Brawler Archive
Thread: Fencer vs Swordsman
I were once about to grind Swordman. I were like a god when i had Swordman 0-1-0-0.. i thought..
I wanted to duel one of my ´noob friends in a PvP..
Friend = Brawler 0-1-0-0
Me = Swordman 0-1-0-0
I GOT MY ASS KICKED ! ! ![]()
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I have no idea what went wrong, but i lost anyway.. Now im a skilled fencer, and i love this prof.. If i should give you an adwice, then choose fencer.. Its alot more fun ![]()
What I'd imagine went wrong in your duel their was specials. 2h specials while unbuffed eat your HAM faster than a krayt dragon would.
Aaanyway.
Swords/fencer myself. As far as I can tell, swords owns PvE, but I've yet to try fencer PvP (I hit master today or tomorrow). I'll let ya know how it goes. ![]()
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K'ell Dumar (Flurry)
Fencer is much better for PVP because they get the better stat changes, and stun damage as well as far better defence.
For PVE there is no contest Swordsman rules all. They cant match the raw damage of rifleman but they make up for it by being there own tank.
Message Edited by Roycroft on 10-22-2004 10:01 AM
Roycroft wrote:
A fencer 10 out of 10.
Between their kd/dizzy and high defenses....and swordsmen's lack of defense in post change, dizzy and kd, it's usually a very short fight.
If you spent millions on CA's/AA's, used every available food, etc...you might have a chance....assuming he hasn't invested in any attachements or good be food.
Fencer = uber pvp
Swordsmen = uber pve
A good scythe will allow you to be competitive on a larger battle field but in a 1v1 against a fencer....it's not gonna happen.
Message Edited by Roycroft on 10-22-2004 10:01 AM
LOL. So not true. I'm sick of attitudes like this.
best rebel PvPer on intrepid, up until 2 days ago, was a Doc/Fencer. 1v1, i could beat him 10 out of 10, despite +25 dodge clothing, pikatta pie, and his natural skill as a PvPer (he's just as good as I am, skillwise). He's now going swordsman. Coincedence? I think not.
Fencer can do absolutely NO damage in PvP. He used a 500 max (un powerupped) stun baton, and even that was ineffective.
People SORELY underestimate swordsman in PvP, and sorely overestimate fencer. the ONLY thing fencer has going for it is high defenses, and that can be easily ignored. I'm assuming by most of the posts I see (aside from a notable few, aka APEist and nocturne) that the majority of people using swordsman are PvErs, and don't PvP enough to realize the true potential of swordsman.
If you invest the same amount of credits into a swordsman and a fencer for PvP, and have players of equal skills fight with them, the swordsman will have the advantage, almost EVERY TIME. We can hit straight for mind, we have AP2, and we have more toughness (almost twice as much as a fencer). The only negative to swordsman is low accuracy, and if you use citros snowcake, have accuracy attachments, or use a high acc mod weapon (such as a scythe) you canpretty much negate the lower accuracy. I use a powerhammer 100% of the time in PvP, it has -40 range mods, and it rarely even bothers me .he only profession that I truely have a problem hitting is a jedi with Master Defender.
Lemme give ya a tip for fighting fencers. Get 40% stun armor. Get a crate of 45%+ stun PSGs. pull a couple out, equip one, and watch as the fencer does no damage. You should NEVER PvP unprepared.
Roycroft wrote:
A fencer 10 out of 10.
wilibus wrote:however ... a swordsman with fencer or pistoleer defences ... remember you do have 250 skill points to spend. Defence is the key to victory in this game. A swordsman with a blast hammer can easilyas muchormore damage through armour thana stun baton weilding fencer anyday ... and you have headhit3, he doesn't. Just because these numbers are so much fun.Let's assume your oppnent is wearing a full suit of stun layered composite armour with an 80% Elec Resist, and a 39% Stun Resist,that has been sliced for effectiveness bringing the base resistances to 85% with a Imperial Prototype PSG with a 44% Base Resistance.Power HammerYou Swing and do 100 damage ...AP2 vs. AR1increased the damage by a factor of 1.25 to 125,125 is then reduced by 85% to 19. 19 is reduced by 0% from the PSG. In essence your 100 damage is reduced to 19.Overall Armour Effectiveness: 81%Stun BatonYou Swing and do 100 damage ... AP0 vs. AR1 reduces damage by 50% to50, the 50 damage is then reduced by 44% from the PSG to 28, the 28 is then reduced by 39% from the stun layer to 17. In essence you did 100 they took 17.Overal Armour Effectiveness: 83%Now consider the stats on the best Acklay hammer vs. the best Acklay baton. And then consider the amount of mind damage done with headhit3 vs. the amount of mind damage done withscatterhit2. Albeit there are other factors, but as you can hopefully see stun damage is no better than blast.
Nice numbers... Too bad damage is all over the place. In the case of armor effectiveness, it depends on the weapons being used... Fencers only have like 25 toughness, while we have 43 (w/o master brawler) and 48 with, so we'll take less damage against a fencer with a comparable weapon. 100 to 100 would make me assume the fencer has a better weapon than the swordsman (100 damage after mitigation and the ~25 toughness compared to 100 after mitigation and the 43 or 48 toughness).