Brawler Archive

Thread: ATTENTION ALL!!! COMBAT BALANCE DISPARITY!!!

IcarVraneth
Mon Jan 05, 2004 8:18 am
#66






dark-boy wrote:
My decision about these numbers? I think twits who whine about absolute balance in a game as varied as this with the combination of close and ranged capabilities, non-combat abilities, and the like should go place their whining in a dedicated thread or website like this http://www.gripe2ed.com/scoop/?op=special;page=gripes

Grow up little child and deal. Oh wait, you said people's interpretation of the number is up to them, not a review of the child-like forum spamming whiner who submitted the first post. Oh well. Who cares about the numbers. I look *good* as a fencer with those nice fencer moves.





My sympathies to all the long-term and serious Fencers who are having to put up with people like this because their Profession is part of the "Uber PvP Template Of The Month". Take heart in the fact that they'll leave for somewhere else soon.


It's not about absolute balance between every single class, it's about drawing as much public attention as possibletothe fact that BHs were shat on from a great height when these defensive changes were brought in. It's about at least some SEMBLANCE balance between the combat classes. BHs are meant to be mainly offensive, yes. The trouble is our accuracies didn't go up when everyone's defences did, leaving us high and dry.Frankly, we couldn't hit the side of a barn if we were inside it with the doors closed! What's the point in an offensive Profession when you're lucky to land a single hit before you're lying on the deck watching someone walk over to your body forthe DB (whether you caught them with their pants down or not)?

lorildeh
Mon Jan 05, 2004 8:20 am
#67






Vyn_Drayko wrote:

Haha Wabit, if your class is not a Combat Proffesion, what is it referred to as then, a Manual Labor proffesion? wait..hmm..nope..no manual labor in SWG. Hehe, a MCH is a deadly opponent indeed. I felt it only fair to include CH in the spread of posts I made on this. Since I am searching for answers, and CH is probably the most unbiased class i can think of when it comes to BH (except for maybe chef...no wait we buy tat sunburns like mad from them) do you guys ahve any ideas on defensive mods that could be applied to BH and Commando (The commandos are much in the same boat we are when it comes to defensive abilities, they are not lsited because i did not know they had any at all)






Vyn_Drayko you shoulda been around months ago when this was a heated debate. Master SWG Dev Holocron himself regards CH as a non-combat profession.



Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
Vyn_Drayko
Mon Jan 05, 2004 8:26 am
#68

IN responce to the post further above askign about left over skill points, a MBH requires exactly 217 skill points leaving exact 33 remaining. I know this pefectly because I, as a MBH, have 0 points left over with exactly 33 going to medic. In responce to the directly above post, I agree that every proffesion has its strengths and weaknesses, however, this has balance is not...in balance. It would stand to reason, looking at the numbers i posted, that since the MBH's have the fewest defense availiable, we would have the MOST POWERFUL attacks....thing is..we have some of the weakest. Due to the above defenses everyone else have, our status attaks which comprise 60 percent of our abilites stick roughly 10 percent of the time. The exact numbers and stats are stickied to the top of our forum if you want to look. Ask any MBH and you will be told this: PvE is simple on 1 on 1, where as PvP 1 on 1 is near impossible against most characters, mainly due to the fact that our specials either a) miss due to dodge or b) have no effect due to defense mods. However, the assault issues are not the purpose of this post and are to be set aside. I am working to get responces from every combat profesion as to what changes THEY would make to the BH defense mods to bring them more inline with the defense mods bassicly every other proffesion has. It would be appreciated that any comments past this include the exact changes you would make and your reasons. Everything, no matter what the opinion, is useful as long as it is given in an earnest effort to help. I want to thank the Commandos, becasue in truth our 2 professions have been the closest related to each other the whole time of all proffesions, and we've all suffered neglection of some sort from the devs. This thread is the attempt to fix an aspect of that neglect. It might not fix an aspect everyone wants fixed..but there is nothign like that. I just hope that we canfix SOMETHING in this game. THank you and post away.





Vyn Drayko - Corbantis Master Bounty Hunter
Straws
Mon Jan 05, 2004 8:29 am
#69

I bet youre right. I guess they are BH dabblers

Sephia
Mon Jan 05, 2004 8:32 am
#70

umm guy... I dont think many people are all for BH getting more powerful. I dont see a change happening.



Sephia Therifoh
Cerberus, Dantooine
Master Bounty Hunter
Master Squad Leader
Carbineer xxx4
Novice Medic
Awon
Mon Jan 05, 2004 8:34 am
#71

Bull**edit** ive seen a bh **edit** things up with a llc about 8k damage ive never seen those other professions come close. Plus they are the only ones that get a special mission terminal for bountys. They can kd from range and dizzy as well.
Vyn_Drayko
Mon Jan 05, 2004 8:40 am
#72

Sephia, I can understand your opinion and where it comes from. However, that is not what this thread is about. Thsi thread is not about making a proffesion more powerful, but making it more comparable, bringing it inline with the changes introduced to bassicly every standard combat profesion but BH (commando isnt technicaly a standard combat prof since it relies mostly on special Heavy Hitting weapons). Again, it would be AWSOME to see some community effort to try and fix a singleissue with the game, no matter what that issue is. I have been in the game from the start and I am the first to bring a single issue forward to the whole SWG community for their thoughts and opinions on how it can be changed. If someone (this includes you Sephia) has an opinion on ANY change to be made to the defense stats, then make them. IT doesnt matter what it is, it will all be taken into count in the final report to the devs. Im not saying BH is more important than any proffesion. It isnt. It definatly isnt. BUt lets set a precendet here and work together so we can do it again for other issues belonging to other proffesions, perhaps even your own. GL to you and lets get this ball rolling!



Vyn Drayko - Corbantis Master Bounty Hunter
Awon
Mon Jan 05, 2004 8:42 am
#73

This is way retarded you can not talk about giving them more defence when they have crazy offence. I dont know about everyone else but everytime ive seen a bounty hunters in the movies or in the books he was heavyily armoredeither fly away from something or chasing something they were not made to tank they were made they kill someone fast without gathering much attention.
vonbloodworth
Mon Jan 05, 2004 8:47 am
#74

Rifle: Bounty Hunter (includes all mods from Master Marksman):
+72 Ranged Defense=+24 Ranged Defense
+45 Melee Defense= +2 Melee Defense
------------------------------------------------------------------


is it just me are are is your math way off?


and isnt BH a hybrid? as in you get all the boneces of3 CLASSES?


so when figuring out BH +s' wouldnt you have to add all down the line?


i mean honestly...i cant think of an RPG that if there was a "hrybrid" class that the bonneces in that class were NOT as comprehencive of the two that came before it....the perk of a hybrid class is the "extra" skills given to that class ...cupoled with the two that come before it.


i realy dont think BH need that mutch attition....dont you think you have enough?






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Vyn_Drayko
Mon Jan 05, 2004 8:51 am
#75

In responce to Maddog, I believe his first language is not english as he has consitantly written like that in everything. Now, I know this post is rather odd to be seen in the jedi forum, but here is the reason. This issue pertaining to the difference in defensive abilities between bassicly every combat prof and BH, while not game breaking, is seen as important to some, and I have decided to take the BIG step of bringing it forward to the various comunnities in teh SWG and getting a complete opinion on any changes to be made. It would be awsome to start a precedent of having people work together on fixing individualproffesion issues community wide, instead of each proffesion fighting for favors as it has been. This thread is here so that people can post theiropinions on changes that could be made to the BH defenses tobring them inline with the rest of the proffesions.The jedi community is just as important asany other proffession and I want your views as well. Any constructive opinion on a change to be made it your reasoning behind it is requested. Everything will be considered when it is compiled for a report to the devs. I really hope and encourage everyone to take a stab at this, no matter how much thought you give it. Lets show the devs that the entire SWG community can work together at something, so that in the furture we can do it again for otehr profesion issues, including the jedi. This issue of BH defense is not game breaking, it isnt proffesion killing to the BH's though it is seen as important. However everything is like that. This is one step to turning this game into soemthing awsome. I cant wait to see what gets put forward. GL to you all in everything you do.




Vyn Drayko - Corbantis Master Bounty Hunter
FURY_Chaser
Mon Jan 05, 2004 8:54 am
#76

My suggestion would be something like this


Ranged - 20 more total 44
Melee - 20 more total 22
Intimidate - 40
KD - 25
Blind - 20
Stun -20
Dizzy - 20
Posture Change - 20


Is close to average of all stats combined of other ranged with the exception of intimidate, where a bounty hunter should shine

antares_Kauri
Mon Jan 05, 2004 8:56 am
#77

BH has its own carbine/rifle/pistol lines, they don't get any of the bonuses from those respective elite classes.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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DarkenRahlDOA
Mon Jan 05, 2004 9:01 am
#78

Perhaps they don't get big mods because THEY ARE GODS ALREADY.


THEY CAN KILL Jedi for bajeezum sake. They get LLC. They get fire knockdown. What more do you WANT?!?


Depressing, us swordsmen have the LOWEST melee defense in the melee category.





-----
Darken Rahl

Wizards First Rule: People are stupid.
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