Brawler Archive
Thread: Master Brawler is the most useless skill in the game next patch.
Message Edited by Cakins7005 on 03-01-2004 06:05 PM
Hashy wrote:
They're nerfing Warcry for Damn good reason. I dinged master brawler, went out and bought some BE'd Shorts and a shirt, then I started soloing nightsisters unarmored. It's ludricrously unbalanced being able to just yell at your oppenent, Shove them to the ground, and beat them while they're flat on their backsuntil finally they get back up where you then Yell at them again and shove them back down to the ground. Sure it's been fun but I think we need to accept this nerf.
Now if you'll excuse me I have to yell myself hoarse before the patch.
-Hashy
yes i agree, but its also not funwhen they have over 100k HAM, medium to heavy armorand you have 3-4k HAM fullly buffed. IMHO, there are much greater unbalancing issues at hand. As for armor, i dont have a choice. I play a wook.
Message Edited by Windsplitter on 03-02-2004 02:11 AM
Problem as I see it, to a player who is maxed out, it will be pointless to maintain the sp's in master brawler. Instead I can take those points and distrubute them elsewhere. Givin that the radius effect of WC is not evident, and the ease at which it breaks it would be useless. Not to mention that as other professions get their fix, we will gradually see that MB is in fact broken. If we step back we see that MB is being taken down a notch, in part due to the crys of professions which are not operating correctly. Now the updates are bringing many of these professions up to where they should be, but MB is now on par with the broken professions.
IMO there is a dozen ways that WC could have been changed to make it less of a staple move. Instead the ability to tank is being pulled further from the meele classes. In no way would it be reliable to use the new WC in a group effort. This is not EQ, most hunts involve multiple engagements. One, you cannot reliably WC your main target, two, the only way you would be able to reliably inform your group members that you plan on delaying the mobs is with a voice channel. I know we have all seen it, when a group chat waits untill the fight is over before it pops in spatial. I personally don't PvP much, nor do I aim for content that is above my head. This is where we see abuse of WC. Instead, now when a mob breaks away and makes a line for my SL, I'm better off not chasing it? I would be able to sweep/WC/Taunt and then go back to my main target, for the times when the taunt didn't land I have time to try again. Now I can taunt, but if I WC 1st, my auto attack follows. If I taunt, my auto attack follows. It's enough that meele has a difficult time maintaining aggro without expending massive amounts of HAM. Now our AoE crowd control special, is being changed to something that 9 times outta 10 will not last past one second. How is this controlling a crowd? How is it worth the expenditure in sp's when I have only one elite meele profession? Being a master of the meele professions is useless? It does add to toughness, but I can also chew on some good exo-protein wafers that mitigate 14% damage over 15 attacks, and I can eat those untill the cows come home. Acc? I'm a pikeman, the acc mod does no good. Belive it or not the range adjust recently on our weapons don't even help for mobs bigger than a murra. No, lemme correct that, I'll sit on a -41 to -46 when fighting a large mob. I for one just do not see the justification for this, not in the direction it is taking. It could have been made 2 times more difficult to land a WC, the timer could have been doubled or even tripled. Varying resists could have been put into place. Well, if they make the droids any better, then that and CH will be the SWG tanks, but it looks like they can't even get the droids right. Ahh well.
Peaquak wrote:
ummmm lunge 2 is the best skill in the brawler tree..... Warcry isnt much help if they just run away.....Fencers Pike and swords dont have a KD unless they are master brawlers. Almost all pvp people are master brawlers......
pikemen get 2 knockdowns actually. polearmsweep1 kd's one target, polearmsweep2 kd's multiple targets. nothing better than taking 30k janta missions, running up to the lair, hitting polearmarea3 to dizzy everyone around me, then polearmsweep2 to kd them and keep em there. keep hitting my area attack, finish the lair, loot the janta blood, sell it, make millions.
and people diss the pikemen ![]()
Blu_Haze wrote:
If this patch goes through as intended I'm dropping master brawler for sure.
To the brawler correspondent, I know it must suck seeing people call "your" profession worthless, but sometiems the truth hurts. Sure a couple of the skill mods are decent like toughness and all that, but the simple fact of the matter is they are nothing compared to what you can get in other elite professions. Professions you normally can't get if you master brawler. For example my character right now is a TKM, Master Brawler, novice medic, and going Master Rifleman as well. If I dropped master brawler I could pick up either 4400 in fencer or 4040 in fencer, both of which give me defense bonuses that are far superior to master brawler. I would much rather add on an additional +70 melee defense than have +5 toughness. Not to mention +15 to dodge and that's JUST 4000 fencer. I could easily add on an additional tree of fencer and get plenty of KD defense when stacked with TKM.
Master brawler without warcry2 is nice by itself, however it isn't worth it at all compared to what you could spend those skillpoints on besides master brawler. For now it's worth it to me because I love warcry2, intimidate2, and lunge2. However if they nerf warcry and make it completely useless, then master brawler will get dropped the next day. The rest of it just isn't worth it to me without warcry2.
I never claimed it was the BEST option, however, that extra melee defense and dodge you get from Fencer won't protect you from the things that you needed warcry to take on. I far prefer keeping Master Brawler than the agony of just climbing the Melee/Range defense tree of Fencer again, especially with their currently poor weapon selection.
I argue that the bonuses you get from mastering Brawler are permanent things you don't need to burn credits on (like food) or skills and abilities you'll never use (asside from a few passive bonuses). Master Brawler is by no means worthless, but if you see an alternative you like better, by all means take it. Even with Warcry in it's present state (and I agree it needs to be AoE not cone) its a better investment per points spent than mastering Marksman (which could really use some love).
MasterOfCombat wrote:
Even with Warcry in it's present state (and I agree it needs to be AoE not cone) its a better investment per points spent than mastering Marksman (which could really use some love).
MasterOfCombat wrote:
Let's operate from balanced perspective: A Rifleman, Pistoleer, or Carbineer mastering Marksman, since thats the way it is for the brawler classes. Stilla better investment. Even for Commandos I'd have to disagree. Only the Launcher Pistol uses any Marksman Skills, and the abilities you can use with the heavy weapons are severly limited. Also, 2 Elite Brawler + Master Brawler is a fairly common setup, and much more advantageous than any ranged counterpart from a balanced offense/defense standpoint. Pistoleer/Rifleman probably wouldnt ever waste his time actually USING a pistol.