Brawler Archive

Thread: Master Brawler is the most useless skill in the game next patch.

ViolentAngel
Mon Mar 01, 2004 8:23 pm
#14



Oh but we are talking about not over stacking defensive stats in this next patch too...


Personally I'm going to take Master Brawler when the new patch comes through, and not until. Never get Mobbed again? Sounds good to me, that'll let me Hit3 until the Tortons come home. I mean hell, it was cool to fight multis, but now I'll be able tank sooo much better. I just hope that my overstacked Counter bonus that I slaved away for may still work.


"tank so much better"... with the developers looking for each class to find a "purpose" are you really surprised?



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
Cakins7005
Tue Mar 02, 2004 1:16 am
#15


Read the Swordsman correspondent's post. Warcry AND Intimidate sucks now on the test center.At Master Brawler you get 4 moves:

Warcry 2, Intimidate 2, Beserk 2, and Lunge 2.3 of the 4specials are broken. Lunge 2 is not worth all those extra skill points.


Edit: Looks like there is no Intimidate nerf. However, what is to prevent PvP kiting against poison throwers, eye shot spammers, new upcoming AOE carbineer dizzy/knockdowns, Geonosian Stun Pistol users, etc.

Message Edited by Cakins7005 on 03-01-2004 06:05 PM



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Seyyal
Tue Mar 02, 2004 1:39 am
#16

um its a starting prof..try expanding your horizons

Cakins7005
Tue Mar 02, 2004 1:45 am
#17

It is a starting profession that no one does now because it does not lead to anything. Go troll somewhere else. Atleast Master Marksman leads to BH and Commando.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Windsplitter
Tue Mar 02, 2004 3:10 am
#18






Hashy wrote:

They're nerfing Warcry for Damn good reason. I dinged master brawler, went out and bought some BE'd Shorts and a shirt, then I started soloing nightsisters unarmored. It's ludricrously unbalanced being able to just yell at your oppenent, Shove them to the ground, and beat them while they're flat on their backsuntil finally they get back up where you then Yell at them again and shove them back down to the ground. Sure it's been fun but I think we need to accept this nerf.

Now if you'll excuse me I have to yell myself hoarse before the patch.


-Hashy





yes i agree, but its also not funwhen they have over 100k HAM, medium to heavy armorand you have 3-4k HAM fullly buffed. IMHO, there are much greater unbalancing issues at hand. As for armor, i dont have a choice. I play a wook.




Message Edited by Windsplitter on 03-02-2004 02:11 AM




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


HellfireWookie
Tue Mar 02, 2004 8:12 am
#19

I luv being wook u dont need to worry bout armor!



Thaesus Andromeda- Smoldering Temptress, CEO of Andromeda Corporation. " Diamonds are a girl's Best Friend"
Issis' Andromeda- Modest Crafter, CEO of Andromeda Enterprises
"Reach the goal by giving it the best you’ve got to give"










My Username is kinda wierd....I was a wookie in a Guild called ...Hellfire Club a loong time ago so stop talking about it!
Envoy3113
Tue Mar 02, 2004 8:40 am
#20

Problem as I see it, to a player who is maxed out, it will be pointless to maintain the sp's in master brawler. Instead I can take those points and distrubute them elsewhere. Givin that the radius effect of WC is not evident, and the ease at which it breaks it would be useless. Not to mention that as other professions get their fix, we will gradually see that MB is in fact broken. If we step back we see that MB is being taken down a notch, in part due to the crys of professions which are not operating correctly. Now the updates are bringing many of these professions up to where they should be, but MB is now on par with the broken professions.



IMO there is a dozen ways that WC could have been changed to make it less of a staple move. Instead the ability to tank is being pulled further from the meele classes. In no way would it be reliable to use the new WC in a group effort. This is not EQ, most hunts involve multiple engagements. One, you cannot reliably WC your main target, two, the only way you would be able to reliably inform your group members that you plan on delaying the mobs is with a voice channel. I know we have all seen it, when a group chat waits untill the fight is over before it pops in spatial. I personally don't PvP much, nor do I aim for content that is above my head. This is where we see abuse of WC. Instead, now when a mob breaks away and makes a line for my SL, I'm better off not chasing it? I would be able to sweep/WC/Taunt and then go back to my main target, for the times when the taunt didn't land I have time to try again. Now I can taunt, but if I WC 1st, my auto attack follows. If I taunt, my auto attack follows. It's enough that meele has a difficult time maintaining aggro without expending massive amounts of HAM. Now our AoE crowd control special, is being changed to something that 9 times outta 10 will not last past one second. How is this controlling a crowd? How is it worth the expenditure in sp's when I have only one elite meele profession? Being a master of the meele professions is useless? It does add to toughness, but I can also chew on some good exo-protein wafers that mitigate 14% damage over 15 attacks, and I can eat those untill the cows come home. Acc? I'm a pikeman, the acc mod does no good. Belive it or not the range adjust recently on our weapons don't even help for mobs bigger than a murra. No, lemme correct that, I'll sit on a -41 to -46 when fighting a large mob. I for one just do not see the justification for this, not in the direction it is taking. It could have been made 2 times more difficult to land a WC, the timer could have been doubled or even tripled. Varying resists could have been put into place. Well, if they make the droids any better, then that and CH will be the SWG tanks, but it looks like they can't even get the droids right. Ahh well.





There comes a time in every mans life when 86 years is just too damn long...
shutout
Tue Mar 02, 2004 12:20 pm
#21






Peaquak wrote:

ummmm lunge 2 is the best skill in the brawler tree..... Warcry isnt much help if they just run away.....Fencers Pike and swords dont have a KD unless they are master brawlers. Almost all pvp people are master brawlers......







pikemen get 2 knockdowns actually. polearmsweep1 kd's one target, polearmsweep2 kd's multiple targets. nothing better than taking 30k janta missions, running up to the lair, hitting polearmarea3 to dizzy everyone around me, then polearmsweep2 to kd them and keep em there. keep hitting my area attack, finish the lair, loot the janta blood, sell it, make millions.


and people diss the pikemen




--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
JPistol
Tue Mar 02, 2004 2:59 pm
#22

I just spend the skill points for the title: MASTER BRAWLER



Old Warriors Society - Lowca WP 1998 1732

Jaggies - Elder Master Brawler
Kinodan - Elder Master Ranger
Sontheba - Entertainer
Phobusa - Entertainer

MasterOfCombat
Tue Mar 02, 2004 10:41 pm
#23






Blu_Haze wrote:

If this patch goes through as intended I'm dropping master brawler for sure.


To the brawler correspondent, I know it must suck seeing people call "your" profession worthless, but sometiems the truth hurts. Sure a couple of the skill mods are decent like toughness and all that, but the simple fact of the matter is they are nothing compared to what you can get in other elite professions. Professions you normally can't get if you master brawler. For example my character right now is a TKM, Master Brawler, novice medic, and going Master Rifleman as well. If I dropped master brawler I could pick up either 4400 in fencer or 4040 in fencer, both of which give me defense bonuses that are far superior to master brawler. I would much rather add on an additional +70 melee defense than have +5 toughness. Not to mention +15 to dodge and that's JUST 4000 fencer. I could easily add on an additional tree of fencer and get plenty of KD defense when stacked with TKM.


Master brawler without warcry2 is nice by itself, however it isn't worth it at all compared to what you could spend those skillpoints on besides master brawler. For now it's worth it to me because I love warcry2, intimidate2, and lunge2. However if they nerf warcry and make it completely useless, then master brawler will get dropped the next day. The rest of it just isn't worth it to me without warcry2.







I never claimed it was the BEST option, however, that extra melee defense and dodge you get from Fencer won't protect you from the things that you needed warcry to take on. I far prefer keeping Master Brawler than the agony of just climbing the Melee/Range defense tree of Fencer again, especially with their currently poor weapon selection.


I argue that the bonuses you get from mastering Brawler are permanent things you don't need to burn credits on (like food) or skills and abilities you'll never use (asside from a few passive bonuses). Master Brawler is by no means worthless, but if you see an alternative you like better, by all means take it. Even with Warcry in it's present state (and I agree it needs to be AoE not cone) its a better investment per points spent than mastering Marksman (which could really use some love).




Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
Blu_Haze
Tue Mar 02, 2004 11:11 pm
#24






MasterOfCombat wrote:


Even with Warcry in it's present state (and I agree it needs to be AoE not cone) its a better investment per points spent than mastering Marksman (which could really use some love).






I disagree with that. Master marksman is invaluable to those who actually NEED it, such as bounty hunters, and commandos. No one actually needs master brawler, it's only there for the perks you get at master, so if they completely nerf one of the biggest sellling points of master brawler (and you cannot deny that 90% of the people who get master brawler get it for warcry2 and lunge2) then it will quickly become obsolete to a lot of people.


Let's look at the hard facts from my point of view, a TKM. By getting master brawler the only real bonuses I get that actually help me right now are Unarmed Toughness +5, melee defense +5, and ragend defense +5. Besides unarmedlunge2, these are the only perks I have that actually help me out from master brawler. In order to get just those skill mods and one good ability I have to spend a whole 48 skill points. The 48 skill points arent even including novice brawler or unarmed 1-4 because I would need those anyway. The 48 skill points I'm talking about are just one-handed 1-4, two-handed 1-4, polearms 1-4, and the master box itself. All of the other skill boxes besides novice brawler and unarmed1-4 are of no use to me at all. The only reason why I spent points on them was to get master brawler. Other than being a prerequisite for master brawler, they are a complete waste to me.


WIthout warcry2 there are really only 2 things in master brawler that help me now. I say only two because between TKM and Master Rifleman I already have +97 in melee defense without any BE clothes, and +117 in ranged defense so another +5 in each isn't that big of a deal to me. So the only two I have left that are really useful to me are Unarmed Toughness +5, and unarmedlunge2.


48 skill points is a lot to spend on one decent skill mod and one nice ability. This is why a lot of people feel that master brawler isn't worth it at all without warcry2. Sure master brawler looks nice, but unless you're picking up almost all melee elite professions, it just isn't worth it to a lot of people anymore.



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
MasterOfCombat
Tue Mar 02, 2004 11:19 pm
#25

Let's operate from balanced perspective: A Rifleman, Pistoleer, or Carbineer mastering Marksman, since thats the way it is for the brawler classes. Stilla better investment. Even for Commandos I'd have to disagree. Only the Launcher Pistol uses any Marksman Skills, and the abilities you can use with the heavy weapons are severly limited. Also, 2 Elite Brawler + Master Brawler is a fairly common setup, and much more advantageous than any ranged counterpart from a balanced offense/defense standpoint. Pistoleer/Rifleman probably wouldnt ever waste his time actually USING a pistol.



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
Blu_Haze
Tue Mar 02, 2004 11:30 pm
#26






MasterOfCombat wrote:

Let's operate from balanced perspective: A Rifleman, Pistoleer, or Carbineer mastering Marksman, since thats the way it is for the brawler classes. Stilla better investment. Even for Commandos I'd have to disagree. Only the Launcher Pistol uses any Marksman Skills, and the abilities you can use with the heavy weapons are severly limited. Also, 2 Elite Brawler + Master Brawler is a fairly common setup, and much more advantageous than any ranged counterpart from a balanced offense/defense standpoint. Pistoleer/Rifleman probably wouldnt ever waste his time actually USING a pistol.






Yes and this is why there are very few master marksmen who aren't a bounty hunter or a commando. My point was that master marksman is actually a prerequisite for other elite hybrid professions. Master brawler however is not so if this warcry change goes through you will see even less master brawlers than you see master marksman since the master skill box is compeletely dependent on the skills and bonuses you get at master unlike marksmen.


As I described in my last post master brawler will be obsolete to me without warcry2 because it simply will not be worth all the skill points invested for the skills and abilities I get in return. Apparently you skipped over all that and just ignored it though because I made a single comment about marksman in the first sentence of my post. Go figure.



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
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