Brawler Archive

Thread: ATTENTION ALL!!! COMBAT BALANCE DISPARITY!!!

HashiEno
Mon Jan 05, 2004 7:42 am
#53

what on earth could they be doing to eyeshot now? ive been a bh as long as ive been playing, used to be mbh, and i can say with a great deal of experience that eyeshot is NOT the boogeyman eveyone thinks it is.


seriously. what did you hear and where? they should leave that poor little guy alone.

RakeOdimo
Mon Jan 05, 2004 7:47 am
#54






Vyn_Drayko wrote:

OK Maddog, im going to try to reply to that through the mis-spellings. I am REALLY assuming you are not a native writer of english, because you are hard to understand almost.


I will tell you that judging the state of a profession by looking at one character is not a wise idea, because there are many variables untested. Perhaps your friend does not fight good PvP'ers, perhaps he fights lower classes, etc etc etc. I can safly assure you that there are several proffesions (carbineer, rifleman, smuggler, pistoleer) who have an EXCELLET chance against an equivilant bounty hunter skill and HAM wise. When facing the above mention classes, the BH's odds of survival fall drasticly due to the high powered skills those classes have availiable to them yet BH's lack. On BUFF and Armor. I hate to break it to you, but most people do wander around heavily buffed and EVERYONE almost wanders around heavily armored. THere is currently a large glut on the market of COmposite helmets with acid resistance in the 90's. for the sole purpose of preventing a BH from using his favoirte eye-shot weapon: scatter pistol. You can say "use another pistol" oh btw i assume you mean scatter when you say tangle...tangle pistols suck period. It is confirmed on the BH forum, scatter is preffered pistol of most BH's. And your final comment wason eye shot so thats it. Eye shot is also recieving another nerf coming soon from the reports handed down btw.







Give me a break. If someone is wearing a composite helmet, use a Tangle Pistol.


Why should a BH be able to beat someone who is a master at there specific weapon?


Let me guess, because you spend X amount of Skill points, so you should PWN anyone who does not spend that amount of points.....


77 of your skill points is used towards what - SCOUT - is this a combat profession NO.


77 of your skill points is used towards Marksman - this is a combat profession ok, but a BEGINNING COMBAT PROFESSION.


Now after Novice BH you need:


14 points in pistol


14 points in Carbine


14 points in LLC


By my totals that is a total (between Marksman and BH) of:


28 points in pistol


28 points in carbine


14 points in Rifle


14 points in LLC


I have spent (Master Pistoleer)


63 points to Master Gunfighter


14 points to get pistol IV


77 points


Add into that the Dirty Fighting Line of Smuggler (or dont' I really don't care)


14 points (not counting novice, even though it is Pistol XP)


97 points for Pistol Skill


You spent 28


77 points for Carbine Skill (for Master Carbineers)


You spend 28


77 points for Rifle Skill (for Master Rifleman)


You spend 14


In PvE - Your LLC out damages anything that I can do to the MOB....


You have the better pistol cert (Scatter) and can usemy3 best Pistols (FWG5 -Republic Blaster - Tangle)


Say what you want about the Tangle pistol, but if you knew how to use it you would love it.


Composite armor (unless Stun layered, and even then you get 4-10%) = STUN VULN.


Tangle Pistol = 100% Damage to the player.


Now I will let the brawlers make there own points on there forums, but here is mine.






Rake Odimo / Phov Odimo

- Tarquinas / Mistmoore
Yeah I play EQ2, but I still <3 Tarquinas..
- You can too!
PS This is Old School Rake from now on

Onslaught2k5
Mon Jan 05, 2004 7:52 am
#55

Of course he doesn't mention that BH's get more offensive bonus than any other profession...




Dhamon Evershade
R5-G8
Mon Jan 05, 2004 7:52 am
#56

"I had no intent of including offensive bonuses"


Lies, **edit** lies, and statistics.


You cannotmake properarguments withoutdisplaying ALL the relevant information together. In this case that would be;


Defence bonus'

Offence Bonus'

Average stats of weapons (speed / damage) (and speed at master,

Speed bonus'


Until those are all collected and looked at, how can you decide who is better than who?



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
TechnoHic
Mon Jan 05, 2004 7:59 am
#57

I know you guys are hard up for skill points at master so I guess the only thing to tell you is try stacking some melee/ranged defenses from one of the ranged professions your attached to. Rifleman has 2lines that give some nice mods this way, or pistoleer has a line for melee and one with kick ass status change defense.


Im not an expert at all on what you guys got to deal with so thats bout all I can tell ya.




CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
roymitchel1
Mon Jan 05, 2004 8:01 am
#58






maddogs wrote:

dued grow up ech profesions sapos to be difrent


bh = high attacking power in pvp and sucking in pve


commando = high pve and sucking in pvp


tk= the midel ground were haf decint at pve and pvp


pistoler=as a saport profesion that you spen you skills on to get defences not a main profesion


carbiner=a saporter in pvp and pve to hold mobs back and f them up with stat changes


riflemen = a long range attaker with extreem power and extreem speed but comes to ham he etas threw it (mind ham the only hame that can not be heald)


so on and so forth they all are difrent so grow up and stop saying they should all be equill its paper sisers rock dued





wow. school system seems to be failing.



ROCK AND ROLL!
Straws
Mon Jan 05, 2004 8:04 am
#59

This is also a sign of the problem BH have but its also a solution. I've seen so many MBH meditating. Take up that skill
lorildeh
Mon Jan 05, 2004 8:06 am
#60

why do you people bother reporting these issuses?


They have noticed the problems you've reported to us, and we are fixing these specials as part of our upcoming Combat Balance.


that quote is from a dev responding to pistoleer issues..... there is an upcoming Combat Balance. all these combat balance numbers will be obsolete very shortly, so why discuss them?





Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
TechnoHic
Mon Jan 05, 2004 8:07 am
#61

That would be a far stretch to make. I think MBHs end up with like 33 points left over. Correct me if Im wrong with all this, but lets see, 15 points for novice brawler, 14 points for unarmed 4 that 29 total leaving 4 points and novice TKA takes 6. Is my math wrong or does a MBH have more points left?



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
lorildeh
Mon Jan 05, 2004 8:07 am
#62






roymitchel1 wrote:





maddogs wrote:

dued grow up ech profesions sapos to be difrent


bh = high attacking power in pvp and sucking in pve


commando = high pve and sucking in pvp


tk= the midel ground were haf decint at pve and pvp


pistoler=as a saport profesion that you spen you skills on to get defences not a main profesion


carbiner=a saporter in pvp and pve to hold mobs back and f them up with stat changes


riflemen = a long range attaker with extreem power and extreem speed but comes to ham he etas threw it (mind ham the only hame that can not be heald)


so on and so forth they all are difrent so grow up and stop saying they should all be equill its paper sisers rock dued





wow. school system seems to be failing.





lol






Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
Vyn_Drayko
Mon Jan 05, 2004 8:08 am
#63

Fury, I suspect the answer to your question lies in the fact that a ranged fighter wants the ability to surivive close in encounters long enough to get back out to range where he is most effective. Its not a great answer but its the best one i can think of.


Thank you to those who have not bashed my posting these merestats. I now get to the crux of why it is posted. Im looking for a SWG forum wide response to a viable solution to the issue of the BH's lack of defense. I ask that issues pertaining to our offense be set aside, that is another issue, complaint, and person to complain for. BH got left behind it seems when all other combat proffesions entered into a new phase of existance with defensive abilities. Hopfuly, the melee classes have a more un-biased view than the ranged classes, and im hoping you guys can have some suggestions on possible defensive modifiers to be added to the BH proffesion, or subtracted from others, thoughI personaly do NOT endorse nerfing any other proffesion. Lets build, not destroy. Any suggestions and comments based on a constructive and positive manner would be appreciated, no matter what your view. Thank you and lets try to work together to quickly fix one aspect of this game. It may not be EVERYONE's aspect, or even most, but its one aspect of the big picture.




Vyn Drayko - Corbantis Master Bounty Hunter
EcadMistflier
Mon Jan 05, 2004 8:10 am
#64

The combination of Master Commando and Master TKA is a very formitableconfigurationfor both PvE and PvP. This was my choiceincombat configuration before entering into the Holo chase. You get the best of both worlds in ranged and melee mitigation from both masteries.


Fact is Maddogs is dead on when he points out that all of the classes have their strengths and weaknesses and in every situation we are meant to be more successful when grouped with one or more players regardless of our preferred style of play.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Vyn_Drayko
Mon Jan 05, 2004 8:15 am
#65

Ok, in responce to the above post, I simply say you are wrong. Believe me or not, but you are. This post here contains the total crux of why I mass posted this stat listing. For all intents and purposes, bassicly every elite combat proffesion except BH has moved into a new phase of existance involving higher defensive abilities. Again I want to say that this post is ONLY concerning these defensive issues. This is my personal championed cause and I only want to fix this as my contribution to the total game of SWG. Offensive powers aside (which are not strong at all for BH's) the BH is very vulnerable to attacks of any kind, where most elite proffesions are, IN COMPARISON TO BH, immune to special attacks and heavier protected against most others. What I am looking for is constructive comments on changes people feel could be made to the BH proffesion. Since I do NOT endorse nerfing ANY profession, lets leave the other stats alone. But I would ohpe that the carbineers could post their thoughts on the exact mods they think could be made and WHY you think they should be made. Any constructive post is appreciated no matter what your view. This will all be compiled after a few days and put together for a over all report for the devs. Again, thank you for any help you can provide and Good luck and day to you all.





Vyn Drayko - Corbantis Master Bounty Hunter
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