Brawler Archive

Thread: Fencer vs Swordsman

Aidem_Riebau
Tue May 25, 2004 4:27 am
#27

I were once about to grind Swordman. I were like a god when i had Swordman 0-1-0-0.. i thought..


I wanted to duel one of my ´noob friends in a PvP..


Friend = Brawler 0-1-0-0


Me = Swordman 0-1-0-0


I GOT MY ASS KICKED ! !


I have no idea what went wrong, but i lost anyway.. Now im a skilled fencer, and i love this prof.. If i should give you an adwice, then choose fencer.. Its alot more fun





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KyjaAarn
Tue May 25, 2004 6:04 am
#28

What I'd imagine went wrong in your duel their was specials. 2h specials while unbuffed eat your HAM faster than a krayt dragon would.


Aaanyway.


Swords/fencer myself. As far as I can tell, swords owns PvE, but I've yet to try fencer PvP (I hit master today or tomorrow). I'll let ya know how it goes.


--


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RedBill0Jack
Tue May 25, 2004 6:56 pm
#29

Swordsman is really good at both PvE and PvP...Blast damage is great and a good buffed swordsman can take down most any MOB in the game. Fencer has great defenses, and if you can stack some swordsman with fencer(like I am doing), you'll be golden
Tlk
Wed May 26, 2004 7:49 am
#30

I mastered both, and I must say I am not impressed with swordsman as many other are, they are slow at master with out an exceptional speed slice or SEAs, but they do dish out decent damage. Fencer you can solo just about anything in PvE and they are terrific in PvP. Fencers problems in PvP comes when they fight swordsman or rifleman due to the mind dmg. In PvE, as a fencer I was able to solo absolutely everything except a Elder Nigth sister, protector (I suspect with more practice I could) and Krayts, but never tried a juvenile Krayt (suspect with bleeds I maybe able to in time). True swordsman do equally well (if not better versus certain mobs) in PvE, it comes down to how you fight. If you prefer defensive fighting fencer is for you, if you want to rely on whacking harder than the opponent and letting your armor and HAM take the hits, then swordsman. Personally I just can't stand being the big bloke taking a beating. Dodging is much more elegant.
GregeoDark
Wed May 26, 2004 8:14 am
#31

I have been master fencer for about 1 week now and after doing the GenosianCave last night with a master swordsman friend, i am seriously considering going for swordsman rather than fencer. I was completely uselss against the enhanced kwis and klikniks and he was taking them out in about 30 seconds with a few mind hits. As much as I like the dodging and tanking i would also like to deal out damage to harder mobs rather than having to just stand there with CoB on and dodge attacks.
comandobob
Wed May 26, 2004 8:25 am
#32

well try this im speed capped with swordman and can hit once a sec now that is nice dam age with a damage sliced Power hamer




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Ciirybeccaskyr
Wed May 26, 2004 11:27 am
#33

Fencer is much better for PVP because they get the better stat changes, and stun damage as well as far better defence.


For PVE there is no contest Swordsman rules all. They cant match the raw damage of rifleman but they make up for it by being there own tank.





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Lammer
Fri Oct 22, 2004 7:33 am
#34

Well finally after grinding for 5 days I got master swordsman


I was just wondering who would win in a duel a master fencer vs master swordsman?



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Roycroft
Fri Oct 22, 2004 8:01 am
#35


A fencer 10 out of 10.


Between their kd/dizzy and high defenses....and swordsmen's lack of defense in post change, dizzy and kd, it's usually a very short fight.


If you spent millions on CA's/AA's, used every available food, etc...you might have a chance....assuming he hasn't invested in any attachements or good be food.


Fencer = uber pvp


Swordsmen = uber pve


A good scythe will allow you to be competitive on a larger battle field but in a 1v1 against a fencer....it's not gonna happen.

Message Edited by Roycroft on 10-22-2004 10:01 AM



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AriasImmortal
Fri Oct 22, 2004 9:25 am
#36






Roycroft wrote:


A fencer 10 out of 10.


Between their kd/dizzy and high defenses....and swordsmen's lack of defense in post change, dizzy and kd, it's usually a very short fight.


If you spent millions on CA's/AA's, used every available food, etc...you might have a chance....assuming he hasn't invested in any attachements or good be food.


Fencer = uber pvp


Swordsmen = uber pve


A good scythe will allow you to be competitive on a larger battle field but in a 1v1 against a fencer....it's not gonna happen.

Message Edited by Roycroft on 10-22-2004 10:01 AM




LOL. So not true. I'm sick of attitudes like this.


best rebel PvPer on intrepid, up until 2 days ago, was a Doc/Fencer. 1v1, i could beat him 10 out of 10, despite +25 dodge clothing, pikatta pie, and his natural skill as a PvPer (he's just as good as I am, skillwise). He's now going swordsman. Coincedence? I think not.


Fencer can do absolutely NO damage in PvP. He used a 500 max (un powerupped) stun baton, and even that was ineffective.


People SORELY underestimate swordsman in PvP, and sorely overestimate fencer. the ONLY thing fencer has going for it is high defenses, and that can be easily ignored. I'm assuming by most of the posts I see (aside from a notable few, aka APEist and nocturne) that the majority of people using swordsman are PvErs, and don't PvP enough to realize the true potential of swordsman.


If you invest the same amount of credits into a swordsman and a fencer for PvP, and have players of equal skills fight with them, the swordsman will have the advantage, almost EVERY TIME. We can hit straight for mind, we have AP2, and we have more toughness (almost twice as much as a fencer). The only negative to swordsman is low accuracy, and if you use citros snowcake, have accuracy attachments, or use a high acc mod weapon (such as a scythe) you canpretty much negate the lower accuracy. I use a powerhammer 100% of the time in PvP, it has -40 range mods, and it rarely even bothers me .he only profession that I truely have a problem hitting is a jedi with Master Defender.


Lemme give ya a tip for fighting fencers. Get 40% stun armor. Get a crate of 45%+ stun PSGs. pull a couple out, equip one, and watch as the fencer does no damage. You should NEVER PvP unprepared.




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

wilibus
Fri Oct 22, 2004 9:32 am
#37

however ... a swordsman with fencer or pistoleer defences ... remember you do have 250 skill points to spend. Defence is the key to victory in this game. A swordsman with a blast hammer can easilyas muchormore damage through armour thana stun baton weilding fencer anyday ... and you have headhit3, he doesn't. Just because these numbers are so much fun.


Let's assume your oppnent is wearing a full suit of stun layered composite armour with an 80% Elec Resist, and a 39% Stun Resist,that has been sliced for effectiveness bringing the base resistances to 85% with a Imperial Prototype PSG with a 44% Base Resistance.


Power Hammer

You Swing and do 100 damage ...AP2 vs. AR1increased the damage by a factor of 1.25 to 125,125 is then reduced by 85% to 19. 19 is reduced by 0% from the PSG. In essence your 100 damage is reduced to 19.

Overall Armour Effectiveness: 81%


Stun Baton

You Swing and do 100 damage ... AP0 vs. AR1 reduces damage by 50% to50, the 50 damage is then reduced by 44% from the PSG to 28, the 28 is then reduced by 39% from the stun layer to 17. In essence you did 100 they took 17.

Overal Armour Effectiveness: 83%


Now consider the stats on the best Acklay hammer vs. the best Acklay baton. And then consider the amount of mind damage done with headhit3 vs. the amount of mind damage done withscatterhit2. Albeit there are other factors, but as you can hopefully see stun damage is no better than blast.








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Rawauh
Fri Oct 22, 2004 9:37 am
#38






Roycroft wrote:


A fencer 10 out of 10.





lol. stun comp + stun psg + synthasteak. you can tank out a fencer forever. they can only target health for the most part and that is healable. we target mind, which is not healable.


and you say swordsman has no defenses....who is only a master swords with all the extra skill points unused, if you pvp you either defense stack or doc stack (can cure states).


every available food? syntha and pikatta can make a 1vs1 last alot longer than it normally does.



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AriasImmortal
Fri Oct 22, 2004 9:45 am
#39



wilibus wrote:
however ... a swordsman with fencer or pistoleer defences ... remember you do have 250 skill points to spend. Defence is the key to victory in this game. A swordsman with a blast hammer can easilyas muchormore damage through armour thana stun baton weilding fencer anyday ... and you have headhit3, he doesn't. Just because these numbers are so much fun.
Let's assume your oppnent is wearing a full suit of stun layered composite armour with an 80% Elec Resist, and a 39% Stun Resist,that has been sliced for effectiveness bringing the base resistances to 85% with a Imperial Prototype PSG with a 44% Base Resistance.
Power Hammer
You Swing and do 100 damage ...AP2 vs. AR1increased the damage by a factor of 1.25 to 125,125 is then reduced by 85% to 19. 19 is reduced by 0% from the PSG. In essence your 100 damage is reduced to 19.
Overall Armour Effectiveness: 81%
Stun Baton
You Swing and do 100 damage ... AP0 vs. AR1 reduces damage by 50% to50, the 50 damage is then reduced by 44% from the PSG to 28, the 28 is then reduced by 39% from the stun layer to 17. In essence you did 100 they took 17.
Overal Armour Effectiveness: 83%
Now consider the stats on the best Acklay hammer vs. the best Acklay baton. And then consider the amount of mind damage done with headhit3 vs. the amount of mind damage done withscatterhit2. Albeit there are other factors, but as you can hopefully see stun damage is no better than blast.





Nice numbers... Too bad damage is all over the place. In the case of armor effectiveness, it depends on the weapons being used... Fencers only have like 25 toughness, while we have 43 (w/o master brawler) and 48 with, so we'll take less damage against a fencer with a comparable weapon. 100 to 100 would make me assume the fencer has a better weapon than the swordsman (100 damage after mitigation and the ~25 toughness compared to 100 after mitigation and the 43 or 48 toughness).



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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