE. I personally would go with options B and C. Now, if there are any players on the Pikeman forum who would also like to see B and C happen, then I would ask that you put something, ANYTHING forward. It doesnt matter what it is as long as its put forward with good intent. Post the changes you think could be made and why. It can then be compiled together. Thank you for reading this insanly long post, and I cant wait to start seeing this community pick up where the devs are leaving off and figuring out solutions to our problems. Good Luck to you all, I cant wait to read what you have.
and we have the lowest ranged defense out of the melee classes!
Come on, nobody wants to respond to my post ![]()
hehe, I think I make a great point. /patsselfonback
I like your responce Rakeodimo. Filled with numbers. However you also throw in a lot of opinions, which I am REALLY trying to keep down. Not once have I or any other BH said that we should pwn everyone as you say. Now, this post has a very specific set of purposes. Before I get into that I will say this. Though the BH's are not meant to pwn everyone, nor are we meant to be pwned either. I am also talking about MASTERS of a proffesion, not dabblers. Im comparing Masters here. why? because they are at the max. Now, a MBH requires 217 skill points with only 33 skill points remaining for what ever support the player chooses. Now, if you ask ANY and i truly mean ANY MBH...they will tell you that not only do they not feel that they can pwn an opponent as you feel that we think we should, but they will tell you that they do not feel capable of standing on equal footing with other Masters of another proffesion. Not being able to whoop up on someone is one thing, but not being able to feel confident in the POSSIBLITY of victory..that is something different. Not confident in victory..but confindent in the POSSIBILITY of one. No MBH will tell you they feel confident in such a possibility against bassicly anyother combat prof master. How do I know? I am one and I know many. We've talked...we dont.
With that said and done, that is getting put behind us and ONE OF THE REASONS for the lack of hope lies in the defense mods posted above. Say what ever you want about BH attacks, but any MBH will tell you that most special attacks are useless against most Players (comparing masters here remember) and one reason for this lies in our lack of defense. Not only do we FEEL we are not assault worthy, but the numbers above prove that we ARE NOT CAPABLE of the same level of defense as other masters. Simply put, numbers dont lie. WE cant dodge, we cant resist status attacks, we cant counter. We are outclassed in this. Now, this post has been posted in every forum realting to combat almost and the request is the same as this: Help us. We want the opinions of as many players from across the SWG community as possible as to what changes could be made to the BH defense mods to bring it in line, defensivly, with the rest of the proffesions. Now, there are 2 possible decions that can be made from this with 3 seperate results. a) you dont help at all, bicker, and everyone fights and scraps over their own issues accomplishing nothing. b) people put a little bit of individual effort into a team project and fix an issue of this game. c) a precendent is set of the community working together to solve problems in the game, allowing it to be done again ON OTHER PROFFESION ISSUES. I personally would like to see B and C happen. If you any who read this would also like to see that happen, then post your opinions on what changes/additions could be made to the BH defense mods and why you feel that way. Anything is useful as long as it is put forth with good intent. Lets work together to change this game. I cant wait to read what everyone has to say, and to see if there is hope for us in action. Good luck to you all and lets rock this game.
DarkenRahlDOA wrote:
Perhaps they don't get big mods because THEY ARE GODS ALREADY.
THEY CAN KILL Jedi for bajeezum sake. They get LLC. They get fire knockdown. What more do you WANT?!?
Depressing, us swordsmen have the LOWEST melee defense in the melee category.
That is not entirely true, Bounty Hunters cannot kill Jedi any better then anyone else can. Bounty Hunter can HUNT them (not now, but once the Jedi mission bugs are fixed) but that does not mean they can actually KILL them.
I started an new charactor and Swordsman is the profession I am presueing (along with Pistoleer). Looking forward to talking with you guys on some tips and suggestions.
All the melee stats
antares
master pikeman
The comments above are all valid questions. Allow me to answer them and to move on to why this post has been placed on your forum. First off you mention that you feel BH's are combat gods. I can see your viewpoint. This is a viewpoint held by many non-bh's. however, that is a result of some interesting dabbling issues. The post above deals with the mods applied to Masters of their given proffesion. Yes, a BH/Carbineer/pistoleer tempalte can slay almsot anyone...but that is not a master bounty hunter and therefor doesnt count. we are comparing masters, becasue the masters of each proffesion MUST BE COMPARABLE to each other if a balance is to be had between the proffesions. As of now, if you ask ANY MBH how they feel about fighting another master of another combat proffesion, they will not be able to tell you that they are confident of the possibilty of victory. In other words, they wont feel there is much hope for them. Why? real fast, carbine shots cost huge HAM, and due to other proffesions defense abiliteis, rarely stick. pistol has 1 effective special out of them all, with eye shot negated by the 90 percent resist composite helmets flooding the market for this reason. The only weapon the MBH can truly rely at all is the llc, and then only at range while not using special attacks, since specials require being inside melee range. Every MBH will agree...if they have entered melee range with a combatant, the BH is almost certain to lose. Our weapon tests (results can be found in our report stickied to the top of our forum) prove this.
so...why am I here in your forum saying this? Because I want your help? yes because i want to make the BH more powerful? No. I just want to bring the BH class up to par with the other combat proffesions and make the masters more equal to each other. YOu MUST remember, it is not the MBH who is all powerful, but the Carbineer who picks up the carbine tree or pistoleer who picks up the pistol tree.
OK, here is this posts purpose, to change something. I have a proffesion problem which needs fixing. any MBH will agree on that. So, I come to the entire SWG community asking for help. There are 3 possible results from this post. a) no one helps, each proffesion bickers over its issues and scraps, and nothing happens. we know the devs. b) everyone offers some advice, the info is compiled, the report given to the devs and crammed down their throats, and something happens. and c) which goes with B a precedent is set where the entire SWG community works together to solve a problem. If this happens, then the community can do it again on another proffesion with another problem. The devs can get their work done faster and things HAPPEN and the game is FIXED from its screwed up state. And next time it could be an issue that actualy pertains to your own proffesion. I know I would choose B and C. If you would also choose those, then submit here your constructive opinion on changes/additions to be made to the BH's defenses and why you feel that those changes would be a good idea. All this would be compiled into one report for teh devs, and badgered into existance. I personally cant wait to see this community work together on SOMETHING and start shaping this game into something awsome. Good Luck to all of you, and I cant wait to hear your ideas.
Ranged - 20 more total 44
Melee - 20 more total 22
Intimidate - 40
KD - 25
Blind - 20
Stun -20
Dizzy - 20
Posture Change - 20
Is close to average of all stats combined of other ranged with the exception of intimidate, where a bounty hunter should shine
Great I LOVE IT!!!!!!
Now take away lighting cone 1 and 2, in fact you can keep light cone 1, just drop 1/2 of all your speed and accuracy bonuses for scatter, carbine, and lightinging.
BH are fine... giving them melee defenses ONLY makes them more powerful...
You probably forgot one of the most underestimated abilities of a TK in your list- Unarmed Toughness. As for our defensive abilities... our defense is our quite potent offence.
solo buffed Master TK vs. Ancient Bull Rancor = TK incap due to mind bleed
solo buffed Master Swordsman vs. Ancient Bull Rancor = Rancor incap due to mind bleed
solo buffed Master TK in 80% kinetic resist armor vs. Juvi Kryat = 10-15 minute slugfest
solo buffed Master Swordsman in 80% kinetic resist armor vs. Juvi Kryat = 3 min and a dead kryat
On high end beastsmelee professionsjust can't outdamage the heavy sword. That is the defense you are looking for. If you don't believe the examples listed above, look me up on intrepid and I'll show you some amazing things.
Vyn_Drayko wrote:Bounty Hunter (includes all mods from Master Marksman):
+24 Ranged Defense
+2 Melee Defense
Disclaimer: The desire is not to see any proffesion nerfed, but have one brought up to par with the others. ,
Wow that sucks. But let me show you one more.
Creature Handler
+0