Brawler Archive

Thread: Master Brawler is the most useless skill in the game next patch.

Envoy3113
Wed Mar 03, 2004 7:35 am
#27

All of that, the skill mods, the title, lunge 2, prerequisites, 48sp's, AoE and cones...Doesn't change the fact that Warcry is not an effective skill with these changes. Doesn't change the fact that meele is being further seperated from it's ability to tank effectively. What was a 'Crowd Control' ability, is being changed to a 'Crowd Control' ability, that doesn't effectively 'Control' a crowd?



The only thing I might see usefull, which to my knowledge hasn't been tested yet, is if it resets the combat cue of your target in PvP.




There comes a time in every mans life when 86 years is just too damn long...
MasterOfCombat
Wed Mar 03, 2004 8:55 am
#28






Blu_Haze wrote:


Apparently you skipped over all that and just ignored it though because I made a single comment about marksman in the first sentence of my post. Go figure.




I didn't ignore it, I'm saying it's a very different situation, coupled with the fact that even the Elite Hybrids don't get a lot of use out of Master Marksman (BH gets no Rifle, advances in Pistol/Carbine; Commando gets no Carbine or Rifle, get's a Pistol (s)he doesn't advance in)


Even though there will be less Master Brawlers running around, and even though Warcry2 was the only skill that held you to Master Brawler, it doesn't make the skill worthless. Less valuable to those attempting to build a very powerful template perhaps, but not worthless.



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
DHX
Wed Mar 03, 2004 9:38 am
#29

as a master fencer, master brawler i am about to drop MB now before patch. I am gonna do some CH and go ranger tracking 4. I will still have fun and get more stuff to do that just lunge2 which will be the only thing going for MB after the patch. Sad...I liked MB
shutout
Wed Mar 03, 2004 4:40 pm
#30

i see plenty of master marksmen/master ranged elite classes. riflemen pick it up just for that bit of extra speed and accuracy. what does this do for them? well,they can shoot strafe shot 2 once per second. their most powerful shot once per second. and i'm talking about using a rifle with 7.0 speed. sure, you could spend millions of creds buying up rifle speed mods, then paying millions more buying rifle accuracy mods, or you could master marksman.


well, ok, carbiniers and pistoleers don't master marksmen just for this. instead, they master marksmen, then master scout, then pick up bounty hunter and a whole tree in that just to get more mods. albeit, they are a lot of speed mods, and you can use any special with any speed gun once per second, but they still do this none the less. is it the same thing? not quite. like i said, it is a lot of mods they do get. but they also have to master scout, pick up another tree in another profession, and virtually get no extra defenses for it.


i understand how +5 melee defense isn't much to you, but you're also relying on a bug that riflemen get against melee attackers, making them almost impossible to hit. think i'm lying? equip your rifle, then go toe to toe with a tkm. now that you've shcooled him, equip your vk's and try again. you'll actually get hit now. you can even try this in pve. go against some pikets or baz nitches or what have you. same results will occur i assure you. so for us swordsmen, pikemen, and tka's without a rifle, +5 melee defense isn't all that bad. fencers don't really need it as much because they dodge so much, they just need to run a loop macro with center of being, witch also gets a bit better if you master brawler ).





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
ILoveSporksALot
Wed Mar 03, 2004 9:54 pm
#31

Well if this is true then sony is making about $10 a month less, I was debating whether to keep this game or not, with a nerf like this I have my answer. I was starting to get hooked back to diablo2 anyways, guess swg will all be a bunch of rifleman+cms doing pvp now, because that's all there is left to do in this game....

Edit: Now that I think about it maybe I'll just drop brawler and fencer and try out ch some, I don't care if chs are nerfed to oblivion now, I have always loved playing that characters that have pets in rpgs

Message Edited by ILoveSporksALot on 03-03-2004 09:15 PM



Shadowfire
Odossk-Master Brawler/TKM/Master Fencer/3000 scout/2000 medic
(Completed Profile just shooting for coloniel and an atst next (currently Major with a DarkTrooper pet))

Tempest
Mori Oxitwi-Former Master Entertainer, Currently Master Music/3322 Doctor
ILoveSporksALot
Thu Mar 04, 2004 2:00 am
#32

You know I wouldn't think the nerf was too bad if the only difference from what the patch notes say would be to make it a 15m or so aoe move, heck if something 15m from you in any direction can't hear ur warcry then they need thier ears checked



Shadowfire
Odossk-Master Brawler/TKM/Master Fencer/3000 scout/2000 medic
(Completed Profile just shooting for coloniel and an atst next (currently Major with a DarkTrooper pet))

Tempest
Mori Oxitwi-Former Master Entertainer, Currently Master Music/3322 Doctor
AgentDib
Mon Mar 08, 2004 4:09 am
#33

My template has used master brawler for ages now and I'll be sorry to give it up. Lunge2 is basically useless now on my server (everybody has crates and crates of +100KD Def food) and as soon as warcry2 goes then frankly it's not worth it. Intimidate2 is a skill which i will miss, but it's not worth the 20 points i will be spending on it.


I'll miss the days of examining meelee enemies in PvP on the fly specifically to check if they had master brawler or not.



AgentDib -X- Canceled -X-
AgentDib (Chilastra) - Wookiee Defender | Agent'Dib (Chilastra) - BH/Ranger
MuadDib (Chilastra) - 12pt WS/14pt Art
AgentDib (Intrepid) - MBH/MRM | Agent'Dib (Intrepid) - MSmug/MComm


mega3113
Mon Mar 08, 2004 3:38 pm
#34



My template has used master brawler for ages now and I'll be sorry to give it up. Lunge2 is basically useless now on my server (everybody has crates and crates of +100KD Def food) and as soon as warcry2 goes then frankly it's not worth it. Intimidate2 is a skill which i will miss, but it's not worth the 20 points i will be spending on it.





Lunge 2 is not a KD. It's a posture change. They can eat all the KD food they want, still the same chance to lunge them.
M0G4N
Tue Mar 09, 2004 9:13 pm
#35

Lunge 2 is a KD...


Lunge 1 is a posture change.



And umm, how long do the new warcries last? still 10s/20s?



To the correspondent, please stop wasting your time trying to get your point across, it appears that some people just don't want to listen. I'm sorry that they're blind but that's the way things go sometimes.

On another note, I don't know if thishas been dealt with already, but do you, or does anyone know if the intimidate "bug" vs. secondary defenses is in fact a bug, or if it is intentional?



___________________________
[in limbo] Mo' Gan : Shadowfire ~ Farewell Shadowfire and SWG
[retired] Mogan : Shadowfire ~ Master Fencer, Master Brawler
· go go Power Rangers! · wishing the Combat Balance went Live much sooner ·
· punching bag of Shadowfire · this sig space is dedicated to the splendiferous Anna' ·

MasterOfCombat
Tue Mar 09, 2004 9:38 pm
#36







M0G4N wrote:

Lunge 2 is a KD...


Lunge 1 is a posture change.



And umm, how long do the new warcries last? still 10s/20s?



To the correspondent, please stop wasting your time trying to get your point across, it appears that some people just don't want to listen. I'm sorry that they're blind but that's the way things go sometimes.

On another note, I don't know if thishas been dealt with already, but do you, or does anyone know if the intimidate "bug" vs. secondary defenses is in fact a bug, or if it is intentional?







I appreciate your support, and to answer your question it was a bug and has been addressed on Test Center sometime late last week (I forget when precisely). It will never see the light of day on Live.


Edit: For some reason my sig has removed the line breaks, sorry about any reduction in readability.


Edit: And when I go to fix it it puts them back in crazy forum text.


Message Edited by MasterOfCombat on 03-09-2004 11:39 PM

Message Edited by MasterOfCombat on 03-09-2004 11:41 PM



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
teamdoa
Wed Mar 10, 2004 2:49 am
#37

If they are nerfing Delay on Brawler WarcryI presume they are changing it across the board for all Delay specials?



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
OberSenf
Wed Mar 10, 2004 9:26 pm
#38


I will keep Master Brawler and see exactly what the changes encompass. I don't think Warcry needed any adjusting as even with +15 Int/Warcry BE-enhanced camos I still only get it to stick about one-third of the time (same with Intimidate). I think if it wasn't exploitable (such as delaying a Krayt) it wouldn't be an issue. In PvP you can still run away while delayed and I haven't seen a lot of whining about it, so IMO it was a PvE issue.


Warcry is near to the hearts of ALL brawlers, Master or Novice. Even though I'm skeptical about it's new incarnation, I'm anxious to play around with it and see how (or if) I can work it into my combat stradegy.





RissKei
TKM, Imperial Sector Ranger
Skinning the galaxy one beast at a time...
Had Abbadon, Lok

thenewfess
Wed Mar 10, 2004 10:10 pm
#39

Whychange something that doesn't need to be changed? Nerfing something does not equal fixing it. It seems that with every good intentioned nerf that is put out, things only end up worse. Those of you who say you will master brawler after this ridiculous change will probably drop it right after you pick it up. I don't know anyone who mastered brawler for any other reason than to gain Warcry 2. The small bonuses and other moves are not worth the 48 skill points im wasting.


I rarely ever complain about decisions made by Sony but i see people complaining all the time. They whine about "balance" and stackers and the most obscure details. Screw balance. Twenty seconds is about what it takes for me to debuff a rifleman/TKM. And with this 80%+ composite or ubese armor growing in popularity and shrinking in price, by the time my 20 seconds is up, i've only dented my opponent's mind pool (with my total +25 UA DMG tapes/plates)


Please don't ruin a profession that is working fine. It provides the fundamentals that any TKA/Fencer/Swordsman/Pikeman should have and at master, it gives them a bit of an edge. Not an unfair one IMO. Everyone who is complaining about warcry.....eat your KD food, wear your 80%+ kinetic armor, and kite like hell.....any change to brawler will be a severe change for the worse......



-Manji

*Patron Saint of Pissing in the Wind*
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