Brawler Archive
Thread: Master Brawler is the most useless skill in the game next patch.
All of that, the skill mods, the title, lunge 2, prerequisites, 48sp's, AoE and cones...Doesn't change the fact that Warcry is not an effective skill with these changes. Doesn't change the fact that meele is being further seperated from it's ability to tank effectively. What was a 'Crowd Control' ability, is being changed to a 'Crowd Control' ability, that doesn't effectively 'Control' a crowd?
The only thing I might see usefull, which to my knowledge hasn't been tested yet, is if it resets the combat cue of your target in PvP.
I didn't ignore it, I'm saying it's a very different situation, coupled with the fact that even the Elite Hybrids don't get a lot of use out of Master Marksman (BH gets no Rifle, advances in Pistol/Carbine; Commando gets no Carbine or Rifle, get's a Pistol (s)he doesn't advance in)
Blu_Haze wrote:
Apparently you skipped over all that and just ignored it though because I made a single comment about marksman in the first sentence of my post. Go figure.
i see plenty of master marksmen/master ranged elite classes. riflemen pick it up just for that bit of extra speed and accuracy. what does this do for them? well,they can shoot strafe shot 2 once per second. their most powerful shot once per second. and i'm talking about using a rifle with 7.0 speed. sure, you could spend millions of creds buying up rifle speed mods, then paying millions more buying rifle accuracy mods, or you could master marksman.
well, ok, carbiniers and pistoleers don't master marksmen just for this. instead, they master marksmen, then master scout, then pick up bounty hunter and a whole tree in that just to get more mods. albeit, they are a lot of speed mods, and you can use any special with any speed gun once per second, but they still do this none the less. is it the same thing? not quite. like i said, it is a lot of mods they do get. but they also have to master scout, pick up another tree in another profession, and virtually get no extra defenses for it.
i understand how +5 melee defense isn't much to you, but you're also relying on a bug that riflemen get against melee attackers, making them almost impossible to hit. think i'm lying? equip your rifle, then go toe to toe with a tkm. now that you've shcooled him, equip your vk's and try again. you'll actually get hit now. you can even try this in pve. go against some pikets or baz nitches or what have you. same results will occur i assure you. so for us swordsmen, pikemen, and tka's without a rifle, +5 melee defense isn't all that bad. fencers don't really need it as much because they dodge so much, they just need to run a loop macro with center of being, witch also gets a bit better if you master brawler
).
Edit: Now that I think about it maybe I'll just drop brawler and fencer and try out ch some, I don't care if chs are nerfed to oblivion now, I have always loved playing that characters that have pets in rpgs
Message Edited by ILoveSporksALot on 03-03-2004 09:15 PM
My template has used master brawler for ages now and I'll be sorry to give it up. Lunge2 is basically useless now on my server (everybody has crates and crates of +100KD Def food) and as soon as warcry2 goes then frankly it's not worth it. Intimidate2 is a skill which i will miss, but it's not worth the 20 points i will be spending on it.
Lunge 2 is a KD...
Lunge 1 is a posture change.
M0G4N wrote:
Lunge 2 is a KD...
Lunge 1 is a posture change.
And umm, how long do the new warcries last? still 10s/20s?
To the correspondent, please stop wasting your time trying to get your point across, it appears that some people just don't want to listen. I'm sorry that they're blind but that's the way things go sometimes.
On another note, I don't know if thishas been dealt with already, but do you, or does anyone know if the intimidate "bug" vs. secondary defenses is in fact a bug, or if it is intentional?
I appreciate your support, and to answer your question it was a bug and has been addressed on Test Center sometime late last week (I forget when precisely). It will never see the light of day on Live.
Edit: For some reason my sig has removed the line breaks, sorry about any reduction in readability.
Edit: And when I go to fix it it puts them back in
crazy forum text.
Message Edited by MasterOfCombat on 03-09-2004 11:39 PM
Message Edited by MasterOfCombat on 03-09-2004 11:41 PM
I will keep Master Brawler and see exactly what the changes encompass. I don't think Warcry needed any adjusting as even with +15 Int/Warcry BE-enhanced camos I still only get it to stick about one-third of the time (same with Intimidate). I think if it wasn't exploitable (such as delaying a Krayt) it wouldn't be an issue. In PvP you can still run away while delayed and I haven't seen a lot of whining about it, so IMO it was a PvE issue.
Warcry is near to the hearts of ALL brawlers, Master or Novice. Even though I'm skeptical about it's new incarnation, I'm anxious to play around with it and see how (or if) I can work it into my combat stradegy.