Brawler Archive

Thread: Petition to get us some actual MELEE hybrid professions

GTOfire
Fri Mar 12, 2004 2:30 pm
#53

gotcha, I'd like to see that. However, how do you determine if a fight is fixed or not? that can be agreed on by the fighters and smuggler using nothing but /tells or groupchat



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Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
atone48732
Fri Mar 12, 2004 4:39 pm
#54

not sure on that one. Hmm



good point





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
GTOfire
Sat Mar 13, 2004 1:00 am
#55

interesting story and roleplaying-wise, simply factually impossible in-game. You can't attack someone for fixing the fight because unless you're both factional overts, you both need to consent to the duel.


BTW, there's no need to bump anything in the brawler forums for a few days on end, they're not THAT busy



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Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
atone48732
Sat Mar 13, 2004 1:06 am
#56

what i meant was that if he got a player bounty off of the whole fixing thing it would be funny to see a BH come looking for him






Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
atone48732
Sat Mar 13, 2004 9:14 am
#57

good ideas


Melee BH would be cool






Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Confusion12345
Sat Mar 13, 2004 2:19 pm
#58

A gunfight could be interesting if stuff were put in the arena to hide behind and such





-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
atone48732
Sat Mar 13, 2004 4:40 pm
#59

yes but what I am trying to do is make the ranged people happy that say melee should not have a place in the GCW


let them have the majority of the battles and battlefields and let us melee have our own niche IE arenas


thats why I decided to try to push this


Not trying to flame you or start trouble there confusion just trying to appease certain people





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
blackgunz
Sun Mar 14, 2004 10:36 am
#60

They should make a melee hybrid with dancing and fencing, just alot more skilled at dodging, and maybe you can kill your enemies while dancing, lol



Velak -FOTM Tymei - Meatbag Slayer
Llamasr - Not a big truckMel'ody - A series of tubes!
Alosha - Vaksai PilotXinc Zillippo - ><>
Ty'ber Zann - Crimelord Ya'reilly - No wai!


GTOfire
Sun Mar 14, 2004 12:18 pm
#61

a small note: I'd love to see a profession evolving from Master Brawler, but as far as everyone's favourite weapons go, they just don't fit in the game. E.g. nunchuks, throwing stars, every basic ninja weapon most people are dying to get, etc.


Before you ask for things that are quite unrealistic and would actually not be an improvement to the game because it would destroy the atmosphere, let's try and stick to ideas that might actually be picked up.






--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
dubiousmastax
Sun Mar 14, 2004 5:46 pm
#62

here was my idea for a master brawler hybrid prof...

http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=7452
atone48732
Mon Mar 15, 2004 2:37 pm
#63

I like it



that would be so cool





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Bihlbo
Mon Mar 15, 2004 2:53 pm
#64

Here's the problem I see with requiring Master Entertainer for anything combat-related: It's a catch-allprofession, not a unified profession. With a profession like Scout or Medic, all of the skill boxes you get relate back to what it means to be a scout or a medic. But as an entertainer, there are three speicifc, separate, and wholly dissimilar abilities that are represented by the profession as a whole. (If I had my druthers, Master Entertainer would give no benefit whatsoever, since there's little point in being a musical, dancing hairstylist. They don't compliment one another.)


A master Brawler and master Entertainer requirement for a new elite profession (like the Gladiator idea) just doesn't make sense to me. I understand that in theory, gladiators play to the crowds to entertain folks. But why on earth would a gladiator learn how to color people's hair or play the slitherhorn? I could see the one entertainment healing line being a requirement for something like this, but absolutely not the master Entertainer level. Maybe the dancing line too, if it fits how the profession is built.


Some Gladiator ideas: (someone give me the thread where this originated please, so I can post these there instead)

Requires: Master Brawler, Dancing IV, Entertainer Healing IV


Novice level: Second Attack skill (allows you to inflict damage via a second, less-damaging and less-accurate attack, using your body, a free fist, or a second weapon if you have one in hand - allows you to wield a second weapon such as a vibro knuckler or another one-handed weapon)

Charge command (like a short-duration Burst Run, but used as an attack - this charges your character at the opponent and deals a more lethal blow with a chance to knock them down. The attack looks like the gladiator takes a running leap into battle.)

Battle Rage command (using sheer force of will and the love of combat, gladiators can boost their secondary stats by 15-45% for short durations. This also gives them an increased defense to state effects while making them easier to hit.)

Fatigue Reduction (Gladiators gain battle fatigue much slower than other professions. At master level, a gladiator who's engaged in the same activities as someone with 500 fatigue will have merely 200 fatigue.)


Skill Line I: Dual-wield line - As you gain ranks in this skill, the accuracy and damage penalty for your second attack is lessened. This line would include a Flurry attack, which actually deals multiple hits in very rapid succession (instead of just looking like it does, as with many other specials)



Skill Line II: Damage Avoidance line - Gladiator Armor would need to be added to the game. It is medium-encumbering but low-affectiveness armor (around Membari level or less - it's not useful for most people). This line improves a gladiator's ability to use this armor affectively, giving the gladiator a protection boost when wearing this armor. The end result should allow a Master Gladiator to wearonly gladiator armor and be almost as well-protected as someone in full composite.



Skill Line III: Hybrid Weapons line - gives the gladiator certifications for using some new, creative-looking weapons. (polearms with chained balls on the ends, spiked boots, whips, punch daggers, head spikes, nunchucks, various thrown weapons, etc). This would also include specials that apply specifically to hybrid weapons, sunch as lunge and stun attacks. Some of these weapons can be built with poisons, dealing a certain limited number of DOT attacks for the weapon.



Skill Line IV: Showmanship line - While in battle, those grouped with a gladiator gain a reduction to their battle fatigue gain. Also, gladiators can enact mock battles as a new type of dance, to heal wounds and enhance stats. However, because of the combative nature of the gladiator's mock battle dance, all stats are enhanced, not just mind. At Showmanship I this bonus is a 10% bonus to all stats. At master, the bonus is 30%.The duration for this enhancement is less than that of a Dancer or Musician enhancement, lasting only 45 minutes as the maximum duration.

This line also includes special attacks:

FlankingTumble (allows the gladiator to tumble to the other side of his opponent, giving him an increased chance to dodge for5 seconds.)

Victory Cry (the gladiator pretends to ignore the opponent to show off his victory to anyone around, drawing an attack from the opponent as with a taunt. However, this is a calculated move, and the gladiator being ready for the attack, gains a bonus to a counterattack chance for 5 seconds and gains increased accuracy and damage on the next 3 attacks.)


Master Gladiator: Includes the commands Berserk 3, Intimidate 3, Warcry 3. The master gladiator is the best there is at causing fear in his opponents.




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MasterOfCombat
Mon Mar 15, 2004 3:56 pm
#65

I think that Image designing would be a valid requirement, gladiators did whacky things with their hair after all. And although dance makes the most sense if you dont think about it too much, I'm pretty sure that more gladiators were musicians of moderate skill than dancers. Also, then both of the "hybridless" classes would have a hybrid. Two birds with one stone so to speak.



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