Brawler Archive

Thread: Warcry Proposal

BomsieBTC
Tue Mar 02, 2004 1:19 pm
#14






Akkori wrote:

I say makeWarcry2 AoE about 15m (warcry1 10m), no timer, immobilizes them (no movement), and targets I attack are freed of the delay.





I think this could work, but I think that if an immobilized target is attacked, regardless of who it was, they should become mobile again.




Maude
Master of Indecision :: Master of Terrible Auctions

Ldwater
Tue Mar 02, 2004 1:43 pm
#15

I very much doubt that they'll remove the timer, simply because people will spam it, and would do it in PvP too allowing a group of brawlers to effectivly imobalize any target that gets near them. Allowing 10 seconds between even the toughest brawler is not too bad, but would mean that two or more bralwers could just take turns in imobilizing surrounding targets.


Personally, I think the devs should just keep warcry as it was, but make it so that it cant delay anyone who already has a state change, eg cant delay mobs who are already delayed or KD'ed, simply because this is the only reason they are re-vamping warcry: because people exploited it.



-ldwater
Henzo-Kauri
Tue Mar 02, 2004 2:44 pm
#16

Even if they implimented all the changes you suggested it would still be far less powerful than it is now. As it is now, you can attack anything for 10 or 20 seconds without any risk or damage being taken (besides the insane damagedone fromusing specials). At least this way you are never fighting a helpless opponent.
Harmonius
Tue Mar 02, 2004 3:42 pm
#17

Good post, Gabe.

I hope they'll listen.



------------------------------------------------------------------
-=Tonus Bachre=-
-=
Witch Hunter=-

ccmetal555
Tue Mar 02, 2004 4:04 pm
#18



  • Since ranged players can get warcry immobilizing targets is out of the question.


  • AE would be nice.


  • No timer would not help in my opinion.


    • These solutions do not solve the problem of the brawler's ability to tank larger mobs.

      Cakins7005
      Tue Mar 02, 2004 4:09 pm
      #19

      I would support AOE and no timer. However, it will still not be nearly as good as the old warcry. Even though you can keep delaying it over and over again with no timer, as soon as you punch it once it will hit you. The analogy with pre-nerf charge shot is not good. Charge Shot does damage to the target and was an unresistable knockdown. You could also stick dizzy and knockdown an Elder forever with pre-nerf Charge Shot.



      Eti Vauspavim
      Dark Jedi Templar
      Imperial Pilot Ace
      haun
      Tue Mar 02, 2004 5:31 pm
      #20


      simple way to fix everything and give the devs their jollies


      1. i think if they just allows PLAYERs to HEAL during the warcry period then everything would be fine in the PVP side.


      2. if they put a higher resist to high end mobs this would handle the PVE side. (not impossible to land like KD's are now - (but maybe 35 out of 100 percent)



      then shave 3 or 4 seconds off the overall time.


      i really don't see how this doesn't help everyone.



      i would honestly rather have warcry stick targets and make them unable to move for 15 seconds than have ANY Delay. as a brawler i spend most of my time chasing players and sometimes mobs - if warcry would keep a target stuck in place i would be happy

      Message Edited by haun on 03-02-2004 04:53 PM



      --------------------------------------------------------------------------
      "Everything seems calm here..."
      Henzo-Kauri
      Wed Mar 03, 2004 3:10 am
      #21

      Any word back yet on your proposal?
      Shidevie
      Wed Mar 03, 2004 8:29 am
      #22


      All this change is doing is encouraging people to drop master brawler and take up a ranged profession like I'm doing. The only reason why I plan on holding onto master brawler is for the 20m lunge, which will end up getting nerfed within the next couple patches also.


      Yes, Sony is doing a good job of destroying what could be a decent game, they are nerfing the wrong classes while giving overpowered classes like Combat Medic even more power. Ranged classes got another boost with the new schematics from the Geo cave, carbener got nothing new though. Melee classes got a minor boost with the new cores which is only a minor improvment over what WS's could make before unless you get lucky and get some Ackly loot. At one point the only classes that really worked were the melee classes, everyone swarmed over to TKA and Fencer, but now the latest migration seems to be over to rifleman and pistoleer. This trend is disturbing, Sony breaks a certain class and people pick up and move to another class that is more functional until people start whining about that class or one of the Dev's develops a dislike for a certain class, which is the only explination for the WC nerf. It would have been pretty easy to go through the NPC's in the game and add WC resists to the ones they don't want locked down. This does more damage to PvP then it fixes due to the ranged classes getting even more of and edge.


      So what's next? Well unless you pick up a ranged class most meleepeople are going to be religated to PvE until some sort of viable fix is implemented down the road. Right now my plans are to probably drop master brawler and pick up Master Pistoleer and Smuggler Dirty Fighting.




      Shidevie
      - Master Combat Medic
      - Master Doctor
      Shivanto
      - Master Fencer
      - Master Swordsman
      Ivon
      Wed Mar 03, 2004 2:56 pm
      #23

      i agree with huan.


      the current warcry2 in pvp is INCREDIBLY un-fun. if you ever get hit u just have to run around in circles getting shot for 20 freaking seconds, nothing spoils peoples fun morethan a warcry2 spammer, or even warcry1...


      my solutions?


      a) make it make the target stick to the ground like huan said (my choice)


      b) shorten the duration from 5 seconds at warcry1 and 10 seconds at warcry2, and make them aoe not cone attacks, also shorten the delay time between uses


      c) give all brawlers defense against warcry



      -Hi
      kurac
      Wed Mar 03, 2004 4:24 pm
      #24

      As it stands Warcry will be terrible to use while hunting in groups. I can just see me running up to a group, Warcrying, and having my group attck different targets, thus negating the purpose for "freezing" the targets and having them all attack me! For this instance Warcry needs to be at the very least, an area effect. Its rare that a group of creatures lines up for me to use a cone effect to freeze them all. Most of the times I get attacked from 4 sides.


      Forget PvP, kiting will still be a death sentance for melee class. You can slove some of the kiting issues with making Warcry a movment lock down as well. Although the ranged player to still attack and throw specials, but just not move. I cant tell you how frustring it is to have this happen...hell even NPC stormtroopers kite me.


      I can see Warcry still being benificial if these 2 things are implimented. I agree with you StGabriel, 2 out of the 3 things need to be changed. Thanks a ton StGabriel and MasterOfCombat for your support in this issue! This Warcry nerf is something that really bugs me as well as a lot of other people. Having great correspondants is the best way to make our voices heard!

      GaranLondo
      Thu Mar 04, 2004 5:01 am
      #25

      Excellent proposals here. But remember the first time it becomes usefull someone will cry nerf......



      ------------------------------------------------------------------------
      Garan Londo (Elder Jedi)
      Shaddowbacca (Master Smuggler)
      Elhime (Master Domestics Trader)

      "Dyslexic Devil Worshippers Sell Their Souls To Santa"
      ------------------------------------------------------------------------


      ins0mniac
      Thu Mar 04, 2004 5:48 am
      #26

      This is good for PvP, but not PvE. My days of soloing Krayts are over



      Mota
      Nooby jedi
      Page 2 of 5