Brawler Archive
Thread: Warcry Proposal
I think this could work, but I think that if an immobilized target is attacked, regardless of who it was, they should become mobile again.
Akkori wrote:
I say makeWarcry2 AoE about 15m (warcry1 10m), no timer, immobilizes them (no movement), and targets I attack are freed of the delay.
simple way to fix everything and give the devs their jollies
1. i think if they just allows PLAYERs to HEAL during the warcry period then everything would be fine in the PVP side.
2. if they put a higher resist to high end mobs this would handle the PVE side. (not impossible to land like KD's are now - (but maybe 35 out of 100 percent)
then shave 3 or 4 seconds off the overall time.
i really don't see how this doesn't help everyone.
Message Edited by haun on 03-02-2004 04:53 PM
All this change is doing is encouraging people to drop master brawler and take up a ranged profession like I'm doing. The only reason why I plan on holding onto master brawler is for the 20m lunge, which will end up getting nerfed within the next couple patches also.
Yes, Sony is doing a good job of destroying what could be a decent game, they are nerfing the wrong classes while giving overpowered classes like Combat Medic even more power. Ranged classes got another boost with the new schematics from the Geo cave, carbener got nothing new though. Melee classes got a minor boost with the new cores which is only a minor improvment over what WS's could make before unless you get lucky and get some Ackly loot. At one point the only classes that really worked were the melee classes, everyone swarmed over to TKA and Fencer, but now the latest migration seems to be over to rifleman and pistoleer. This trend is disturbing, Sony breaks a certain class and people pick up and move to another class that is more functional until people start whining about that class or one of the Dev's develops a dislike for a certain class, which is the only explination for the WC nerf. It would have been pretty easy to go through the NPC's in the game and add WC resists to the ones they don't want locked down. This does more damage to PvP then it fixes due to the ranged classes getting even more of and edge.
So what's next? Well unless you pick up a ranged class most meleepeople are going to be religated to PvE until some sort of viable fix is implemented down the road. Right now my plans are to probably drop master brawler and pick up Master Pistoleer and Smuggler Dirty Fighting.