Brawler Archive

Thread: Warcry Proposal

Noxferatu
Thu Mar 04, 2004 8:25 am
#27

So.. Have I gotten it right.? Are we being screwed over again while TKM and commando stays über as ever?



Noxferatu Enochian - Master Heavy Swordsman - Master Brawler - Master Medic - Infinity
haun
Thu Mar 04, 2004 10:05 am
#28

i wouldnt say commando are uber..............though they do have more melee defense than we do - which is just wrong


and TKs use warcry as well

Message Edited by haun on 03-04-2004 09:07 AM



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"Everything seems calm here..."
Henzo-Kauri
Fri Mar 05, 2004 3:07 am
#29

Yeah most TKM i have fought or hunted with just use KD2, the KD dizzy moves that leaves people flat on their back and helplees for 10-30 seconds. Put thats not overpowered at all.
ImaSolJa
Fri Mar 05, 2004 6:25 am
#30

/agree


I believe the only reason they want to do this is to increase the feel of the game being "in the future" where melee combat is seen as unnecessary when I can pull a blaster on you at 64m. I guess it might make a big difference and make a little more sense when we see the overall picture and the other changes brought with the combat balance but until then this change makes little or no sense at all. Perhaps it was to stop the kd/warcry in pvp which irritated a lot of people but with more pressing unbalances (CM poison at 1k a tick) and such, this is just some devs trying to act busy and screw around with the game mechanics cause maybe they didn't have the intelligence or the courage to own up to a stupid idea like 1000 damage mind poisons.


To the guy that suggested this to the dev or the dev that came up with it; go screw ure-self. This was a stupid idea and has just managed to kill a perfectly balanced profession. Go do an proper check on ALL the professions and work on matters that are of more importance.


R.I.P. Master Brawler Prof




Ivon
Fri Mar 05, 2004 9:16 am
#31






Henzo-Kauri wrote:

Yeah most TKM i have fought or hunted with just use KD2, the KD dizzy moves that leaves people flat on their back and helplees for 10-30 seconds. Put thats not overpowered at all.






im usually on the ground for AT LEAST a minute



-Hi
haun
Fri Mar 05, 2004 10:23 am
#32

i suggest picking up some fencer and getting some food.



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"Everything seems calm here..."
NULLDISTANCE
Fri Mar 05, 2004 1:56 pm
#33









Wow,


The ONLY viable reason to being a master brawler is being taken away?


Hmmmm, I don't get it.


Well if it occurs that only makes it easier for me to drop it and the polearms 1-4 thatI dont use and have lamented having to waste points on, to get Master brawler(Pooor pooor pikemen...)


well wait now how about berserk 2 and intim 2?

berserk 2?... lasts way to long for an elite profession to be bothered with (change it so that Berserk2 you can use a special with, and now yer talking about positive change)

intim 2?... decent skill to have,,, but blowing 48 skill points to augment my tk with ONE marginally useful tool? No *bleep*ing way



Ok so what will i do with my extra points?

tk and what?

cant do tk and master cm because Im a tad shy for points to master both...

Cm and rifleman? yeah i can do that.. oh wait look, EVERYONE AND THEIR HUURTON are doing that now since there's no reason to be in a melee career because nothing compliments a melee career very well.


TK alone is good but if you want to compete with those that know their stuff you have to have something to back it up


TK and another Elite melee career? Well I'd love to explain how doing that will be worthless soon too , but it's too hard to concentrate with everyone yelling "Stacker" at me....


TK/Doctor? Did that (The very antithesis to the CM/Rifleman), but .. the problem in a multi opponent combat is that a compotent player wont wear their tags into a combat, and you have no idea that youve been poisoned untilthat 1k per tick genosian amplified poison takes it's first hit on you.. (genosian poisons...... "Fabulous" idea btw dev's {--- sarcasm)

1 on 1 .. yeah i'll clean a cm/rifleman's clock with this build... but who duels anymore except noobs looking to prove something, or folx wanting to try their new special out?


TK/CH? I won't dignify that with a response? (maybe after the devs remove the "kill/incap the owner and the pet stops attacking" 'bug') ( you knock me out in real life and my rott' is gonna turn you into a scooby snak...)


Ok well if not tk then maybe fencer or swordsman substituted in the above equasions?.... um.. dude, tk has meditate... nuf said


Pikeman?- AAAAHAHAHAHAHAHAHAHAHAHAHAHA.... *tears* dude stop, yer killing me.....


so will any melee career be viable after theproposed patch?

not bloody likely- at least not among those that know theira$$ from a hole in the ground.


Dev's PLEASE DO NOT CHANGE WARCRY - that is unless you're purposely trying to phase out melee combat....but if thats the case, just tell us you dont like melee and we'll all stop and become cm/riflemen... how exciting!


NIETSCHE - HOLO GRIND NEUTERED (But man, can I do your hair!)

RAMIEL - 2nd ACCOUNT purchased to offset Holo-grind boredom - TK-Master/Brawler-Master, Fencer 0040, Sword 0040, Rifleman 4040......... soon to be regaining a whole lotta points from all my melee careers


Galaxy: Narutis
ccmetal555
Fri Mar 05, 2004 2:42 pm
#34

Please guys, stop worrying about PvP. With no warcry at allPvP would still be fine. I'd like to focus this thread on the PvE aspect of warcry, where we will be taking an enormous hit!


With this new warcry how will we be able to tank big mobs? NoticeI did not say solo. Tank them. We need to be able to be in front of our party standing up to large mobs so our healers and ranged users aren't taking damage. Warcry played a large part of our tanking ability. With this nerf warcry helps for crowd control, but doesn't help a bit against single tough mobs. How can we address this issue?



whyhellothere
Fri Mar 05, 2004 9:04 pm
#35

i think it needed a little nerf - cos i was warcry2 ing ppl, then Doting them to hell, then being attacked for 10secs, then warcry2ing them. so they would normally be dead within 50secounds - and have got to attack me for 10seconds.

easy fix would have been a one minute timer.
warcry2 still be useful, but ppl get to attack for a lot of time.

Ikewa
Momoku
Sat Mar 06, 2004 11:55 am
#36

Warcry works. Lets talk about Berzerk 2 for a second though...

ccmetal555
Sat Mar 06, 2004 12:44 pm
#37

Warcry works now... but it is being nerfed. That's what this thread is about.

Momoku
Sat Mar 06, 2004 5:56 pm
#38






ccmetal555 wrote:
Warcry works now... but it is being nerfed. That's what this thread is about.






I'm saying that if it isn't broke, don't fix coughnerfcough it

ccmetal555
Sun Mar 07, 2004 12:36 am
#39






Momoku wrote:





ccmetal555 wrote:
Warcry works now... but it is being nerfed. That's what this thread is about.






I'm saying that if it isn't broke, don't fix coughnerfcough it





Well, it IS broken. I agree that Warcry needs a nerf. ESPECIALLY in PvP. But we need something given back to replace our ability to tank large mobs and from what I hear nothing of the sort is in concept.

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